Creature — Human Warrior
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Price & Acquistion Set Price Alerts
|Have (5)||PhyrexianScience , sonnet666 , oryandaw , mymanpotsandpans , DrLitebur|
|Want (8)||2austin5 , demonicgrizzly , Dadaman11 , Mousemke , TheRealPeaches , Regulus1010 , robbnoble , KB2187|
Grim Flayer Discussion
1 day ago
The thing is, Ever After already existed and was not viable, so this probably won't be either. For a less fun but more competitive list I would lean more towards standard delirium with cards like Grim Flayer or Grapple with the Past instead of Noose Constrictor. "Liliana with big creatures" is not a bad subtheme, but it's not strong enough to be the core theme of a competitive deck.
2 days ago
You have the card diversity to make him a threat.
3 days ago
SCORE: 70 | 201 COMMENTS | 10199 VIEWS | IN 24 FOLDERS
Ello. If you like , then this might be something you appreciate. I included 2x of the cards from Amonkhet and would like some critique on the the new inclusions. The 2x introduced to the 75 are as follows:
Nissa, Steward of Elements: I want to introduce 2x of these to the build, if the 1x of works.
3 days ago
Dude sick idea. Big fan of jank! Ideas though if I may. Other than Grim Flayer and Traverse the Ulvenwald you don't really have delirium. I would say Grapple with the Past could come out and so could Cut / Ribbons. Just meh cards you know? Bump Aethersphere Harvester +2 Maybe add in some Attune with Aether for more energy for Aethersphere HarvesterAlso I fear Combat Celebrant isn't as powerful as it seems with all of the removal in standard right now. Maybe drop down to a 3? Also a mana fork like the new Channeler Initiate would fit really well into this deck I think as well.
5 days ago
Oh and obviously cutting out Grim Flayer I should add who might not even be necessary in the deck in the final version.
5 days ago
I do hope The Professor's prediction comes true, I never was playing magic at the time of Dominara even though I do know a lot of the lore now.
I never got to play with slivers early on. I only discovered slivers about 3 years ago (Started magic at around Journey into Nyx and mainly played with a lot of theros stuff first) when I had a friend who happened to have some m14 slivers and I one day I traded for some such as a Galerider Sliver and 2 much older Russian Sidewinder Slivers who he originally got from someone else I think. I didn't even know at the time that there was more older ones but I found these interesting and wanted the ones he had.
Later on when where I lived actually got a game store that opened and had started to doing Fnms had I found out from two people the format of commander who both owned Sliver Overlord edh decks that there were more slivers. At this point I was practically already playing with a commander deck lol, as my casual magic deck was a deck featuring cards like Prophet of Kruphix, Heroes' Bane, Arcanis the Omnipotent, Horizon Chimera, and a bunch of other things. This became later my first commander deck with Vorel of the Hull Clade (Now it's an Atraxa, Praetors' Voice deck with Vorel still in it btw) and I started to also plan a Sliver Overlord deck.
One of the two I mentioned at my lgs even in time decided to sell his sliver overlord deck because he never got to play it enough, so I traded for some older slivers like Sinew Sliver, Brood Sliver, Fungus Sliver, and a couple others he had. He however wanted to keep Sliver Legion, Sliver Queen, Sliver Overlord and Sliver Hivelord.
I have my own Sliver Overlord, and Sliver Hivelord now but I still need to in time buy the others. Then I got to acquire some of the lands to finish my deck. I regret earlier trades that I have done however, use to have a Wooded Foothills, Windswept Heath,Flooded Strand, Polluted Delta, Steam Vents and Temple Garden but I traded them all away thinking I wouldn't need them, and I sure was very wrong. It was rather silly of me still being new to the game sort of then.
Like I even opened at one point a Windswept Heath expedition not knowing it's entire value but I sleeved it still because they looked nice. I later discovered and sold it for store credit at a store and bought a bunch of cards with it like Kozilek, Butcher of Truth, Omnath, Locus of Mana, Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, I think you get the point. All these big splashy cards to go into my casual magic decks to use on my friends. Then I later when I started playing magic a bit more seriously it rather sucked to realize I had no use for them in standard or modern or wanted to use them for edh any longer. That store even had Sliver Legion and Sliver Queen but I didn't yet know about slivers :(
Going to now anyways buy them next once I first open a bunch of Amonkhet for standard stuff perhaps. Although it would be nice to see a reprint for the Sliver Legion. The next set after Amonkhet however though has turned out to be one called Ixalan I think it was spelled? This looks to be a mesoamerican inspired plane so there's no hope for slivers in September/January. More likely will get a few merfolk instead is my guess. However maybe the block after in the summer could be dominara? I would live to see slivers as first of all I would enjoy playing them in standard as I never got to do that earlier. Then anything for edh would be awesome. Currently have my Atraxa, Praetors' Voice, Sliver Overlord although the lands are fairly budget, and Athreos, God of Passage for my edh decks. I am trying to upgrade them all slowly over time as I'm as well upgrading my very costly modern infect deck (Need Noble Hierarch playset and 5 more green related fetchlands) and a little before that my b/g delirium deck for standard (rather absurd its more than my Atraxa deck in $ right now thanks to a playset of Grim Flayer, Liliana, the Last Hopes, Blooming Marsh, and what not making it like over $470 I believe, use to be a bit more value but it's falling). As you can see I'm trying to slowly upgrade rather a lot of things even though my standard I'm happy with for now, but I do hope to finish Slivers maybe by the fall is my guess?
Now if you thought you were ranting then that is nothing compared to all of this! This is much worse so I do apologize. (Longest TappedOut comment I have made I think in the little more than a year on here now lol).
5 days ago
Geo67 Thanks for the comment! Kefnet looks like a LOT of fun, but I think he should only come in against controlly and other midrange strategies where he just acts as an enchantment type thing that just draws us cards--we want to play out our hand, so he's rarely a creature I'm sure. You may be right about Grapple, but Traverse is really useful manafixing in this color intensive deck, and I don't anticipate many Aven Mindcensors running around yet as there aren't many good targets (like fetches). Time will tell.
idiotbane: I respectfully but completely disagree. Long response below the cut for courtesy on the eyes! I talk about my conception of a midrange strategy & why I don't commit to a full on delirium-ASAP strategy.
block of text ahoy Show
The entire deck says "I'm gonna grind": a two mana 4/4 that sets up your next draws and fuels a graveyard endgame strategy (Torrential Gearhulk and liliana, death's majesty) does not go against that plan.
So what a midrange deck does, typically, is quickly turn a corner where you can start playing multiple threats a turn. That's the best way I can think of to describe them. They run versatile permanents that can be played early against slower decks and later against aggro decks. They try to run versatile removal that can stall against faster decks and be traded in for better cards against slower decks.
The hallmark of a midrange deck is two-fold: a solid curve, and low-cost high-impact permanents. That doesn't mean that they have to be all low drops. Look at Liliana: she's a curve topper, but she advances your boardstate in several ways immediately (if resolved). She either makes a token or reanimates a fatty that has a separate effect. She's a planeswalker, which changes your opponent's gameplan significantly unless they have lethal reach in hand.
Grim Flayer is the same kind of idea. It's a great early play if I have the luxury to throw him down and start Mirri's Guileing my draws. But what's better is that t4, I can play him as a 2/2 or 4/4 threat--forcing a choice in aggro decks to keep attacking and risk letting him grow to a 4/4 and fix my draws, or halt the aggro and face an inevitable out-valuing, and forcing a slower deck to find an answer-- and then ALSO do something like Traverse for a land, hold up removal/a counter, crack a clue, cycle cards.
That versatility is the key to any midrange strategy. Just look at 4c Saheeli: if all you see is a combo deck, you're not approaching deckbuilding with a nuanced enough viewpoint. Sure, a lot of the cards cantrip to find combo pieces. But at heart the deck is a permanent-based versatile threat deck. Will they win with Thopters? The combo? 3/2 beatdowns? Aetherworks Marvel value?
Anyway, I write a lot because I think the idea of midrange has kind of slipped out of view recently as standard becomes a lot more synergy-based--it's harder to see the nuance of midrange if there are face synergies to follow. This deck looks like it should commit to Delirium, because some high-impact cards say delirium, but it's actually just a midrange strategy that attempts to use the graveyard as an extended hand (which is exactly the kind of value and versatility a midrange strategy desires).
The key is that Grim Flayer and Traverse the Ulvenwald are perfectly fine cards without Delirium, if a little underwhelming. As I mentioned before, Grim Flayer is fantastic because if you let him do his little 2/2 trample thing, he WILL be a 4/4 trample soon because the pseudo Sylvan Library effect is so strong. Traverse the Ulvenwald is basically to help us play a 3-color deck with a lot of double-mana symbols--remember the power of Attune with Aether. But the payoff is in the lategame, after just playing like we regularly would, it can be a 1-mana tutor. That's powerful versatility.
The one card that really does want delirium is Ishkanah, but she's a one-of with several card fixing effects like Oath of Jace to get rid of her early if we don't want her, and with Traverse the Ulvenwald and Liliana to pull her out of the library/GY when we DO want her.
Which brings me to my final point: the deck doesn't really need delirium enablers. It DOES have some: Oath of Jace, Liliana, and Grim Flayer set up your GY in various ways. But the best thing that it does to get delirium is just play the game. I don't care if my Traverse/Grim Flayer is online before turn 9, after my opponent deals with Noxious Gearhulk. Its concession to delirium is just having a good balance of card types for the GY.
That's why the only card I'd consider from your list is Grapple with the Past--it's almost a cantrip, but it costs 2 mana which makes me not want to run it unless necessary. I am keeping an eye on it.
It's entirely possible that a committed delirium strategy is better than this approach, if the meta is conducive to early 2-mana 4/4s (I'd argue that it's not--Fatal Push) and ground beat-downs. But the concession you make to hardcore delirium is a diluted midrange strategy because less of your cards are mana-efficient and your threat-to-setup ratio is lowered.
I hope that helps make sense of my choices & thanks for your comment!
5 days ago
There are two issues with this deck. 1: Cycling or not, you just don't have enough that gets cards into the yard to enable Delirium. Grapple with the Past, Renegade Map, Vessel of Nascency, and Evolving Wilds are good examples. I see no way this deck can reliably get Delirium outside of lucky draws.
2: Are you controlling or aggroing? 4x Grim Flayer says, "I'm gonna beat down.". Torrential Gearhulk and Painful Truths says, "I'm gonna grind." Figure out which strategy your deck utilizes and devote the deck to doing that strategy. Otherwise, you lose your competitive advantage to other decks that ARE focused.
My overall suggestion is to pick to either aggro or grind. Then, remove 6-8 slots of picks that do the opposite and replace those cards with Delirium enablers. Then, trim your mana base to fit 4x Evolving Wilds. This is the start I would take to make this deck competitive.