A little about history of the deck:

I play Purphoros deck quite for a long time now, first it was heavy token build, warp around commander with Dualcaster Mage combo as back up plan, later it became something more goblin tribal with Kiki-Jiki, Mirror Breaker combos and more lately some hybrid variant between thouse two. And most of all time during my games I experienced two major problems:

  • 1st one - from my previous experience most game that I lost was not from commander damage or life loss, but due to the fact that someone was fast enough to shoot out his combo and offcourse there is always be this guy with infect (SHAME ON YOU!). So the main problem was that I wasnt be able to done fast enough damage to wipe my opponents from the board.

  • 2nd one - (It's not quite a problem, it is better say task to achieve) I wanted to build something more or less original, something you haven't seen before in Purphoros decks. It's hard to make something new on such straightforward and quite popular commander, to some point I think I succeeded in it.

Main idea and what makes it different from other Purphoros deck's:

This deck utilize wide array of burn spells that you dont offten see in Purphoros EDH deck's and overal in this format. Sure you already have question why? Answer is simple Purphoros, God of the Forge is fastest and strongest non direct damage dealer from all commanders so far, but sometimes even gods power is not enough! Thats why we need all this burn cards here. Now time for simple math - with all permanent burn effects which punish every player for any action he takes and support of our commander, damage you be able to done to your opponents will be significantly more than you do to yourself. In other words - you burn'em much faster than you burn youselfs (of course there are always exceptions to the rules ;-P).

Burn fast, die bright! - deck creed.

P.S. Big thanks to my good old friend Matrixxx999 some quite time ago he suggested me to put Eidolon of the Great Revel in my Purphoros deck, back than I dont take his advice seriosly and say something like - "No thx dude no one plays it in Purphoros". But later this card become the first brick in building this deck.

To survive this we need odd number of life points as was mentioned before or Glacial Chasm on the field.

In order not to die from Repercussion we need to sac our creatures (Goblin Bombardment, Ashnod's Altar, Phyrexian Altar or Skirk Prospector if creatures are goblins or Shivan Harvest with enough mana) in response before spell will resolves.

Any suggestions, comments and criticism are welcome!

Currently the # 1 highest rated Purphoros, God of the Forge deck on TappedOut!


Comments View Archive

usaDiabetic says... #1

This deck is freaking sweet! Easily one of the coolest mono red EDH deck lists I've ever looked at

August 10, 2017 11:29 p.m.

Hi, usaDiabetic

Many thanks for upvote! I am glad that you liked the deck! :-)

August 11, 2017 12:04 a.m.

Hybrow says... #3

I also run a The Fat Red Line - Purphoros EDH .. however mine is based on pumping out tokens. Usually end up going down in a blaze of glory with the whole table against me. I noticed you were moving away from the usually Purphy deck, but thought i would give my suggestions anyways.

Mana Geyser -- Dont know how hard up for mana you end up being, seems like you have a lot more sac outlets for mana then I run, but it's is great if you are playing 3 or 4 people per game.

Grinning Ignus -- one I was turned on to recently, with enough mana you can bounce him back and forth. Almost as good as Norin. (would work great with a bunch of goblins and your Phyrexian Altar)

Warchief Giant -- if you are playing 5 people to a table, this guy is great for Purphoros damage, if you generally play 1v1, never mind :)

Valakut, the Molten Pinnacle -- Little expensive for a land, but it has worked well for me.

Descent of the Dragons - Being able to turn a field of goblins into a field of dragons might be nice, and you get to pick the creatures, and you get more Purphoros damage

Also, I had a question, you run Hanweir Battlements, but not Hanweir Garrison... Why? I was considering them, so was wondering

August 11, 2017 10:19 a.m.

Hi, Hybrow

Thank you for comment and suggestions!

Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.

Grinning Ignus - nombo with too many cards like Spellshock, Eidolon of the Great Revel, Pyrostatic Pillar.

Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.

Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.

Descent of the Dragons - not bad card was in deck at early stages but was dropped out cuz almost everytime was used as Mogg Infestation wich is plain better.

Hanweir Battlements - here for haste ability cuz I dont like Hall of the Bandit Lord - enters tapped, Flamekin Village - have same problem as Hall.

Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .

August 12, 2017 7:51 p.m.

Naksu says... #5

Would you consider Aggressive Mining ? At some point after reasonable ramping you could possibly start drawing to your finishers faster :)

August 19, 2017 11:04 a.m.

Hi, Naksu

Thank you for suggestion!

Aggressive Mining - a bit too much for my taste plus pretty hich cmc and ability can be activated only once each turn.

August 19, 2017 8:04 p.m.

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