Hate Mirage

Legality

Format Legality
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon

Combos Browse all

Tokens

Hate Mirage

Sorcery

Choose up to two target creatures you don't control. For each of those creatures create a token that is a copy of those creatures. Those tokens gain haste. Exile them at the beginning of the next end step.

Browse Alters

Hate Mirage Discussion

Sparky93 on Aggravated Population

3 days ago

I don’t have room unless you have suggestions on what to take out. Selvala, Heart of the Wilds is my go to for ramp instead of cryptolith and it can work well with aggravated assault. Right now I want to test Hate Mirage I think it’ll be fun but if it’s not doing so hot I’d put in twinflame.

Already have angel of sanctions in my list.

Sirgupp on Exiled Forces Muster

3 weeks ago

hello mr. durtee i just wanted too say hey cool nice deck but your playing too many creatures like what if you get field swiped dude?? haha wouldnt that be crazy any way you should make it a landless stacks control prison combo storm deck with blue i herd those were good okay thanks you john bye

I'm going to try to order these from my most to least recommended.

Mirror March: I get making token copies, even if it's only nontoken creatures. What I can't get behind is costing 6 and STILL HAVING A 50% CHANCE OF DOING NOTHING.

Spirit Bonds: Ignoring the weak payoff of the spirit token (at least by edh standards), paying five mana and sacrificing a specific creature to protect one guy for one turn is pretty lame. You can't even protect your seance tokens because they're spirits.

Mercy Killing: If you choose an opponent's creature, they get the tokens. If you choose your own guys, you're going wide at the cost of two cards.

Eyes of the Wisent:

COWARD Show

Emrakul's Evangel: I can't see what he does other than act like a one-time sac outlet that you have to wait for. 3/2 is going to be pretty close to what you're usually sacrificing anyway.

Huatli, Warrior Poet: Her token is cool, but her other abilities are really weak for the cost. Also she got a tiny booty.

Caller of the Claw: He'd be like a backup Fresh Meat if he counted the tokens too. 1 less mana for 1 less p/t would have been alright. Too bad.

Summoner's Pact: Kind of a weak creature tutor since you aren't playing toolbox or gunning for combo. Only green too.

Hornet Nest: Deathtouch flyers are good, but you don't have a way to damage it yourself and you probably have bigger threats than getting hit by birds.

Hoofprints of the Stag: Unless you add a lot more draw, these stags take forever to come out.

Godsire: Nice token, but he's got no haste or protection, which means you have to wait for the token while this dumbass sits there waiting to see if anyone around the table wants to remove him. Could be alright if you cheat him out reliably.

Regisaur Alpha: Neat to make a token copy of, but just under the bar on his own.

This is all in no particular order.

Precon artifacts ( Idol of Oblivion , Mimic Vat , Soul Foundry , Lightning Greaves ): Look at them. They do everything your deck wants to do.

Precon creatures:

Precon enchantments ( Song of the Worldsoul , Intangible Virtue ): The best populate and the best token anthem.

Precon Garruks ( Garruk, Primal Hunter ): Garruk.

Precon Sorceries ( Farseek , Hate Mirage ): Cheap ramp. Token copy maker, but for other people's creatures.

Assemble the Legion : So I heard you run doubling season. But really, you know what this does to games.

Kiki-Jiki, Mirror Breaker : Splinter Twin backup. Makes infinite tapped kikis with helm, in case you needed that.

Huatli, Radiant Champion : Easy to gun for the emblem, with an alright mid ability

Nacatl War-Pride : Forcing blocks means the rest of your creatures get through, or that you can divvy up the copies to other players. Gets really crazy the next turn when you populate one of the tokens. Absolutely insane if you get an additional combat.

Heroic Intervention : Boring, but necessary

Teferi's Protection : Extra boring, but even more necessary since it's the only answer to biff out there that isn't countering it.

Selfless Spirit : Not as boring since you can make a token copy of it for repeat use.

Baloth Cage Trap : Wow, when does anyone play an artifact in edh?!?! stupid card

Sneak Attack : Cheats creatures out with haste at instant speed for one mana and puts them in the grave to seance afterwards.

Gate to the Afterlife / God-Pharaoh's Gift : Kind of an investment, but a permanent Seance with haste is no joke.

Survival of the Fittest : Puts big boys in grave, and any creature you want in hand.

Elesh Norn, Grand Cenobite : :)

ok thanks for coming to my ted talk bye

Frostfrenzy on Primal Genesis(Upgrade ideas)

4 weeks ago

Okay, let's give a few starters.. Adding Rienne seems to be not such a great choice. Your amount of multicoloured creatures is, aside from her, only 9... and you should remove Tahngarth, First Mate for sure, perhaps Emmara Tandris too, since the big tokens might nog necessarily care TOO much for not receiving damage, especially for 7 mana. So I'd take Rienne out.

Taking out Hate Mirage also doesn't seem like a great idea. You have the ability to copy your opponents creatures and at least smack people in the face with them. Imagine some of your opponents playing either giant legendary Eldrazi or powerful ETB creatures. The best part though is that, if non-legendary, you can populate those creatures you were only gonna have for a turn...and make the populated token stay. Populating the token does NOT copy the exile clause of Hate Mirage, or any other sortlike clauses on red copy spells. Turning powerful creatures this way into tokens is a surefire way of your opponents going "oh-ooh..".

Desolation Twin is a doubting case... yes it costs 10.. but you are in green for ramp and probably want something like a Mirari's Wake anyway.. so it might be a good card. Plus if you somehow mill or discard it, a Feldon of the Third Path or Seance (which might be a worthwhile inclusion as well) can suddenly get you 20/20 on the board divided over 2 bodies. And each time you populate, you give yourself an additional 20/20.

Your deck now contains a single boardwipe in the form of Hour of Reckoning . I'd include 1-2 more in. Yes, you are very heavy on creatures and you would like to keep your board... but if you ever find yourself against such a powerful board, maybe even multiple times in a game, and it's wipe or lose... a 1/99 chance to draw your only boardwipe won't cut it. So to stay in token theme though, I'd add your removed Phyrexian Rebirth and perhaps, thought they are tiny, Martial Coup will give you at least 5 1/1s after wiping the board. It's something.

For the rest:

  • Trostani's Judgement (exile and synergy with deck.. but too expensive for single target removal). Replace that with something like Swords to Plowshares or Path to Exile . Yes you ramp/let your opponent live longer... but at the same time you make sure you don't die to something you want to get rid off, NOW, for only a single mana you might have had left over somehow.

  • Alot more, but this comment is probably already getting a bit too long...

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