Been playing off and on since '94

I'm an avid brewer and usually create a new deck every day. I have about 600 private decks that are under construction but am slowly working to get them all public. I believe true brewers ascertain joy from the creative process and thus focus more on exploring new interactions and builds rather than putting the bulk of effort into tweaking and perfecting a single deck.

I don't really play competitively but I watch competitions (ProTour, etc) and read articles regularly. I play FNM and GameDay and Pre-Release as well as kitchen table. I enjoy watching other people play and offering input.

I have been accused of being a "collector" more than a player, which I suppose is true in some regards. I have always loved the flavor/lore/mythos of Magic and am prone to making decks that are more theme-oriented than win-oriented. Sometimes it's fun to play a deck that fits together cohesively rather than a jumble of the best cards smashed together.

I love me some big creatures, explosive plays and maverick decks! Never once played a "Net-Deck", always have to tweak something to make it my own. I value creativity and uniqueness in deck building. I am not stingy with my +1's. I upvote effort as well as my impression of the deck's strength or originality.

I love to check out decks and offer feedback, just post a link and I'll have a look!

Oi oi oi

Uthden Troll

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SamtheMindSculptor I considered your input and have changed things up. Mostly, I added 3x mainboard Shapers' Sanctuary . If they wanna use removal it will at least give us gas. I increased Merfolk Branchwalker for some ETB value, and moved a Vivien Reid to the mainboard for some longevity and more diverse board presence.

I cut back on the Ooze/duplicate package to be less reliant on the combo.

We’re still soft to board wipes but the card advantage engines and creature based Ramp can give us a head start for one, forcing them to use their wipes earlier than desired, and can regain a board state pretty quickly overall. After a wipe drop a couple mana dorks, and if they don’t have spot removal you can get back to main plan the following turn. It’s all about applying constant pressure, attacking with Llanowar Elves even, and flooding board to tax their removal and whittle away their resources.

Control will always beat Midrange game 2 if not game 1, so the Sideboard helps with that matchup. We can afford to eat some damage against ground-based Aggro decks as we can clog the board mid to late game and focus on duplicating Biooze that will essentially force a board wipe and thus eliminate their board presence and threats as well.

Let me know if you try the modifications, and whether they help at all. Specific suggestions to address particular cards or strategies are the most helpful. I’m sorry you haven’t had success with this deck, but I hope the wins you did get were at least fulfilling, either using Ascendancy win-con or with a board full of enormous oozes. Certainly not a very Spike-ey build with all the Mono-Red and Nexus decks, but should at least be fun to play!

February 17, 2019 2:58 p.m.

Said on Dinos of the ......


Truvio56 oh thanks for catching that!

February 16, 2019 4:19 p.m.

Said on The Legend of ......


Really cool build! +1

I always thought Elvish Archers looks similar to Link

February 12, 2019 1:35 p.m.

Said on Kemba's Cat Cafe...


Radiant Destiny good. I’d run Rogue's Gloves over Mask of Memory , can’t imagine wanting to discard anything really. Caged Sun also. I don’t love Captain's Claws just flavor wise. Ajani, Caller of the Pride or Ajani, Adversary of Tyrants both solid. And you really really need Brimaz!

Cool deck, +1

February 11, 2019 10:37 p.m.

Oops you already run a few of those, sorry

February 8, 2019 6:16 p.m.

For card draw in white you can use generic deck thinners to instead improve the quality of draws. Secluded Steppe , Drifting Meadow for example. Gift of Estates or Land Tax , Strata Scythe , Sword of the Animist options. Seer's Sundial , Mentor of the Meek , Tamiyo's Journal , Sea Gate Wreckage , Loreseeker's Stone actually draw stuff.

Recursion? Elixir of Immortality , Restoration Specialist pretty solid.

February 8, 2019 6:14 p.m.

Said on Dragon Rush...


Cavern of Souls : keep stuff from getting countered!

Buried Ruin : b/c a tenth of your deck is artifacts

Dump Pillar of Origins , something like Mind Stone you can at least trade in for a card when you have plenty of lands

Scourge of the Throne , Steel Hellkite and Nesting Dragon are solid as well.


February 3, 2019 12:42 a.m.

I can’t imagine MTGArena is helping...

February 2, 2019 1:14 a.m.

Oh I think you’re right, shoot!

If you add Leonin Arbiter you’ll have 2 things to limit library search, almost forcing opponents to leave up , especially if you have the Ghost Quarter in play. Clearly not a strategy to lean on, but a fun little trap.

I agree w the 1-spell/turn issue, anyways really not fun in group setting.

January 29, 2019 6:55 p.m.

Leonin Arbiter is a bit slow but solid in early game if they’re ramping to Vannifar. Consider Ghost Quarter and Field of Ruin to complement the library search ban cards.

Curse of Exhaustion , Eidolon of Rhetoric , Rule of Law and Ethersworn Canonist also good ways to slow down. Authority of the Consuls can soften the blow.

Ixalan's Binding forces them to have enchantment removal before they can recast Vannifar. A touch more icing for the cake.

Nice build, +1

January 29, 2019 5:36 p.m.


Dinos of the Perfect Curve

Standard Jimmy_Chinchila

SCORE: 308 | 79 COMMENTS | 40002 VIEWS | IN 163 FOLDERS

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