|Commander / EDH||Legal|
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Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
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Orim's Thunder Discussion
3 days ago
Leonantti, if you're looking for cuts I could make some suggestions (and you probably will want to keep them if you're a diehard vampire fan like me haha):
Bloodhusk Ritualist - depending on your playgroup, it gets weaker in larger games/late game if no one has a lot of cards (or actually a ridiculous amount of cards has no effect either) plus remember you need black mana and this is a 3 color deck
Licia, sanguine Tribune - I feel like he doesn't help Edgar too much/is more aligned with a lifegain/control deck instead of aggro if you are going that route
Mathas, Fiend Seeker - also seems quite strange/hard to play with unless you focus on some morbid/control theme, but yeah seems kinda fun to include all the new commanders haha
Teferi's Protection - also seems like a very control card
Throne of the God-Pharaoh - not sure how many tokens you will actually make and this list doesn't seem completely built for aggro (lot of control/voltron equipment thrown in)
Anyways, just some ideas! Again, it might help to decide how you want to build him (aggro, control, or voltron) so you stick to one theme. Hope this helsp!
1 week ago
Just out of curiosity, is Orim's Thunder allowed, with it's R kicker cost? I think, if I'm not mistaken, the kicker cost is taken into account for Commander's Color Identity...
1 month ago
Welcome to commander! Info dump incoming. Take or leave anything you see here, because some of it is my personal opinion.
For mana base, you can go for the expensive "shocklands" (Sacred Foundry, Godless Shrine, Blood Crypt), which are some of the best options around. Transguild Promenade, Nomad Outpost, and Terramorphic Expanse are more cheap options to fix your mana, even if they're a bit slow. Commander's Sphere can be used to fix mana, accelerate, and can be turned into a card later on, while Chromatic Lantern makes your mana base issues irrelevant. Burnished Hart ramps and fixes mana by getting basics. Really, once you have a decent spread of multi-mana producers, you should be fine on mana. I've rarely had issues, and I play four-color.
For utility, I'll always recommend Solemn Simulacrum, because it's just so good. I'd also advise Phyrexian Arena, Bloodgift Demon, and Underworld Connections for sheer card advantage, as well as Erebos, God of the Dead. Beacon of Unrest is just good and versatile. Karmic Guide isn't super splashy, but she can bring back anything you need to, giving you a bit of resilience. (I also endorse Reveillark because I love recursion, but that's just me.)
As for dragons and other big boys, Utvara Hellkite is splashy and hilarious, as is Bogardan Hellkite. Balefire Dragon punishes big boards, Hellkite Tyrant steals good stuff, and Scourge of the Throne can help you make mincemeat of a table. Akroma, Angel of Wrath is also a goodie, as well as Angel of Serenity and Aurelia, the Warleader. Razia, Boros Archangel and Gisela, Blade of Goldnight can both be good. For demons, Rakdos the Defiler can nuke someone's board. He enters the battlefield attacking, so you can dodge the first cost and make someone else pay the price. Demon of Dark Schemes might kill Kaalia, but the energy you get can often fuel bringing her back, as well as some other nasty goodies from your graveyard.
Plus, general EDH tips, you're gonna want to wipe the board. Someone's gonna get out of hand, and there'll be tons of stuff with some sort of protection. Things like Blasphemous Act, Fumigate, Wrath of God can help even the odds if you slip behind. For spot removal, exiling stuff is amazing. Oblivion Ring is cheap, but if you have a bit of money, Path to Exile, Swords to Plowshares, Utter End, and suchlike can save your biscuits. Pack a bit of enchantment/artifact removal, like Orim's Thunder and Wear so that you can take out problem spots.
...that's a lot of suggestions, but you can take or leave them. Any of them can help improve the deck, but they're not needed. Build for your playstyle, and if something's powerful but not fun, make it fun. Personally, I like to check out Magiccards.info when building a deck, because you can use a bunch of toggles for advanced search (or even type them straight into the search bar if you learn the commands), and it also shows the expected price.
Always happy to help a new EDH player. Welcome to the format.
1 month ago
I think trying to lower your average converted mana would help out a ton. Cheaper cards to consider: Mother of Runes and Eight-and-a-Half-Tails for protection, Knight of the White Orchid, Solemn Simulacrum, and Burnished Hart, and Treasonous Ogre can help ramp out threats while applying pressure. Sunforger is an absurdly good card when including enough good instants. Some good targets: Dawn Charm, Boros Charm, Price of Progress, Return to Dust, Lapse of Certainty, Orim's Thunder, Tithe, Silence, Swords to Plowshares, Wear / Tear, and if you don't like blue, Boil.
2 months ago
Cool deck! I love Soraya.
Otherwise it looks good!
3 months ago
Anything without green needs a fair amount of ramp in the form of artifacts. Thran Dynamo, Worn Powerstone, Sol Ring, and Gilded Lotus are additions you absolutely need. As for removal, white has some staples that should be in your deck. Austere Command, Swords to Plowshares, Darksteel Mutation (great for disabling commanders), Path of Exile, Valorous Stance (budget). I'm not too sure about red, but Orim's Thunder is a fantastic card. Ummm there are a lot of other recommendations I could make here. A very good site for EDH/Commander decks is edhrec.com If I am building a commander deck, I look here for inspiration.
10 months ago
Also, add those vehicles!!