Shrine of the Forsaken Gods

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all

Shrine of the Forsaken Gods

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.

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Shrine of the Forsaken Gods Discussion

profanedorifice on Izzet Eldrazi Time?

22 hours ago

Have you thought about maybe adding in a Shrine of the Forsaken Gods to help cast multiple eldrazi in the case of late game? I like the looks of the deck for sure. Im gonna play test with it a little on xmage, thinking maybe remove 1 of each desert for 2 Shrines? (just thinking aloud.)

filkinsmark on Hour of Promise Prototype

3 days ago

Goatface, I can go from having 5 mana to 10 mana on the next turn if I grab Shrine of the Forsaken Gods and hard-cast Ulamog, the Ceaseless HungerI can fetch ANY land

ToxicFrosty on Ulafog

4 days ago

If you're looking to jam Ulamog, the Ceaseless Hunger look into playing Hour of Promise and 4 Shrine of the Forsaken Gods it will allow your turn 4/5 grab a +4 In mana resources, also maybe looking into your ramp curve it should go as follows... 1. Land / pass

  1. Land / mana dork / pass

  2. Land / mana rock Hedron Archive

  3. Land / ramp spell Hour of Promise//Nissa's Renewal

  4. Land / big guys

Keep in mind this is the nuttiest of draws but your end goal is to cheat as much mana efficiently as possible.. in the order of 2 4 6 9 (10 If shrines)

michael921 on Hombrew U/G ramp

5 days ago

So, this is a nice first attempt at a ramp deck, but there are some things that you can do to vastly improve the deck. First of all, ramp decks want to either go 2-4-6-8 mana, stopping at either 6 or 8 for the payoff cards, or go 1-3-5-7. Your deck is currently trying to do both, and thus will fail at both. If you want to go for even spells, Hedron Archive, Bounty of the Luxa, Kiora, Master of the Depths or Oasis Ritualist are all great 4 CMC ramp spells that help you get up to the more expensive payoffs. If you want to play odd spells, Spring / Mind, and Weaver of Currents are decent, but Hour of Promise is THE best ramp spell in standard at the moment, allowing you to get two Shrine of the Forsaken Gods, and then cast Ulamog on turn 5. However, as it looks like you're going for a desert theme, Hour of Promise is STILL great as it'll allow you to get some zombies to use as chump blockers.

Second, your deck is too inconsistant. Ramp decks already have the problem of drawing the wrong half of their deck, so you have to try and counteract that by playing as many four ofs and have as much redundancy as possible. I would go up to 6-8 first tier ramp spells like mana dorks, or 3 CMC ramp, then 4-6 tier two ramp spells, but those numbers may be too low. Similarly on the note of numbers, you may not be playing enough lands to make a ramp deck. Check out this article and this one for more information on how many lands to play.

Now onto reccomended cuts. Don't play Ipnu Rivulet, but play a full playsest of your other three deserts if you want to keep the desert subtheme. Next, you have this graveyard theme with Ramunap Excavator and Hostile Desert. I would get rid of this. You don't need a graveyard theme with no way to incidentally mill you with little to no payoff. Similarly, I don't think Vizier of the Menagerie is worth it in a ramp deck, as it's best when you can chain together many smaller creatures, rather than one larger spell in a turn.

Hopefully some of this should help!

krestofu on Budget Colorless Eldrazi

1 month ago

What about a one or two of Eldrazi Temple, four if you're willing to pay for it, but I think that would help out. I also agree with running some Shrine of the Forsaken Gods. You could also throw in one or two Eye of Ugin. Matter Reshaper and Thought-Knot Seer are solid choices.

zenbeni on Budget Colorless Eldrazi

1 month ago

You need more ramp, take a urzatron shell Urza's Tower, Urza's Power Plant and Urza's Mine with Expedition Map. It is not that expensive, and you will get way better results. Shrine of the Forsaken Gods is also good in the end game and cheap, you need more lands to activate it so maybe Wayfarer's Bauble can do the job to bring more. Walker of the Wastes sadly is not worthy of your manabase.

Eldrazi Mimic should be 4-of. It will eat removals, as if you put a spoiler on board, it gets scary. Also it means less removals against your big boys then.

AzureBruno on Vela, Eldrazi Enchantress

2 months ago

Great deck and so much fun to play with! I simply love the eldrazis and this just seemed right for my first EDH deck.However, I don't know much of MTG cards so could you give some tips on how to upgrade this deck? I tried adding some cards like Obelisk of Urd, Eye of Ugin, Shrine of the Forsaken Gods, Tomb of the Spirit Dragon, plus a combo with All Is Dust + It That Betrays (this last one still not so sure, need some more testing). I still have some other ideas, but thought maybe I could get some input from the original builder of this deck.

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