Sundering Growth

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Return to Ravnica (RTR) Common

Combos Browse all

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Price & Acquistion Set Price Alerts

MM3

RTR

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Recent Decks

Sundering Growth Discussion

dnthymamai on Green Centaur Deck

1 day ago

Since you play some tokens, and you have artifact/enchantment destruction, what about cutting Naturalize for Sundering Growth? You can play it with GG and you will populate!

DarkJester187 on Oogie Boogie

2 weeks ago

This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.

Ajani Unyielding would be better off something like Advent of the Wurm

Adamant Will: why save 1 creature when you could use Make a Stand or Rootborn Defenses

Common Bond & Seeds of Strength may be better as Charge or Break of Day?

Demystify, Disenchant, Naturalize: Why so many card slots to enchantment hate? Aura Shards and Forsake the Worldly should have it covered. I do like Sundering Growth though.

Mercy Killing should be Beast Within, enough said.

Awakening works for ALL players BTW!!

Fertile Ground, why not Utopia Sprawl or Unbridled Growth?

Oath of Ajani may be better at Glorious Anthem or Spear of Heliod

Rampant Growth should probably be Selesnya Signet

TheKing8426 on Sigarda human tribal

1 month ago

Hey!

Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!

Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)

Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader  Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.

Dictate of Heliod, Glorious Anthem, Hope Against Hope, and Door of Destinies: I took these out because you already play so many anthem givers on your creatures; these felt like bad redundancy.

Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.

Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.

Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.

Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.

Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.

OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!

maxwellro on Soul Titans [Need opinion and tips or help]

1 month ago

If you still need advice Spectral Procession, Legion's Landing  Flip, Honor of the Pure, Leonin Warleader, Immortal Servitude, and Windbrisk Heights are all pretty cheap additions. Sundering Growth is really cheap and effective in the sideboard, especially if you throw in a spec proc or two. I personally would get rid of the Codex Shredder, Chalice of Life  Flip, Sunbond, and Kabira Crossroads because the time and mana investment is a little too high for what you're getting. Those are just some suggestions, overall this is a solid budget sisters build.

BS-T on Population of Growth

1 month ago

Yeah similar to the fogs situation. You can't have 0 artifact/enchantment removal else you're likely going to get screwed by something or other - bur Sundering Growth and not the other two is probably fine. Also you reminded me that Aura Shards is of course boss in a token deck.

What about a more widespread solution like Austere Command?

FiveEightFiveBC on

2 months ago

Sundering Growth is incredibly unlikely to produce value through the populate trigger, as you have about 5 token-producing cards. What do you think about Broken Bond, Nature's Claim, Spring Cleaning, Gleeful Sabotage, or Felidar Cub or Enlightened Ascetic for more cat synergy? All are at a comparable cost to what you have currently.

Scion_of_Darkness on Cat Tokens!

2 months ago

You need at least 1 Felidar Sovereign bro!

Also Druid's Deliverance and Sundering Growth on the side, maybe.

RedDeckTries on Emmara Commander

2 months ago

Welcome to the format! The first thing thats jumping out at me is this deck needs ramp. The good thing is you're in Green, so you have a lot of nice options for ramping and colour fixing. Traveler's Amulet is something I'd cut, because you have access to spells that put extra land directly on the battlefield. Rampant Growth, Cultivate, Kodama's Reach, Grow from the Ashes, Harrow and Natural Connection are the types of cards you should be considering. Emmara has lovely Mark Winters art so lets try and make sure we can pay to get her out on the battlefield! Growth Spasm finds land and gets you a token! I try to run 36/7 lands and at least 6 pieces of ramp, but prefer 8-10. The most important thing in EDH is getting to cast your spells.

Sundering Growth fits your populate theme and you're going to find that SO MANY decks in Commander have problem artifacts and enchantments you're going to want to destroy.

Another fun (and very cheap) effect for GW tokens is Glare of Subdual. I don't think its essential, but its a nice trick.

When I had a token deck, if I was running Decimator of the Provinces like you are I liked to run From Beyond. Gets you a token every turn but then searching out your big eldrazi when your ready for a big attack is great. Awakening Zone also gives you a free token once a turn. AZ is like $3 as of this posting, most everything else so far I've mentioned should be a buck or under. Going up in price to $7 or $8 is Anointed Procession, which is the cheapest token-doubling effect I think you can get right now.

As a general rule for Commander, always make sure you run ramp removal. Things like Swords to Plowshares and Return to Dust are really good in the format and will almost never be a dead card. If theme is important, something like Feral Incarnation (or any other high cmc spell) can become Ezuri's Predation.

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