|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
Combos Browse all
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.
Price & Acquistion Set Price Alerts
|Have (8)||ironax , sonnet666 , Dr_Jay , twistedmage , The_Munchkin , MattN7498 , Swamy , PTsmitty|
Breaking Point Discussion
2 months ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
2 months ago
It's nice to see another casual Burn player. I've got a casual Burn deck that runs great if you decide to take a look at it. I've also got some suggestions.
First, I'd drop down to 20 mountains. Typically you won't want more than that if you're looking for speed. I'd also drop the Grim Lavamancers as they are going to be too slow without any expensive fetchlands in your deck.
Some cards to consider would be: Thermo-Alchemist, Monastery Swiftspear, Hellspark Elemental, Keldon Marauders, Sulfuric Vortex, Flame Rift, Exquisite Firecraft, Breaking Point, Skullcrack, Needle Drop, Magma Jet, Curse of the Pierced Heart, Flames of the Blood Hand, Volcanic Fallout, Price of Progress, and finally, my favorite red card, Fireblast.
Think about what decks your friends are playing and which cards you like best then go burn face.
5 months ago
Change 2 Clifftop Retreats to Sacred Foundry and the 3rd to a plains
I would suggest Breaking Point but the site says it's not modern legal.
6 months ago
8 months ago
The whole thing with the enchantment reanimation is that it doesn't return it to the battlefield, it requires too much mana to have to spend mana to return it to my hand and then also cast it. I want to be able to deal 12 dmg with 4 mana by reanimating ball lighting and also casting one on same turn. I like the Rite of Consumption , deciding between that and Fling and Chain Lightning . I will remove the rituals but think the Rite of Flame is nessecary to be able to make huge plays early. I appreciate all the suggestions and feedback but a lot of those don't really fit what I'm trying to do with the deck. I'm sticking with the creatures I have besides potentially swapping Lightning Serpent with Vexing Devil. As for the board wipe against Aggro decks, I think that pyroclasm is really good, but Breaking Point follows the win conditions of the deck better I think with just 1 more mana cost.
10 months ago
Are they dead yet?!?!?!?
11 months ago
Disclaimer: I tend to be fairly critical of decks. If it sounds like I'm being negative about your deck (rather than specific cards), that's usually not intentional.
Sol Ring is not optional in this format (unless your playgroup bans it).
I strongly dislike Breaking Point, which give your opponents a choice. You'll almost always get the worst option for you. Cards that deal direct damage to an opponent are 2-4 times worse in EDH, since you generally have multiple opponents, and they start with twice as much life. EDH tends to be a format that favors card advantage, so a card that reads ": deal 6 damage to target opponent" does basically nothing.
I'm also not a fan of creatures with a beefy body and nothing else. Boardwipes are common, so you want your creatures to do more than die when that happens. Havengul Vampire is basically that, except it doesn't start large. If you really want a creature that grows when creatures die, Unruly Mob is half the cost, and that card is unplayable. Truefire Paladin and Crusader of Odric fall into the same camp.
You need more ramp. Darksteel Ingot isn't amazing, but it's playable. The three signets in your colors are staples. There are a dozen other cards that are solid.
I think you're missing out on a fun interaction with Zurgo by not playing boardwipes. As long as you cast them during your turn, Zurgo will survive and you don't have to worry about blockers.
Thunderous Wrath and Pillory of the Sleepless are unplayable. Path to Exile, Swords to Plowshares, and many, MANY other options are available to you in Mardu. Victim of Night is my favorite underplayed removal spell, since there are fewer than 20 vampires that are playable outside of tribal decks, and no playable werewolves.
I would have counted Ruthless Ripper as a removal spell, but it also works as a rattlesnake if you cast it for . However, I think Seal of Doom or revealing a Vendetta in your hand to an opponent thinking about attacking you would be much more effective.
Faithless Looting usually only appears in decks with a heavy graveyard theme. It's worse than most draw spells otherwise.
Krenko, Mob Boss is extremely powerful, but you have only about 4 other cards that work with him. He's best as the commander, or as one of the 99 in a tribal list.