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Thank you for suggestion!
Aggressive Mining - a bit too much for my taste plus pretty hich cmc and ability can be activated only once each turn.
August 19, 2017 8:04 p.m.
Almoust forgot why you dont use Nykthos, Shrine to Nyx? It is great land card for mono-color decks.
Sry missed it in first place! You already have it :-)
August 15, 2017 12:55 a.m.
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P
August 15, 2017 12:44 a.m.
Thank you for comment and suggestions!
Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.
Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.
Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.
Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .
August 12, 2017 7:51 p.m.
Many thanks for upvote! I am glad that you liked the deck! :-)
August 11, 2017 12:04 a.m.
Thanks for the comment and upvote, pyroblade5! :-)
August 8, 2017 11:37 p.m.
To be honest recently I dont have quite much time to play. Work and familly eat all my free time.
But still I manage to play a bit and I was quite happy how deck is playing :-)
Flamekin Village - Totally agree with you I too had thought about replacing this card.
Hanweir Battlements - I will keep it for now (it doesnt enter tapped) but maybe throw it out in the future.
Boseiju, Who Shelters All - I will consider about adding it in.
Cavern of Souls - lets say its quite expensive card to give my commander chance not to be contered.
Command Beacon - was in maybeboard, but I dont want to overload my deck with coloress, nonbasic lands.
Druidic Satchel - is too slow imho.
Coercive Portal - in 1 vs 1 games maybe.
So for now I dont quite see any nice replacement for Howling Mine. I supose we just have to wait for the MTG gods give us something more appropriate in the foreseeable future, or just cut it for something completely different.
Sure I will be happy to play mate :-) just need to finde time. Btw what time difference we have now?
August 3, 2017 11:28 p.m.
Commander / EDH
SCORE: 160 | 63 COMMENTS | 9011 VIEWS | IN 43 FOLDERS
|Playing since||Khans of Tarkir|
|Avg. deck rating||159.00|
|Helper Rank||None yet|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||8|
|Last activity||11 hours|