Creature — Human Warrior
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Grim Flayer Discussion
1 week ago
After doing some playtesting I found that you really need more fuel for goyf, the Nameless Inversion, and possibly some more sorceries would go a long way. Grim Flayer was great and a smart include on your part, I would consider only playing Liliana of the Veil however as I found I wanted her more so than Liliana, the Last Hope a lot.
1 week ago
I tested Pain Seer against Grim Flayer a lot, and while it doesn't give you the raw advantage that Bob gives you, it can set up your deck to where youre always drawing what you want, and it just gets really hard to handle once it starts being a 4/4 for 2
1 week ago
Jund may be viable because the post rotation manabase can be good. Here's a hint: get 4x Dragonskull Summit and 4x Rootbound Crag. The ally colored Check lands are in my opinion going to have a big impact on the most viable decks post rotation and Jund can use two of them; a Mountain can activate both of them.
To begin post rotation being in red is a sure bet because Chandra has the potential to be the new Gideon, Ally of Zendikar an oppressive Planewalker. She's very good with Glorybringer which also gets a huge boost even more than now in Standard because the cards that keep it most in check Grasp of Darkness, Archangel Avacyn Flip and Ishkanah, Grafwidow all rotate. Harnessed Lightning is also still here and it's excellent creature removal.
Black will continue to be good because of Fatal Push and Winding Constrictor, but the lose of Grasp is huge. Some of the best two drops for Jund are rotating, Grim Flayer and Sylvan Advocate. Who takes there place is a guess, but Constrictor makes the most sense because of 3 toughness and it's proven to be good already. It's versatile, can mix two strategies together energy and +1/+1 counters. Gifted Aetherborn also has real potential, as it's good right now, but it's also double black much harder on the manabase. Energy 2 drops are the real winners, Servant of the Conduit, Glint-Sleeve Siphoner and Constrictor are all powerful 2 drops for Jund.
Looking at all the current strategies that Jund can use energy is currently the most powerful with +1/+1 counters a runner up. For the time being I think you're much better off in energy with Jund than anything else.
1 week ago
CJZOMBIEKILLERCJ I think you may be on to something. The best rationale I have was that Hanweir Garrison creates human tokens to pump Thalia's Lieutenant and sacrifice to Bontu the Glorified. I'm tempted to add green for Renegade Rallier, Grim Flayer, and Tireless Tracker.
Oh, and I happened to have the set of Inspiring Vantage, lol. Not a great reason to settle on the deck I suppose. Thanks for the feedback!
2 weeks ago
Hand disruption > counterspells.
Playing a bit of each is cool when you're B/U
Better removal. Get Abrupt Decay.
I would also never play a sultai goyf deck without Grim Flayer and co.
2 weeks ago
Distract your opponent how? You aren't really gaining anything from that, because you are still committing resources, and the spells that deal with Deathcap deal with Emrakul pretty well too.
Have you played much competitive magic before?
You are probably better off going for a Midrange NicFit style build, where you leverage Thoughtseize//Inquisition of Kozilek as your sorcery for delirium on turn 1. Sakura-Tribe Elder as your turn 2 play that gets you to 3 mana and puts a creature into your bin. Fetchlands/bolt to turn it on properly. Then just play good cards like Grim Flayer. Tireless Tracker, there could be an arguement for Architects of Will as a cycler that puts artifact/creature into your bin?
2 weeks ago
Looks pretty solid, and if you are looking to get into Modern and midrange is what you like, you wont regret purchasing these pieces.
Hopefully one day you'll have the funds for at least a 3rd Liliana. She's as good as shes ever been in modern and is an important part of the decks power.
Personally Stirring Wildwood has been great for me. Its aggressively costed and reach can be important against decks like Affinity. But if you like Urborg that's cool too. Some people like the deathtouch on Hissing Quagmire and some like the aggressiveness of Treetop Village, so to each his own.
That's what is great about this deck is that it is very customizable to your play style and meta. Abzan players argue for hours about the correct Path/Push ratio, Collective Brutality main or side, 22 lands or 23 lands, TH/IoK ratio and so on. At the end of the day its about your playstyle and meta more importantly. Overall the deck looks solid though and once you start playing it you'll get a feel for the right numbers.