Drawing cards is good
Case42, 2 days ago
Adding a few more card draw options.it's done
Mr.Fliffi, 2 days ago
Alright. That deck is supposed to just overwhelm my opponent with tokens and to buff them into oblivion. I'd rather play my cards than discard them that's why all that "discard a random card" stuff is not present. i like to have the deck be really fokused on doing one thing well.Creature Set Update
ShamiShini, 3 days ago
Updated the creature package of the deck.
Removed Flayer of Loyalties since just a 10/10 with Annihilator 2 is not that exciting to hit. Removed Kozilek, Butcher of Truth since only ulamog is enough and choosing between the two, ula has indestructible while kozi does not.
Added Serra Avatar, its not that broken but pretty funny. Added Earthquake Dragon as a replacement for Flayer, since 10/10 flying trample > 10/10 annihilator 2.
I mainly removed some Annihilator cards since it was a big tilter for the pod to sac lands / mana rocks in turn 4.
Close to Final Version
Nereus, 3 days ago
Cleaned up Maybeboard and added more useful spells/creatures after combing through Gatherer. More consistent now but not so much as to be too predictable. Still somewhat vulnerable to counterspells and enchantments like pacifism but this is the tradeoff for the WILD damage ramping if spells/creatures are played in the right order, plus Twiddle and Hidden Strings can be used to tap opponents lands if you notice they left it unused for a possible counter ;) (Recently tested against a friend's deck and chained 6 spells into 108 Trample dmg on turn 5 >:D). Playtest and give it a go, it's a lot of fun! I think all cards in Main right now synergize very very well, looking for advice on how many of each card.Meow meow meow meow meow
Idoneity, 3 days ago
I am very fond of Guardian Idol, but I've acquired betterment. I have removed that and a Plains for Thought Vessel and Meticulous Archive.None
Bobthedragonmtg, 3 days ago
Hefty Hefty
Idoneity, 3 days ago
Welp, I have an overhaul for my dear neglected deck. All of Grand Coliseum, Ethersworn Canonist, Daretti, Scrap Savant, Swords to Plowshares, Anguished Unmaking, Ashnod's Altar, Chromatic Lantern, Tormod's Crypt, Bootleggers' Stash, Time Sieve, Riddlesmith, Unfulfilled Desires, Coalition Relic, Strategic Planning, Faithless Looting, and Supreme Will.
In their place, I have added Scalding Tarn, Mystic Gate, a Mountain, an Island, Moonsilver Key, Lotho, Corrupt Shirriff, Lotus Petal, Thousand Moons Smithy Flip, Oko, Thief of Crowns, Lurrus of the Dream-Den, Welding Jar, Forensic Gadgeteer, Oswald Fiddlebender, Wargate, Urza's Bauble, and Mishra's Bauble.
Dear God, that's a lot of baubles.
MKM Update
NensouHiebara, 3 days ago
Murders at Karlov Manor Update
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Murders at Karlov Manor
-Main Set
Commander
Ravnica: Clue Edition
NoneFallout Commander
Other Additions
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===accordion ===panel:
I'd say that catch-all removal spells have become a mainstay in White's removal arsenal with the rate of new spells that have been coming in. Unexplained Absence is one mana more expensive than the base 3mv cost of previous spells, and that additional mana goes a long way. It exiles instead of destroys and it can tag a permanent from each opponent. Dropping Stroke of Midnight for Unexplained Absence is an easy swap.
===endpanel
===panel:
There weren't many cards that dodge equip costs when I first started building this deck in the early 2010s. Innitial builds had Auriok Windwalker and Brass Squire as ways to equip for free, and they didn't stick around for too long. Codsworth, Handy Helper is a proper upgrade of those old creatures. On top of the one free equip, Codsworth has a mana ability to aid in casting Equipment that don't necessarily need the free equip. Even when waiting the turn for the summoning sickness to wear off, Codsworth also has an immediate effect by giving Halvar Flip or his trusty blade Flip ward to discourage removal.
Danitha Capashen has given up her spot for Codsworth. Shaving off only a single off the cost of Equipment isn't enough, especially alongside other cards that can do so much more. Codsworth is more in line with those more potent effects.
Pip-Boy 3000 is a value package offering looting, +1/+1 counters, and land untapping. The latter ability is the highlight of the card. While it's nowhere near as strong as Sword of Feast and Famine, it still generates extra mana for additional cheap spells and/or free up utility lands.
I've cut The Irencrag for the Pip-Boy due to their overlap in providing additional mana. Untapping a pair of lands isn't the same as proper ramp, but a land-untapping Equipment has more applications thoughout the game than a Mana Rock.
Expanding Halvar's Flip Armory to include weapons that do other things than just crack skulls with gives my Equipment tutors more flexibility in what then can accomplish. Mithril Coat was the first to introduce a style of Equipment that act like protective spells for this deck, and the radioactive world of Fallout have provided another option in Silver Shroud Costume. It auto-equips to a creature and gives it shroud for the turn, fizzling removal spells much like any other protection spell. Ihe Costume also makes the equipped creature unblockable, giving it an additional use afterwards.
The shiny new Costume has replaced Loran's Escape. The sheer advantages it has by being an Equipment outweighs what Loran offers.
===endspoiler===endpanel ===endaccordion
None
IQuarent, 4 days ago
IN: Cover of Darkness, Sheoldred Flip, The Black Gate
OUT: Ashiok, Dream Render, Morbid Opportunist, Swamp
version 1
sonicraymond, 4 days ago
gonna slightly make upgrades to this deck overtime, probably gonna turn it into a stacks/taxes deck since that's all I can think of turning this deck into atm. Maybe board will be cards that I probably want to add to the deck or at least ideas that I'm considering adding to the deck.RIP Lightning Helix, More Rethinking
ellectroide, 4 days ago
Lightning Helix isn't good anymore; what's the point of anything?
Other than that, I'm
- cutting Phoenix Chick, since its ability has literally never triggered
- cutting the 3rd Monstrous Rage in favor of a 4th Witchstalker Frenzy
- cutting Loran's Escape in favor of two mroe creatures and better sideboard pieces
- adding the 4th Baird, since he's probably even more of a backbone piece than Kellan
- bringing back Charming Scoundrel, since her buffing ability is more relevant than Phoenix Chick's and she can rummage
- replacing Lightning Helix with Knockout Blow, since the plan was to use it against RDW
- adding Jaya to and trying out Elspeth in sideboard to deal with longer games
- cutting the 2nd copies of my tech pieces from sideboard, since they're both tutorable, and the latter is just plain bad to draw
Card Changes
BunglesBob, 4 days ago
Added: Bontu's Monument, Invasion of Innistrad Flip, Liliana, Death's Majesty, Port of Karfell, River of Tears, Fetid Pools, Tainted Isle, Darkwater Catacombs, Choked Estuary, Dimir Aqueduct, Drowned Catacomb
Removed: Appetite for Brains, Distant Melody, Ghoulcaller's Bell, Temple of Deceit, 4x Swamp, 3x Island
5th week swap
Kagiyama, 4 days ago
Lightkeeper of Emeria is replaced by Boros Charm
Wrecking Ball is replaced by Armageddon
Pyrohemia is replaced by Black Market Connections
Card Changes
BunglesBob, 5 days ago
Added: Burnished Hart, Mechanized Production, Planar Atlas, The Millennium Calendar, Unstable Glyphbridge Flip, Unwinding Clock
Removed: Pierce Strider, Sensory Deprivation, Norn's Annex, Sydri, Galvanic Genius (C13), Consulate Skygate, 1x Island