|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|MTG: Commander (CMD)||Rare|
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Join Forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
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Collective Voyage Discussion
1 month ago
Traverse the Outlands and Harvest Season can both get lots of lands in play at once for cheap. If you have a ton of mana maybe try Genesis Wave and Animist's Awakening too. Collective Voyage and Tempt with Discovery do it for everyone, but you get the effects at a discount.
1 month ago
Retreat to Hagra and Retreat to Kazandu were considered but i couldn't find a spot for them. Polluted Bonds is reliant on my opponents so I'm on the fence about it. Collective Voyage only gets basics so not a huge boon for me. My basic count is fairly low because fetches are a huge part of the game plan.
1 month ago
if you had Retreat to Hagra with it's landfall ability you could be be gaing life with your land drops and if you have Polluted Bonds when your opponents drop a land you gain 2 life and opponents lose 2 life and to top it off throw Collective Voyage in there you will gain a lot of life this way and do a lot of damage to your opponents because even if they don't pay mana and you dump a shit ton of mana into it they still have to drop lands and trigger you other 2 enchantments just something to think about. here is my lord of windgrace deck if you want to check it out. Grave Lands Fall
1 month ago
So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:
Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak
Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.
Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2
Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??
Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.
The budget is around 40 bucks...
Thanks in advance.
All the best.
1 month ago
one thing _Delta_ think about Collective Voyage if you play this with Polluted Bonds and Retreat to Hagra and lets say you are the only one paying into it and you pay 9 and one forest you are dealing everyone 18 damage and a lot of life because they are forced to search for lands and and put them into play.
2 months ago
other than that, just as many tutors as you can, more token spawning, perhaps protection like Asceticism?
other than that,you need to make up for the speed that the expensive cards provide so definitely run 4-10 more lands than me depending on your curve, and you could run a lot more ramp like Cultivate Farseek Explosive Vegetation, more damage like Banefire Goblin War Strike Kodama's Reach Collective Voyage Hour of Promise
3 months ago
I have the following parts and pieces to an almost copy and paste version of JLK's Shadowborn Apostle deck.
20x Shadowborn Apostle lp
8x Shadowborn Apostle mp
1x Vampiric Tutor lp
1x Athreos, God of Passage lp
1x Grave Titan lp, Japanese
1x Dark Ritual foil Near Mint Masterpiece Series: Amonkhet Invocations
I am mainly trying to get rid of all 28 shadow born apostles hahaha.
I recently made an Omnath, Locus of Rage deck that seems pretty awesome, I'd love to be able to trade/sell at TCG Low for most of the more expensive parts and pieces I need:
Secondary List: 1x Azusa, Lost but Seeking 1x Eternal Witness 1x Green Sun's Zenith 1x Knollspine Dragon 1x Lotus Cobra 1x Shattering Spree 1x Stomping Ground 1x Tooth and Nail 1x Vesuva 1x Vexing Shusher 1x Worldly Tutor
If you'd rather purchase some items, I accept PayPal. If you are looking for filler, here are some 0$-5$ cards I require: 1x Collective Voyage 1x Darksteel Garrison 1x Explosive Vegetation 1x Gruul Signet 1x Harrow 1x Hunting Wilds 1x Perilous Forays 1x Rampaging Baloths 1x Reap and Sow 1x Regrowth 1x Rites of Spring 1x Seer's Sundial 1x Summer Bloom 1x Courser of Kruphix 1x Crop Rotation 1x New Frontiers 1x Protean Hulk 1x Ramunap Excavator
I know this is very comprehensive - thanks for hanging in there!
4 months ago
You did mention ramp though, so I'll throw out Collective Voyage. People might be hesitant to join you on that voyage though since you'll get cards too, but I find usually you get some takers.
Urban Evolution is another of my favorite "ramp/draw" spells. It's very middle-of-the-road. It's not great, but it never feels bad.