chipping away

dubcomm, 6 years ago

Swapped some cards out as planned, most excited for Soul Kiss as a potential win condition that nobody is expecting. Took out Unnatural Endurance and Boon of Erebos because the regenerate clause is a pain the ass when I've spent a turn enchanting a creature and it doesn't die. Situational, but with the consistency this deck finishes with 1 creature, every Swamp counts. I found another Chippy swamp hidden in M12, so the basic foiling continues slowly as well...

Looking for Potential Edits

cardplayer12345, 6 years ago

Looking through my Maybeboard, there's a lot I want to do with this deck. As-is, it's fun enough and makes people happy and can win. That's awesome. I'm looking at quicker ways to win, some fun combos, and more effective mill. I've made the list with cards I really like and would love to have in this deck. If anyone has any suggestions, I'd love to hear them.

Niyanth, 6 years ago

Pre-Gencon Update

Citridon, 6 years ago

I haven't messed with this deck in a while, but I might take it with me to Gencon. As such, time to update it.

-2 Brave the Sands
-4 Lone Rider  Flip -3 Spectral Procession

Lone Rider has proven a bit too awkward. 4 turned out to ne too much life to reliably pull off in a single turn. I think he might have worked if the value to flip was 3. Spectral Procession is fine, but I'm looking to tinker with adding a black splash on top of the green splash. This makes procession tougher on the mana, but Lingering Souls switches in nicely. Brave the Sands just wasn't doing enough, and I wanted more land slots. I'd like these to be Horizon Canopys, but I don't own any, so I'll get some handy utility lands from the original Innistrad block

In_______

+4 Lingering Souls +1 Ajani's Pridemate +2 Driven / Despair +1 Vault of the Archangel +1 Gavony Township

Vault and Township give me powerful effects to mitigate flooding, so i can hhave more lands to reach Archangels and CoCos. Driven to Despair seems perfect here, even if i only cast driven most times. I've regularly made giant pridemates, only to have them chumped away. Driven gets them through. The card draw text works well with the wide token swarms this deck can make. Despair can do a similar job later, when they're low on blockers, and also works nicely off of token heavy or 1-drop heavy hands to clear my opponent's hand away.

Minor tweeks

weeaboANDcompany, 6 years ago

Sire of Stagnation--->Geth, Lord of the Vault The reason behind this is because I want more mill than card draw.

Swamp--->Drowned Catacomb Just some more mana fixing

Praetor's Grasp--->Victimize I want more graveyard recursion.

Necromaster Dragon--->Dragonlord Silumgar Necromasters ability is just far too slow for my taste.

Paradox Haze--->Toxic Deluge While additional upkeeps are nice, I find that it's more overkill than anything.

Sword of the Animist--->Black Cat The sword is too slow to equip, and I wanted more discard effects.(also my favorite breed of cat.)

Grindclock--->Panharmonicon Grindclock is far too slow and is often destroyed early on. With the number of good ETB in the deck, I figured that this was a good swap.

Endless Ranks of the Dead--->Altar of Dementia I figured that if i'm not going hard in on zombies, this card is much less effective in the long run. While this card mills and mills.

Wight of Precinct Six--->Mindcrank More mill the better. Never can have enough.

Sadifn, 6 years ago

Lots of changes

Verbose, 6 years ago

Out:

Swamp, Copy Artifact, Turnabout, Mind Over Matter, Gilded Lotus, Future Sight, Tendrils of Agony, Fact or Fiction, Unsubstantiate

In:

Isochron Scepter, Dramatic Reversal, Talisman of Indulgence, Rakdos Signet, Rolling Earthquake, Spell Pierce, Baral, Chief of Compliance, Mystic Remora, Snap

Changes based off of Rev's list for the sake of more efficient Ad Nauseams. The non-lands taken out are being kept as a sideboard option for playtesting.

EDH 1 / 0
Doomsday feature for Jeleva Storm

Mana Crypt

AlmightyTentacle, 6 years ago

Generator Servant - drop out. (Have to wait a whole turn to activate the ability, one-time use)

Mana Crypt - drop in. (Best mana rock in MTG! with only one minus - sometimes it is bites you badly, but hell with it!)

Removed Prized Amalgam

Jimmy_Chinchila, 6 years ago

Wasn't working as well as hoped so pulled them along with Collected Brutality to make room for Scarab God and Gisa/Geralf

It's like I never left

ejectbutton, 6 years ago

Haven't really touched this archetype in over a year, but its time for one last hurrah. Not just because Papa Ulamog, the Ceaseless Hunger is leaving standard, but because Hour of Devastation gave us a new toy:

Hour of Promise

Playing deserts isn't really a big deal, so sometimes we get to T4/T5 ramp while also putting bodies on the board. This is huge game against aggressive decks that we otherwise completely fold to if we have to waste a turn ramping. Other times, we just get double Shrine of the Forsaken God to set up Ulamog next turn.

The deck has changed quite a bit. When we started the archetype, the ideal mana ramp plan over the course of 5 turns was:

1 (Oath of Nissa) -> 2 (Rattleclaw Mystic) -> 4 (Hedron Archive/Explosive Vegetation) -> 7 (World Breaker) -> 10 Shrine of the Forsaken Gods + Ulamog, the Ceaseless Hunger )

When Rattleclaw Mystic and Explosive Vegetation rotated, we lost access to good 2 mana and 4 mana ramp and this deck kinda died. It didn't have that 'game-winning' sequence anymore, and draws were often very clunky. With this new ramp card, we can sequence much better by focusing a bit more on removal for our early game. We can now go:

1 (Traverse the Ulvenwald) -> 2 (Abrade/Walking Ballista) -> 3 (Weirding Wood/Beneath the Sands) -> 5 (Hour of Promise) -> 8-10, depending on Hour's Ramp (World Breaker/Ulamog, the Ceaseless Hunger)

Now that the deck has a new curve, hard-casting Ulamogs will (hopefully) be a winning strategy again!

STD 1 / 0
Ulamog, the Ceaseless Hunger feature for GR Ramp

Sadifn, 6 years ago

Did some house keeping and rearranging

NerdPounder, 6 years ago

-1 Boros Charm -1 Brimaz, King of Oreskos -1 Gideon Jura -2 Abbot of Keral Keep +1 Blood Moon +1 Hazoret the Fervent +1 Windswept Heath +1 Grim Lavamancer +1 Gideon of the Trials Abbot was kind of awkward a lot of the time as it would be all I could do on turn 2, so I cut two of them for other stuff. Boros Charm was just too circumstantial, so it went out, and Brimaz just didn't seem as good as other options vs most decks so I cut him as well. I'm trying out Hazoret to see how she feels.

Niyanth, 6 years ago

Keeping up to date

Spurlybird42, 6 years ago

Realized this deck had not been updated in a while. The core of the deck remains but about 2/5 of the cards have been swapped out. Manabase is a little more sound and added some more focus on the alt win conditions. The best is approach of the second sun. Definitely the most reliable Azorius way to win.

2 Card rework

JustACard, 6 years ago

I found the Privileged Position to be better than what was originally there. Giving only creatures Hexproof sucks for the reason that the gods are helpful in enchantment mode and they need the protection. Next, I added Supreme Verdict because the Sword of the Animists was only able to hit 5 lands. I will add different changes as I keep play testing it in actual games. Thank you all to have commented their suggestions.
EDH 0 / 6
The World Tree feature for God Tribal

03AUG17 changes to main board an SB

Nesti_12, 6 years ago

Took out plummeler, there is too much hate in the format for it and players are expecting the card so I found myself often having to hold back the Plummeler until I had a way to protect it. Rather, I like having Rhonas, big dude can make other big and it doesn't die to Grasp. Other change is taken scrapheap off the main and move it to SB and replaced them with 3 copies of Resilient Khenra. I think this card is worth the shot, is budget and can come back as a 4/4 pumping for +4/+4 which is highly relevant. We want to go Bigger than Red aggro to go over the top.

Recording Update

tylorlilley, 6 years ago

SPELLS IN: Yahenni, Undying Partisan, Disciple of Bolas, Coat of Arms, Underworld Connections, Unbreathing Horde, Skullclamp, Phyrexian Altar, Mirage Mirror, Wayfarer's Bauble, Army of the Damned, Magus of the Coffers

I wanted another couple free sac outlets, and Yahenni seemed like the best one to do the trick after Phyrexian Altar. The underworld connections and disciple of bolas and skullclamp add some more card advantage. The Unbreathing Horde counts zombies in the graveyard as another large power creature.The Coat of Arms and Skullclamp add some more way to increase your zombie's size before sacrificing them to Gisa. Army of the Damned is a nice "army in a can" type card that can make use of all this extra black mana the deck can generate.

SPELLS OUT: Magewright's Stone, Necromantic Selection, Ever After, Necromancy, Dread Summons, Grave Betrayal, Jet Medallion, Diregraf Colossus, Victimize, Cryptbreaker, Damnation

The Magewright Stone was the worst of the enablers, as untapping one extra time doesn't seem to do enough. Necromantic Selection and Grave Betrayal were cute but ultimately too expensive for what they did. All of the single use, single target reanimation spells like Necromancy and Ever After did not perform well enough. Core Augur and Cryptbreaker never drew me enough cards, and the Diregraf Colossus was the worst of the the "my power gets bigger for each zombie you have" type cards, so it got the axe. Jet Medallion was replaced with something that actually gets more Swamps into play, wayfarer's Bauble. I decided to cut back on the self-mill themes so cards like Dread Summoning were not needed anymore.

LANDS IN: Rogue's Passage, Terrain Generator, Myriad Landscape

The Landscape and the Generator are just too good in a non-green deck that runs this many basics. The Rogue's Passage is too good to pass up in a deck that gets to many single giant powered creatures.

LANDS OUT: Bojuka Bog, 2x Swamp

HobbyGamer007, 6 years ago

Out - Counterspell In - Mind Stone Testing more mana rocks. Also a 1 off counterspell is pretty useless. Furthermore I should've ran Mana Drain instead. Might play it instead of Mind Stone if it doesn't work out.

Out - 2 Plains In - Ghost Quarter, Tectonic Edge

I only ever get mana screwed if I need colorless for Thought-Knot Seer and land destruction against Maze of Ith and Glacial Chasm are always welcome.

Kalae2015, 6 years ago

so after some playing around, even though there are nice synergies e,g, with archfiend of ifnir in the B/R Version, i usually just combo kill with marionette master. And for that the U/R Version has more consistency, i guess. So i think i will settle for the U/R Version but with something instead of walking balista.

More updates

reeljazz7, 6 years ago

Swapped Grim Flayer out for Fauna Shaman to help Death's Shadow+Varolz, the Scar-Stripped (discard Death's Shadow and search for Varolz to set up the combo).

Swapped Jarad, Golgari Lich Lord with Corpsejack Menace to double up the effect of Winding Constrictor. +1/+1 becoming +3/+3? Yes please.

Removed Liliana, the Last Hope for Power Conduit. Allows me to move my power around or even build it, and Liliana wasn't working as well as I hoped.

Playtesting it, the deck seems to be gaining some consistency.

Got some other ideas in the maybe board I'm considering. Necrotic Ooze+Devoted Druid+Quillspike or Necrotic Ooze+Channeler Initiate+Devoted Druid might be fun. Will probably brew a new deck with those.

Todays changes were suggestions from /u/TheBluJacket on reddit.