Creature — Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and for each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unbreathing Horde Discussion
5 days ago
1 week ago
2 weeks ago
With only 7 zombies in the deck and very few ways to make them, I would remove Undead Warchief, Soulless One, Lord of the Accursed, Gravecrawler only 7 zombies hard to bring back, Oath of Liliana,Relentless Dead (maby)
Or you can just add more zombies. to make the cards worth it.
2 weeks ago
2 weeks ago
Thank you for the suggestions! blacksubaru I really appreciate the in-depth feedback. I definitely agree about Geralf's Mindcrusher. After a few test-runs I'm not getting any use out of him at all. Same with decreasing the amt of Increasing Ambition.
Otherwise, I've edited a bit to clarify. Everything in my Maybeboard are cards I don't have yet. Definitely want Grimgrin, Cryptbreaker & Gravecrawler in there ASAP.
Typhoid Rats and Festering Mummy are really just in there as padding until I get better cards, as I have them on hand.
If any of the cards I recently acquired seem like decent adds, lemme know! Same goes for other cards to remove for Grimgrin, etc.
3 weeks ago
Welcome to EDH, my personal favourite format, and my personal favourite commander, Ghoulcaller Gisa!
I absolutely love this general because you can make whatever you want from her, I see all kinds of different takes on the deck.
Kokusho, the Evening Star is great to sacrifice, just go ahead and heal yourself based on other's life totals
to buff your zombies, I see you have added Coat of Arms, don't ever remove this, its probably your strongest synergy.Zombie Master, Corpse Harvester, Unbreathing Horde are all good to continue this growth effect.
Demonic Tutor, Diabolic Intent, Increasing Ambition, Beseech the Queen, Demonic Collusion are all good options for tutors, I think you ought to include atleast 2 more, maybe 3 depending on how combo-y/ synergistic you want to make this deck.
Rise of the Dark Realms is sometimes a win con, other reanimation effects include Sheoldred, Whispering One, Dutiful Return, Dread Return, Death Denied and ESPECIALLY Hell's Caretaker, love this guy...
I could go all day with suggestions, shes really a canvas in terms of generals, you can do just about anything you want to do that is under the spectrum of black, by all means, completely ignore every suggestion I have made, this is a good deck as it stands for multiplayer already.
I hope this helps as a resource though in case you want to take it one direction or the other.
remember that Ghoulcaller Gisa's ability doesn't have to be used on your turn, so its important to only use it when you absolutely have to, unless your zombies have haste, that is... but remember that the zombies usually don't have haste and they need to wait a turn to be used, so you can wait until the end of an opponents turn, or the beginning of another's or even respond to effects on the stack with her ability.
I hope this helps! Cheers!
3 weeks ago
Seeing your Esper deck I automatically decided Time to Reflect had to play. Fantastic removal in a zombie deck that I didn't know existed. Therefore I also added a Wayward Servant. For this I have to maintain the fetch lands and I also added Caves of Koilos, because any other alternative for / mana is beyond my reach at the moment.
I added a 3rd Diregraf Colossus and two Unbreathing Horde. While I can see the use for Lord of the Accursed in such a deck, I just prefer Risen Executioner and can't really fit him. Took out Wharf Infiltrator, Grave Titan, one Executioner and Geralf's Mindcrusher as you suggested.
I added two Ghoulcaller's Chant, since two zombies back in my hand for one mana is pretty great and two copies of Compelling Deterrence. Also took the Pulse of the Grid out for one copy of Necromancer's Stockpile. I wanted two but I can't really find a way to fit another, especially since I'm already risking too much playing only 22 lands with 3 colors, I feel.
Rooftop Storm was initially part of the plan (before I published it here), but now that the converted mana cost for creatures is pretty low I don't think it's worth adding it for the 6 mana it requires.
What do you think of it now? And remember, I'm also trying to work with what I have available since I'm not in a position to spend much on this.
Thanks a lot for all the help!
3 weeks ago
For reanimation, Ghoulcaller's Chant, Cemetery Recruitment, and Wander in Death are both useful. Bontu's Monument can also help you keep your life where you need it. And while the Colossus can't reanimate itself, the constant supply of tokens more than outweighs it. For a bit more control, Compelling Deterrence is a zombie staple. If you want even more toys, an Esper ()zombie deck is now viable thanks to Amonkhet. If you'd like, you can check out my take on it here: Standard Esper Zombies. Drownyard Temple is nice cause you can always discard it and then return it to the battlefield. Dark Salvation is a bit situational, but it might prove useful. Gempalm Polluter is a great late-game wincon, along with Grey Merchant of Asphodel. Havengul Runebinder could also be interesting. Liliana, Heretical Healer Flip is expensive, but well worth saving for. Necromancer's Stockpile is probably better than Pulse of the Grid for card draw and creature advantage. And, of course, Rooftop Storm is a classic. Unbreathing Horde and Undead Alchemist are my final suggestions for a . Hope this helps!