Thunderous Wrath

Thunderous Wrath

Instant

Thunderous Wrath deals 5 damage to target creature or player.

Miracle {{R}} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thunderous Wrath Discussion

Magnanimous on Burn. Sleep. Counter. Repeat.

2 months ago

My apologies with LUTS, I read it as the standard "until the end of your turn" instead of "until the end of your next turn", which COMPLETELY changes my opinion of it in this deck. Also, if you're playing Thunderous Wrath, why not Temporal Mastery?

Magnanimous on Burn. Sleep. Counter. Repeat.

2 months ago

Why Sprite Dragon out of all the options you have to pressure an opponent in this kind of deck. Have you considered Lightning Stormkin and/or Stormchaser Mage with Wizard's Retort and Wizard's Lightning, Brineborn Cutthroat, Grim Lavamancer, Spectral Sailor, Sea-Dasher Octopus, or Pteramander? Does the deck need Anger of the Gods or does the burn take care of creatures well enough?

I'm curious how well Light Up the Stage fits. It's an instant speed deck for the most part with some burn and creatures to activate it, but hitting Remand and Ral, Storm Conduit for example would be useless. Thunderous Wrath seems amazing when it hits but is that good enough to balance out the times it just sits in your hand? I'd prefer something like Searing Blaze, which seems to be perfect for the deck. Chart a Course also seems nice, but it's sorcery speed which sucks. Have you thought of using Curious Obsession?

GoblinElectromancer on Burn on a Budget

2 months ago

Play 4X Shard Volley, Skewer the Critics, and Rift Bolt. These are all cheap impactful cards. I would play Thunderous Wrath as a 2 of in budget burn builds because it can be the BEST burn spell ever if you draw it and it's not in your opening hand. for five damage is pretty powerful. Even in a budget deck Lightning Bolt still needs to go in. It's not too much money and it's a stable card in several formats. Take out Storm Strike, Incendiary Flow, Thrill of Possibility, 2XLava Dart, 2XSearing Spear, and 2XTarfire. You can check out my budget burn deck here: Red = Burn Spells and More Burn Spells

oawesme on BURN, Baby, BURN!!

2 months ago

Chain Lightning is a great card for a side board just in case opponent is running red devotion or something. Maybe 2 Thunderous Wrath, but definitely no more than 2 so you don’t start with them in your opening hand. I might run Rift Bolt. Also an amazing card for a burn sideboard is Breaking Point which is useful against so many creature decks.

Boza on I'd Scry that for a dollar (Erratic Miracles)

4 months ago

eyes2sky, I think we have a very similar idea going on - Erratic victory.

Some of the ideas in my deck I think can help yours and vice versa.

i like the way you use Portent to setup miracles. However, Erratic Explosion has a very big drawback in that even if you reveal a Thunderous Wrath and deal 6 to them, it goes to the bottom of the deck. To mitigate that, you need to have a bunch more expensive cards that you can reveal - currently, you have 2 hands of emrakul and 4 thunderous wrath. The best options to add are Errant Ephemeron (7 damage and easy to cast on t2, as well as alternate win con) and Fireblast (6 damage, with the option for 4 more). Additionally, adding 2 more Riddle of Lightning is good as it is infinitely better than erratic explosion - it scries 3, is instant and lets you keep the top card of your library, so it works great with miracle spells.

Asturonethoriusaline on BEST MIRACLE DECK PRIMER??!!!!!

6 months ago

Thanks for your comment. Inrememberance.

Your right that the deck could be, needs to be more consistent.

The problem is that Miracle decks take a LOT of at least semi necessary parts to work right.

You say the deck is trying to do to much and that that is the reason for the too many semi necessary parts.

I disagree that the deck is trying to do to much.

Here is what the deck is trying to do:

  1. Get, Find, cast, recast Thunderous Wrath , Temporal Mastery , over and over again.

  2. Use Thing in the Ice  Flip , and Delver, to help Thunderous Wrath win the game.

  3. Scry, stack the deck, discard, draw to help do the first 2 points o of point 1, point 2 above.

  4. Counterspell, removal, to: A. Disrupt opponents, slow them down, so that can have the time to achieve the above objectives. B. To Prevent other decks from disrupting what this deck is trying to do.

  5. Board Wipe. Related to Points 3,4 above.

So those 5 points show that the deck is not trying to do to much, those 5 things are semi necessary to necessary, and without those 5 points, things, the deck wont work period, let alone be a little less consistent.

So because of the deck needing those 5 points, things, and because that does make the deck a little less consistent, then all one can do is:

  1. Put in those 5 needed points, things, parts, etc, into deck. If that makes deck go over 60 cards, then so be it.

  2. The trade off of the deck working is WORTH the deck not being as consistent, not having as good of drawing odds, because the DECK NOT WORKING IS WORSE then not as good drawing odds, less consistency.

  3. The deck has at least 18+ something SEMI VERSATILE DRAW CARDS THAT DRAW AND DO OTHER NEEDED THINGS.

  4. The deck has about 9,10,11+ SCRYER'S THAT STACK THE DECK, DIG, GO THRU CARDS, PUT UNWANTED CARDS SO THAT THOSE UNWANTED CARDS ARE NOT AT, NEAR TOP OF DECK, SO THAT WONT BE DRAWN.

  5. Because of the 18+ LOTS of draw, and the 9-12+ scryers, deck stackers, the deck is, has a lot more at least semi consistent, to consistent, better, drawing odds, etc, then you think.

You say that your decks have had draw in them. I seriously doubt your deck, decks had anywhere remotely close to as much draw, scrying, deck stacking as this deck has.

And even if you are, were to be right, and your decks were, used to be over 60 cards, and had a lot of draw, scry, and because of that, werent as consistent, then fine the deck is less conaistent, But better being less consistent, then to not have the needed parts and to not work at all, which is worse then being less consistent, etc.

Also Miracle decks will continue to be less consistent, needing too many needed parts to be more consistent, until such time as MTG, WOTC, makes better, atronger miracles, better draw, scry, discard, enablers, etc, IF EVER.

Because of that, the most optimized Miracle decks will, would be about tier 1.83 to about tier 2, to about tier 2.15, semi competitive, dark horse, spoiler, rogue, etc, decks.

As to what you said about running more fetchlands. I might be able to run 2 more fetchlands, by running 2 Alchemist Refuge, instead of 3, and 2 Halimar Depths , instead of 3 of them to add 1 blue black shockland and 1 blue black fetch land to add 2,3 Scheming Symmetry .

If I add that card, because its a great card for the deck, I would have to run the card, color black as a splash color. I dont think going Sultai, blue, black, green would work, with what the deck is trying to do.

If I put black in, in order to go sultai, and as more then just a splash, I would probably have to replace red with black, and would lose Thunderous Wrath , and Lightning Axe .

While black has, is better removal then Wrath, Lightning Axe, Bonfire of the Damned, unless black's removal also enables miracle cards like Temporal Mastery, Wrath, thru scry, discard, just like with Lightning Axe, Magma Jett, etc, then while black is better removal, black's removal doesnt also enable miracles thru scry, discard, draw, etc.

Because of that running Black, Sultai, dumping red, lightning Axe, wont work as well for this deck, and what it wants to do.

1 possible, theoretical problem using scheming symmetry to tutor, search up the miracle cards and putting them onto top of library, is it allows opponents who have far nastier stuff then miracles in their decks to get those things and them use those things against the deck.

Also nust like with Noxious Revival, a weakness is opponents using discard, disruption, mill, etc, against deck.

Not sure if 7 counterspells would be enough to have a counterspell avaliable to stop a opponent from ether benefiting from Symmetry, an or disrupting. 7 might probably be enough, but might need 8 counterspells, instead of 7. But not enough room for 8 counterspells, instead of 7.

As far as adding 1 more Jace the Mind Sculptor. I would love to do that.

The problem is the only way I see to add 1 more Jace Mindsculptor is to either go with 5 scryer's, instead of 6 scryer's and either go with either 3 Serum Visions , or 3 Scour All Possibilities , instead of 2 of each.

Also Jace is 4 cmc. I have noticed in playtesting, that if run only 2 Jace, he doesnt come out often enough. And if run 3 Jace, he comes out too often, cost too much mana early. If I were to run 2 Jace, Like I do now, but with even more draw, scry, etc, that might or might not work, but then if I ran more draw, scry, I might then, would have too much, and also not enough room for the other needed things

And some people say this deck DURDLES(Does the same things over and over, without doing anything, with doing nothing else, and only just drawing, scrying a lot of cards, and have recommended cutting draw, scry down(which I disagree with)

Only other way to add 1 more Jace, would be to just add 1 more card slot to deck, and go with 1 more card over 60 cards, by adding 1 more Jace

I'll take another look at trying to figure out how to add 1 more Jace, but I dont see the room,etc, to add another Jace.

Thanks again for your comment. While I aggree with, and disagree with some parts of your comment, thanks for being constructive, and explaining your comment.

While I might probably not use all your advice, suggestions, I will try out some of your advice suggestions.

Thanks.

Mike.

lagotripha on

9 months ago

This is interesting- as a first forray into modern it doesn't look like the worst I've seen.

I really reccomend taking a 'true' $30 budget deck or borrowing a deck to play FNM- there isn't much point building something if everyone is running a counter to that deck. Metagame matters.

Second, deckbuilding strategy. Modern decks have a 15 card sideboard- so you aren't picking 60 cards but rather 75 cards, chosen to meet whatever your metagame is.

Delver is a tempo deck- the strategy is pretty simple, put a clock on the board, protect it with counterspells/removal, then finish with lightning bolts to the face. This means that your spells are trying to trade 1-for-1 and stall your opponent, creatures are trying to benifit from that process and finish the game quick.

For budget, I'd consider sticking to two colours unless you already have fetches. Cutting blood crypt/watery grave/swamp will make your deck much, much more reliable, while the black cards have enough options in just U/R.

Seasoned Pyromancer and Bedlam Reveler are used because they refill your hand- giving a lot more reach and allowing it to fight out of topdeck mode. 'Draw two' or 'draw three' is really good. You will want to run reveler, as budget puts Snapcaster Mage out of the running, making the 'cheap' two for ones that power the deck less of a thing. Dreadhorde Arcanist offers an option to double up lightning bolts the way snappy does, if you are prepared to play at sorcery speed.

As for creatures, I'd either cut the number and focus exclusively on spell synergy ( Sage of Epityr / Thunderous Wrath , for example) or Adeliz, the Cinder Wind / Naru Meha, Master Wizard tribal synergies.

For budget, tribal or other synergy options get you the same 'power' as expensive cards in return for being a little more vulnerable to dusruption (something wizards can play around with counterspells).

bradc1988 on Burn Motherf*cker, Burn!

9 months ago

I like Curious Homunculus  Flip but the flipped dude Voracious Reader doesn't synergise that well with your instants/sorceries. No effect on Counterflux / Serum Visions / Lightning Bolt , no one hard casts Rift Bolt , and Thunderous Wrath should only be Mircaled. So you only gain a benefit from Jaya's Immolating Inferno and Fight with Fire , and Jaya's Immolating Inferno is dependant on 6 other cards being on the field!

Feels slow, high CMC, and the synergy could be better. I agree with pretty much everything PhoenixNest said.

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