Driven / Despair

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation Rare

Combos Browse all

Driven / Despair

Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Aftermath Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Driven / Despair Discussion

gigagloin on What is the CMC of ...

1 day ago

I just read that cards with Aftermath like Driven / Despair have a CMC of 4 because all characteristics of the card are combined everywhere except on the stack. I read in some wiki that according to the rules this also applies to Fuse, eg. Far / Away.

I recently built a deck with Disciple of Deceit, which can transmute cards into other cards with the same CMC. Is it still possible to transmute Negate into Far (2 CMC) or do I have to use the CMC of Far / Away?

multimedia on Rishkar Elves (Post Rotation)

2 weeks ago

Hey djnewellmit thanks for your interest in the post rotation builds.

Overcome is an option thanks for the suggestion, but I prefer Driven / Despair for this effect and I don't really want both. Although playing both is a option it seems a little overkill. Even though Driven doesn't pump creatures it gives them the ability to draw and for one less mana I can do both sides in the same turn which can do a lot more than what Overcome can do for five mana. Menace can actually be more powerful than the +2/+2 pump.


multimedia on Jund -1/-1 Shenanigans ($30 Budget)

2 weeks ago

Looks good.

My suggestion is to cut red, only playing two colors. Both Blur of Blades and Consuming Fervor are not worth splashing red for when there are just as good if not better options in black or green.

Only two colors will help the budget manabase a lot allowing you better chances to play Haptra on curve. The most important cards for your strategy are in green or black; focusing on using colors that are best for your strategy will simplify things as well as make for smoother gameplay.

My other suggestions are Grind / Dust, Driven / Despair and Key to the City.


frogkill45 on Standard Jund Counters(Please Help!)

3 weeks ago

Sideboard

Chandra's Defeat kills chandras and Glorybringer and a lot of creatures in rdw

Abrade 2mana kills artifacts and most creatures

Lay Bare the Heart great in control matches

Crook of Condemnation hoses gy based decks (which seem to be on the rise)

Driven / Despair under used card, if you can hit with a few tokens this generates so much value. great vs control matches since it can sit in the yard for the despair till they are tapped out.

mmelton09 on Official missing/incorrect card/token thread

3 weeks ago

Not sure this is the right place for this but...

Split cards like Driven / Despair or Down / Dirty don't have prices prices linked to them.

This particularly affects budget deck.

Variux on NAYA CATS

1 month ago

Hi! So instead of putting in Khenra Charioteer I would recommend simply running Driven / Despair. You don't have to splash black for "despair", but you can if you choose to. I feel that would be a better usage of a slot. I would also cut out Samut, Voice of Dissent and red in general. Longtusk Cub doesn't get a whole lot of use in here as the energy theme he needs to survive isn't very strong here like it is in the meta energy decks. You could cut Cub out completely and add something like Always Watching or Oketra's Monument for some extra tokens and the ability to reduce the cost of your white cats. Attune / Cub might work okay, but I feel like there could be other combinations that could be of more benefit. You could even add Oath of Ajani to the deck as that will give you a +1/+1 counter much like Always Watching , but it will apply to your tokens unlike Always Watching .

Of course, if your deck is working fine as is, keep it as is! These are just some suggestions I've had in my cat deck and they have worked well, though I replace Driven / Despair with Appeal / Authority in my GW cat deck I can cast both sides of Appeal / Authority. I usually wait until I have Pride Sovereign out to use Appeal / Authority so he gets really, really big.

here is my cat deck for reference.

Ol_man on Hapatra, Queen of Jund

1 month ago

Your welcome and thanks again!

I think the only change I'd make would be -2 Obelisk Spider , -1 Nest of Scarabs then +2 Claim / Fame and +1 Grind / Dust.

Driven / Despair seems really good given the right situation! I'm unsure about how it should be added though. Maybe sided and used against less aggressive decks.

Variux on Hapatra, Queen of Jund

1 month ago

Ol_man First and foremost, thank you for your kind words.

I too have found that drawing a Nest when I could've drawn Hapatra is unfortunate, but I feel like I'd rather have one of them rather than none of them. I think if I do take anything out it'd be 2x Nest of Scarabs for either Driven / Despair or Claim / Fame. Have you looked at Driven / Despair or Appeal / Authority at all? I posted an update and I was hoping you could take a look at it and give me your insight as your deck is also very well built.

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