At the moment the description of the deck is outdated, the new description will be here later.

A little about history of the deck:

I play Purphoros deck quite for a long time now, first it was heavy token build, warp around commander with Dualcaster Mage combo as back up plan, later it became something more goblin tribal with Kiki-Jiki, Mirror Breaker combos and more lately some hybrid variant between thouse two. And most of all time during my games I experienced two major problems:

  • 1st one - from my previous experience most game that I lost was not from commander damage or life loss, but due to the fact that someone was fast enough to shoot out his combo and offcourse there is always be this guy with infect (SHAME ON YOU!). So the main problem was that I wasnt be able to done fast enough damage to wipe my opponents from the board.

  • 2nd one - (It's not quite a problem, it is better say task to achieve) I wanted to build something more or less original, something you haven't seen before in Purphoros decks. It's hard to make something new on such straightforward and quite popular commander, to some point I think I succeeded in it.

Main idea and what makes it different from other Purphoros deck's:

This deck utilize wide array of burn spells that you dont offten see in Purphoros EDH deck's and overal in this format. Sure you already have question why? Answer is simple Purphoros, God of the Forge is fastest and strongest non direct damage dealer from all commanders so far, but sometimes even gods power is not enough! Thats why we need all this burn cards here. Now time for simple math - with all permanent burn effects which punish every player for any action he takes and support of our commander, damage you be able to done to your opponents will be significantly more than you do to yourself. In other words - you burn'em much faster than you burn youselfs (of course there are always exceptions to the rules ;-P).

Burn fast, die bright! - deck creed.

P.S. Big thanks to my good old friend Matrixxx999 some quite time ago he suggested me to put Eidolon of the Great Revel in my Purphoros deck, back than I dont take his advice seriosly and say something like - "No thx dude no one plays it in Purphoros". But later this card become the first brick in building this deck.

In order not to die from Repercussion we need to sac our creatures (Goblin Bombardment, Ashnod's Altar, Phyrexian Altar or Skirk Prospector if creatures are goblins) in response before spell will resolves.

Any suggestions, comments and criticism are welcome!

Currently the # 1 highest rated Purphoros, God of the Forge deck on TappedOut!


After extensive testing, I was forced to admit the fact that my chosen strategy had as its strengths and weaknesses. And unfortunately in the balance of the second was greater.

I decided to almost completely abandon the previously chosen game plan and leave only those cards which have proved their efficiency in numerous games.

A full and detailed description of the changes will be a bit later.

Comments View Archive

usaDiabetic says... #1

This deck is freaking sweet! Easily one of the coolest mono red EDH deck lists I've ever looked at

August 10, 2017 11:29 p.m.

Hi, usaDiabetic

Many thanks for upvote! I am glad that you liked the deck! :-)

August 11, 2017 12:04 a.m.

Hybrow says... #3

I also run a The Fat Red Line - Purphoros EDH .. however mine is based on pumping out tokens. Usually end up going down in a blaze of glory with the whole table against me. I noticed you were moving away from the usually Purphy deck, but thought i would give my suggestions anyways.

Mana Geyser -- Dont know how hard up for mana you end up being, seems like you have a lot more sac outlets for mana then I run, but it's is great if you are playing 3 or 4 people per game.

Grinning Ignus -- one I was turned on to recently, with enough mana you can bounce him back and forth. Almost as good as Norin. (would work great with a bunch of goblins and your Phyrexian Altar)

Warchief Giant -- if you are playing 5 people to a table, this guy is great for Purphoros damage, if you generally play 1v1, never mind :)

Valakut, the Molten Pinnacle -- Little expensive for a land, but it has worked well for me.

Descent of the Dragons - Being able to turn a field of goblins into a field of dragons might be nice, and you get to pick the creatures, and you get more Purphoros damage

Also, I had a question, you run Hanweir Battlements, but not Hanweir Garrison... Why? I was considering them, so was wondering

August 11, 2017 10:19 a.m.

Hi, Hybrow

Thank you for comment and suggestions!

Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.

Grinning Ignus - nombo with too many cards like Spellshock, Eidolon of the Great Revel, Pyrostatic Pillar.

Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.

Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.

Descent of the Dragons - not bad card was in deck at early stages but was dropped out cuz almost everytime was used as Mogg Infestation wich is plain better.

Hanweir Battlements - here for haste ability cuz I dont like Hall of the Bandit Lord - enters tapped, Flamekin Village - have same problem as Hall.

Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .

August 12, 2017 7:51 p.m.

Naksu says... #5

Would you consider Aggressive Mining ? At some point after reasonable ramping you could possibly start drawing to your finishers faster :)

August 19, 2017 11:04 a.m.

Hi, Naksu

Thank you for suggestion!

Aggressive Mining - a bit too much for my taste plus pretty hich cmc and ability can be activated only once each turn.

August 19, 2017 8:04 p.m.

Naksu says... #7

Yeah, I thought being limited to 2 draws/turn could be the deal breaker, but maybe you could've seen some potential in it. It's all good, this is a sweet brew anyway! :)

August 20, 2017 2:35 a.m.

Boggart Shenanigans? Combos well with Goblin Decks and Goblin Bombardment.

August 23, 2017 1:14 p.m.

Hi, UnlikelyParadox

Thank you for suggestion and upvote!

Boggart Shenanigans - sure there is goblins here but amount of them is a fairly small, so this spell will be too inefficient.

August 23, 2017 7:39 p.m.

Has anyone suggested Chandra's Spitfire? In large multiplayer games with Earthquake or Fault Line she can hit like a freight train but can easily be buffed to absurd levels off of 1 or 2 Pyrohemia triggers. With a 3 person playgroup you can reach 10 flying power with 1 trigger and 19 with 2 and if you find ways to deal even more without hitting your flying creatures than you can easily get much much more. I don't know how much mana you will be able to float around but Crown of Flames seems great in this deck. Awesome deck overall!

August 30, 2017 11:32 p.m.

Hi, Perfect_Phyrexia

Thank you for suggestion and upvote!

August 31, 2017 12:05 a.m.

Correct AlmightyTentacle! Chandra's Spitfire gets buffed +3 for each trigger of damage per opponent. You are hitting both opponents with Purphoros, God of the Forge's ability 3 times so the spitfire would gain +9 for the first opponent, and another +9 for the second. You can see how this can get out of hand right? In the situation you mentioned above you can even maximize your value by playing the Spitfire after your commander and giving it haste (Hanweir Battlements) and then playing Hordeling Outburst for +24/0. That is very idealistic to pull off but you can get a sense of its power scaling and the ability to turn the tides of battle, especially with haste. I hope I was able to clarify things.

August 31, 2017 12:18 a.m.

I owe you a beer Perfect_Phyrexia! ;-P

August 31, 2017 12:40 a.m.

You can run multiplayer burn decks with 4 of those and it gets very bad very fast. I'm glad I could help, I think red is often underestimated when it can actually do unspeakable things to people. I would also try sleeving up a Pyroblast, Red Elemental Blast, and some Fork/Increasing Vengeance variants to compete with instant speed control and have a powerful tool in your sideboard. From the Ashes is most likely a one sided ramping Ruination that can hose multicolor EDH metas. Elemental Mastery can be a very cheesy combo with your commander by the way.

August 31, 2017 1:31 a.m.
August 31, 2017 2:05 a.m.

They were just some suggestions, I've played with some cutthroat people who are ok with that kind of stuff before and things get crazy. I forgot about Burning Wish haha.

August 31, 2017 2:16 a.m.

IQuarent says... #17

I would recommend Shattering Spree HIGHLY over Vandalblast, and I can't stress enough have much better Spree is.

For starters, Vandalblast is good on turn 1, turn 5, and every turn after that, if you have nothing better to do. Shatter Spree is good turn 1, turn 2, turn 3, turn 4, turn 5, and anything lategame, considering you can put as much as you need into it. For example, paying 3 turn 5 and dropping a Dragon Fodder on the same turn, if that's the play you want to make.

Much more importantly, I've found that Spree stops control decks from abusing powerful artifacts. Even with counterspell backup, Spree can kill a Caged Sun or Chain Veil, because you can target each more than once and put 3-4-5 different copies of the same target on the stack; they can't counter all of them.

September 4, 2017 6:44 p.m.

Hi, IQuarent

Tyvm for suggestion!

I can't argue with all the above, so I will be brief :-)

September 4, 2017 7:09 p.m.

multimedia says... #19

Great deck, +1

I can appreciate someone who chronicles all the updates for a deck, good job. Since this deck is so popular have you thought about creating a more detailed description of the interactions and gameplay, a primer of sorts? I like the background image a lot, good choice.

I haven't looked over all the updates or forum posts so my suggestion my have already been used and cut. My suggestion is Squee, Goblin Nabob. Squee is a Goblin who's good with Skullclamp, sac outlets and wheels. He's a recastable creature to do damage with Purphorus.

September 7, 2017 5:22 a.m.

AlmightyTentacle, do you think there is room in this deck for Wasteland and/or Strip Mine? You have Shivan Harvest which is very strong with your goblin tokens but these cards would make the non-basic destruction more consistent in case you don't draw the harvest. If you had Strip Mine, Wasteland, Shivan Harvest, as well as a Burning Wished Ruination you'd have a package of some sort.

September 7, 2017 5:41 a.m.

Ankh of Mishra is also a cheaper version of Zo-Zu the Punisher that doesn't die to your burn wipes. You could even find room for both if you want Zo-Zu for devotion.

September 7, 2017 5:54 a.m.

Hi, multimedia

Thx for comments, suggestion and upvote!

Primer - the idea of creating a more detailed description of the interactions and gameplay - Primer, has long been wandering in my head. Since English is not my native language it will require me a lot of free time which I do not have at that moment. Work and family on the first place, MTG and other my hobby on second. But someday in the not too distant future, I will find time to create it.


Thx again for all your suggestions!

  • Strip Mine & Wasteland - I dont quite sure that deck need more land hate cards and coloress non basic lands in it, I was happy enough with Shivan Harvest.

  • Ankh of Mishra - was in deck on early stages but was cut. Zo-Zu the Punisher much better imho. 1st - devotion. 2nd - he is goblin. 3rd - being a creature is not a minus it is a plus, even with all burn board wipes.

September 7, 2017 6:36 p.m.

99ghosts says... #23

This deck is almost as good as your name! +1

September 8, 2017 4:56 p.m.

Razulghul says... #24

Hey, so just comparing my paper list to yours and it's pretty similar but I have some suggestions:

Haste is incredibly important in my experience and I have found Anger isn't nearly as good as Mass Hysteria. I've never regretted adding or playing it. Urabrask the Hidden is a baller as well.

Another really strong card is Cloudstone Curio, this card is usually what gets me over the hump and I think is a better inclusion than Tempt with Vengeance. For 3 mana it basically gives your token producers buyback and generates a lot of value over the course of a game.

Changeling Berserker has won a game or two for me as well, that champion trigger is sweet for double Krenko taps etc.

I didn't shell out the dough for Scrying Sheets and snow mountains but some utility lands you might also consider are Spawning Bed, Throne of the High City, Winding Canyons and/or Endless Sands.

Last thing - What do you think of Shifting Shadow? I slipped it in my list but haven't had a chance to play it, seems pretty great though.

September 9, 2017 1:58 a.m.

Razulghul says... #25

Woops, forgot to add one more: Divergent Transformations doubles as instant speed removal or gas when you need it, not bad for 4 mana.

September 9, 2017 2:09 a.m.

Hi, 99ghosts

Thx for comment and upvote mate! :-)

Hi, dlamars

Thx for all your suggestions!

Lets start:

  • Mass Hysteria - was in deck before and was cut. Sometimes give haste to my opponents wasnt so good idea, especialy when one of them play mostly Zur the Enchanter deck and 2nd one green aggro deck with elf combos.

  • Urabrask the Hidden - too high cmc and as any creature can be wiped easily from the field.

  • Anger - with all sac outlets, burn & wheel spells deck have, it can be easily put in graveyard and what is important it is not so easy to remove it from there.

  • Cloudstone Curio - good card but not here. I can count only 5 cards with wich it can play good enough in current deck build.

  • Tempt with Vengeance - this one won me so many games, so cut it out would just be an unforgivable mistake.

  • Changeling Berserker - too situative. To double tap Krenko, I assume you need: 1st sac outlet to remove Berserker. 2nd haste engine to be able to tap Krenko 2nd time. This is too much to ask imho.

  • Throne of the High City - is only one land I can consider to add from all lands you mentioned above, but still dont qute sure about it.

  • Shifting Shadow - can be nice especialy in decks full of high cmc creatures, but I dont think it be really effective here. Plus it is nombo with Norin the Wary.

  • Divergent Transformations - I dont test this one, but have some game experience with close enough spell Indomitable Creativity and I wasnt to happy with how it plays. But still I will consider to add Divergent Transformations and give it a try in the future.

September 12, 2017 12:48 a.m.

rkjunior says... #27

What are you targeting with Burning Wish?

September 27, 2017 11:44 a.m.

rkjunior says... #29

Hello AlmightyTentacle

Ah, ok. Yeah we don't play with sideboards with our multiplayer games so that may be a cut on my end.

September 28, 2017 11:51 a.m.

If your game meta against sideboards I would recommend to cut it for Mizzix's Mastery.

September 28, 2017 5:30 p.m.

CT3993 says... #31

I know you have it in your side board, but Firecat Blitz is an absolute game winner in my Purph deck. The fact that you can flash it back by sacing lands makes it a monster too. Nice list btw!

October 10, 2017 10:58 p.m.

Hi, CT3993

I want to apologize, it took me so long to reply to your comment.

Firecat Blitz I prefer keep it in wishboard cuz it have big drawback, I only use it when I 100% sure it can whipe my opponents away.

October 30, 2017 7:27 p.m.

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-1 Snake Basket main
+1 Lightning Crafter main
+1 Goblin Lackey main
-1 Imperial Recruiter main
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+1 Mizzix's Mastery main
+1 Defense Grid main
-1 Mox Diamond main
+1 Kiki-Jiki, Mirror Breaker main
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+1 Duplicant maybe
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