Shrine of the Forsaken Gods
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
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Shrine of the Forsaken Gods Discussion
1 day ago
Ah I see you updated this, my iPad had died before I hot to share my suggestions, and it looks like you added a bunch of them. Here is what I was going to share, you may even find something you may want that you had missed.
Omnath, Locus of Mana instead as your command perhaps, Vorinclex, Voice of Hunger, Mana Reflection, Beacon of Creation, Exploration, Burgeoning, Boundless Realms, Primeval Titan, Beacon of Discovery, Primeval Bounty, Retreat to Kazandu, Zendikar's Roil, Lotus Cobra, Explore Gaea's Touch, Rampaging Baloths, Ulvenwald Hydra + Rogue's Passage, Avenger of Zendikar, Embodiment of Insight, Courser of Kruphix, Dungrove Elder, Kalonian Twingrove.
For lands have Rogue's Passage, Myriad Landscape, Reliquary Tower and make use of Rishkar's Expertise, Nissa's Revelation and other similar effects, Oran-Rief, the Vastwood, then just forests wil do unless you want to go with Eldrazi then use Shrine of the Forsaken Gods, Sanctum of Ugin, Eye of Ugin and so on too.
I will try and help out with cutting down your creatures soon, you can if you want share decklists with others if you look within "edit" so that I am able to make changes to this deck otherwise I will do up something separate. The thing is, is that green is pretty good at making token related cards and that's why you can get away with a lot less creatures, and the ones you do have can be big such as Kozilek, Butcher of Truth for example.
5 days ago
I love your reference - BB4L!!I would probably run another Shrine of the Forsaken Gods as it would help get to your big mana quickly. Are you wanting to be aggressive, or durdle until you drop fat Ulamog beats? Forerunner of Slaughter seems a little out-of-place is all.
This is based on the duel deck, right? If so, the R/B makes sense, but I would think a U/B pair would make better use of your exile/processor theme. Plus, it's totally the Bloodborne colour scheme <.<
1 week ago
Hello Xinofos and thanks for the sentiment. The big reason why I use Shrine of the Forsaken Gods is because it becomes 2 mana per tap which is monumental (excuse the pun) in a ramp deck. Standard isn't exactly kind to the idea of ramping right now, so the extra mana per tap is invaluable. I also rarely run into mana issues since we've got Ruin in Their Wake.
And yes I very recently was running Reality Smasher, but I had to cut it because we weren't able to cycle through our deck at all fast enough. Since the addition of Vessel of Nascency I'm much better able to draw the cards I need for any given situation. Endbringer is also a card I like, but I'm not sure how to implement it.
1 week ago
3 weeks ago
A common mistake of new players is they have good intentions but expand and try to have a single deck do way to much stuff. A deck should do at least two things very good. For example, tokens and +1/+1 counters.
Your deck looks like you just took a bunch of cards you thought had some cool mechanics and threw it all together. That's not going to work. Trust me. My very first deck was an 84 card five color slurry of my best things. I had 22 lands and never won a single game with it. I now have decks that rip apart mill decks, destroy Planeswalker decks, bypass defenses, and find other ways to win. But each one of those things I listed is a wholly separate deck design. Build for a strategy in mind to win and focus around that.
Akroma's Memorial is the perfect example. It's a beautiful card that really tips the tide in your favor. However, you need to ramp to get it out, and you need to have some way of protecting it from removal, such as through Darksteel Forge. Now that's where your Sideboard comes into play. Not every deck will have "Destroy artifact" or "Exile target nonland permanent." (An example is Utter End). When your opponent has removal, you use your Sideboard to respond. Think of your Sideboard like a contingency plan. Don't flood it with spells that are awesome but you wanted to trim down. No, it's your Swiss Army Knife; You have it in case you need it, not because you think all the blades look cool. But your deck doesn't build up to or protect Akroma's Memorial, so it won't really help you at all here.
I noticed you have a card in there that is 100% useless for you: Disciple of the Old Ways. You don't produce red mana, so you can't even activate her ability.
Karametra, God of Harvests is one of my favorite Gods. Included with her is Iroas, God of Victory and Mogis, God of Slaughter. Again though, you need to build them into the deck. You can't just throw it into any old deck and expect it to work. For example, I have a Boros (Red-White) Ally deck. To be fair it's approximately 2/3rds Ally and the remaining 1/3rd uses creatures and methods to pump everything else up. Iroas works there because I can throw everything into perma-Menace, making it much harder to stop my militia from assaulting. Mogis is used in my Rakdos (Red-Black) land destruction / sacrifice deck. I use Demons such as Archfiend of Depravity to force you to remove creatures while I cast spells like Rain of Tears to destroy your lands. Charmbreaker Devils to reuse spells and Typhoid Rats for T1 defense. Decks like these benefit highly from Gods because the deck is designed to abuse the God's ability. In Karametra's case, your deck isn't fast enough nor potent enough to warrant her ability of any use. She works best in a Landfall deck. If you're looking to get lands quick and cheap, turn your attention to things such as Khalni Heart Expedition or Map the Wastes.
Lastly, find probably 7 or 8 cards that work really, really well together and have 3 - 4 of them in your deck. You need synergy. That is to say, you need each spell in your deck to build off of each other spell.
A combo deck is when one thing triggers or activates another, which in turn does something else, which does another thing... Synergy is when everything pulls together into one big nasty picture of f***-all.
And watch your converted mana cost. You're all over the place. Your deck should ideally look like a bellcurve that's leaning toward the left. That is to say, the bulk of your cards should be around 1-3 cost and tapering down toward the 7-cost.
Ramp decks break this rule because you can have super high costs really easily. Hell, I have an Eldrazi deck where half of my spells cost 7 or more. I get by this with lands like Eldrazi Temple, Temple of the False God, and Shrine of the Forsaken Gods.
TL;DR - Focus on lower costs, more synergy, and one or two mechanics at most.
3 weeks ago
I love Birthing Hulk as much as the next guy but you can get Eyeless Watcher for 3 mana less and still get the two scions(unless of course the birthing hulk WAS one of the ramp targets but it can easily be beat by most other giant eldrazi). i think that you could use more Titan's Presence and maybe try putting Duskwatch Recruiter Flip to grab the giant creatures you need.I think Shrine of the Forsaken Gods isn't REALLY needed because you have scion/mana dork based ramp rather than land grab ramp where it is needed.
1 month ago
Shrine of the Forsaken Gods over maybe Glimmerpost or something. also i see no reason to run Terramorphic Expanse or Evolving Wilds if you don't run Emrakul, the Promised End. you could try a manland like Mishra's Factory or Blinkmoth Nexus to give you some resilience to Fleshbag Marauder-type effects.
also Kuldotha Forgemaster is probably worth his weight.
also i am skeptical on deck thinning things like Chromatic Star, Prophetic Prism, Chromatic Sphere - i feel like you might rather just run straight mana rocks like Darksteel Ingot, Coldsteel Heart, or Manakin