|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed (DDQ)||Rare|
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Creature — Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and for each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unbreathing Horde Discussion
1 week ago
Zombies are the best! They just got a lot of new tools in one of the most recent sets as well.
Let me start by saying that your deck looks like it's lacking direction a bit. You've got some Zombie aggro in there mixed with lots of lands and lots of high cost or X cost spells. Those are two conflicting strategies. I'd suggest honing in on the Zombie aggro if you want to stick with the Zombie theme.
I'd recommend dropping the following cards: Diregraf Ghoul (there are better 1CMC Zombies), Scourge of Nel Toth (very expensive for an aggro deck), Soulless One and Unbreathing Horde (these just aren't very powerful), as well as all of your X spells, Torment of Hailfire, Dread Summons, and Dark Salvation as they are just too expensive to play and actually be useful. Contamination isn't actually legal in Modern, so I'd suggest dropping that as well.
Here's some cards that I'd consider to replace the ones that I suggested you remove: Gravecrawler and Cryptbreaker are the best 1CMC Zombies. Definitely consider these if going aggro. Cemetery Reaper and Lord of the Undead offer more ways to pump up your Zombie horde, as well as additional functionality. Grey Merchant of Asphodel offer unique late game options to finish off the opponent. You could also consider upping the number of Undead Warchief and/or Lord of the Accursed. Aether Vial would also be a solid way to speed up the deck.
Hopefully this isn't too much critique for one deck, but you mentioned you were new so I thought I'd throw out some advice. I have a Zombie EDH deck that I put a lot of time into, so I've got some experience with the undead. Good luck with your new deck!
2 weeks ago
What format, what do your friends play, and what is the budget constraint.
2 months ago
All three of my Tricolour zombie decks have been in need of serious updates since Commander 2014. I have made a lot of changes to update this since the revisit to Innistrad as cards like Cryptbreaker, Geralf's Masterpiece and others have been excellent additions.
The change relates to experience with my SBT BUG deck - I found that if you mill yourself a lot, all the other cards have to have recursion or other cards to reanimate them. So, unless we are talking about Faithless Looting or Army of the Damned sorceries in my Marchesa deck would need cards like Possessed Skaab, which lead to a lot of cards extra cards.
Now the deck revolves around strong Zombies with counters, cards like thraximunder, Diregraf Colossus, Noosegraf Mob and Unbreathing Horde. These zombies with counters, work alongside self-discard cards which help generate tokens, draw cards and fill the graveyard with tonnes of beneficial targets. Now that we are selectively discarding rather than milling, we can draw into lands and spells which we need in hand; cards like [[Living End] or [Twilight's Call]], which we couldn't do before. We can also discard targets like Scourge of Nel Toth or Anger or Vengeful Pharaoh.
2 months ago
Viscera Seer is a much better sac outlet than Corpse Blockade, although not a Zombie. Diregraf Ghoul and Unbreathing Horde are probably quite underwhelming, and should be dropped, together with Zulaport Cutthroat (as mentioned above, there are better drain options that are actually Zombies). Also, Ghoulcaller Gisa is not legal in Modern not because it was banned, but because it was printed in a Commander set (and anyway I don't think you want to play 5 drops with only 20 lands, even with the Bontu's Monument).
3 months ago
Have you considered Undead Warchief, Gravecrawler, Cryptbreaker, Unbreathing Horde, Relentless Dead, Death Baron, Lord of the Undead and Cemetery Reaper? I feel like a lot of these cards would help with triggering Wayward Servant and Binding Mummy multiple times as well as boosting up your zombies to do some serious damage.
Curious why you aren't running Path to Exile as cheap removal as well.
4 months ago
If I were you I would cut the Blue. It seems not as good as mono black zombies. I would also add some lords and one-drop zombies to speed up the deck. I would also remove the counters for more removal instead.
Suggestions for 1-drops:
Some other good zombie-related cards:
Cool deck though! Hope this helps!
5 months ago
Im not sure if your trying to stay budget or not
6 months ago
I said I would get back to you on cuts and here they are...
Phyrexian Crusader, I have never gained any momentum from playing him in a non-infect deck. Unless you are pumping him and giving him double strike, he's not usually seen as a threat. Also, infect draws hate. When people see one infect card they assume you have others.
Adaptive Automaton, this seems like a cop-out. It's a vanilla tribal king that doesn't play into any particular strategy except buffs. I'd rather have something like Corpse Harvester or Unbreathing Horde on the draw in the late game.
Thassa, God of the Sea, great card in a lot of respects but the unblockable for a few creatures doesn't carry as far when you are attacking with a horde. For evasion, try Wonder, Eldrazi Monument, or Akroma's Memorial. For card advantage, try Rhystic Study, Graveborn Muse, or Disciple of Bolas.