|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Common|
|Return to Ravnica (RTR)||Common|
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Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
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|Have (10)||mtgmanatee , Falte , , dplerner , ironax , bakunet , PhotogenicParasympathetic , Yawkcorb , MattN7498 , Vasbear1|
Sundering Growth Discussion
1 day ago
Can you put your deck into the deckbuilder here on TappedOut? The link you posted for your deck on the other site doesn't seem to work.
From what I can see, it looks like you'd be interested in something like G/W Soulsisters, Little Kid/Maverick, or G/W Tokens. Some links:
Selesnya Taxes/Maverick (ALL THE HATECRAP!)
G/W CoCo (lots of combo elements)
W/B Tokens (this is an example that can be easily converted to G/W)
Little Kid (more of a midrange deck)
W/B Tokens on a budget (this one is more of a conventional Tokens deck)
Martyr Soul Sisters (focuses more on Martyr of Sands to gain life)
Mono-White Soul Sisters (relies more on enter the battlefield triggers)
This deck, however, is probably more what you're looking for:
It's not purely G/W, and that definitely increases the deck's budget. To trim it down to a more reasonable level and keep it strictly G/W, I'd do something like:
1x Elspeth, Knight-Errant
1x Elspeth, Sun's Champion
2x Honor of the Pure
4x Intangible Virtue
1x Oblivion Ring
4x Path to Exile
4x Raise the Alarm
2x Secure the Wastes
4x Spectral Procession
1x Timely Reinforcements
27 Other Spells
This may still be a bit out of your budget or too heavy on the tokens and not as midrange or lifegain-y as you'd like. It should, however, be a good starting point to work from.
1 week ago
slayingmatt1234 appreciate the thoughts! The reason why I have Sundering Growth is for the possibility of creating an additional 8/8 token that I can get from Grove of the Guardian. I do like the idea of switching out Rebuff the Wicked for Gods Willing. I did have a Nylea, God of the Hunt in here originally, but only having one didn't make much sense to me since the probability of drawing it was pretty slim. I thought about either putting 2 in or getting a couple Time of Need but had other cards I wanted in the deck so I kind of scraped that idea.
I am intrigued about taking out 2 Knight of New Alara for 2 more Wilt-Leaf Liege. I am also considering adding Swords to Plowshares, just trying to keep the deck at 60 cards so need to work some stuff in while leaving other stuff out.
2 weeks ago
Hey man, I see that you are a Selesnya fan! Being one myself, and seeing you want some deck help, let me give you some general advice.
I actually made my own 50-60$ Selesnya deck for a casual series I made for my friends, which you can check out here (by the way, please check out the rest of the decks out in my budget series. I made one for each guild). I'll just give you a few suggestions from that deck which should help you.
Instead of Rebuff the Wicked, if you are trying to protect your creatures I recommend you run either an aura that protects them like Shield of the Oversoul or a spell like Gods Willing, because not only is it cheaper $ wise, but it can make a creature effectively unblockable for a turn if you like. Dauntless Escort also has a similar ability to Reknit, although I guess you can see it coming, unlike an instant.
Similarly, Primal Rage could be turned into more offensive power with an Unflinching Courage instead. If you want the passive to all creatures, perhaps a one-of of Nylea, God of the Hunt would be best. She is great with Wilt-Leaf Liege because the liege adds 3 green devotion.
Some other general advice I can make is that I think you would be much better off dropping the Knight of New Alaras and instead upping Wilt-Leaf Liege to a 4-of, because unfortunately the human knight is boltable unless buffed while the elf is not.I also recommend putting in some better removal. My deck has a bunch of options you can consider for that. Also, Tireless Tracker is another card worth considering. Hope this all helps! Feel free to ask me if you need any more help.
on B/W Tokens
2 weeks ago
Hello there! Potential sideboard choices:
- Collective Brutality / Timely Reinforcements / Burrenton Forge-Tender vs Burn
- Rest in Peace / Grafdigger's Cage / Nihil Spellbomb / Relic of Progenitus vs Dredge and other yard decks.
- Stony Silence vs Affinity and Lantern
- Surgical Extraction vs Storm and Ad Nauseam
- Ghost Quarter / Fulminator Mage vs Tron / Eldrazi decks
- Leyline of Sanctity vs Burn or black-based midrange (Jund, Abzan, Death's Shadow)
- Sundering Growth or Disenchant?
- 4th Thoughtseize?
3 weeks ago
3 weeks ago
While I like the concept a lot, I think 10 vehicles is slightly too many. They are great if you draw 1 or 2, but you can win a game in which you draw just tokens and no vehicles. Getting flooded with 3+ vehicles seems suboptimal though, and with so many in the deck that will happen occasionally. Personally, I would run 7-8 vehicles, and make room for a couple of planeswalkers or Bitterblossom.
Too many vehicles also makes you predictable and gives your opponent a clear angle of attack, like boarding in Stony Silence against you. Which, btw, should definitely not be in your sideboard since it hurts your own deck a lot. You can use Fragmentize, Sundering Growth or Zealous Persecution against Affinity instead, but that matchup should be favorable anyway with so many flying creatures and removal spells in your deck. You even have colorless creatures to block Etched Champion.
While Soul Warden is an okay sideboard card, I think Auriok Champion has a lot more impact when you really need that kind of effect. Decks like Burn or Deaths Shadow have huge trouble beating a protection creature, and in contrast to the Warden it can't just be killed.
Chalice of the Void on 1 seems like a nightmare for this deck, but there isn't much you can do about that. Maybe at least go from 16 cmc1 spells down to 12-14? Anguished Unmaking or Sundering Growth are the best ways I can think of to remove Chalice, but those aren't great cards otherwise, so you will probably just have to live with Chalice being a problem.
There are 8 removal spells in your maindeck, so you need a plan for decks without creatures. When facing UW Control, Lantern Control, Ad Nauseam or TitanShift, those cards are more or less useless, and you should have enough cards to replace them for games 2 and 3. While some of your sideboard cards qualify, I would add at least 2-3 more cards. Collective Brutality, Fulminator Mage or Lost Legacy all could help you there.
1 month ago
taiga277677, For control we got Thalia, Guardian of Thraben, and man-lands (also written in description about Cavern of Souls!). I don't have infect in my meta, so if you want to sideboard against it, try swapping either some Sundering Growths, Leyline of Sanctity or Rest in Peace(ses) for Solemnity. Plus w got Path to Exile to shoot an early attacker (at the end step of the turn they played the creature). For tron, I could see cutting a man-land or two and a Cavern of Souls for Ghost Quarter. I'd thought that tunning the list a bit for your meta is without question first thing you do after aquiring the necessery cards, but thats just my standpoint, feel free to disagree (note that it is impossible to make a universal list for every meta possible, so I post for roughly mine meta).And the main answer to your specific question: 2 Bant Eldrazi 1 Kiki Chor 1 Eldrazi and Taxes 1 Dredge 1 Ponza 1 U/W Control 1 Affinity 1 Proteian Hulk Combo 1 Abzan Devoted Vizier Combo 2 Jund Goodstuff 1 Abzan Midrange 1 U/R Gifts Storm 1 Free-Win Rakdos 1 Burn 1 Grixis Insect/Delver Tempo
1 month ago
11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.
Sac Win Adds:
- Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
- Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
- Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.
Swarm Win Adds:
- True Conviction
- Juniper Order Ranger
- Tana, the Bloodsower
- Signal the Clans
- Coat of Arms
- Assemble the Legion
- Iroas, God of Victory
- Mirror Entity
- Stonehoof Chieftain
- Domri Rade
- Champion of Lambholt
Quality of Life Adds (for both styles):
- Warstorm Surge + Triumph of the Hordes combo (have you ever spawned 10 saps in one play? Win the game next time. This also works with creatures dying and proc'ing Stalking Vengeance)
- Hull Breach (much loved and forgotten card)
- Eldrazi Monument
- Spidersilk Armor (A much forgotten card that I've loved forever)
- Growing Ranks
- Sundering Growth
- Druidic Satchel (card advantage)
- Second Harvest
- Saproling Symbiosis
- Xenagos, the Reveler (your best ramp ever)
Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.