Grim Flayer

Legality

Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Mythic Rare

Combos Browse all

Grim Flayer

Creature — Human Warrior

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium - Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Grim Flayer Discussion

clayperce on Magus of the Crucible (HOU)

2 days ago

divinagon,
Thanks for the +1, but especially thank you for all the thoughtful comments!

I tested 2x Nissa, Vital Force in my Sultai build, and though she was good there, I found The Gitrog Monster to be much stronger. I've never tested her in this deck though, so maybe. And probably for sure if the deck somehow evolves to where there's room for 5x 5-drops in the deck ...

I had basically ignored Grapple with the Past when I decided not to go for a Delirium build. But yeah, it might actually be better than Traverse the Ulvenwald. I'll give it a try!

No on Grim Flayer though. The card is AWESOME in a Delirium build, but in a deck like this where he's normally just a 2/2, he's somewhere between OK and bad IMO (OK on the play, where he can often connect for some card filtering, but extremely meh -- AKA bad, compared to other options -- on the draw).

Thank you again!

divinagon on Magus of the Crucible (HOU)

3 days ago

First off, always love to see a deck abusing The Gitrog Monster outside of Commander, but a few cards come to mind that can really up the game.

  • Nissa, Vital Force is an absolute powerhouse, giving herself a blocker or giving you a big attacker, has recursion, and most importantly, as more land synergy with her easy-to-achieve emblem. Seriously, on a good turn 6, you sacrifice her to get the emblem, cast The Gitrog Monster, then play two Evolving Wilds, drawing six additional cards in the turn.

  • Grapple with the Past works really well as recursion, along with dropping lands into the graveyard that you can later recur with Ramunap Excavator and draw off of with The Gitrog Monster.

  • Grim Flayer has the put-off of rotating in a few months, so I can see why you're reluctant to get him, but he's so expensive because he sees play in Modern, so you really don't have to worry about too much of a price dip. He basically does the same thing as Grapple with the Past, throwing lands into the graveyard to get back later and filter your deck better.

Again, like I said earlier, I love to see The Gitrog Monster decks, so +1 and can't wait to see how it does.

Hyperalgialysis on Creatureless Temur Reclamation (second time 1st!!)

3 days ago

He is probably referring to like mardu vehichles, golgari delirium or dimir zombies. They tend to hit very hard very quickly. Your deck can handle them somewhat as is but tossing in some Shock, Galvanic Bombardment, Select for Inspection and other low cost spells would be enough to buy time to get rolling. The best way to make sure your deck is top notch is to search for mtg top 8 standard on google and check out the deck lists. I also recommend looking up the most commonly played cards in standard. These 2 resources will help you smooth your deck out and help you be sure you can answer most things you come across. I do it for standard and modern and it helps a ton if you homebrew your deck. Back to the point, a pretty common standard deck at my lgs is the golgari delirium most versions drop a Scrapheap Scrounger or Grim Flayer turn 2. This is commonly followed by a Rishkar, Peema Renegade or Tireless Tracker turn 3 and a Mindwrack Demon turn 4. Given your lack of early game defense turn 3 you would take at least 3, turn 4 another 6 damage and turn 5 another 10. Granted you might fog some of that damage away but you might not get it in time. Some of the versions of it can hit very hard turns 2,3,4 and wont need much to finish you off after. The mardu decks can hit for 3 turn 2, and then 10 turn 3 if they are using the enchantment that pumps the vehichles and that 7/11 vehichle. Not to mention they could have hit the nerd ape and made it 12 turn 3. I imagine the one drops I listed should be enough to get you through until you can start to combo off some. Look up the brain in a jar decks too. They might provide an idea in which direction to take your deck moving forward.

Chasmolinker on JUND, Modern's Annoying Ex-Girlfriend

5 days ago

Grim Flayer in this build is also more difficult to cast when I bring in Blood Moon which is the ticket to beating Death's Shadow and abzan builds right now.

Chasmolinker on JUND, Modern's Annoying Ex-Girlfriend

5 days ago

Thanks for the feedback Hunson_Abadeer. I used to run him before I got Tarmogoyf. I've seen him work well for fixing Dark Confidant so you don't take as much damage on the upkeep. I think he belongs in a different style JUND deck though. One more centered around delirium and overall beat down. The creature slots are extremely tight in JUND as the focus is on one-for-one removal and discard. I would have to swap out Scavenging Ooze to make room for Grim Flayer. But I prefer scooze for control match-ups where Snapcaster Mage is a threat. Also, the lifegain off Scavenging Ooze can be life saving.

Hunson_Abadeer on JUND, Modern's Annoying Ex-Girlfriend

5 days ago

Sweet deck man, how do you feel about Grim Flayer? I think he'd be worth trying out

+1 from me

TallinIsADog on [Modern] Abzan

1 week ago

I used to play Liliana, the Last Hope. But I find that her first ability wasn't so great against certain deck while her 2nd ability was quite decent for cards like Grim Flayer or Tarmogoyf. Right now I'm debating if I should run either Dark Confidant in the main or Noble Hierarch instead. And playing 4x Liliana of the Veil is too much since she's not so good during the late game.

ej133 on BG Rock

1 week ago

Well, if you're playing Tarmogoyfs and Grim Flayers, I believe you could make some good use of Street Wraith, Nameless Inversion and/or Mishra's Bauble. It makes them grow faster.

Anyhow, cool deck!

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