Creature — Human Warrior
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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|Have (12)||sonnet666 , PhyrexianScience , clayperce , cklise , mymanpotsandpans , oryandaw , KipIsKosher , xAmphion , Terrvex , DrLitebur , mziter501 , capriom85|
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Grim Flayer Discussion
8 hours ago
Hex Parasite is good to keep your creatures undying/persisting. Grim Flayerfor mulching. Vorinclex, Voice of Hunger and Archetype of Endurance in the triskelion spot. Lightning Greaves or other creature protection is going to be necessary to keep 'Meren the gains.
1 day ago
Pithing Needle + Inquisition of Kozilek + Surgical Extraction seem kinda... graphic? At least for a 7 year old. Your choice tho and im glad u introduced another kid to magic, besides that idek what would be good, probably Grim Flayer and Tarmogoyf. Also that takes some balls to let a kid touch cards like snappies :p
1 week ago
Also I have considered Grim Flayer but I have a hard time getting Delirium online from my lack of instants.
1 week ago
The only reason I would say Bob is better than AV is your curve. It's the same issue when folks tried Nobles in Abzan, what do you play first? Discard or dork? Or in this case, discard or card draw? You always want discard on turn 1 so you can play a threat or removal turn 2. It becomes awkward otherwise. For this reason I do really like your version with no counterspells. Counterspells are so awkward in decks like these because its hard to know what to do on turn 2, leave up Mana Leak or play Goyf? I played Temur for a little bit and it was a problem, I play Abzan now. I like that you aren't trying to do that. I think a simple G/B rock deck taking advantage of Snappy is sweet. Its no trying to do too much other than that.
1 more criticism, Rock decks always struggle against Big mana decks. You do have a bit of countermagic in the SB that will help but what about Fulminator Mage? Goes well with the Extractions and LtLH in the main.
Tried Grim Flayer as all?
1 week ago
Hey, wow, thanks everyone for all the feedback!
I hear card drawing is really preferred above top-deck manipulation, unless one can abuse the top deck manipulation. One says max 10 cards that draw cards, the other says max 10-12.
I think I'll have to stick with ten card drawing cards. ...
Also higher casting cost card drawers are frowned upon. I was thinking of Sultai Ascendancy, but also of Bounty of the Luxa. Everyone seems to think it's shit, so now I will probably play none of those. :D
Coiling Oracle, duh, I knew I forgot some critter. That is definitely a nice cantrip.
Okay, so I'll play ten card drawing cards, in Sultai I think the best choices for card drawing are then like;
To have a reliable mana base, I'm limiting to cards that I can cast with BBUG. (So I can include Damnation, but I can't play Cryptic Command nor Eternal Witness). If that's wise, I duno, but it's a starting point. I hate getting mana screwed or mana flooded, so I am willing to play less stronger cards to avoid that. With 3 colours I think there are plenty of good cards to play, even if I limit myself in mana cost like this.
I'll see :) One of these days I'll "finalise" the decklist and buy it all, I can share my play experiences here - on the topic of "how much card drawing" is the right amount :)
1 week ago
I think going as far as to include Sultai Ascendancy is probably too far. Serum Visions, Opt, Cryptic Command and Grim Flayer should be fine (especially with Snapcaster Mage), and Think Twice is also passable if you're playing hard control.