Sphinx of the Final Word

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

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Set Rarity
Oath of the Gatewatch Mythic Rare

Combos Browse all

Sphinx of the Final Word

Creature — Sphinx

Sphinx of the Final Word can't be countered.

Flying, hexproof

Instant and sorcery spells you control can't be countered by spells or abilities.

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Cardhoarder (MTGO) 38%

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Sphinx of the Final Word Discussion

5_Emmas_in_Main on Mono Blue Control

3 hours ago

Hi! You need Engulf the Shore in main if you get it! In the Sideboard maybe a playset of Dispel against control! There you also could play Sphinx of the Final Word against it!

Errast on Colors of Budget Standard Control

2 days ago

If expensive cards are out of your price range, I'm thinking Azorius has the best chance.

You've got White for Removal and Boardwipes with stuff like Stasis Snare/Cast Out, and Fumigate. I'd recommend Blessed Alliance as well to slow down decks that rely on 1-2 big creatures.

Blue ends up being your card draw and counter engine, with Glimmer of Genius, Disallow/Void Shatter. It likely gives you your win-con in Sphinx of the Final Word as well.

Going to be tough certainly, but I think it's your best choice.

ducttapedeckbox on Colors of Budget Standard Control

2 days ago

With the top contenders revealed at PT Amonkhet, it's a great time for hard control decks to materialize. The question is, however, which colors are best?

In order to survive, control would need both main and sideboard answers to:

  1. Aetherworks Marvel lists - the best answers here are countermagic (main) and disruption spells such as Transgress the Mind and Lost Legacy (side). Artifact destruction such as Release the Gremlins and By Force are also sideboard options.
  2. Zombies variants - Cheap removal, especially those that exile (yay Magma Spray) are great, as are unconditional board wipes like Fumigate, and maybe even Descend upon the Sinful? Other, more conditional options are Sweltering Suns and Yahenni's Expertise. Flying creatures are an effective way to get through the horde.
  3. Vehicles - The artifact destruction and removal mentioned above work here.

So, we have effective answers across four colors - white, blue, black, and red. Since I'm personally looking at a budget (getting into MTGO, but hesitant to spend much on virtual goods for now), Archangel Avacyn  Flip, while an incredible answer to Zombies and good against Vehicles, is a little above my price range. Unfortunately Fatal Push is pushing it, and likely too much for the time being.

Blue is certainly the core with countermagic and access to budget finishers such as Sphinx of the Final Word, Glyph Keeper, and potentionally Dynavolt Tower However, there are arguments for each of white, black, and red. So, what do you think? What's the best route for a budget control deck in standard?

qwerty100 on Temur Haven Control

2 days ago

You should consider Sphinx of the Final Word in the Sideboard. It's great against the marvel and control matchups.

Burila24 on Standard Dimir (U/B) Discard

4 days ago

love the deck. Would probably sideboard Yahenni's Expertise just as a board removal, as well as Lost Legacy/Dispossess to deal with whatever is looking to disrupt this deck. Finally you can add to the sideboard Sphinx of the Final Word against control decks.

tpmains on Counter Splits/Sideboard Finisher Help (For ...

4 days ago

I think you could take out 1 Approach of the Second Sun for another counterspell- my suggestion would be another Censor. Also, Sphinx of the Final Word is a boss in the control mirror and would be great to include in the sideboard.

MadLuckKingg on AKH - Grixis Control

5 days ago

In the current meta I think they are bad for this deck. Running the cycle lands does increase the effectiveness of the shadow lands, but running more nonbasic lands reduces the effectiveness of the battle lands which IMO, are the superior land cycle in standard ATM. We also want to be fast in this meta, we need to be able to stop aggro early, and have counter magic and/or an extraction spell to get rid of Aetherworks Marvel. Both of these happen between turns 2-4 making them extremely important, like Noctem said.

Just thought I'd ask, how good are the Thing in the Ice  Flip's doing? I haven't done much sideboard testing. Another thing, I think sideboarding Sphinx of the Final Word is more of a personal meta call, really depends on your local game store. (Unless you play online, then put it in sideboard if you are running into a lot of other control decks, you can also put kefnet back in instead)

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