Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Printings View all
|Commander 2019 (C19)||Common|
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
|Commander / EDH||Legal|
Sundering Growth occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GW (Selesnya): 0.94%
Sundering Growth Discussion
1 month ago
Here’s a small list of cards that are a must for this deck I’m surprised I don’t see:
- Vitu-Ghazi Guildmage would be a must
- Wayfaring Temple
- Oviya Pashiri, Sage Lifecrafter
- Selesnya Eulogist
- Advent of the Wurm
- Sundering Growth
- Hour of Reckoning
- Phyrexian Rebirth
- Song of the Worldsoul : I stress this card more than any of the others
The two I commented on are musts in in any Trostani deck in my opinion. The others would be strong additions.
2 months ago
- Gemhide Sliver is common and can be used to fuel non-sliver spells.
- Pulse of Murasa is decent retrieval and lifegain at instant speed.
- Mutagenic Growth / Vines of Vastwood for cheap instant speed buffs. Maybe even Sigil Blessing is something to consider here.
- Hive Stirrings for more slivers?
- Rootborn Defenses and Sundering Growth are both solid cards with the addition of populating.
2 months ago
So I really like this deck and it seems like it is fairly resilient. A few things I would consider adding would be more cards that synergize with your life gain strategy and Trostani’s populate ability such as:
Angelic Accord More tokens for gaining life in a deck that wants to make tokens and gain life seems like a win to me.
Well of Lost Dreams Fantastic way to turn that additional life gain into card advantage.
Congregate This is a nice card that works extremely well in Commander if you need a quick boost in life. Note Congregate reads target player gains 2 life for each creature on the battlefield. Many times, when I would use this card in a commander game I would easily gain 20 plus life off it.
Serra Avatar One way to read this card is play Serra Avatar with Trostani, Selesnya's Voice in play and double your life total. Even if you don’t have Trostani out you are still getting in most cases a creature that is well over a 7/7 most games for 7 mana which is a good deal.
Aetherflux Reservoir Can function as a secondary WinCon that you can pull out of nowhere. Trust me, play this card when you have an excess life total then instantly activate it taking the player that is the biggest threat out of the game. Also, don’t write off the first ability on the card. You would be surprised how quickly you gain life by just playing spells.
Growing Ranks A free populate at the beginning of each of your turns can be extremely strong in this deck.
Advent of the Wurm 4 mana for a 5/5 trample is straight value plus this will work really well with populate.
Armada Wurm 6 mana for a 5/5 trample that also creates a 5/5 trample wurm token. 10 power for 6 mana plus gaining a token works with populate.
Glare of Subdual In a deck that wants to go wide this can quickly shut down opponents from attacking you.
Blade of Selves and Herald of the Host Both of these cards work extremely well with Trostani, Selesnya's Voice . How they work is you attack with either Herald of the Host or the creature Blade of Selves is equipped to and let the myriad ability activate creating a copy of the creature that is attacking your other opponents. Normally the tokens created off the myriad ability would be exiled at the end of combat but, if you use Trostani, Selesnya's Voice ’s populate ability during your combat phase you can create an additional copy of the token that will stay in play after the combat phase is over because, it was created using the populate mechanic and not the myriad mechanic. Even if you don’t populate the tokens that were created Trostani, Selesnya's Voice ’s life gain ability will still trigger off the tokens gaining you a lot of additional life. The myriad ability also works extremely well with creatures that have enter the battlefield abilities. Imagine this line of play, you equip Blade of Selves to your Terastodon then attack. The myriad ability triggers and you put two additional token copies of Terastodon into play attacking your other opponents. When those Terastodon tokens enter the battlefield they trigger their enter the battlefield ability allowing you to remove up to six other noncreature permanents (three from each of the Terastodon’s that came into play). Also imagine Blade of Selves attached to Serra Avatar you would be tripling your life total each time you attack as long as Trostani is out.
A few cards I would personally consider removing Thrun, the Last Troll , Primal Surge , Godsend , Strionic Resonator , Woodfall Primus , Rout (maybe consider replacing Rout for Martial Coup which seems more on theme for a token deck) Felidar Sovereign , (I get why you added him but winning with Felidar in commander seems like a cheap way to win.)
A lot of these cards really don’t seem on theme for either gaining more life or creating tokens. Personally, I would look at replacing a lot of these creatures with creatures that make tokens when they come into play like Armada Wurm that you can use to populate or cards that synergize with your life gain like Ajani's Pridemate .
One last thing your combo of Darien, King of Kjeldor + Trostani, Selesnya's Voice does not work exactly as you think. For Darien to trigger the damage has to resolve meaning that if a player deals more damage than your life total at once then you would die before Darien could trigger. As long as you have at least one life after damage resolves and both Darien and Trostani are on the field then your combo works, you create the solider token from Darien and, Trostani gives you the life from the token coming into play.
3 months ago
I'd like to see more token generation in the lower slots- convoke payoffs are amazing, but cutting a few to get a threat on the board that can scare 3 mana plainswalkers is essential for pioneer. More raise the alarm, more marshal.
In terms of 1 drops, Legion's Landing Flip Hunted Witness , Cartouche of Solidarity , Skymarcher Aspirant / Snubhorn Sentry , Thraben Inspector exist. If you make bigger tokens, Wake the Reflections can work. Springleaf Drum helps power out low-mana creatures.
Voice of Resurgence is the strongest 2 drop available for this list.
Further up the curve, Launch the Fleet , Countless Gears Renegade / Servo Exhibition , Dwynen's Elite , Animation Module / Anafenza, Kin-Tree Spirit , Hero of Precinct One , Lovestruck Beast , Murder Investigation Precinct Captain , Thorn Lieutenant , Westvale Abbey Flip and Hanweir Militia Captain Flip
In terms of sidebord, we'll see how the meta shapes up, but Alive / Well , Dryad Militant are worth looking at beside standard options. Druid's Deliverance if vannafar combo takes off. Sundering Growth as an artifact answer.
4 months ago
No one-of Sacred Foundry for charbelcher?
4 months ago
Looks good! Betrothed of Fire and Evolutionary Leap are other sac outlets to consider. A Lotus Petal could help you get there even faster. Also I'm thinking low-cost populate cards like Druid's Deliverance , Sundering Growth , Wake the Reflections , and Rootborn Defenses are useful for getting the second egg quickly, and are better than Bracers, Parallel Lives, Anointed Procession, and Doubling Season given the populate cards have secondary effects and cost less.
5 months ago
Made some changes to achieve better ramp and some more chaotic fun:
5 months ago
Perhaps consider Faith's Shield over Gods Willing , as it applies to any permanent or even all if you're under 5 life. Vines of Vastwood is good, too. And, if you've got the $/desire, Heroic Intervention .
You're AVG CMC isn't super high, but I think it would be worth it to add 2x more Elvish Mystic and cut 2x Advent of the Wurm.
Since you've already stated you're playing casually, an additional 3x Temple of Plenty will be useful. Other lands worth considering: Oran-Rief, the Vastwood , Scavenger Grounds , Field of Ruin / Ghost Quarter .
I also suggest at least 1-3x Harmonize .
You're missing a lot of good removal spells that are available to Selesyna: Oblivion Ring , Journey to Nowhere , Cast Out , Path to Exile , Beast Within , Generous Gift , Return to Nature , Naturalize , Sundering Growth , Revoke Existence , Celestial Flare , Blessed Alliance - I suggest running 4x removal spells in the mainboard, and then a few options in the sideboard.
I suggest keeping a fairly standard structure: 22 lands, 24 creatures, 4 removal spells, 4 protection/counterspells, and 4 utility (draw card, synergy, evasion, lifegain, graveyard recursion or hate, etc) spells. This will give you 12 slots that will be pretty easy to swap sideboard stuff in and out, which will give you a lot more range.
I've found Immortal Servitude pretty useful.