|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Driven / Despair
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Aftermath Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
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Driven / Despair Discussion
23 hours ago
You need some cards that can give you, in one turn, enough traction for an alpha strike. Ankle Shanker is a particularly scary example. Driven / Despair, Dominaria's Judgment, Overwhelming Stampede, Ready / Willing, Rush of Battle for that aforementioned life gain, Samite Elder targeting Saskia, Spare from Evil assuming there's no human tribal in the meta, Vault of the Archangel, Overrun, are all super good group buffs.
3 weeks ago
So, I'm having a hard time figuring out how to count cards like Driven / Despair in my mana counts. Should I only count the top part's CMC, or should I include all symbols?
3 weeks ago
Awesome. Thank you for the suggestion.
+2x Driven / Despair
3 weeks ago
Have you considered Driven / Despair? Driven by itself is significant as a source of trample and some nice card draw with all your creatures. I would swap one or two in for Cartouche of Strength to see how it works in action.
1 month ago
Nice to hear that im not the only one to get this potential ;)
Thanks, i did think that Restoration Specialist but came to decision, that its not efective enought. No battlecry (Hearthstone) :) when it comes to battlefield. Arguel's Blood Fast Flip does almost same as Driven / Despair, and you get to use Driven / Despair from your grave and opponent loses his cards.Instead i thought these cards: Bloodcrazed Paladin, not enought consistant i think, but has flash whits helps to make more effective blocks
Miasmic Mummy (im really serious with this one), helps you get instantly on turn 2 same thing as Restoration Specialist grave dumped creature, now i just get to choose, and have 2/2 on board at end of it.Thou Restoration Specialist does help return Panharmonicon and trigger revolt.Revolt isn't really a issue i think, its overall draw i think. You have to kind of get good peaces to get it overwhelm your opponent.Scrapheap Scrounger have not tested yet, might be good?
Is this a Tempo Deck? What you think.
Ps. Those are just suggestions and my thoughts. You should try enchanment version. Give me link after you done :)
1 month ago
I think your addition of Driven / Despair is a very good idea. The explore creatures on their own are lacking any kind of evasion.
2 months ago
----- Mainboard creatures -----
I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.
I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:
Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)
Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.
Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.
----- Lands -----
With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.
----- Sideboard -----
As for the sideboard, this is my advice:
4x Duress - really good against the control matchup.
1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.
Any questions, just ask. :)
2 months ago
Glad I could help ;)
Well if your creatures aren't threatening enough to be blocked, you could use something like Rancor or Driven / Despair to force your opponents to take them more seriously.
I just remembered Bone Splinters as another removal option for your deck. Not the most powerful card, but you certainly have plenty of fodder for sacrificing.
Btw your manabase needs serious work, since casting Strangleroot Geist with only 8 green sources is ambitious. On the other hand Geralf's Messenger demands lots and lots of black sources, which makes your deck extremely demanding color wise. I think your best option would be adding a couple of Llanowar Wastes, Woodland Cemetery and/or Blooming Marsh to replace some Swamps. There are better, more expensive options like Overgrown Tomb or Twilight Mire, but that's probably not within your budget.