Apostle's Blessing

Apostle's Blessing

Instant

( can be paid with either or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

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Legality

Format Legality
2019-10-04 Legal
Custom Legal
Pauper EDH Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Canadian Highlander Legal
Casual Legal
Unformat Legal
Limited Legal
Leviathan Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Apostle's Blessing occurrence in decks from the last year

Latest Decks as Commander

Apostle's Blessing Discussion

Thegloomyg on modern turn 1 win cheap

2 weeks ago

I recommend playing Noxious Revival instead of Apostle's Blessing

I_Want_To_PlayAllTheDecks on Modern Azorius Aggro?

1 month ago

I'm no judge but I think blinking it resets it to Titi if its awoken horror. Also if you want protection Apostle's Blessing is great.

Reznorboy on Ramos, Spellslinger Engine

1 month ago

So, the only viable way to play Ramos, Dragon Engine at a high level in my opinion is with Sunforger.

Basically, you use tutors like Steelshaper's Gift, Mystical Tutor, or what ever else floats your boat (and maybe some cantrips like Opt) to try to get Sunforger.

Then, as a first order of business, you most likely want to equip Sunforger and use its ability to cast Eladamri's Call. You use it to grab Fervent Champion.

If someone tries to blow something of yours up before you can do that, instead go get Apostle's Blessing and then wait to try again (and hope they don't try blowing anything up again).

Basically, now your equip cost for Sunforger is 0, so you can grab stuff like Esper Charm to get the effects and use Ramos, Dragon Engine like crazy.

You can actually even go infinite. What you need is Ramos, Dragon Engine, Fervent Champion, Sunforger, and enough mana to start the combo.

Basically, you use Sunforger to get cards like Esper Charm to draw and put counters on Ramos, Dragon Engine. Then, you use Ramos's ability to get the mana. You use the mana and Sunforger to get a card such as Cloudshift and use it on Ramos.

Now, you can use his ability of removing the counters again this turn, because the game treats him as a new entity. You continue to make mana and draw cards this way until you are eventually able to draw Elixir of Immortality, shuffling everything back. Then you just do this again and again until you win. It requires some luck, but if you put a high number of draw spells and flicker/blink effects in your deck that can be used, you should be able to get it to work most of the time.

(Now, if you're looking at making the deck strong, I think this the best way to go. As far as making it fun, I have no idea.)

Deasert_Nomads_be_godly on Desert nomad's

2 months ago

Apostle's Blessing LeaPlath leave me alone this is a fun deck not some super competitive deck.

Balaam__ on Desert nomad's

2 months ago

I like the idea behind the deck, and Desert Nomads is a beautiful, classic old school card I love. I think you may need more removal/protection just to help cement your strategy though. Maybe some Apostle's Blessings or similar cards.

time_master on Darksteel Relic on a Budget

2 months ago

Oh, and Apostle's Blessing is a great card to counter removal.

Balaam__ on Black/White ZOOOOOMBIES

2 months ago

I’d vote for going mainly black with a splash of white. You’ll need protection/removal, and white excels in this respect. You could sideboard one stuff like Apostle's Blessing, Demystify, Smite or Divine Offering. Then there’s lifegain, which will undoubtedly prove helpful, and white again has a plethora of cards to choose from.

sylvannos on Modern Suicide Black

2 months ago

Death's Shadow is definitely the deck you want to look into. It's generally not mono-black, but you could certainly stay in mono-black until you can build a higher budget. It'd look something like:

4x Death's Shadow
4x Street Wraith
4x Scourge of the Skyclaves
4x Abyssal Persecutor
4x Carrion Feeder
4x Vampire Lacerator

4x Mutagenic Growth
2x Dismember
4x Thoughtseize
2x Apostle's Blessing
4x Mishra's Bauble

4x Nykthos, Shrine to Nyx
1x Urborg, Tomb of Yawgmoth
15x Swamp

You could probably toss in Dark Confidant, Phyrexian Obliterator, and Gurmag Angler in place of a few non-creature spells. As your budget grows, add more colors. Red is really good for Monastery Swiftspear, Lightning Bolt, and Temur Battle Rage. More importantly, fetch + shock lands is the quickest way to grow Death's Shadow. Bloodstained Mire -> Blood Crypt -> Thoughtseize turn one followed by another fetch + shock gives you at least a 1/1 Death's Shadow on turn two. It could possibly be even bigger via Street Wraith and one of your Phyrexian mana spells. Sometimes you just have the nuts and kill them on turn three with Temur Battle Rage after stacking up on a bunch of Mutagenic Growths.

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