|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
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Join Forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
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|Have (6)||that_guy_43 , Falte , Famicomania , GoldGhost012 , Vasbear1 , orzhov_is_relatively_okay819|
Collective Voyage Discussion
3 days ago
What ramp is best, what to cut?
1 week ago
First; you need more lands. With a commander costing 5 mana it wouldn't be vrazy to start around 37 or 38, 33 is waaaaaay too low. Lifelands are terrible. Brushland, Krosan Verge, Wooded Bastion and Reflecting Pool would be neat.
I'm not playing Sigarda myself,but my best friend is. So my ideas are based on his build as well as on my perception of core concepts such as mana efficiency and draw power.
Reduce number of creatures. Sigarda wants to go voltron here and all these don't help that gameplan. Avacyn, Hart, Mirri, Nazahn and Silverblade paladin have no business here. More enchantress effects would be helpful. Manadorks like Birds of Paradise, Arbor Elf, Llanowar Elves, Elvish Mystic and Avacyn's Pilgrim would be nice. Eidolon of Countless Battles could be fun. Stonehewer Giant or Stoneforge Mystic would be nice if you insist on keeping up the artifact theme.
As for artifacts, there are some underwhelming ones. Caged sun and Strata scythe depend heavily on number of certain basics you run, they aren't goiod outside monocolor decks. Empyrial Plate is unneeded because you aren't really keeping your hand full. Add more swords if you can.Even bad swords will do on a budget honestly. It's not much, but they're not terrible in voltron. Also add Talisman of Unity and Fellwar Stone because 5cmc commanders like to hit the field earlier than expected. Sensei's Divining Top can make your draws better,and since you lack conventional draw spells (most of Sigarda's draw is engine-like more than a good one-time boost), it could help.
3 weeks ago
Collective Voyage only lets you and your opponents search for basic lands so it would probably benefit you more. Nice deck by the way. +1 from me
3 weeks ago
Regoober Thanks for the suggestions! I actually had Winding Constrictor in at some point but removed it for some reason. As for Warden of the First Tree, it was in my previous rendition of this deck where it was only Abzan colors, but I took it out for this edition due to the mana it takes to get it higher. As for the Archangel of Thune combo, its going straight in the next time I edit this deck. I dont know about the mana rocks though, my play group plays a ton of cards like Collective Voyage so I usually dont worry about fixing all to much.
4 weeks ago
As for the decks, I believe somewhere they said they liked the 4-decks idea and were gonna stick with that, at least for a little while, when C17 released. Could be wrong though, but if it's true that means the decks won't be based on color, but instead theme.
I like the plane decks idea. A phyrexian one in non-white, or possibly Sultai although I'd like to be able to put The Scorpion God in it if they made it. Other than that, I'm not sure what other planes they'd pick, since tribal would probably be a definite no, but maybe a Zendikar lands deck in Naya.
1 month ago
Zidantur Thanks for the +1! I'm not quite sure how to build quad-colour decks since there are so many cards to consider, but green has some great political/underrated cards; Fecundity is a great equalizer most of the time (although it benefits an aristocrats deck way more). Dubious Challenge is a card that I never heard of until recently that is surprisingly good, One with Nature is an underrated favourite of mine especially since you can enchant an opponent's creature and reap the benefits. Pattern of Rebirth is another card that I consider underrated, especially if you are planning on playing any creatures like Sakura-Tribe Elder. Permeating Mass is hilarious IMO and it actually really makes your opponents afraid of attacking you (especially with their commander). Marchesa's Smuggler isn't green but it can definitely help get your commander in for damage. You could also run a lot of copy spells like Progenitor Mimic to make the game a bit more interesting. Brooding Saurian is a great political card if you aren't planning on running any steal spells, since most people like keeping their stuff. Dawnstrider is surprisingly underrated, especially since most of the time it simply prevents people from attacking you when they have a lot of power that could go your way. Finally, Hunted Troll is also a surprisingly good card and is on-theme.
If you want to go full-on group hug (which I wouldn't recommend, but is an option), you could go for stuff like Edric, Spymaster of Trest, Hunted Wumpus, Magus of the Vineyard, Shizuko, Caller of Autumn, Tempting Wurm, Veteran Explorer, Dictate of Karametra, Eladamri's Vineyard, Rites of Flourishing, Collective Voyage, New Frontiers or Weird Harvest. I wouldn't recommend these cards since the whole point of this deck was to move away from group hug while still being political, but you can consider them.
If you wanted to go for a non-group hug politics that still involves being nice, you could buff opponents' creatures with the vows (Vow of Flight for example) and double down with Evolutionary Escalation.
Anyways, I could get a lot of other things that you could do but I don't really want to overload you (especially when I'm kind of just wildly suggesting), but the ideas of these cards are good starting points. You honestly could just ignore all of them and go for green ramp and that would be fine as well, since green doesn't really have many "deal" cards. It's probably good to pick a number representing the amount of "silly" cards you want in the deck and stick with that though, since you don't want to go overboard just because you have another colour to work with.
Hope this helps! Sorry for the wall of text lol, but it could be useful
2 months ago
Rabid_Wombat in my experience, group hug is it's whole own problem time-wise. Doesn't take 20 minutes a turn on it's own, but a grouphug game either ends turn 3 because of Collective Voyage or goes on for 5 hours lol. Once played pheldagrif vs Kynaios and Tiro of Meletis vs Karona, False God vs Baral, Chief of Compliance and it was a blast but it went on forever. At least you get to DO something while the game goes on forever.
3 months ago
Consider me overboard for giving you more suggestions but I have a soft spot for selvala. When I first started playing commander selvala was my first deck. It was a crappy deck but I made it better over some time.
Anyways some other cards that I went home to look up and find in decks/binders you might want to look at
Growing Rites of Itlimoc I finished opening a booster box of ixalan and I pulled this. I put this in my tribal elves deck but im not sure how it would do here. try it out maybe it will be good
Asceticism The problem with playing against control decks is that they often kill/take your biggest threats on the board. but having this prevents it. and if someone board wipe you can regenerate them
Praetor's Counsel in commander many people will have boardwipes. Many will manipulate your hand/deck. this card ensures that whatever you lose comes right back and you can draw as many cards as you want
Triumph of the Hordes this is pretty much an instant win in most cases. Give all your 10/10 and 12/12 another +1/+1, trample, and infect...goodnight
Shamanic Revelation draw a bunch of cards, gain a bunch of life, seems dec :D
Craterhoof Behemoth Another one of those game winning cards. if you have a 12/12, all your other creatures get 12/12 and trample...goodnight
Hydra Omnivore overall board damage
Worldspine Wurm 15/15 trampler turn into 3 5/5 tramplers
Sylvan Primordial tutor for lands and get rid of opposing threats
Ancient Ooze not a big creature but it can destroy your opponents major threats
Ugin, the Spirit Dragon Good board removal overall with low cost threats and can get rid of chump blockers. And can refill your hand while playing your biggest threats
Collective Voyage fun card to play. search for an abundance of lands while playing kind of a group hug early on. These kinds of things make people wanna target you less so you can build up without having to mostly worry about an enemy on your back
See the Unwritten freecast a card from the top 8 of your library
Burgeoning good way to dump out your lands early on
Early Harvest I was comparing this with omnath and i realized that this can be a big threat if omnath is on the board. if you decide not to run omnath i would not run this but just a neat little combo
Ground Seal Great if your playing against reanimator. just shuts them down
Spring Cleaning one of my most favorite decks that i play with currently is a karametra enchantress deck. it is very prison control heavy and filled with enchantments. so cards like this can really ruin my day. just kinda figure out who plays what at your table
Genesis Wave if you build up a lot of mana, you can cast this with x being 10 and can usually get 3-5 things out. even if it is not as high as 10, it is still a good card
Hope these cards will help you to. If you want to swap out some cards, feel free to ask what to swap i might help