Jimmy_Chinchila Master Chinchillomancer
Felidar Guardian is banned in Standard, which makes Cats a lot weaker.
April 30, 2017 2:18 a.m.
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Qasali Pridemage solid sideboard card, Atarka's Command as well. Heroic Intervention against Anger of the Gods. Prowling Serpopard maybe as a singleton, Steppe Lynx good with fetch lands. Qasali Ambusher fun too.
Nice build, +1
May 29, 2017 4:41 p.m.
Well that last one isn't mine and I can't edit now lol, but it's an Omnath deck! Course it's about Rage but lists Mana...oh well
May 28, 2017 11:52 p.m.
Can't do infinite lands because you only have a fixed number of lands in your deck. You can try and empty your deck of lands, fill graveyard with your lands and bring them back, steal/play opponents lands, or try and find way to get infinite triggered ability triggers for the landfall. You can play extra lands from hand, graveyard or top of library, or tutor lands to hand or to battlefield. A lot depends on whether goal is to accumulate lands for mana with Omnath, Locus of Mana or triggers for Omnath, Locus of Rage.
Animist Worldwaking is an extra land build you could look at, or
A few decks with varied themes related to lands
May 28, 2017 11:46 p.m.
Command Beacon is a solid way to cast him cheaply from hand if he's been exiled to command zone a bunch and is expensive to cast. Cool deck,+1
May 27, 2017 1:43 p.m.
Yayyyy! A Sisters deck with a unique take! +1
May 25, 2017 10:34 p.m.
Odric, Lunarch Marshal could be solid here
Nice deck, will think on it some more. +1
May 25, 2017 2:08 p.m.
This is a cool build, very unique. Aside from card suggestions, if you go to "edit deck" you'll see a spot called "Hubs" and you can select up to 6 options. Some users follow hubs and you can also search by hub so it will get your deck more views overall, which translates to more feedback and upvotes. For this deck you could do "Grixis" and "Tribal" for example.
As for the build, I would just consider revising the removal suite a bit, Fatal Push is an amazing card. Grasp of Darkness is solid but can be tough to cast sometimes in a 3-color deck. Unlicensed Disintegration seems like it deserves a 4th spot, at least in the sideboard (which you should make!). Shock is good to finish off Walkers or throw to face if close to lethal, but I think it's counterpart Magma Spray is more pertinent with all the Scrapheap Scroungers and Dread Wanderers being played. Could throw a few in the sideboard.
Nice deck, +1!
May 24, 2017 11:35 p.m.
I appreciate people like you in the community as well!
May 24, 2017 10:41 p.m.
I'd definitely throw in some non-basic lands that have alternate functions. For an artifact/equipment build something like Buried Ruin is key. In a mono-color deck Nykthos, Shrine to Nyx and Myriad Landscape are good. Ghost Quarter or Tectonic Edge are good land removal that also provide a source of mana. Drawing/hand size lands like Reliquary Tower or Sea Gate Wreckage are solid.
May 24, 2017 3:12 p.m.
May 24, 2017 1:09 a.m.
To tag a user you put their name in double brackets like you do for cards and decks, not the @.
If you add hubs to your deck in the edit screen, like "Mono-Black" it will cycle on more forums and it'll get more views, and more views means more chances for an upvote.
Some people, like me, will upvote effort and/or creativity but most people here are pretty stingy with their +1's, which is dumb.
I must warn you, this game is highly addictive. The upside is that if you sleeve and take care of your cards they can retain value. Penny Sleeves, the ones you get 100 of for a dollar, are good to keep nice cards you aren't currently using in good condition. A collection is an investment. And of course it's fun and is an ever-evolving challenge.
May 24, 2017 1:06 a.m.
Issue with going over 60 cards is it decreases the odds you'll draw into what you need. Some will play 61, but that's usually it. Ideally every game you play you're aiming for the same overall sequence of plays. The less cards, the more consistently you'll have what you need in hand when you need it
May 24, 2017 12:30 a.m.
I apologize twofold for A) not including what to remove with my suggestions and B) for repeating advice. As for the latter, I struggle to read through lots of comments due to ADD, which is on me, and one thing is to reset comments time to time, and summarize the changes/evolution of the build in an "update". In my defense, you were quick to accept card suggestions and so I didn't even think to see if anyone had mentioned what I did as I assumed you would have also accepted that advice and made the changes.
You will like T/O. It's a very unique community. I've only come across a handful of jackwagons on here, and they eventually go away. It's mostly people that honestly want to improve their game or decks or deck building skills. If you came from a different card game you'll notice Magic in general is more "civilized". Either way, hope you get her good. :) and be happy you found a thing to do that you both enjoy, helps strengthen relationship!
May 24, 2017 12:26 a.m.
Sorry bout that, some of the 1x could go unless they're really impactful. I agree about Tormenter and Shamble out for the lands, but Id also drop 1 Splendid Agony and go up to 4 copies of Dread Wanderer or Zulaport Cutthroat, or even a second Gifted.
I usually run 4x of things I wanna see in an opening hand and don't mind drawing multiples of (like Dread Wanderer), and for 1x it's cards that I don't wanna see until late game and it puts the game away when you hit it, or if it's situational and it won't hurt your gameplan if you never see it in a game but it is good enough in certain situations that it deserves a spot. Ob Nixilis Reignited is a good example, or Liliana. The Liliana's Mastery can be potent if you have a lot of Zombies out but will be kinda mediocre if not so it could be ok at 1 copy. Oftentimes people will make a "tribal" deck where almost all creatures are the same type and so a Zombie Tribal deck is a shell where Mastery is always good and you'd want more copies, especially since they stack so a second one cast would essentially make 4/4s and turn your other 3/3s from the first one in play into 4/4s thereby adding 10 power to the field (whereas the first gave 6) not even considering any zombie creatures previously cast.
May 23, 2017 2:45 a.m.
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|Playing since||Unlimited Edition|
|Avg. deck rating||5.73|
|Favorite formats||Standard, Commander / EDH, Modern|
|Good Card Suggestions||475|
|Last activity||6 hours|
|MTGO Username||Jimmy_Chinchila (inactive)|