Creature — Human Warrior
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Grim Flayer Discussion
2 days ago
Besides that, you can really consider your landbase and mana rocks as a seesaw. Do you want to hit consistent land drops, with less ramp, to work up your curve? Should the deck run a lesser dosage of lands but up the count of mana rocks/ramp spells (same function) in order to "skip" a part of your curve or cast multiple small spells. I've been learning about Stax and it has reshaped my views on manabases and how resource management should be handled. I have come to the belief that you CAN run an overall lesser amount of mana-producers in a commander deck if you have a certain CMC that you are trying to reach. For example, I am running 33 lands in my Marchesa, the Black Rose deck because past four-five mana, the value engine of the deck is accruing card advantage without need of mana. Thus, it creates a stallpoint where the deck is now drawing you into MORE lands or just better things than what would be obtained by casting a six mana spell.
In my Queen Marchesa stax deck (I wanted to say that I ONLY play Marchesa in edh), I am ALSO running 33 lands. Not only is this because I am running a vast array of rocks to take advantage of Orb effects, but because of Turbo Xerox. This theory of deckbuilding applies by considering draw spells as lands. It's a bit more complicated than that, but the basic idea is that if you are running cantrips or low CMC draw spells, then you can reduce the amount of lands. You will draw live more often and still hit your land drops.
Long story short, if you can supplement a lower count of lands in the deck with early turns of drawing/ramp spells, then you CAN sustain a low land count. Just to avoid comments from people judging your deck's book by its cover, I would utilize the custom categories to classify ramp, combo pieces (like Hua Tuo, Honored Physician), card advantage (Grim Flayer), or interaction (Chaos Warp)
1 week ago
What Gidgetimer said.
In addition, you a are just going to help a lot of decks.
Snapcaster Mage, Tarmogoyf, Kolaghan's Command, Tasigur, the Golden Fang, Grim Flayer, Gurmag Angler, Past in Flames, Scrap Trawler, Bedlam Reveler, Goryo's Vengeance,Search for Azcanta Flip, Bloodghast, Flamewake Phoenix, Narcomoeba, Prized Amalgam, Stinkweed Imp
Most of the time, milling people without killing them, is just a helping hand for them.
3 weeks ago
Just kidding about that last comment. nervous laughter Awesome deck! I have seen this same concept recently, and it actually seems super strong. While the power of Varolz is insane, it seems like the deck can still win through graveyard hate, especially with playsets of both Death's Shadow and Grim Flayer. If you don't mind me asking, why Birds of Paradise? Is it to have a flying creature + mana dork that can get +13+13 at the drop of a hat? (I just realized that my last question was quite stupid, and BOP seems amazing in this deck)
1 month ago
1 month ago
saturn999 I understand where you're coming from. But the deck either curves into Gary draining for 10+ on turn 5 or it gives you off curve Geralf's Messenger and you wind up at 5 or less life because of it. At that point resolving Gary is the only out. But when you do go off, that resilient 3 devotion really adds up and swings the game back in your favor.
DankStompy It seems I left out some key details in that statement. I think he was using Grim Flayer and dumping his fetchable red sources in the graveyard. I'm trying to think back to it, but I think Relic of Progenitus was simply forcing him to exile every card in his yard including the lands. I landed a Surgical Extraction early on and hit all of his Verdant Catacombs. It eventually got to the point where he had no red shock lands in his deck and was only able to draw into red sources. I don't really remember the exact sequence to be honest. All I know is that the combination of Grim Flayer, Phyrexian Obliterator, Surgical Extraction, and Relic of Progenitus left him with no red mana in play or in his deck towards the end of the game.
2 months ago
Decide if you want to be valuetown goodstuff (and what type of that) or counters synergy.
Get a playset of Caves of Koilos/Llanowar Wastes/checklands, it'll let you play anything in these colours, even if it'll cost a bunch of life. As a stopgap, get a full playset of Crumbling Vestige- its cheap and will let you knock out a 1-off spell.
If you want counters synergy a full set of Winding Constrictor and Hardened Scales, then play a bunch of Servant of the Scale and Simic Initiate. Kudzu only looks amazing with fetches, so let it sit out. Cut abzan charm and Abundant Growth- Golgari Charm in the sideboard if you need it. If you're keeping it budget, Scrounging Bandar and Mindless Automaton can make a good draw engine.
If you want goodstuff valuetown Gurmag Angler, the card tearing up legacy, is your friend. You don't have the fetches to make him and taisugir broken, but Grisly Salvage, Treasured Find and Satyr Wayfinder can help, especially if you exploit some other graveyard synergies. Remember that in this space you will be competing with Tarmogoyf and Grim Flayer, and they will eat most creatures.
Alternatively, go all in on the Siege Rhino plan, and play a blink deck- Staring Contest: A List of Blink-Effect Cards has a good list. Thragtusk and rhino, as soon as possible (manadorks) to stabilize and start getting value from blinks. Eternal Witness and Dusk Legion Zealot/Elvish Visionary will be good engine peices.
Plan your sideboard, and put it up here. It'll help you stay more focussed in the maindeck, deciding when you need 4-ofs and when you need just one copy, and let us judge what needs tinkering a bit better.