Collective Voyage

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
MTG: Commander Rare

Combos Browse all

Collective Voyage

Sorcery

Join Forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -7%

0.38 TIX

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$1.79

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Collective Voyage Discussion

Perpetual on Mayael command

1 day ago

For my taste, you have too many cards that benefit your opponents just as much as they help you. Archangel of Strife could be Thunderfoot Baloth or Elesh Norn, Grand Cenobite. Borderland Explorer could be Sylvan Ranger or Borderland Ranger or Civic Wayfinder. Ghirapur Orrery and Rites of Flourishing could be virtually any card draw engines that helps only you: Drumhunter, Garruk's Packleader, Magus of the Library, Primordial Sage, Mind's Eye, Seer's Sundial, and Staff of Nin all come to mind. Collective Voyage could be Cultivate or Nissa's Pilgrimage.

The next problem is that you are light on land. I use less land than most people, and you are at least 2 lands short for me, probably more like 3-4. And two of your lands don't produce any mana, meaning you would need even more. You could replace Evolving Wilds with Naya Panorama or Krosan Verge, or just add them at the expense of a creature or enchantment. You have all sorts of conditional taplands and Grand Coliseum, so replacing one of them with (or just adding) Jungle Shrine doesn't seem like a bad idea.

You are also light on spot removal, a trap I have fallen into more than once. Terastodon would probably have a home in your creature mix, and Fade into Antiquity, Krosan Grip, or even just Naturalize would not be a waste of space.

LeoSushi on A Michael Bay Film, Omnath: Age of Explosions! v2

1 week ago

Spawnwrithe is an incredible card for omnath. have you considered Collective Voyage?

golgariizzet on Desperate times

1 week ago

maybe something like Collective Voyage, Animist's Awakening, Tempt with Discovery are good ramp. Green Sun's Zenith, Chord of Calling would be good to get some creatures if you need a specific one. also think about a few more land in there 34 35 is a good number

golgariizzet on Slithering to Victory! (PLEASE HELP)

1 week ago

Lightning Greaves should be in there. i would personally take out veridian longbow for it. i feel like you need some more ways to possibly pull creatures out from your grave maybe throw Meren of Clan Nel Toth tutor it and slap a greaves or swiftfoot boots on her or Palace Siege and Necromantic Summons. a really good card draw one is Deathreap Ritual. you also could really use mana ramp you can use Cultivate, Nature's Lore, Rampant Growth, Peregrination, Kodama's Reach are some. a few others that are good Tempt with Discovery and Collective Voyage. Pox is a fun one in decks like this.Liliana Vess is good for hand disruption and tutoring.Bad Moon, Gaea's Anthem, Hall of Triumph for counters , Seal of the Guildpactcheaper cost, Bow of Nylea, Caged Sun would be good also. just some things to think about. like the deck looks fun.

Strambotikous on Dune Sea Garrison

2 weeks ago

Hi. What do you think about search mana cards in deck an put it in the battlefield with cards like Collective Voyage, Search for Tomorrow and others?. I think you need protect your commander whith any card like Apostle's Blessing and Fog can be good options. But the principal recomendatio its put fasther mana in battlefiel. What do you think about use more mana color for return your comander?

Iamme10000 on Omnath Is A Natural Disaster

2 weeks ago

Hey EldraziSliverPhyrexian. (I like the name)

Nice deck, +1 from me. One of my gaming buddies built for Omnath, and he got a lot of mileage out of Tempt with Discovery, Animist's Awakening, and Collective Voyage. (especially that last one) It makes a nice blowout late game once all the ramping's done, and can benefit you much more than everyone else. They work great with Valakut, the Molten Pinnacle as well. (I see Valakut's acknowledged, but I don't see it on the list. Bug?)

Also something to toss out is Mina and Denn, Wildborn for more landfall triggers late game, and Zendikar's Roil to make some more small elemental fodder.

Seems like a blast to play.

LeoSushi on Sek'Kuar, The Meat Master

2 weeks ago

I am a big fan in my build of running Burning Wish, with a wishboard of Vandalblast, Damnation, Ashes to Ashes, Collective Voyage, Sadistic Sacrament, Cathartic Reunion, Boundless Realms, Fury of the Horde, Pox, and Primal Command. In competitive edh, players are permitted a 10 card "wishboard" that are the cards they are permitted to search up with cards like burning wish and Death Wish (a little too balls-to-the-wall for me, but could be a second burning wish, very versatile sideboard tutors) just think about running them, They can be quite helpful

ZeBear on

3 weeks ago

I am not a fan of Sublime Archangel, Seraph of the Sword, Skullclamp, would cut them all for either rocks in the vein of Gilded Lotus or some early group-hug effects (Collective Voyage is hella sweet). Then I would try to get an Emeria, The Sky Ruin for more recursion and then swap out some of the duals for Temple Garden, Savannah, Scattered Groves. Also Concerted Effort could just be Akroma's Memorial and be better always.

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