As Story Circle enters the battlefield, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Price & Acquistion Set Price Alerts
Story Circle Discussion
3 weeks ago
I'm afraid I'm not familiar with Leviathan. What is that format?
Cut the 5 Circles of Protection, just run Story Circle and tutors instead.
I feel like there's a combo here I'm missing. A longer description would help me leave a better comment - what's the purpose of the deck?
(I'll come back and leave a more substantive suggestion once I see your answer.)
1 month ago
Buddy, I love enchants, so there go my suggestions: Story Circle - It will help you avoid a bounce, or any sh** than can target some creature or even you. I think is perfect for you. Angelic Destiny, it returns to your hand, so if you cast again, could combo with your deck. Maybe you don't agree with this last, but for sure still a good option. Retether and Winds of Rath, are more for side and fun. Emeria, The Sky Ruin is a good choice for long battles and to give a second chance to any creature. Sigil of the Empty Throne is cool, maybe you would like, maybe not, I just remembered and put it here, hehe. Spectra Ward is a very nice option too, more end game and Sage's Reverie helps you to draw more and more. I know from that suggestions, few are really good for you, but here they are. +1
1 month ago
Painter's Servant could remove the need to pay the one mana to make something white, Paradise Plume gains you a life every time you use Eight-and-a-Half-Tails's shenanigans, Prismatic Ward can make one of your creatures basically indestructible, Story Circle can make you basically indestructible, and Voice of All always has protection.
1 month ago
Story Circle is a must. Pay to deny any source of damage? Hell yeah, any day of the year!
1 month ago
Mono white is likely the cheapest you can build a prison with.
Enchantress might be a decent option to look into for your first iteration as it's reasonably budget. It's not a total prison but it does use the disruptive elements so that it can set itself up. The MTGSalvation primer is also a good place to start.
2 months ago
precociousapprentice, holy shillelaghs... that's amazing! Unfortunately, there are only three cards that do that, but I think all three are worth running! (The third card is Crumbling Sanctuary, and I'm going to drop Greed, cause I started to like it less due to playing it in another deck and finding that it makes me lose too much life.)
You already sold me on Sun Droplet, but I made a new category for it and Exquisite Blood called "Lifegain" instead of "Pillow Fort". Are there any other lifegain cards that you think will grant a ridiculous amount of lifegain in this kind of deck like those two?
Idk, Mystifying Maze still seems like a lot of mana to only be effective at mazing creatures without etbs, so I don't think I can run it. That said, it's a land that taps for mana, so it isn't much of a liability. I guess it could also be used for political advantage... I might consider it.
I do have Wheel of Fortune already in here, but the more I think about it, the less I like it. It's a great way to refill your hand if you don't really have the option for other cards, but when my commander gives me a way to draw cards, and there are certain cards that ensure I keep monarch, why run this card? I'll be dropping it for Delaying Shield.
Serra Ascendant is a card I wouldn't run too often because, even though it does give you a bunch of life if you play it early on, late game, it's kind of a dead card, and even with the advantages it gives you early game, it just makes you a target for the rest of the game, making it unlikely you will actually win (at least in my experience).
Kambal is definitely an interesting choice, but I think effects like Aegis of the Gods are going to be more effective at anti-infinite. Especially since there are like 5-6 in our colors that are 4 mana or less, I don't really see a need to try to do anything else for that category. Idk, maybe I'm just underrating Kambal, but his effect seems too small.
I don't know that any creatures from the Hunted cycle would be worth it in a deck like this, because they only give an advantage to an opponent without any downside to them or upside to you. I guess having a big beater for cheap is an upside, but I like making big beater tokens as opposed to having just one.
Hatred is great once you get down to 1v1! I played it both in a Wydwen, the Biting Gale deck and in a Liliana, Heretical Healer Flip deck to some level of success, but I found that it was a high risk, high reward kind of card. If you pay 18 life to target your unblocked Marchesa, you knock a player out, but if that player responds with any way to kill your commander, then you payed 18 life, which is definitely a significant amount. Maybe I'm not enough of a risk taker, but I think slow and steady wins the race.
Absolutely, I think both of our decks are definitely improving from the back and forth we have. By the way, what are your thoughts on Exquisite Blood in your deck?
LVL_666, yeah the autoplay was beginning to annoy me as well, since everytime I wanted to reload my page, I had to pause the music lol. I am going to try to figure out a way to make the music easy to start when reading my primer....
I know that everyone has different expectations when reading primers, but one of my favorite parts is looking at the history of the general archetype/design, so since I have already made it, I might as well keep it. For those who aren't interested (which is totally alright, I have nothing against it), they can just skip past that.
As for describing combos more, the problem is that the pillow fort cards all combo with each other for the most part. Really, you get any three of the pillow fort cards and you have set up a pretty difficult pillow fort to get through. Besides what I wrote already, I don't know what else I could even write to explain my deck more. Maybe the gameplan is so simple that it just comes down to "Here are these cards, here are those cards, here are these cards; play them as fast as possible for value and eventually win with these efficient win cons."
Story Circle would be good in 1v1 or against a lot of mono-decks, but since there are four color decks running rampant currently and this deck won't really hold mana open too often, I don't think it can be too effective in this deck.
As always, thank you for taking the time to comment and leave me feedback! :D
, Oversold Cemetery is just a hyper efficient card in general. Two mana for a Palace Siege (the more important half) that is only turned on when you have 4 or more choices seems too solid to not include in a deck that is running 25 creatures. I haven't really played it enough yet to tell, but it seems worth it. Board wipes are everywhere, and this seems like a good way to get some good cards back, but like I said, I may drop it in the future, maybe for something like Magus of the Will, not Phyrexian Reclamation. Phyrexian Reclamation is inexpensive, but it can cost a lot of mana and life over the long term, and if there's a deck trying to go for the long game, it's this one lol
I might have too much draw, but I'm going to be dropping Greed and Wheel of Fortune for Mentor of the Meek and Crumbling Sanctuary, so I might now be at the right level of ramp. Mind's Eye has always been so fantastic for me since it lets me draw cards very quickly when I've gotten low. Maybe it's a pet card of mine, but maybe it's just a good card lol
Aurification is kind of a better No Mercy since it means that those creatures it hits can't be recurred from the graveyard, but the downside is that destroying Aurification brings those creatures back online. As I continue to play this deck, it may prove to be a liability, and I may drop it, but only time will tell.
I have 37 cards for my mana base, although a lot of people think that counting Sol Ring, Mind Stone, and Expedition Map is cheating. I think that since those essentially function as lands, why not consider them lands in the final deck? Also, maybe I'm just weird, but I don't like the two drop ramp cards in commander because ramping 1 ahead seems too small of an effect to really count as relevant ramp.
Unfortunately, since Norn's Annex is a static ability, players can still pay life to attack you, even with an Angel of Jubilation out, since Angel only stops players from paying life to activate abilities or cast spells.
Thank you for taking the time to comment here, and I'm glad you enjoyed my primer :D I will check out your deck as well!
2 months ago
I still think that you should just cut the entire "History of the Pillow Fort" section to your accordion. I'm going to be honest, while loosely relevant it doesn't really add anything. If I really wanted to learn more about Pillow Fort, i'd just look up a forum post or article. What would be more beneficial for your deck page would be actual descriptions of card combos and synergies - i.e.
- Sphere of Safety + Ghostly Prison + Story Circle = "Don't touch the throne" - A standard "go to" combo for building a wall of deterrence. Not only does the opponent have to pay a high mana cost to even earn the chance to attack, but there is the likelihood that all damage will be prevented afterward.
You can keep that example, along with the card suggestion as I think Story Circle would be a good choice to consider.