|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Mythic Rare|
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Sphinx of the Final Word
Creature — Sphinx
Sphinx of the Final Word can't be countered.
Instant and sorcery spells you control can't be countered by spells or abilities.
Sphinx of the Final Word Discussion
1 month ago
Cards to Add: Rewind , Unwind , Murmuring Mystic , Docent of Perfection Flip, some better counterspells, some more targeted removal/bounce effects (ala Reality Shift or Blink of an Eye ), maybe some more ramp.
1 month ago
2 months ago
I’d actually say you overcosted it by a fair amount.
I’d start by comparing it to a few cards that already exist.
The closest approximation to your card I know of is Vexing Shusher . It can’t be countered and at 1 mana a piece it protects your other spells. Your version is an artifact instead of a creature making it slightly harder to remove though artifacts are probably the second easiest permanent to deal with. But your sphere is capable of being countered. Yours is also a legendary which further hinders it. There’s also the issue of it entering tapped which means that it won’t be useful for another turn at best. You were nice enough to give it another ability but not one that seems to justify the extra cost.
Other cards to compare to.
Prowling Serpopard is a bit more restricted in what it protects but cannot be countered itself which is a huge upside. It also doesn’t make the spell cost any extra. It being on an above curve body is also quite nice.
Sphinx of the Final Word in the same mana cost range as your spell but the Sphinx can’t be countered and has hexproof on top of being a 5/5 flyer. Only draw back is that the counter protection only protects instants and sorcerers but that’s not the worst draw back for the deck that might want something like this card.
Teferi, Time Raveler : It’s a 3 drop that prevents counterspells and more. It’s also a planeswalker which has plenty more upsides to it. It’s not the best planeswalker but it certainly does the job you’re looking to do.
Teferi, Mage of Zhalfir : Prevents counterspells. Has flash. Your other creatures have flash. Overall great card and it does all of that for 4 mana.
I would say that the effect your are trying to have seems to be far cheaper than you’d think. Also almost every version has the counter protection for free with the exception of vexing shusher which only has to pay after the opponent tries to counter your spell. If I had to put a cost to the artifact you have as written I’d say it’s more in line with a great 2 drop or a meh 3 drop.
4 months ago
Bane of Bala Ged if you think you'll have an opportunity to attack may be worth looking at
Gaea's Revenge as another beatstick they probably can't deal with
Plated Crusher comes with its own built in protection
Simic Sky Swallower would require a board wipe to remove
Sphinx of the Final Word would prevent them from countering your own spells
5 months ago
Thanks. For this deck, I went with some more on-theme options. Sphinx of the Final Word can't be countered and makes all the instants and sorceries uncounterable; Nezahal, Primal Tide and Take Possession can't be countered either; Metallurgic Summonings gives you value even if your spells are countered; and the recursion gets your creatures back.
6 months ago
@slfdstrctnst: Wouldn't Sphinx of the Final Word negate any real mean of Instant/Sorcery Protection? Boseiju requires life, & is "one use per turn only". Is it her summoning cost, or what counterspells would you suggest?
8 months ago
Elspeth, Sun's Champion, Torrential Gearhulk, and Geist of Saint Traft are the main win cons. The secondary win con is, of course, my opponent's boredom. Against control, I sideboard in Sphinx of the Final Word. Against mill and discard decks, I sideboard in Glyph Keeper.
1 year ago
I understand that drawing tons of mana rocks late game is not great. Though late game it is easier to cast a talisman and a large creature than ingot and a large creature. It's ambitious because of the high mana curve and low card draw. In my opinion anyway. Exactly as you stated, we can't ramp like a green deck. All of your bombs are weak to removal. None of them have hexproof such as Sphinx of the Final Word or indestructible like Avacyn, Angel of Hope. Which seems like a must in a deck geared towards dropping big bomb creatures. I just feel like you're really susceptible to being blown out when you go to make a large play with not many ways to recover.
Though all of this is what I gather at first glance and gold fishing. Though I don't have the play experience you have. Nor do we likely have the same meta.
Sphinx of the Final Word occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%