Thunderous Wrath

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thunderous Wrath

Instant

Thunderous Wrath deals 5 damage to target creature or player.

Miracle {{R}} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

jonjonhholt on Danger Noodles

7 months ago

this deck looks awesome! Thunderous Wrath might be a fun inclusion given that you have Brainstorm to ensure the miracle trigger

Icbrgr on

8 months ago

Great advice all around DreadKhan!

Meekstone seems like a great tech card I like it!... I also love Ball Lightning too and think I would gladly reduce my Thunderous Wrath count for some... I'm definitely gonna up my Fireblast count too... I was just nervous about playing it alongside Shard Volley but maybe it will work out... I'll make some adjustments thank you!

Icbrgr on

8 months ago

I love Fireblast and am lucky enough to have a full playset.... I also like to live dangerously hence the Thunderous Wrath lol... maybe I will cut the wraths for more blast?

treeforcorvus on Melek, Spellcaster Extraordinaire

9 months ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

RebelGenius on Pauper Topdeck Manipulation

1 year ago

I think this is brilliant and I can't wait to put it together and play it! The only thing I thought of was what if you get Thunderous Wrath in your hand from either a cycle effect or from having it in your starting hand? It's not that big of a problem, but something like Faithless Looting might help, plus it also works well with the deck in general. But overall, a beautiful build!

lagotripha on BOROS BURN AIKIDO

2 years ago

9-lives Ok, so the turn order goes untap, upkeep, draw, mainphase, attack phase, main phase, end step. Whenever you go from one step to the next you lose any mana you've added to your pool.

Upkeep basically exists for things that happen once at the start of a turn, after you untap your lands, before you draw a card. A lot of cards literally had 'upkeep' which makes you pay every turn to keep them (eg. Brand of Ill Omen back in the old days)

Braid of Fire was printed to help pay these, pay for instant speed effects like abilities (eg pump on Shivan Dragon) or actual instants.

If you want to play a big instant speed spell like Searing Wind, pay full price for Thunderous Wrath, or activate Soulfire Grand Master its great because you don't need to play a ton of lands.


Harsh mentor is in the same category as Ash Zealot, Immolation Shaman Tunnel Ignus and Ishi-Ishi, Akki Crackshot- they care about your opponents doing very specific things, which most opponents can just ignore.

Effects like great revel deal damage no matter what deck your opponent plays. Even more, compared to things like Young Pyromancer that care about what you are doing, they are a lot less reliable.

You can build decks around and that use them - I have in the past, especially for budget brews, but it takes planning. Tunnel ignus feels bad until you start playing Path to Exile, Cleansing Wildfire and Geomancer's Gambit, but its rare that you want to just put one in there - its home is usually in the sideboard.

Someone whose combo casts a billion cards from the gravyard will hate losing game two to a single ash zealot, and harsh mentor is in the same category.

McToters on Cats & Bolts

2 years ago

Thank you for taking the time to check this out!!! I have to double check to make sure my categorization is correct but I'm 95% certain this is considered a legacy deck. It's been so long since I made it I've forgotten the qualifiers haha.

I really like your recs, especially Thunderous Wrath. You are absolutely right that I should prepare for decks that can handle creatures. I actually played against my buddy's Bogles deck years ago and his deck was def more fit to take mine on.

EnbyGolem on Cats & Bolts

2 years ago

Interesting deck for sure! I know next to nothing about Legacy but this certainly seems like a cool idea! I've never seen mono red cat tribal before and I would love to see this play out :)

In terms of advice, I would suggest crafting a sideboard that shifts your deck away from creature aggro into straight up burn. If you ever end up going against a deck with lots of creature hate (which has happened to me a LOT), you could swap some pieces around and surprise your opponent with a powerful burn package. If budget isn't an issue, the obvious includes are things like Lava Spike, Chain Lightning, Fireblast, and even a Thunderous Wrath or two. Alternatively, if you run against decks with a lot of non-basics, Price of Progress can cause massive blowouts!

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