Orim's Thunder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Apocalypse (APC) Common

Combos Browse all

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's converted mana cost to target creature.

Browse Alters

Orim's Thunder Discussion

Cloudchaser.Kestrel on Sun-Feather

1 week ago

I would cut:

Insufficiently on theme - these are good cards but don´t take advantage of your commander or what you´re trying to do. Magnetic Theft , Comeuppance , Electrodominance , Lapse of Certainty , Panic , Return to Dust , Teferi's Protection , Temur Battle Rage , Titan's Strength , Wear , Acrobatic Maneuver , Wheel of Fortune , Blasphemous Act , Day of Judgment , Empty the Warrens , Faithless Looting , Gamble , Kari Zev's Expertise , Wrath of God ,

Removal targets: Smothering Tithe , Gisela, Blade of Goldnight

good cards you don´t really have the support for. Aurelia, the Warleader , Avacyn, Angel of Hope , Cloudshift - the only solid target I see is Sun Titan ? same with Eerie Interlude

Paradox Engine was recently banned in commander.

Given that I cut more than the needed 16 I´ll point out a couple feather allstars you´re missing.

Aurelia's Fury - does so much. One damage to one of your creatures and you have repeatable tapping, removal, and combo protection. Intimidation Bolt - repeatable fog when targeting your own creature. Spawning Breath - this is your smothering tithe replacement, mana, creatures for Zada to target, and removal in a pinch all on an instant. Orim's Thunder - kicked is the best repeatable enchantment and artifact removal I´ve found.

[email protected]_only on Brion Stoutarm

1 month ago

looking through other brion decks, have a couple of suggestions:

Phyrexian Processor - costs life once, makes large tokens to flink & gain life back.

Mimic Vat - token generator that can exile an opponent's (or your) enter play effect, then sling it with brion

Harness by Force - steal multiple creatures, can dial in as many as you need

Goblin Bombardment - backup sack outlet with no mana cost

Malevolent Whispers , Traitorous Instinct , and Unwilling Recruit - other stealers, these ones gives bonus power

Word of Seizing - because split-second is stupid-good against control

Cradle of Vitality - gain life equal to power? better amp up the next thing to chuck...

Orim's Thunder - a boros staple, disenchant + burn in one card is a good value


overall, I'd probably toss the Fling and Thud over permanents that can sac for less, or get something else out of it (like Carnage Altar )

Master_J on Gently

2 months ago

After a first play round, I'm making the following changes:

IN: Veilstone Amulet , Plains , Orim's Thunder

OUT: Ignite Memories , Assemble the Legion , Grapeshot

Kogarashi on How does "unused" targeting work?

4 months ago

Yes, that does seem to be the case.

With Return to Dust , it's because of timing. You could be casting this spell whenever, so you choose all targets you want at the time. The second target is subject to a "may," so you choose it or not. Then as the spell resolves, it checks whether you've cast it at the appropriate time for the second target to be affected. By this point, you've already cast the spell targeting your second target, so abilities like Heroic will have triggered.

With Orim's Thunder , it's because of costs. You have direct control over whether or not you're going to pay that kicker cost. So when the spellcasting steps require you to choose your targets, you declare whether or not you'll target a creature. Then when you determine the cost of the spell, the game accounts for your choice of targeting a creature and requires you to pay the kicker to make the spell valid, or backtrack to choose your targets again without the creature.

So unless you're targeting your own artifact/enchantment creature with Orim's Thunder , you will need to kick it to trigger Feather, the Redeemed .

Kogarashi on How does "unused" targeting work?

4 months ago

1) If Return to Dust is not cast but merely copied or otherwise put on the stack in some fashion, its controller would still choose 1 or 2 targets for it, because they are allowed according to the ruling. Nothing would happen to the second target because the timing requirement was not met.

2) From the rules on casting spells (just the first portion):

"601.2c The player announces their choice of an appropriate object or player for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a kicker cost) or a particular mode was chosen for it; otherwise, the spell is cast as though it did not require those targets."

This indicates that Orim's Thunder would be cast as though it didn't require the creature target if the kicker wasn't going to be paid, or in other words that you'd have to plan to pay the kicker in order to choose a target creature.

3) Feather, the Redeemed 's ability triggers when you cast the spell, and all targets must be legal at this point. When the spell goes to resolve, at least one target must still be legal in order for the spell to actually resolve; otherwise it's removed from the stack with no effect and you won't exile it (same as if the spell is countered instead of resolving).

All spells with targets must have at least one legal target in order to resolve. It doesn't matter if they have another effect on them. So Expedite 's target must be legal, or you won't get to draw a card. Chandra's Pyrohelix or Aurelia's Fury could be divided among creatures and players, so as long as one of your creatures is one target and your opponent is another, then giving your creature protection won't cause the spell to fizzle.

Rambolicious_0 on How does "unused" targeting work?

4 months ago
  1. Return to Dust can have 2 targets no matter when it is cast. What if it's not "cast?"

  2. Can Orim's Thunder still target a creature if it's not kicked (and do nothing to it)?

  3. Would Feather, the Redeemed 's ability work when a creature is an illegal target for the spell on resolution? Does it matter whether all or only some of the targets are illegal, or whether there is another effect? (Example: targeting Feather with Aurelia's Fury vs Chandra's Pyrohelix vs Expedite vs Brute Force followed by Gods Willing )

rippinstrider on Above and Below

5 months ago

You cant have Master Warcraft or Orim's Thunder , since they have red, even though its optional, you cant run them.

SharpRaptor on Brion Stoutarm (Giants)

5 months ago

Recommended Cards to Add

This of course does not take into accountmana curve considerations or anything similar. It is merely cards to consider

Creatures

Captivating Crew - Repeated steal effect to have ammunition to throw at people

Evra, Halcyon Witness - Large creature that can be as big as your lifetotal when thrown if wanted.

Serra Avatar - Large creature that is as big as your life total to potentially one shot someone and double your lifetotal

Zealous Conscripts - Can steal an opposing creature to throw, opposing walker to ult or any other problematic permenent. Also incidentaly goes infinite with Kiki Jiki.

Kiki-Jiki, Mirror Breaker - Can tap to make copies of your big creatures to throw. Goes infinite with Zealous conscripts.

Malignus - Large creature that scales with life total of opponent

Molten Primordial - Mass threaten on a stick

Feldon of the Third Path - makes copies of your already dead creatures

Emeria Shepherd - Recursion that can also be reanimation

Hoarding Dragon - A way to search out our game winning artifacts. Easy enough to throw at someone to get our artifact.

Karmic Guide - Reanimation

Neheb, the Eternal - lots of mana if you throw things pre combat

Yosei, the Morning Star - Very good thing to be able to recur. Can lock people out of the game with enough setup.

War Elemental - Scales as we throw things

Bloodshot Cyclops - Backup Brion?

Bearer of the Heavens - Dont make me do this!

Godo, Bandit Warlord - Can tutor up our powerful equipment. Would prefer Stoneforge Mystic but one is a lot more money than the other.

Gisela, Blade of Goldnight - Double our damage, half theirs? Yes please

Instants

The usual goes here of making sure that we have interaction for people trying to stop us or making sure we can stop people. Though of specific mention

Faith's Reward - Recover from a wrath or just rebuy a couple of good creatures after a combat and throw.

Orim's Thunder - Hadn't actually seen this before but it seems to be a good potential 2 for 1 while also being a good answer to artifacts and enchantments.

Sorceries

Here there are a lot of potential threaten effects that i could recommend. But we know that we need them so i won't list them all. Other effects we could need do include one or two wraths as even though we are the creature deck, sometimes they just have more or better creatures. However other things to note.

Open the Armory - Tutors equipment or Auras.

Chandra's Ignition - Targetting some of our big creatures might just end the game with this.

Insurrection - You usually just win if this resolves on a decent board state.

Artifacts

Usual list of mana ramp. Sol Ring Boros Signet Commander's Sphere Mind Stone Boros Cluestone Hedron Archive Gilded Lotus Thran Dynamo etc

Other than that, the fun things include

Phyrexian Processor - Yeh this card is rather good. Just Make big tokens and start throwing them

Well of Lost Dreams - With the triggers from Brion we should be able to restock our hand quite easily with this

Illusionist's Bracers - Copy the fling. As sacrificing a creature is part of the cost it will effectively be two triggers from flinging the same creature.

Thornbite Staff - Untaps brion when a creature dies. This includes sacrificing the creature to brion, so effectively tapping him causes him to untap....

Thousand-Year Elixir - Gives Brion haste and an untap.

Aetherflux Reservoir - 50cal Sniper Rifle to the face anyone?

Enchantments

Damage doublers can be recommended but i usually avoid the symettrical ones from personal preference. One or two effects that give Haste might be good too. Other effects however

Flameshadow Conjuring - Copy up our faties for good ETB triggers, effective haste or extra copies to throw with Brion.

Sigil of the New Dawn - Recur everything!

Marshal's Anthem - Decent mass resurrect in white. Though a little mana intensive

Angelic Renewal - One time use recursion of a creature

Goblin Bombardment - Backup sacrifice effects for all our threatens. WE don't want to have to give their toys back do we?

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Orim's Thunder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%