Sundering Growth

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Latest Decks as Commander

Sundering Growth Discussion

multimedia on Budget Emmara Selesnya Tokens

1 week ago

Hey, nice budget version, less than $50 is impressive.

Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.

Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.

Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.

Rootborn Defenses and Sundering Growth are good instant spells with populate included. Camaraderie is an upgraded for Collective Unconscious and it's less than $0.50.


Cards to consider cutting:

Good luck with your deck.

DemonDragonJ on Using Sundering Growth on One's …

4 weeks ago

If a player controls a Wurmcoil Engine and targets it with a Sundering Growth, can they immediately copy one of the wurm tokens with the populate ability of the spell, or will the spell resolve before the tokens are generated?

DreadKhan on LUSH

1 month ago

Have you considered Sundering Growth for removal while still offering Populate? I guess it depends on your meta, but it's be a solid sideboard card, if you use one.

zapyourtumor on LUSH

1 month ago

Armada Wurm? Ephemerate would make double tokens by flickering wurm/spider which would be better than Wake the Reflections

For sideboard maybe Sundering Growth? You'll still get clapped by Ratchet Bomb/Engineered Explosives though

Gidgetimer on Destroying Your Own Wurmcoil Engine …

1 month ago

No, Wurmcoil Engine's token creation ability is a triggered ability. While it can trigger at any time, it waits to go on the stack until just before the next time a player would receive priority. Then it waits to resolve and create the tokens until after all players have passed priority in succession with it being the top object of the stack. Sundering Growth is a single spell and no player receives priority in the middle of a spell or ability resolving.

DemonDragonJ on Destroying Your Own Wurmcoil Engine …

1 month ago

If a player controllers a Wurmcoil Engine and then destroys it with a Sundering Growth, can they copy one of the tokens that the wurm generates?

ert345 on Trostani Tokens

2 months ago

Did a revision:

OUT: Emmara Tandris, Full Flowering, Mycoloth, Intangible Virtue, Selesnya Evangel, Sundering Growth

IN: Selesnya Signet, Sol Ring, Talisman of Unity, Aura Shards, Kitchen Finks (until I obtain a Blade Splicer), Sun Titan, Wurmcoil Engine

Birthing Pod gaps in the Birthing Pod chain have been filled, ramp has been increased, some peripheral cards got cut.

BRG24 on Felidae Cult

2 months ago

Hello again. When it comes to your “toolbox” idea, I think you’ve probably got everything covered, just as long as you keep extra copies of these cards in the sideboard for once you know you’ll need specific ones. About the only card I think might be worth considering for this is Selesnya Charm, which to be honest I can’t believe that I’d forgotten about. In terms of what it counters, it gives you the ability to deal with huge creatures and even get around indestructible, which makes it particularly good against big Eldrazi, Dinosaurs or Dragons. But where this really shines is in its flexibility, since it can also be an instant speed blocker if needed, or a pump spell that gets a creature through to end a game. For two mana I don’t think you can get much better. I might also consider Return to Nature over Sundering Growth, since it also has the potential for very effective graveyard hate, particularly against decks using the Theros titans, or any big reanimation targets. With Adorned Pouncer being the only source of a good populate target (a 1/1 is never really a good hit), the value of Growth seems inconsistent, and most of the time it will be a more limited version of Return.

Unfortunately, G/W doesn’t have access to all that many tutors, especially not in pioneer, and even then the green ones only really find creatures, while white finds enchantments. Idyllic Tutor can help grab Anointed Procession, but that’s probably not enough hits. The green tutors I could find were more expensive, both in terms of mana and money, but are both very strong since they also get the creature onto the battlefield. Chord of Calling can be good since you can ramp it out with your wide board, as well as use it to tutor up a win con on your opponents end step, effectively giving it haste. Finale of Devastation is the other alternative, but I feel it’s strictly worse since you’ll never cast it for 12 mana to get the extra effect. However, I wouldn’t really recommend running any of these, they just seem too inefficient to me.

As you have pointed out regarding Huatli, Radiant Champion, unfortunately most card draw in these colours is reliant on you playing out creatures, since most of the time these colours produce creature based strategies. It is important to remember though that tokens would also trigger her ability, so a Leonin Warleader could attack and draw you two cards if you have the emblem, or even more if you have Anointed Procession. I find that tokens are he best way to exploit these effects for maximum value, and since your deck makes so many I think it would be a good effect to have access to.

I would not call Initiate's Companion a ramp card, especially not in this deck. If I used the card, I would mainly do so to untap my Pride Sovereign in order to get around the exert, rather than untapping a land, especially since it ramps you into two spells rather than into a single bigger threat. Even then, the effect is very disruptable, since it needs to hit the opponent first to activate the ability and has no eveasion built into it. As a 3/1, it is also very easy to trade into, so I think it will very rarely give you good value. In actuality, you do already have a form of ramp in the deck form Oketra's Monument, and I don’t think you anything more than that.

Lurrus of the Dream-Den is another very good card, provided that you have enough things that you can bring back. Since both Fleecemane Lion and Ajani's Pridemate, and even Adorned Pouncer can all be big threats, being able to just bring them back is really powerful, but it can also feel pretty bad if your graveyard is just filled with bigger creatures.

On a final note regarding how companion works, while your companion card starts the game in a zone where your opponent can’t touch it, you do still have to cast it and have it on board to gain the effects, and in fact you also have to pay three to move it from it’s starting zone to your hand. I wasn’t sure whether I’d fully explained how the mechanic worked, so I just thought I’d clarify.

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