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|Battle for Zendikar (BFZ)||Rare|
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Shrine of the Forsaken Gods
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
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Shrine of the Forsaken Gods Discussion
1 week ago
I only started back with Journey into Nyx, and so I would happen to say Oath, of the gatewatch and Eldritch Moon were my favorite sets.
Getting to play with cards like Kalitas, Traitor of Ghet, Reality Smasher, Thought-Knot Seer, Bearer of Silence, Grasp of Darkness, Shrine of the Forsaken Gods and Oblivion Sower (bfz) and others were a lot of fun in this midrange mono black eldrazi deck I use to play for standard.
Eldritch Moon I got to build my most competitive (and expensive) to date standard deck around Delirium, featuring my foil Emrakul, the Promised End I had from a prelease kit, Traverse the Ulvenwald to search up things like Ishkanah, Grafwidow, Noxious Gearhulk, and Kalitas, Traitor of Ghet usually if not Emrakul. It was my first time playing a graveyard centric deck, with a lot of synergy, and overall it was the most fun I had with a standard deck since I started standard close to the end of Khans block being about to rotate. Kalitas, Traitor of Ghet I would say is one of my favorite mythics of all time, I played the card from shortly after the time it was printed to the very day it rotated.
1 month ago
You have a couple of non-standard cards in here. Prairie Stream, Give No Ground, Port Town, Shrine of the Forsaken Gods,Declaration in Stone are not standard legal. Replace Prairie Stream with Glacial Fortress.
1 month ago
Rekoath-the-Sealed-Ancient I thank you for your interest in my deck. I have never done a video on well anything since I left college. I wouldnt even know were to start. But if you have any questions about why I choose certain cards I am happy to answer.
To answer your question about tron lands; I prefer the utility of the lands I chose. Tron is very hard to pull off in 100 cards using no colors at all. Shrine of the Forsaken Gods is as close as I am willing to go as it does not require specific other lands to function. Each land has its own purpose and I cannot think of any I would cut for tron with how difficult it is to assemble.
I also run what many would consider a low land count but with all the artifact ramp it almost never matters. 1-2 lands especially if they make more than one mana is often all the deck needs to start ramping. When deciding if you should mulligan the only thing you consider with this deck is mana. Getting the commander cast is its only focus so you can start swinging and taking away resources from your opponents as fast as possible. I have started with 1 land hands that only make 1 mana and still cast my commander on turn 2 with haste. I have started with 6 land hands and a Candelabra of Tawnos and cast him on turn 4 without ever playing any other artifacts first.
This deck has a backup controll element in Null Brooch combined with the many untap abilities. I have been able to put a lock on board as early as turn three that shuts down control/combo players and counters literally every non creature spell cast on every turn and I never had to discard a single card as I almost always play every card I draw as soon as I draw it. I never hold back with this deck if its going to win it has to force your opponents to use up all their answers as fast as possible, and you shouldnt care if they do because playing the commander even once can shift things in your favor even if its countered or removed. This all in strategy means that it will win or loose very fast and very spectacularly. So far it is mostly win. I hope that gives some insight into how I play it.
Im always happy to answer questions and accept constructive criticisms.
1 month ago
1 month ago
I enjoy the concept. You need more lands, though. You are never casting 11- and 12-drops off 29 mana-producing lands and three mana rocks. I assume those Islands are supposed to be Swamps. I'd cut the Sword and Helm of Kaldra since you just need the shield for indestructibility. Maybe Angelic Overseer also, since you don't have many Humans and your commander isn't human, either. Myriad Landscape, Temple of the False God and Shrine of the Forsaken Gods would be good adds. Plus more dual lands. And mana rocks.
Some other indestructible (or pseudo-indestructible) enablers: Gift of Immortality, Nahiri's Machinations, Frontline Medic, or Legion's Initiative. I like Valorous Stance too, because it fits with the theme and can also kill something if you need something killed.
1 month ago
Nice deck. Eldrazi are a blast.
May I offer you some different lands though?
Eldrazi Temple is a must. (2) for each spell. Hell yes. Also, Shrine of the Forsaken Gods is a wonderful touch if games go long. Lastly, if you have the Mana for the 6 but need more to get out an Ulamog or something, Spawning Bed can really come in handy. Oh, and Sanctum of Ugin is great if you want to look for a boss card.
2 months ago
Here are my mana fixers, because if you will be running a lot of equipment, you will need a lot of mana. Academy Ruins Ancient Tomb Azorius Cluestone Buried Ruin Calciform Pools Crystal Vein Deserted Temple Dreamstone Hedron Hedron Archive Inventors' Fair Kjeldoran Outpost Kozilek's Channeler Mage-Ring Network Mind Stone Myriad Landscape Nimbus Maze Opal Palace Palladium Myr Prahv, Spires of Order Renowned Weaponsmith Rogue's Passage Shrine of the Forsaken Gods Sky Diamond Skycloud Expanse Sol Ring Stalking Stones Talisman of Progress Temple of Enlightenment Temple of the False God Thran Dynamo Urza's Mine Urza's Power Plant Urza's Tower Worn Powerstone