Thunderous Wrath


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Avacyn Restored (AVR) Uncommon

Combos Browse all

Thunderous Wrath


Thunderous Wrath deals 5 damage to target creature or player.

Miracle {{R}} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Recent Decks

Thunderous Wrath Discussion

Actual_cannibal_shia_thebeef on cheap burn

2 weeks ago

So, vexing devil doesn't strike me as a "cheap" burn card (a playset of Ball Lightning can be had for the price of one vexing devil, roughly). After that, my next steps would be to cut everything that only targets creatures. That means things like Yamabushi's Storm and Blazing Volley are gone (notice that Lightning bolt can hit either a creature or a player, you really don't care about creatures unless they're an absolute hard barrier to your win, because your deck is trying to be done with the game by turn 3-4 in RDW (you just don't have the sustain to go into mid/late game with any competent opponent) The ratio should be as close as possible to :R: = 3 damage. That means Twin Bolt should be replaced (at the absolute minimum) with Volcanic Hammer or similar (there's a ton of those in red). You simply can't afford to pay 2 for 2 damage. 1 for 2 or 2 for 3 is not ideal, but it's so much better than 2 for 2, and still fits budgets well (like Seal of Fire. Thunderous Wrath is another great budget card, which you can often run at least 2-3 of in budget rdw. (If not playing modern, a playset of fireblast would be good too). A lot of the expensive stuff is mana acceleration (pyretic ritual, manamorphose, etc) better lands and a blood moon playset so only you can have fun. :p Ghitu Lavarunner is another thing to point out, as well as other things with haste

TheBloopKing on Wait, I can Attack?

1 month ago

Never missed the deck premise. Just think that there should be some traditional strategies. If you want to run Firesong and Sunspeaker and top it off with a Resevoir. You need more cheap spells to make it reliable. I would be running atleast 10 cheap burn and 5 big burn spells. Magma Jet, Fiery Impulse, Thunderous Wrath, Staggershock, Lightning Bolt, Lightning Helix, Chain Lightning with bigger spells like Earthquake and Starstorm.

You would also want to top it off with guys like Monastery Mentor, Soul-Scar Mage, Young Pyromancer, Guttersnipe, Bedlam Reveler who all benefit from playing lots of spells and add an advantage by playing spells

FUL on RB Pauper Burn

1 month ago

are you sure about 3x Thunderous Wrath? aren't they a little too much? i mean, there are a few chanses of having them into your starting hand...

BioProfDude on Mono-red Pauper Burn

1 month ago

Boza sorry, wasn't clear-- I never hard cast Fireblast. Rather, I meant to say that I have sacrificed twice (4 mountains total) to cast to finish games. Wrote quickly while dodging from gate to gate in the airport. :-D If I have more than 4 mountains on the battlefield, then I have drawn way too many lands and probably lost as a result.

Thunderous Wrath is not worth one or more mulligans to ensure that I don't have it in hand, even if that only happens once in a while. If I have it in hand, that's an auto mulligan. I don't have a single card in this current build that would ever cause me to mulligan just because I have it in the opening hand. I will take Fireblast over Thunderous Wrath all day, every day. It is exceptionally rare to have a Fireblast in hand that cannot be cast at the end of the game. I found myself occasionally having to mulligan because I had a Thunderous Wrath in my opening hand. I won't get to 6 lands very often-- 4 or 5 at the very most, usually 3 (pretty rare I have 2 copies of Fireblast in my opening hand, or in my hand ever-- I feel pretty good about getting 1 copy per game). Usually I cycle Forgotten Cave so it doesn't even get in the way. What I mean by that is I use Forgotten Cave to generate card advantage-- it doesn't get in the way of me getting cards played.

I respect that you prefer Thunderous Wrath, but I prefer Fireblast. At the end of the day, it's what each player feels works best for them. For me, that's Fireblast. For you, that seems to be Thunderous Wrath (well, more copies of Thunderous Wrath than Fireblast, anyway).

BioProfDude on Mono-red Pauper Burn

1 month ago

Boza, that 4x Fireblast is exactly what Steve Rubin runs (see above link to his deck list). Honestly, I haven't had any problems with it. I do fairly frequently use it to finish games, and I have even cast-by-=sacrificing 2 copies from my hand to finish games. It's too important to relax on the number. It's worth noting that games don't usually go past about turn 7 or 8, so I want to ensure I get a Fireblast in hand. To ensure that, 4x has proven to be the optimal number.

Thunderous Wrath is amazing if you draw it and have mana-- it's absolutely and 100% terrible to have in hand. I did play with this for a while and, in my experience, it is exceptionally inferior to Fireblast.

3x Curse of the Pierced Heart is also main in Rubin's build, and I have had amazing luck with it in the main. Occasionally I side it out, but probably 75% or more of the time they stay in. I do currently run a build with 1x Shard Volley and only 1x Magma Jet, but I have yet to decide whether this is better. Sometimes it is, sometimes that scry is awfully useful. That's a piece with which I'm still tinkering.

19 lands is pretty well balanced for this build. Unless I play a pretty serious land destruction deck (which happens very rarely), I don't really have mana issues with this build. It's about knowing when to keep and when to mulligan, I guess. Even against a land destruction deck I have a pretty darn good win percentage. That's when Fireblasts come out of the main.

Thanks for the thoughts/comments!

PlatinumKnight815 on Phoenix Discard tribal

1 month ago

if you get Thunderous Wrath in your opening hand, you can just mulligan

Oroskan on Phoenix Discard tribal

1 month ago

Thanks for the suggestion, This seems good, but I do not want to replace too many copies, as Thunderous Wrath seems like it could sometimes be useless as 5 damage for 6 mana is not very good, and it is not a good card to get in your opening hand.

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