For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.
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Incite Rebellion Discussion
2 weeks ago
I own the following cards, and if you want them for the final build they're yours:
Impulsive Maneuvers, Widespread Panic, Custody Battle, Wild Ricochet, Sulfuric Vortex, Five-Alarm Fire, Fighting Chance, Heartless Hidetsugu, Bearer of the Heavens, Wildfire, Charmbreaker Devils, Flame Fusillade, Antagonism, Wild Evocation, Starke of Rath, Sin Prodder, Incite Rebellion, Scrambleverse, Tyrant of Discord, Smoke, Vulshok Battlemaster, Winter Sky, War Elemental, Power Surge, Galvanoth, Grand Melee, Mages' Contest, Chain Reaction, Breaking Point, Witch Hunt, Howl of the Horde, Thieves' Auction, Aftershock, Guttersnipe, Goblin Diplomats, Curse of Stalked Prey, Mob Rule, Mass Mutiny, Ash Zealot, Warp World.
I know a lot of those are more stax-y and group-slug-y than chaotic but some of them are quite chaotic and some of them force opponents to do something they don't want to do.
7 months ago
Nice deck,I have a similar deck although instead of just reflecting it is also dealing damage to my own creatures with burn board wipe spells and reflecting damage using Stuffy doll and the like.
Looking at your deck I'm thinking I might want to add some more judo to my deck.
8 months ago
bmwilson2013, thanks for commenting! I agree that Zurgo is a much better closer when compared to Queen Marchesa. This deck relies heavily on A) opponents chipping away at each other, and B) my judo cards chipping away at opponents. Sometimes Plan B is enough to close out games (i.e. a token deck getting caught under an Incite Rebellion/Deadly Tempest/Netherborn Phalanx, or pot shots from Kaervek/Viashino Heretic). Honestly, often times the deck wins when an opponent gets antsy and charges head first toward a Reflect Damage-type card. You commenting, though, has me thinking of Zurgo as part of the 99. Its indestructibility avoids my boards wipes, and it could close out games in a hurry (assuming there aren't any ridiculous life gain decks in play).
Regarding your Zurgo deck, how has Crackling Doom been performing? It is Sunforger-castable and was in my initial list but got cut. Also, how do you like Liability? The card is new to me, but seems right up this deck's alley.
8 months ago
While you don't have a lot of fast mana (the legal Moxen, Mana Crypt, and so on) you do have a ton of mana rocks. Even though your average CMC is above 3.5 I think you can safely shave 2, maybe 3, lands from the deck for other cards. Given how often you're trying to blow up lands, drawing one after the first few turns is virtually a wasted draw.
To compensate, I'd suggest also swapping out some of your highest CMC cards for cheaper but more targeted solutions. These include Inferno and Incite Rebellion (unless several people you know play token spam decks). I'm not crazy about Akroan Horse but you might like Trading Post in its place.
You may also find Daretti, Scrap Savant, Goblin Welder, Faithless Looting, Trinisphere, Torpor Orb, Chaos Warp, or Aftershock to be valuable. The last two and Daretti in particular, because you do also want some targeted removal and with so many artifacts Daretti can shine.
11 months ago
@Not_Yet_Flawless: I used to run both Think Twice and Desperate Ravings but I found them to be weak in the deck slot when you can run better draw spells or cheaper cantrip. I don't know if Artful Dodge fits in here, what do you think?
The combo does work in this way:
Copy of Rite of Replication resolves copying Dualcaster Mage, the triggered ability of the token copies the original Rite of Replication. (stack: token Dualcaster Mages triggered ability on top of Rite of Replication.)
Repeat steps 4 and 5 a million times, then proceed to get overkilled by an opposing Incite Rebellion... Hilarious!
1 year ago
+1 for a prison/pillow deck. Good interactions. A couple cards I have seen used with Forbidden Orchard that may induce a chair flip or two prior to the mass table flip would be Forbidden Orchard+Riot Control or Incite Rebellion (if you've fluffed up your opponents side of the board) or Blunt the Assault. If there's a butt-load of creatures everywhere Blasphemous Act is always fun. Possibly side out a couple Supreme Verdict and/or Terminate to utilize the tokens you've taunted your opponents with.
1 year ago
Ok, here's one I definitely think I can help with. I ran Nekusar for a while before my playgroup asked me to stop playing blue (hence the Zurgo deck), and I can definitely give you my experience playing it. I'll run down your list and see if I can't give you some advice as I go:
Consuming Aberration: I think this card is a good one to start with, because it highlights where I think your thought process went astray. It seems like, after playing with Nekusar for a bit, you realized that you're filling up graveyards like it's nobody's business. So why not capitalize on that with cards that benefit from mill? It makes sense, but after playing with Nekusar for so long I'm certain that the real graveyard potential is not in others' yards, but your own. A vanilla beater that benefits from storm and mill doesn't look like it fits too competitively with your deck. I would say the same for cards like Duskmantle Guildmage, Mirko Vosk, Mind Drinker, Lazav, Dimir Mastermind, Necromaster Dragon, Phenax, God of Deception, Wight of Precinct Six, Wrexial, the Risen Deep, Jace's Erasure, Mindcrank, Mind Grind, and Mind Funeral. Cards that do nothing but mill are really bad in this format, because with 100 card decks it's so meaningless.
Next I'll call out the cards that aren't out of place, but just have never performed for me personally:
Hypersonic Dragon How many times have you cast this and actually been happy about it? I used to run the Leyline of Anticipation Vedalken Orrery package a while back, but I just never got enough use out of it to make sense.
Crosis, the Purger He's ok, but his art freaking rocks. I actually keep him in my deck too, but really only because I think he's awesome. Keep him if you like, just know that often he is not the right play.
Keranos, God of Storms Same with Crosis. I run him too, but he is often not the right play.
Niv-Mizzet, Dracogenius The Firemind is an absolute HOUSE in this deck, but Dracogenius... isn't. He doesn't really synergize with anything in your deck, so I'd say cut him, but that's up to you.
Prince of Thralls Ah yes, the twisted spawn of Athreos and It That Betrays. At 8 mana, he doesn't even fit well in decks that specifically target mass sacrifice. So why is he in here? Sheoldred, Whispering One is better, but I'm not sure she has a place in Nekusar decks. You'd probably be better off with Call to the Grave if you were looking for the effect.
Underworld Dreams That triple black is tough, but if you think you can get the manabase together to do it around turn 3 then it's a good inclusion.
Well of Ideas A tad expensive, but if you like the card go ahead and keep it. Always thought it was kinda cool.
Jace Beleren not really worth his pricetag or cmc in EDH.
Teferi, Temporal Archmage Thing is, you're going to have a lot of draw in this deck for far less than 6 mana. Untapping permanents is awesome, but Ral Zarek fills that roll if you really want that extra boost on a planeswalker stick. Otherwise I'd say cut.
Alhammarret's Archive Too little, too late. Competes with Nekusar for the 5cmc spot, and isn't worth it after that.
Commander's Sphere Replace with all the signets you can find, as well as the two talismans that can fit in this deck. Getting Nekusar down at turn 4 instead of 5 means a world of difference. Throw in Worn Powerstone too.
Cruel Ultimatum God I love this card.
Fast Mana before you wheel: Pyretic Ritual, Seething Song, Dark Ritual, Cabal Ritual, Hidden Strings (with things like Gilded Lotus, Worn Powerstone, and Sol Ring), Turnabout, High Tide, Bubbling Muck.
Ramp/Cost Reduction: Gilded Lotus, Worn Powerstone, Talisman of Dominance, Talisman of Indulgence, Rakdos Signet, Dimir Signet, Izzet Signet, Chromatic Lantern, Nightscape Familiar, Arcane Melee, Jace's Sanctum.
Taking advantage of your graveyard Dead Drop, Dig Through Time, Treasure Cruise, Tasigur's Cruelty, Temporal Trespass, Death Rattle, Murderous Cut, Mizzix's Mastery, Past in Flames, Snapcaster Mage, Jace, Vryn's Prodigy Flip, Recoup, Disciple of the Ring.
Finding what you need: Visions of Beyond, Frantic Search, Impulse, Fact or Fiction, Brainstorm, Ponder, Preordain, Anticipate, Careful Study, Magmatic Insight, Faithless Looting, Gitaxian Probe, Trade Routes.
Also, just as a note, lands that either don't produce mana always or worse, take mana away from you, are bad. Lands like Ancient Ziggurat, Crosis's Catacombs, Temple of the False God, and Pillar of the Paruns.
Anyway, that's my 2 cents + more haha. Thanks for all your help with Zurgo, sorry I didn't think to return the favor until now!
1 year ago
Also i run in my list:1. Mystic Remora very useful, so powerful in multiplayer;2. AEtherspouts not the best bounce, but ...;3. Deep Analysis can easily trigger Mizzix's ability twice, very good;4. Mizzix's Mastery one of the wincons;5. Faithless Looting Flashback is really powerfull;6. Part the Waterveil if you like some extra turns (not expensive and standart legal, so there are plenty around);7. Whispers of the Muse powerful instant card draw with buyback;8. Preordain was in commander precon, another cheap way to gat first experience counter;9. Guttersnipe one of the winconditions in my deck, combos well with kicked Rite of Replication;10. Arjun, the Shifting Flame some mindmoil effect, not the best, because it's a creature, not a spell;11. Propaganda if you are being attacked too much;12. Ugin's Insight good carddraw, but on sorcery speed13. Rewind counter and ramp (with Mizzix);14. Frantic Search Ramp (with Mizzix) and looting on instant speed;15. Lightning Greaves andSwiftfoot Boots protection for your commander;16. Desperate Ritual combos nicely with Reiterate in my deck;17. Muddle the Mixture counter with tutor effect;18. Jace's Sanctum utility;19. Compulsive Research i like small non-X carddraw spells in my deck;20. Blasphemous Act one of the best "wrath" efect in red;21. Pull from the Deep one more recursion spell;22. Mana Geyser very powerful ramp spell especially in multiplayer game;23. Foresee more carddraw;24. Chain Reaction possible replacement for Incite Rebellion;25. Treasure Cruise restricted card in vintage and legal in commander ( if you know what I mean...:);26. Capsize best target control spell in any blue deck, too powerful with Mizzix;27. Silent Arbiter good card in creature-heavy metagame;28. Halimar Depths good nonbasic land;29. Dissipation Field "don't attack me";30. Melek, Izzet Paragon some copying action;31. Talrand, Sky Summoner can get out of control very fast;32. Volcanic Vision "wrath" and recursion;That's all, sorry for my english and such amount of text. Mizzix is my favourite general at this moment