Sundering Growth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Return to Ravnica (RTR) Common

Combos Browse all

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Price & Acquistion Set Price Alerts

MM3

RTR

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Recent Decks

Sundering Growth Discussion

Acute19 on Soltyrannus Regina

1 month ago

Thanks for digging up AEther Flash! I've been searching for an enrage-enabling enchantment for awhile and I think this is just the ticket. I took a different route toward halting the raptor-spigot by loading my deck with cheap artifact/enchantment removal (Disenchant/Naturalize/Sundering Growth/Aura of Silence/Beast Within/Krosan Grip/Thrashing Brontodon). I like this route because there's always plenty of artifacts and enchantments to target with the extras you pull.

Other suggestions:

ellie-is on Ellie's Saprolings

1 month ago

Thanks! Most of those are rather nice but sadly out of my budget. One notable exception is Ghost Quarter, which I already own and which already has a spot saved for it in the sideboard.

At some point I'll probably acquire Relic of Progenitus and Rest in Peace, but due to their cost it'll be a long while.

I don't think I like Qasali Pridemage that much - would rather stick to the cheaper and easier to cast Sundering Growth. It might not give me a 2/2 body, but it does give me a Saproling, which in many situations is better than that for this deck.

And I love Ghostly Prison as a card, but don't think it'd be that useful here. If I'm lagging behind enough to need it, it's probably not going to be able to save me either, and I can't think of many specific matchups where that card specifically would be a game-changing sideboard swap.

Dismember, despite the price increase, is actually the cheapest of your suggestions. Heh. I'm thinking that for spot removal, I might be able to go for something that costs more mana and can deal with noncreature permanents too? That'd make it more budget-friendly as well. Something like Oblivion Ring/Banishing Light or even the more mana-intense Quarantine Field... Or just Journey to Nowhere, which deals with only creatures for two mana. Another one I like a lot is Prison Term. All of those of course have the weakness to enchantment removal, but exiling a creature is often nicer enough than destroying it to make up for that. Alternatively, I could try to get Beast Within, which can even destroy lands and doesn't cost white. Or, you know, just stick to Dismember, too. All I know is that I really don't want Path to Exile.

Building a good sideboard on a budget is tough. I'm trying to think of cheap alternatives to staples like Stony Silence and Leyline of Sanctity, but for the most part there are none. I'd love to get those but it's really just not an option at the moment. Don't really want to spend over three dollars on any single card. And yet at the same time, I don't want to take my deck to the LGS without bringing the obvious answers to the most played decks that everyone else has in their sideboards already... It seems like the best I can do for now is just wait as I slowly build the sideboard over time, and in the meantime try to patch it up with simple cards that may or may not be useful in certain matchups.

ellie-is on Mono White Tribal Goats

1 month ago

Lovely. Goats are the best. Just a quick comment on the sideboard: why Disenchant instead of Sundering Growth? You don't seem to be lacking in white mana, and an extra goat, well, is better than no extra goat.

lactobacillus on GW Populate Brewing

1 month ago

Populate is an interesting token mechanic. Add some Druid's Deliverance and Sundering Growth for sideboard if you like. Also, Blade Splicer is a solid main deck option

Scion_of_Darkness on Swarm of Cats

1 month ago

Druid's Deliverance and Sundering Growth are good utility and will copy some tokens, and they cost what spells with those abilities normally cost.

Kitsunemiku on Enchanted Evening

2 months ago

Enchanted Evening is also one of my favourite cards, especially when it comes to the art!

I have played around with the idea of a deck like this. A good sideboard card would definitely be Sundering Growth, deals with all sorts of things and works well with Enchanted Evening and Sigil of the Empty Throne if you have some tokens to populate.

Running Herald of the Pantheon will prolly help out quite a bit with getting your enchantments on the field. It also prolly wouldn't hurt to go up 1 or 2 lands since Enchanted Evening and Sigil of the Empty Throne are 5cmc. Maybe Explore and Courser of Kruphix could help with the ramp?

Either way, love the card, +1.

Randomsome1 on Yavimaya Resurgence

2 months ago

ThallionDarkshine Thank you for the suggestions! I have been on the fence about Artifact Mutation and Aura Mutation since I started playtesting, because all the op artifacts are low costing and I'm running Aura Shards and Martyr's Bond. I thought about Sundering Growth at first, but the chance to wiff on a populate or populating a 1/1 seemed worse than a definite 1/1 or more.

My meta runs problematic beaters more than strong utility creatures anything like Sigarda, Host of Herons, Blightsteel Colossus, and Eldrazi. So, I was thinking to build an army and force them to block with the ultility and when a beefy thing with protection attacks, make them sacrifice it. Targeting the player to sac a creature gets past hexproof and shroud, but I will admit it has 50/50 success rate. If they attack with more than 1 creature it is less effective.

That is just what I was thinking. I will subbed them out and see what happens(probably good things). Thank you for the suggestions!

ThallionDarkshine on Yavimaya Resurgence

2 months ago

I think you need to cut back a bit on token producers, and add some more removal. I don't think Artifact Mutation or Aura Mutation are worth it, since they are greatly lacking in versatility. If there's even one moment when you need to remove a powerful artifact/enchantment and have the wrong one in hand, you'll regret running them. Sundering Growth, while producing much fewer tokens on average, fills a similar role but is easier to cast and hits both permanent types. Krosan Grip is just a great removal spell that hits lots of problematic artifacts/enchantments. Like the mutations, Entrapment Maneuver may seem like a removal spell with upside, there are lots of relevant creatures that won't be attacking that need to die. Swords to Plowshares and Path to Exile are some of the best removal spells in the format, there's no reason you should pass on them.

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