Jimmy_Chinchila Master Chinchillomancer
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Goblin Rabblemaster, Metallic Mimic, Obelisk of Urd, Goblinslide, Stoneforge Masterwork, Door of Destinies, Kiki-Jiki, Mirror Breaker, Chaos Warp, Cavern of Souls, Nykthos, Shrine to Nyx, Homeward Path, Dormant Volcano, Smoldering Crater, High Market, Ruby Medallion, Thaumatic Compass Flip, Buried Ruin, Sea Gate Wreckage, Field of Ruin are some ideas to flesh things out a bit! +1
Keep in mind you can include cards you want but dont have (due to financial constraints) as a way to test them out and see if theyre even worth buying. To keep track you can also include them in the acquire portion (where you can decide whether Card is being put main or side or maybe board) that only you can see, and periodically you can click them to see the TCGPlayer price. Just a thought, I also sometimes put cards I dont own in mainboard (to playtest and avoid repeat suggestions) as well as maybeboard and in description note that cards in both spots arent yet owned.
February 18, 2018 5:17 p.m.
Argy ok thanks, I am gonna try and rework things then
February 18, 2018 2:48 p.m.
Very nice build and very impressive description. +1
I havent read it all (horrible ADD) but curious why no generic tribal stuff like Mutavault, Metallic Mimic, Stoneforge Masterwork, Obelisk of Urd, Door of Destinies. Also perhaps Caged Sun to further turn tokens into threats outside of fodder. I like Swiftfoot Boots to complement Lightning Greaves since Ib so critical to strategy, and Elixir of Immortality in case your Crucible gets exiled or stolen.
February 16, 2018 8:57 p.m.
sportcarracer you make good points, and in fact Simic Merfolk is what I actually have sleeved. I guess I could just be greedy adding but also wanna see if theres anything to it. I really like Arcane Adaptation with ScrubGod and Merfolk seems like the best tribe to flood the board with and many have solid ETB effects. I dunno, just consider it a challenge to try and make Sultai Merfolk work! May not amount to much but only one way to find out...
February 15, 2018 10:36 p.m.
Id throw in Metallic Mimic, Inspiring Call and Cyclonic Rift. Theres a ton of other good counter synergies but figured youre trying to stay Tribal. Things like Kalonian Hydra and Tuskguard Captain and Renegade Krasis for example. I know its pricey but Kumena, Tyrant of Orazca fits perfectly.
February 13, 2018 9:17 p.m.
Not to be salty but this is pretty much the same deck every Dinos player is running. Its a good build but I dont know that 4 Legendary 12 drops and 4 6-drops are the way to go with only 7 ramp spells. Id at least go up to 4 Drovers and 4 Commune and drop a Tyrant and a Ghalta. I dont love Sweltering either, its good against Merfolk and somewhat Vehicles but plays right into Gift, Eternalize, Dinos mirror and Scarab God. In sideboard perhaps but in main youll end up killing your critical Drover and maybe one Ranging at best. I play nothing but Dinos and you gotta be getting in the incremental damage and not just relying on the top end of the curve. Id also put in a couple Unclaimed Territory to ensure youre hitting your Turn 3 Ripjaw and relying on Desert mana will hurt against Mono-Red. Field x1 is rarely gonna do much work for you, trying to get ahead and be the beat down is the goal and Field just buys maybe one turn.
February 11, 2018 11:15 p.m.
If youre running Energy creatures you gotta have Aether Hub. Another good one is Greenbelt Rampager. Without a ton of energy sources Id think Ripjaw Raptor would be a better 4-drop. Deathgorge Scavenger, at least in the sideboard, helps with Scrapheap Scrounger in Mardu Vehicles, any Embalm/Eternalize creatures, God-Pharaoh's Gift, and The Scarab God. Looks fun, +1
February 10, 2018 11:59 p.m.
February 9, 2018 8 p.m.
Really nice build. Remand can help buy a turn to combo off
February 9, 2018 2:07 p.m.
Looks pretty solid. Impact Tremors can help get in incremental damage, especially since it hits all opponents. I see from attempting to suggest its already been suggested, but its a solid synergy against things like Bower Passage or Gravity Well or even Anger of the Gods that kills your swarm, so youre not just making tokens to swing but also doing damage by making them. Its like free damage that hits all 3 opponents and looks innocuous enough to not get destroyed if cast turn 2 or 3.
February 8, 2018 10:22 p.m.
You could drop a Boon and a copy of SecretStreams and add Silvergill Adept x2 to help with some card draw and can find HoSS easier since youll only have 3 copies of it.
Just playtest it a couple different ways, see if youre happy with the particular arrangements. Goldfish the deck just seeing how quickly you can get to lethal, if clunky add more card draw/advantage or if too watered down add more of your big hitters or key pieces.
February 8, 2018 2:59 p.m.
multimedia yeah Swanland art is incredible. I want a playset...
February 7, 2018 11:22 p.m.
Id definitely throw a couple Lurking Chupacabra in at least the side, but a couple main would help against mono-Red, Merfolk, Dinos, and a variety of other creature heavy decks. Cut Diviner, its no good. A Panharmonicon could also be good here. Vraska's Contempt really solid sideboard, same with Heroic Intervention. Duress or Kitesail Freebooter also good side cards. Lost Legacy helps against Approach or Scarab God or Hazoret decks. Deathgorge Scavenger in Side helps against Gift or Embalm decks.
Looks pretty solid, +1
February 7, 2018 9:17 p.m.
Wow really cool build! Would Cavern of Souls be useful? +1
February 6, 2018 11:34 a.m.
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|Playing since||Unlimited Edition|
|Avg. deck rating||8.81|
|Favorite formats||Standard, Commander / EDH, Modern|
|Good Card Suggestions||574|
|Last activity||11 hours|
|MTGO Username||Jimmy_Chinchila (inactive)|