Orim's Thunder

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's converted mana cost to target creature.

Browse Alters

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Apocalypse (APC) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Orim's Thunder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Orim's Thunder Discussion

Blobby_Bobby on Aurelia's Samurai EDH

2 weeks ago

Don't know if it's in your inventory, but Viashino Heretic would be a good replacement for Orim's Thunder. Same thing but repeatable.

jakusbakus on Feather's Token Tantrum (~$200)

1 month ago

Hey, so I've updated the deck a bit to reflect what I have in it right now. After playing with it a bit, I've found that Grapeshot is a game-winner in this deck when I have an engine running with either Zada, Hedron Grinder or Mirrorwing Dragon, so I don't quite want to sub it out just yet. Especially since burn is sometimes the only way for me to get through damage on a friend whose pillow-fort deck has gotten out of control :P. Other than that, I've already subbed out the other cards you mentioned as I realized pretty quickly they don't synergize well.

I don't think I'm going to drop the land count because I've found it crippling to not be able to get out a land each turn in my few games with her. I really like your land suggestions though, and I'll definitely consider getting a copy of each of them going forward to help with mana fixing.

You're right in saying that this deck is definitely lacking some token pump though, and I really like the suggestions of Anax and Cymede and Krenko, Tin Street Kingpin. I remember looking at Anax and Cymede and for some reason I thought you couldn't stack the trigger by casting multiple spells, but I read it correctly when you suggested it.

Aria of Flame is something I'm trying to get my friend to trade me right now, I've realized it's a must-have for a deck like this!

I've also worked on card-draw and scry-cards which really help me dig to the centerpieces of this deck - Zada, Hedron Grinder and Mirrorwing Dragon. I've found that they just make things ten times easier, and ten times faster too!

Some cards that I've added -

Reckless Rage and Fall of the Hammer have been exceedingly useful, especially when combined with Mirrorwing Dragon or Zada, Hedron Grinder, which allows me to aim sometimes upwards of 20, 30, even 40 damage at multiple targets.

Orim's Thunder instead of Heliod's Intervention since it is repeatable.

Aurelia's Fury which save me from powerful creatures or devastating spells

Ephemerate and Long Road Home for protection. It does remove my tokens if I have Mirrorwing Dragon or Zada, Hedron Grinder, but I've found it's not an issue since I can generally wait for an opponent's end step, cast a bunch of spells, and then have a token army ready to go when it comes back to me.

I should mention that my playgroup doesn't have a deck that's heavy on counter spells, so I'm really wondering how it might fare against something like that. Generally I'm free to pop off so long as I can keep up mana for any removal my friends might have.

Thanks so much for the suggestions though, it really has helped me see what parts of the deck I can fine tune, and what cards I can put in to make that happen!

awesomeatm on Kaalia's Wrath

1 month ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

KongMing on Feather's Battle Spells

3 months ago

Orim's Thunder is another good one for blowing up everyone's Sol Ring.

Joe_Ken_ on Plasma In The Sky

5 months ago

Also some more cards that could be good for the removal package are Wear / Tear , Crush Contraband , Orim's Thunder , Chained to the Rocks , Cast Out, Banishing Light , and Forsake the Worldly

SufferFromEDHD on Trump's Foreign Relations

9 months ago

This list is really cool! Strong theme and good use of new commander.

Two cards stick out as kind of bad: Dictate of Kruphix and Howling Mine . You are running blue, why give opponents free cards? Land Tax + Scroll Rack would be efficient in this list full of basics.

Disenchant seems weak/clunky. Dismantling Blow , Orim's Thunder or Aura of Silence would be solid upgrades.

See a small proliferate/counter theme. No Karn's Bastion ?

Control_Train on Feather Redeems Boros in EDH [Primer]

9 months ago

KayneMarco - these seem like fine cards if they're doing well for you; my personal hold up against them is they're a bit expensive. Paying five mana for only half of Wear/Tear versus just playing Wear/Tear or something similar doesn't seem sustainable to me, but like I said if they're working for you then that's great.

If I were going to use a card like this, I'd personally use Orim's Thunder because it can hit either type of target and costs 1 less overall, but in my testing that was too slow and too hard to hold up effectively. My meta is also flush with spot removal for all types of permanents, so my experience (and low first impression of Allay and Pulse) may be a symptom of that. Thanks for the comment and suggestion!

cgomes on Akiri-Bruse (RW) Aggro-Control

9 months ago

@DespairFaction: You cannot compare geddon effects to Cataclysm and Jokulhaups . The latter are late-game combo pieces with Teferi's Protection , Boros Charm and now, Brought Back . They're our go-to spells when the game gets out of control. As you correctly pointed out, geddon effects are proactive--they're resource denial spells, much like Ruination , Blood Moon and Magus of the Moon . I've talked about them before and why I do not play them. I prefer the one-sided nature of Ruination and because it doesn't require us to have a board presence to hurt players with high-tiered, 3-, 4- or 5-color decks. In addition, my experience is that moon effects will accomplish the same thing (resource denial) more effectively (they don't require board presence to take high-tiered decks out of the game).

Regarding Smothering Tithe , here's the reply that I gave to another user who asked me the same question: "The card ramps like crazy because no one ever pays for it (unless 1v1'ing or 2v1'ing) and has pretty good synergy with Akiri (each treasure is a +1/+0). That said, unless you have a reliable way of spending the mana it generates, the card is only okay. Say, if our commanders had an activated ability like Thrasios, Triton Hero , this card would be very good because it would allow us to use the mana to generate card advantage. However, that's not the case and this makes me very reluctant to play smothering tithe here. I've no doubt that frenzy takes precedence over smothering tithe in any boros list. Our main issue is card advantage and we need all the help we can get to generate card advantage, not necessarily ramp. However, it also works pretty well with jokulhaups, so that might be something to consider. I guess I'll have to test it at some point." I've not tested it yet. The option you mentioned to find it with the enchant tutors is unrealistic. If you can search for enchantment, your priority will usually be something like (1) Blood Moon (resource denial) or (2) Grasp of Fate (removal) or (3) Land Tax (land tutor for card draw engines) or (4) Outpost Siege (card draw) or if none of that matters, (5) Smothering Tithe (ramp / combo with draw seven).

Chaos Warp is garbage. Please do not play it.

I do not play Orim's Chant . Think you were trying to say Orim's Thunder , which is an instant speed 2-for-1 spell. Highly undervalued and underplayed in multiplayer edh. That's quite far from being an odd card choice in a RW list.

I agree with your observation about how the deck should be changed depending on the meta. This was pointed out in the description and in previous comments.

Let me know if you put together a proper alternative version of this akiri-bruse, aggro-control list. I'd gladly mention it in my description.

Load more