Breaking Point

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Judgment (JUD) Rare

Combos Browse all

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.

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Breaking Point Discussion

akrondo21 on Casual burn

2 months ago

It's nice to see another casual Burn player. I've got a casual Burn deck that runs great if you decide to take a look at it. I've also got some suggestions.

First, I'd drop down to 20 mountains. Typically you won't want more than that if you're looking for speed. I'd also drop the Grim Lavamancers as they are going to be too slow without any expensive fetchlands in your deck.

Some cards to consider would be: Thermo-Alchemist, Monastery Swiftspear, Hellspark Elemental, Keldon Marauders, Sulfuric Vortex, Flame Rift, Exquisite Firecraft, Breaking Point, Skullcrack, Needle Drop, Magma Jet, Curse of the Pierced Heart, Flames of the Blood Hand, Volcanic Fallout, Price of Progress, and finally, my favorite red card, Fireblast.

Think about what decks your friends are playing and which cards you like best then go burn face.

JagDogger2525 on

5 months ago

Lands: Sacred Foundry and Arid Mesa

Non-Lands: Reverberate, Browbeat, Hellspark Elemental, Ball Lightning

Change 2 Clifftop Retreats to Sacred Foundry and the 3rd to a plains

I would suggest Breaking Point but the site says it's not modern legal.

Dredgar on

6 months ago

Breaking Point for when things get out of hand. Mizzium Mortars for late game wipe. Volcanic Fallout and of course Anger of the Gods. Ravaging Blaze is awesome especially late game. Hope those help!

maxomac10 on Ball Lightning

8 months ago

The whole thing with the enchantment reanimation is that it doesn't return it to the battlefield, it requires too much mana to have to spend mana to return it to my hand and then also cast it. I want to be able to deal 12 dmg with 4 mana by reanimating ball lighting and also casting one on same turn. I like the Rite of Consumption , deciding between that and Fling and Chain Lightning . I will remove the rituals but think the Rite of Flame is nessecary to be able to make huge plays early. I appreciate all the suggestions and feedback but a lot of those don't really fit what I'm trying to do with the deck. I'm sticking with the creatures I have besides potentially swapping Lightning Serpent with Vexing Devil. As for the board wipe against Aggro decks, I think that pyroclasm is really good, but Breaking Point follows the win conditions of the deck better I think with just 1 more mana cost.

Mr.Beaver on Hurt Me Daddy

9 months ago

Breaking Point could also be a helpful replacement

ibstudent2200 on Zurgo's best

11 months ago

Disclaimer: I tend to be fairly critical of decks. If it sounds like I'm being negative about your deck (rather than specific cards), that's usually not intentional.

Sol Ring is not optional in this format (unless your playgroup bans it).

I strongly dislike Breaking Point, which give your opponents a choice. You'll almost always get the worst option for you. Cards that deal direct damage to an opponent are 2-4 times worse in EDH, since you generally have multiple opponents, and they start with twice as much life. EDH tends to be a format that favors card advantage, so a card that reads ": deal 6 damage to target opponent" does basically nothing.

I'm also not a fan of creatures with a beefy body and nothing else. Boardwipes are common, so you want your creatures to do more than die when that happens. Havengul Vampire is basically that, except it doesn't start large. If you really want a creature that grows when creatures die, Unruly Mob is half the cost, and that card is unplayable. Truefire Paladin and Crusader of Odric fall into the same camp.

You need more ramp. Darksteel Ingot isn't amazing, but it's playable. The three signets in your colors are staples. There are a dozen other cards that are solid.

I think you're missing out on a fun interaction with Zurgo by not playing boardwipes. As long as you cast them during your turn, Zurgo will survive and you don't have to worry about blockers.

Thunderous Wrath and Pillory of the Sleepless are unplayable. Path to Exile, Swords to Plowshares, and many, MANY other options are available to you in Mardu. Victim of Night is my favorite underplayed removal spell, since there are fewer than 20 vampires that are playable outside of tribal decks, and no playable werewolves.

I would have counted Ruthless Ripper as a removal spell, but it also works as a rattlesnake if you cast it for . However, I think Seal of Doom or revealing a Vendetta in your hand to an opponent thinking about attacking you would be much more effective.

Merciless Executioner > Gatekeeper of Malakir.

Phyrexian Arena > Outpost Siege.

Faithless Looting usually only appears in decks with a heavy graveyard theme. It's worse than most draw spells otherwise.

Krenko, Mob Boss is extremely powerful, but you have only about 4 other cards that work with him. He's best as the commander, or as one of the 99 in a tribal list.

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