Grim Flayer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Grim Flayer

Creature — Human Warrior

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Grim Flayer Discussion

Kjartan on Delirium

3 weeks ago

3x Caustic Caterpillar seems exessive, and Final Parting seems very slow.

Other than that, adding some fetch lands would be great. I understand if Verdant Catacombs is too expensive, but really, just a couple Evolving Wilds would be ok.

Mishra's Bauble or Nihil Spellbomb would also be great, and Inquisition of Kozilek to have something to say against combo decks, (could even just be Duress), and ofc Grim Flayer. He's not that expensive these days.

Tasigur, the Golden Fang would also be a good addition.

ZendikariWol on The Recycling Center

1 month ago

So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.

Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.

Butcher of Malakir is no Savra, Queen of the Golgari.

Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.

Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.

It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.

Lord of Extinction's lack of trample makes him pretty meh.

Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...

Mycoloth is great, but the 5-mana slot is competitive.

Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.

Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.

Wood Elves only tutors up forests. I'd rather run Farhaven Elf in a deck that's half black.

Abundance is probably not as good as Phyrexian Arena.

Consistent token generators like Awakening Zone and From Beyond are nice, but there are better cards for the mana cost.

Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.

Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.

So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.

Now Imma give you some card suggestions.

Blisterpod and Tukatongue Thallid are both 2 creatures for one mana.

Diligent Farmhand and Veteran Explorer are good early ramp.

You forgot Fleshbag Marauder when you got the rest of the edict gang!

Noxious Gearhulk could be a great substitute for Massacre Wurm if you're playing against beefier bois.

Thragtusk is pretty underrated in aristocrats.

As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.

Vindictive Lich gives you options!

Wall of Blossoms is good protection and a draw!

Wurmcoil Engine is just the best. Has a similar problem to Terastodon but it leaves tokens behind, lifelink to eat small creatures, and deathtouch to fell unreasonably large ones.

Hell's Caretaker is reanimation and a sac outlet.

Phyrexian Delver is also good reanimation.

Attrition is excellent removal.

Diabolic Intent and Vampiric Tutor are hard tutors. They're any card you want!

Perilous Forays is an awesome card for this deck, I love it.

Quagmire Druid isn't the greatest ever, but it's enchantment removal.

Sadistic Hypnotist can play the long game, run opponents out of resources.

Thoughtpicker Witch can screw combo.

Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.

Westvale Abbey  Flip is pretty good. And a land.

Entomb is legendary.

Grim Flayer is great card advantage.

Fauna Shaman is like Entomb but better maybe?

Underrealm Lich is good card advantage.

Deathreap Ritual, Lifecrafter's Bestiary, and Skullclamp are all great draw.

Blood Artist and Zulaport Cutthroat are both nice sources of damage.

Thank you for coming to my ted talk.

lenneska on Saheeli delirium deck help

1 month ago

Hi guys,

I'd love to play some kind of a Saheeli Rai combo deck, brewed with the cards I like.

I loved the delirium mechanic from SOI/EMN and the atmosphere of the Innistrad plane. So i knew i wanted to play cards like traverse the ulvenwald and huntmaster of the fell.

So i started to build a deck and here i am. I'd like to get some insight from you guys, if you think it could be viable. I'm not planning to go to a PPTQ, it's just to enjoy some games in my local gamestore and with some friends.

Here is the decklist I started to work on. https://tappedout.net/mtg-decks/26-11-18-saheeli/?cb=1543272856

It's on jund colors (more or less), I'll put some blue and white lands but with Oath of Nissa and birds it should be ok when it comes to cast saheeli. I wanted to have some kind of a combo kill too, so that's why the Felidar Guardian is in. And it has some good synergy with the creatures in the deck.

Only one fatal push, with 4 bloodbraid i'd rather hit a lightning bolt but maybe i'm wrong. I opened Assassin's Trophy recently so I threw it in.

And of course Traverse the Ulvenwald as our tutor package + Grim Flayer to filter our draws and help enable delirium.

I did not add the lands yet, but I was thinking of 22 lands. With the oath, traverse, and birds, I'll probably be ok with 22.

So what do you guys think ? I should probably put more value creatures in the deck, to combo with saheeli and bloodbraid. Do you have any ideas ? Thanks for your help !

(sorry for any grammar or lexical mistake, not native)

Ash3n on ShadowRock

2 months ago

Thanks for comment and upvote APPLE01DOJ! I have always drawn inspiration from your decks even from like 4 years ago man. I think I will test MP in the main board. What do you think about Grim Flayer as a replacement for Gatekeeper? Or would MP still be the optimal card?

wallisface on ShadowRock

2 months ago

I’ve found the fight mechanic great, if I can fight sonething against the obliterator or hornets nest, it’s usually a win on the spot. However you’ll see i’ve dropped to only having about 4 fight cards in the deck, because having your hand full of them is a bit of a liability, and they’re more of a finisher kinda card. They can also be a sideboard trick to bring in against some decks that aren’t expecting it in game 2.

Grim Flayer is prolly the mvp in my deck. If you canget him damaging the opponent for a few turns, then the momentum you gain from drawing the exact cards you need every turn pretty much wins you the game. They’ve also allowed me to only run 22 lands, instead of having to field 23/24. That being said, it’s sad times if your opponent plays some swole blocker he can’t get past, so you do need to be flinging a lot of killspells around to keep the path clear for him. You also have to regig the whole deck to get delerium coming through as easily ad possible (something i’ve had to deckbuild around a lot).

Scavenging Ooze is just a great guy. They shit all over snapcaster mage, they make burn decks go sadface, they slow down dredge in a pinch, they stop flashback effects like lingering souls or faithless looting. They turn off opposing goyfs. It seems like almost every deck at the moment is running something that these wee fellas can mess with. I’m even running some of mine mainboard at the moment because they just add that much value.

Hope this helps your deckbuilding :)

Ash3n on ShadowRock

2 months ago

wallisface thanks! I checked out your deck and it looks really fun. I like the fight mechanic with Obliterator a lot. Has it worked well for you?

Also, how has Grim Flayer worked for you? I have thought about testing him in this build in place of Gatekeeper of Malakir.

I really like the idea of Scavenging Ooze in the SB. What match ups does he shine in? Also what would you recommend swapping out for it?

Chasmolinker on BG Midrange

2 months ago

Thanks for the feedback Toak83! I swapped out Birds of Paradise for Liliana of the Veil and Liliana, the Last Hope like you suggested. I agree that Arena is a not so good idea. It's more of a Mono Black devotion card. Too clunky for this build. I swapped 2 Bob for 2 Grim Flayer to lessen that brutal instant death combo Bitterblossom + Dark Confidant

saluma on Jund *in progress*

2 months ago

Thanks for the input Chasmolinker will defenetly consider it. The reason I have Grim Flayer, Treetop Village and Raging Ravine is my bugdet right now. I cant afford another Dark Confidant and 3x Verdant Catacombs atm :(

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