Hypersonic Dragon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hypersonic Dragon

Creature — Dragon

Flying, haste

You may cast sorcery cards as though they had flash. (You may cast them at any time you could cast an instant.)

DemonDragonJ on Patriotic Pride

2 months ago

I have replaced Hypersonic Dragon with Aurelia, the Law Above, since this deck contains only two sorceries, so the dragon does not have a major effect in this deck, but Aurelia certainly shall be most useful, in it.

Stardragon on Custom Theros Set

1 year ago

wallisface-First and foremost my experience is commander not standard or legacy or modern or vintage nor sealed or draft just commander. So all these cards are built with commander in mind. So lets tackle each card one at a time.

Gods- All the god effects are based on their old cards and built upon and tweaked with some research done on their lore and made sure it fits in their color pie (since soo many people are anal about color breaking though i find it fun and interesting). So if you find it samey blame me for my lack of imagination but also some of Wizards for making the OG's that way as well

Iroas- You said his second ability is too much but is OG card protected from combat damage Iroas, God of Victory and slap on Tajic, Legion's Edge ability to protect against non combat damage and white has lots of cards that destroy tapped creatures or blocking/attacking creatures so i gave him a conditional removal sure you could put him a boros weenie deck and have continuous removal it basically X/1, X/2 or X/3 deathtouch for white but white has done similar thing like that though for equipment only but this is a god so yeah it ment to be powerful. Also he is at Mythic Rare meaning you except game winning/breaking effects and for modren/sealed playstyle 6 mana is along to invest if im told right unless you cheat it into play but not my area of expertise.

Shield and Spear- Just made to giving creatures Lifelink, ward 3 and Battlecry

Hakatos- For his for first abiliy this will cover all demi gods so let me explain (this also for you TypicalTimmy) Let do Dexos and Heilod as an example Daxos, Blessed by the Sun is a double white 2/* which by himself makes him a 2/2 and gives 2 devotion to Heilod all other demigods are the same in this way and gives you roughly half of the devotion needed to the gods into creatures with the gods them selves also giving 1 devotion to their own color giving you three meaning you only need 2 more to that god online. Since all the Muilticolored gods need 7 devotion insstead of 5 i gave all thier demigods 4 devotion (may cut that to three) leave 3 devotion and since each multi god gives two devotion that leaves only 1 needed to get them online, and since each mono colored demi had 2 devotion making them all 2/3 if or 2/2 by themselves if I did that with the multi colored ones as Timmy said that would make them all X/4's or 4/X's much to powerful for uncommons even if their legendary so i nerfed it in that you need one of each color pip to give them a boost to there X stat so if you just had 1 red AND 1 White on the field Hakatos's Power would be 1 and if had 1 Red AND 3 white is power would still be 1 but if had 5 red AND 5 white his power would be 5. It was a way to try and balance them out it maybe rough but i could work

No on to his second ability is play on OG card Haktos the Unscarred which also gives him protection from certain numbers this just makes so weak creatures can't chump block him it not broken or confusing to to keep track of he is fine once I find a way to smooth out the devotion thing.

Karmatra- Creatures are spells and they do ETB that how ETB effects trigger I honestly don't know what your talking about here. as for the mana cost i think 5 mana for whenever a non-token creatures ETB's you get to search for ANY land is fine 4 mana seems too cheap for repeatable effect hell 5 mana maybe too little.

Her Scythe- I admit may not be as flashy as others but neither is farm work lol but gains mana fixing and ramp but making all you creatures into a BOP, and you can you three of those creature to ramp even harder with it second effect can summon a 6 or higher drop buy turn 4 or 5 depending on your field and gains life to help get head or stabilize, it very powerful just not in the flashy immediate way which feels right for basically the god of agriculture's tool it not fast but be patient and you'll reap the benefits. Again it don't see much wrong with it.

Sythis- This one is the inspired but it's literaly just her OG card Sythis, Harvest's Hand without the card draw and with scrying instead and scrying is all color effect partically in theros where the mechanic was officially named and a bunch of cards from every color had it tacked on. So she every much fits into the GW pie

Ephara- She basically is a tweaked Rhystic Study or Smothering Tithe which is fine bu ti do agree with the non land and caring about your opponent thing will fix that but i do want it a bit more unique than your standard tax card

Medomai- I assume other than the devoion power/toughness thing you dont have a problem with him

Kruphix- i can agree that cards for and indestruable card is powerful maybe busted but again he is mythic rare and a god those two things together you would expect some bust things about it BUT i can see spiraling way to out of control will think but nerfing the draw

Kydele- Her effect is for THE END OF THE TURN, Not the beginning and you than have a choice of untapping three land so you have access to outer spells or other creature protection on you opponents turn or having that card in hand that you've probly already scryed and want in your hand the flexability is what makes nice and you may not always want to draw in case you're milled out out lose life if you draw niche in the grand scheme of thing but a useful to have. i probaly will cut the adding a +1/+1 counter to creature though to much for an uncommon

Cymede- Fix her egregious spelling mistakes and just made scry 2 simple but decently powerful particularly when paired with her god

Atris- Fixed his until end of phase to end of turn but that's it. Thier are other cards that give sorceries flash like Hypersonic Dragon and Wizards of Thay give sorceries flash, Vedalken Orrery and Tidal Barracuda give all spells flash sorceries included. So it safe to say that sorceries can and do interact with flash even if it rare and it not even a pie break.

Mogis- Fix him it was always meant to be at the end of the turn not upkeep and tack only the current player's creatures I don't how those got past me. And made clear that it for each creature that didn't attack.

Rhordon- I assume other than the demigod clause your fine with him Axe- For the the self afflict dmage was decause rakdos has alot of power cards that deal damage to you, and i felt that as the god of slaughter's weapon it was fitting that it doesn't care about it summoner/owner but i will reworded so that the damage procs at the end of each other player's turn so it it works as intended

Pharika- Her frist ablity is fine it just a powerful Desecrated Tomb, Tormod, the Desecrator or Quintorius, Field Historian (and i say more powerful be cause of the poisonous 1) and they are powerful with Tormod's Crypt so I think it is fine is fine.

Her second effect is also mostly fine the card is fine if you 1 opponent and they have 5 posion counters on them you still only draw 1 card if have 7 opponent's and 3 have say 8 poison counters on them you will only draw 3 cards and while powerful is nothing in commander compared to some of the crazy card draws other even with out going infinite. fixed the left aspect of it though

Hythonia- Is just a Syr Konrad, the Grim with deathtouch and he is an instant win with graveyard exile and he also an uncommon and not even legendary! So no her effect if fine

Hope that answers your questions feel free to voice your thoughts again after reading this (IK it alot) i take all feed back and contine to scrutinize the rest of the cards

thefiresoflurve on Obekkin Up A Storm

1 year ago

Nice brew. Do you struggle with board presence? If so, Hate Mirage, Lagomos, Hand of Hatred, Mishra, Eminent One would all be decent additions. Mishra in particular looks like it might be really fun with all your artifacts.

As far as cuts: I think Thorn of Amethyst could probably be substituted by a stax piece that is more in your favor, like Aura Flux or Smoke.

Chrome Mox might be super inconsistent here since there are so many artifacts.

Hypersonic Dragon offers negative synergy with your commander and Ideas Unbound (since you can't end someone else's turn). Additionally, the dragon only even affects 6 cards.

Ruby Medallion should also be cut since it only even affects 5 other cards. Sapphire Medallion may be able to stay since it affects 15, but IMO that's kind of thin ice.

GL HF!

FatFreddiesCat on None

2 years ago

I get casting instants with foretell. But do cards that give flash Hypersonic Dragon allow non-instant foretold spells to be cast on opponent's turns?

Neotrup on Copy Repeated Reverberation

2 years ago

Note that copying Repeated Reverberation with Reverberate is the same as casting Repeated Reverberation, then immediately casting a second one before it resolves (maybe you have a Hypersonic Dragon. If instead you cast Repeated Reverberation, let it resolve, and then cast a second one, you'll end up with 2 copies of Repeated Reverberation in addition to the real one, meaning the next instant or sorcery you cast will be copied six times (2+2+2).

FatherMcHealy89 on Galazeth's Hoard

2 years ago

Trade Hypersonic Dragon for Goldspan Dragon , and Farideh, Devil's Chosen for Jhoira's Familiar Good treasure tribal cards are Xorn and Dockside Extortionist

You will have a lot of mana sitting around from Galazeth Prismari turning your artifacts into Arcane Signet , you can look into using X spells as win conditions like Earthquake , Fault Line , Finale of Revelation , Expansion / Explosion , Comet Storm , Blue Sun's Zenith , and just generally good spells like Omniscience .

Saheeli's Artistry and Invoke the Firemind are good options for trade ins depending on if you're looking to win through spell slinging over combat tricks.

FatherMcHealy89 on Galazeth's Hoard

2 years ago

Trade Hypersonic Dragon for Goldspan Dragon , and Farideh, Devil's Chosen for Jhoira's Familiar Good treasure tribal cards are Xorn and Dockside Extortionist

You will have a lot of mana sitting around from Galazeth Prismari turning your artifacts into Arcane Signet , you can look into using X spells as win conditions like Earthquake , Fault Line , Finale of Revelation , Expansion / Explosion , Comet Storm , Blue Sun's Zenith , and just generally good spells like Omniscience .

Saheeli's Artistry and Invoke the Firemind are good options for trade ins depending on if you're looking to win through spell slinging over combat tricks.

VinDiesel9999 on Well put together decks that …

2 years ago

This might be sacrilegious, but I never cared much for planeswalkers, even though some are very powerful. So Sarkan definitely makes me roll my eyes.

Dragonmaster Outcast is better than Sarkhan, the Dragonspeaker as well imo.

TriusMalarky I do dig your strategy and can't argue with your ranking. If I had to guess, I'd say that Hypersonic Dragon 's ability is really for decks that rely on the "overload" mechanic to play something like Mizzium Mortars at instant speed. It definitely is not designed to compliment a dragon themed deck despite the sweet card art.

Maybe in an "overload" focused deck Hypersonic could see some play, but you would need an arcane knowledge of sorceries which I lack.

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