|Commander / EDH||Legal|
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|Oath of the Gatewatch||Mythic Rare|
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Sphinx of the Final Word
Creature — Sphinx
Sphinx of the Final Word can't be countered.
Instant and sorcery spells you control can't be countered by spells or abilities.
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Sphinx of the Final Word Discussion
3 hours ago
2 days ago
If expensive cards are out of your price range, I'm thinking Azorius has the best chance.
Going to be tough certainly, but I think it's your best choice.
2 days ago
With the top contenders revealed at PT Amonkhet, it's a great time for hard control decks to materialize. The question is, however, which colors are best?
In order to survive, control would need both main and sideboard answers to:
- Aetherworks Marvel lists - the best answers here are countermagic (main) and disruption spells such as Transgress the Mind and Lost Legacy (side). Artifact destruction such as Release the Gremlins and By Force are also sideboard options.
- Zombies variants - Cheap removal, especially those that exile (yay Magma Spray) are great, as are unconditional board wipes like Fumigate, and maybe even Descend upon the Sinful? Other, more conditional options are Sweltering Suns and Yahenni's Expertise. Flying creatures are an effective way to get through the horde.
- Vehicles - The artifact destruction and removal mentioned above work here.
So, we have effective answers across four colors - white, blue, black, and red. Since I'm personally looking at a budget (getting into MTGO, but hesitant to spend much on virtual goods for now), Archangel Avacyn Flip, while an incredible answer to Zombies and good against Vehicles, is a little above my price range. Unfortunately Fatal Push is pushing it, and likely too much for the time being.
Blue is certainly the core with countermagic and access to budget finishers such as Sphinx of the Final Word, Glyph Keeper, and potentionally Dynavolt Tower However, there are arguments for each of white, black, and red. So, what do you think? What's the best route for a budget control deck in standard?
2 days ago
You should consider Sphinx of the Final Word in the Sideboard. It's great against the marvel and control matchups.
3 days ago
Mostly Standard stuff for increases:
4 days ago
love the deck. Would probably sideboard Yahenni's Expertise just as a board removal, as well as Lost Legacy/Dispossess to deal with whatever is looking to disrupt this deck. Finally you can add to the sideboard Sphinx of the Final Word against control decks.
4 days ago
I think you could take out 1 Approach of the Second Sun for another counterspell- my suggestion would be another Censor. Also, Sphinx of the Final Word is a boss in the control mirror and would be great to include in the sideboard.
5 days ago
In the current meta I think they are bad for this deck. Running the cycle lands does increase the effectiveness of the shadow lands, but running more nonbasic lands reduces the effectiveness of the battle lands which IMO, are the superior land cycle in standard ATM. We also want to be fast in this meta, we need to be able to stop aggro early, and have counter magic and/or an extraction spell to get rid of Aetherworks Marvel. Both of these happen between turns 2-4 making them extremely important, like Noctem said.
Just thought I'd ask, how good are the Thing in the Ice Flip's doing? I haven't done much sideboard testing. Another thing, I think sideboarding Sphinx of the Final Word is more of a personal meta call, really depends on your local game store. (Unless you play online, then put it in sideboard if you are running into a lot of other control decks, you can also put kefnet back in instead)