Driven / Despair

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Driven / Despair

Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Aftermath Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Driven / Despair Discussion

ZendikariWol on Warrior at heart

23 hours ago

You need some cards that can give you, in one turn, enough traction for an alpha strike. Ankle Shanker is a particularly scary example. Driven / Despair, Dominaria's Judgment, Overwhelming Stampede, Ready / Willing, Rush of Battle for that aforementioned life gain, Samite Elder targeting Saskia, Spare from Evil assuming there's no human tribal in the meta, Vault of the Archangel, Overrun, are all super good group buffs.

Silver_Lining2 on How does one count split ...

3 weeks ago

So, I'm having a hard time figuring out how to count cards like Driven / Despair in my mana counts. Should I only count the top part's CMC, or should I include all symbols?

Scruffy_Sanchez on

3 weeks ago

Awesome. Thank you for the suggestion.

-2x Cartouche of Strength

+2x Driven / Despair

djnewellmit on

3 weeks ago

Have you considered Driven / Despair? Driven by itself is significant as a source of trample and some nice card draw with all your creatures. I would swap one or two in for Cartouche of Strength to see how it works in action.

Jassukka1983 on Experimental budget Abzan standard (Under 100$)

1 month ago

Hi Kittus!

Nice to hear that im not the only one to get this potential ;)

Thanks, i did think that Restoration Specialist but came to decision, that its not efective enought. No battlecry (Hearthstone) :) when it comes to battlefield. Arguel's Blood Fast  Flip does almost same as Driven / Despair, and you get to use Driven / Despair from your grave and opponent loses his cards.Instead i thought these cards: Bloodcrazed Paladin, not enought consistant i think, but has flash whits helps to make more effective blocks

Dread Wanderer, Too fast, i almost always got more then 1 card on hand. And its not worth to return with Renegade Rallier

Miasmic Mummy (im really serious with this one), helps you get instantly on turn 2 same thing as Restoration Specialist grave dumped creature, now i just get to choose, and have 2/2 on board at end of it.Thou Restoration Specialist does help return Panharmonicon and trigger revolt.Revolt isn't really a issue i think, its overall draw i think. You have to kind of get good peaces to get it overwhelm your opponent.Scrapheap Scrounger have not tested yet, might be good?

Is this a Tempo Deck? What you think.

-Jassukka-

Ps. Those are just suggestions and my thoughts. You should try enchanment version. Give me link after you done :)

djnewellmit on

1 month ago

I think your addition of Driven / Despair is a very good idea. The explore creatures on their own are lacking any kind of evasion.

PeeBee on Ifnir Black

2 months ago

----- Mainboard creatures -----

I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.

I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:

Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)

Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.

Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.

----- Lands -----

With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.

----- Sideboard -----

As for the sideboard, this is my advice:

2x Battle at the Bridge - deals with Hazoret the Fervent and other indestructible creatures and provides lifegain.

2x Lost Legacy - deals with Approach of the Second Sun, Carnage Tyrant, The Scarab God.

2x Dispossess - deals with God-Pharaoh's Gift, Torrential Gearhulk and other problematic artifacts

4x Duress - really good against the control matchup.

1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.

1x Bontu's Last Reckoning - good card against temur energy, as one of the only things to get rid of a Bristling Hydra, i'm not a fan of the card myself but feel you need to have it in here.

3x Doomfall - good against control but can be used to exile The Scarab God, Hazoret the Fervent, Bristling Hydra and other difficult threats, however the versatility makes this very useful.

Any questions, just ask. :)

Emzed on The ever growing army of the undying

2 months ago

Glad I could help ;)
Well if your creatures aren't threatening enough to be blocked, you could use something like Rancor or Driven / Despair to force your opponents to take them more seriously.
I just remembered Bone Splinters as another removal option for your deck. Not the most powerful card, but you certainly have plenty of fodder for sacrificing.
Btw your manabase needs serious work, since casting Strangleroot Geist with only 8 green sources is ambitious. On the other hand Geralf's Messenger demands lots and lots of black sources, which makes your deck extremely demanding color wise. I think your best option would be adding a couple of Llanowar Wastes, Woodland Cemetery and/or Blooming Marsh to replace some Swamps. There are better, more expensive options like Overgrown Tomb or Twilight Mire, but that's probably not within your budget.

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