Apostle's Blessing

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Apostle's Blessing

Instant

( can be paid with either or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

BruhYouFarted on Proper Pauper Prowess

1 month ago

Lightning Visionary and Apostle's Blessing would work great here. I understand that gimmicks are cool and such, but cmon. Kiln Fiend.

ThisIsMyAccount on Death Race

2 months ago

Dark Confidant and Apostle's Blessing are cards to consider for this strategy. Apostle's Blessing will give you a way to attack through creatures with a big Death's Shadow or Scourge and also give the creature protection on the turn you swing for lethal damage. Dark Confidant can give staying power against decks playing control, life gain, or discard effects that can disrupt your fast clock.

BruhYouFarted on Sandstorm: A New Tier 1 Possibility

3 months ago

Ok so this deck is really cool, and I don't feel like dogging on it too much, but i feel like there are a ton of wasted slots here. I get the need to push damage, but isn't Ragged Veins just an awful way to kill an opponent? I do understand the usage, to flash in on a creature about to get absolutely pummeled by a Souleater. But can't you just do the same with Apostle's Blessing, Rite of Consumption, or better yet Gods Willing? Idk, it just kinda gets on my nerves. Also, if Trespassing Souleater is intended to roleplay as a lifesink, then why not just use Blood Celebrant? It's quite cheap, and can filter mana if things get hairy. Also, the lack of card draw and playsets in a combo deck really doesn't sit right with me. Possibly try to make nessessary cuts to make the deck more consistent overall. Also, for the love of god, please cut Scoured Barrens for Silverquill Campus for the long-game.

PikaPete22 on Metalwork Colossus Modern

3 months ago

A well timed Force of Negation adds significant resiliency. Even post board to protect a T3 Metalwork Colossus.

You could also use Apostle's Blessing for similar results.

Henchman31 on Notorious B: Ready to Die [Remastered]

3 months ago

I've made some adjustments to the main- and sideboard. I haven't played it yet, but here's what I've been thinking so far:

Main: Myrs are gone and replaced with 3Vault Skirge. The extra 2 damage worked out a couple times but it's hard to compete with a flying lifelinker.

Side: 4 Dash Hopes 3 Geth's Verdict 2 Nihil Spellbomb 2 Feed the Swarm 2 Shrivel 2 Apostle's Blessing

Considering: Unexpected Fangs, Ebony Charm, Shade's Form

Gattison on Notorious B: Ready to Die [Remastered]

4 months ago

Henchman31: So for Spore Frog and other creatures that you can't get rid of, some good side board cards might be Beckon Apparition/Rotten Reunion or Eaten Alive. Sending them to exile should help.

For defense against removal there is always Apostle's Blessing, which can go in literally any deck if you willing to pay to 2 life.

And for the third match, it sounds like maybe the deck needs more draw so it can be more consistent.

Good call with Deadly Dispute, that could be worked in. Also on all those other cards too. If you want to build your own version and show me what you're thinking, I'll take a look at it. Otherwise stay tuned for an update, hopefully soon. I'm planning to do it tomorrow after work.

And my apologies for the late response, I didn't mean to leave you hanging like that.

Lastly, I do have a Carnophage + lifelink deck here: Cigarettes, since you brought it up hehe.

Henchman31 on Meow Mix: CMC 1.30

5 months ago

Hi there! I've really been liking what you and Gattison have built with your Pauper lists. It's quickly become my favorite format. I'd really like to make this list work in my LGS's Pauper group. Do you have any suggestions for a more current version and a sideboard? Here's what I thought of so far (amounts not yet set):

Emerge Unscathed or Apostle's Blessing: protection

Spidersilk Net: for the flyers

Obsidian Acolyte and Crimson Acolyte: protection from most removal for themselves and the other creatures, as well as ideal targets for equipping against B and R.

Journey to Nowhere, Lens Flare: removal

Vorrac Battlehorns, Haunted Cloak: keywords!

Abzan Advantage, Disenchant: enchantment removal

Angelsong: save from a big swing or, at worst, card draw

War Report, Armed Response: equipment benefits

Tormod's Crypt: bog standard yard hate

Thanks for your time. I hope you keep up the brewing!

thesilentpyro on Pervasive Footprints

5 months ago

Out: Besmirch

In: Nothing, there were 101 cards in the deck because I didn't finish cutting last time.

  • A wincon that relies on combat (even if it's pretty well guaranteed) that doesn't further the gameplan is a hard sell. If the goad is relevant at all it means you didn't go off hard enough.

Out: Dovescape

In: Dizzy Spell

  • Dovescape is a hilarious card that does win you the game, but six mana is too much when it doesn't immediately do something. Dizzy Spell for Nivmagus Elemental is often going to be better.
  • The one-mana slot has gotten very versatile, and a you can always just nab Kick in the Door to get things started if you don't need something specific like Crop Rotation or Nivmagus Elemental. It's also a targeted spell if you want to just trigger mentors or Storm-Kiln Artist.

Out: Feather, the Redeemed

In: Kick in the Door

  • Feather is cute, but slow and win-more; we should win the turn we're casting a bunch of spells and its three mana is better spent doing exactly that.
  • Kick does little bits of everything we want: gives treasures, makes tokens, and draws cards, with some random lifegain and scry thrown in. None of these effects are as efficient as the cards that are focused on them, but you're never sad to have Kick. Four creatures on the board is enough to complete Lost Mine of Phandelver for a little benefit, and at five you can work on Dungeon of the Mad Mage and accelerate the combo. When there's seven+ the card's gold.

Out: Gods Willing

In: Tamiyo's Safekeeping

  • Protection is not as good as indestructible when multiple Pongify/Beast Within-type cards are in the deck. I'm only leaving in Apostle's Blessing as the sole protection from color card because the colorless cost is more relevant than scry when we can already draw a million cards and having some ability to protect from targeted non-destroy removal is good. The hexproof from the blessing is very relevant to protect from opposing targeted removal of any kind, and the lifegain isn't irrelevant either.

Out: Leyline of Anticipation

In: Storm-Kiln Artist

  • Leyline is too expensive to not do anything itself and the concentration of instant-speed cards is just getting higher. Dizzy Spell for Crop Rotation for Emergence Zone is pretty similar if you are really worried about timing, and the Crop Rotation can be done at instant speed itself or held to fetch Gaea's Cradle when going off.
  • The rulings on Storm-Kiln Artist dictate that every copy makes another treasure. Four mana might actually make this win-more considering how many other bonkers mana generators there are, but it's really hard for me to resist how explosive this is. It's an easy way to burn someone out with Electrodominance, hitting more than one player with Regrowth and Eternal Witness.

Out: Mercy Killing

In: Startle

  • Using Mercy Killing as a radiated forced sacrifice is bad as we can't protect with indestructibility. Losing instant-speed multiple tokens is a hard sell, though, and it's amazing when Nivmagus Elemental or Flusterstorm are available. This might still make it back in if only to use as a regular removal spell that is also a token generator. You need things to have at least two power to net tokens, but there's accidental synergy with all the random power buffs in here. I've gotta think on it.
  • Startle is probably now the best targeted spell in the deck; it's instant speed tokens AND draw for two mana.

Out: Quasiduplicate

In: Croaking Counterpart

  • Croak is a targeted copy maker that gets opponents' creatures at three mana with flashback. Don't need to say anything else. It sucks that it doesn't hit its own tokens when you flash it back, but that won't come up much as the flashback isn't necessary so getting opponents' creatures up front is better than getting more of your own with a second cast. Hilariously, it doesn't hit Rapid Hybridization tokens.

Out: Reliquary Tower

In: Boseiju, Who Endures

  • I've never liked Reliquary. It was only in as a remnant from when the deck was slower and we were more likely to run out of mana. Now we should win on the same turn we draw a million cards, and the colorless mana can be relevant when the curve is so low.
  • Boseiju, Who Endures is an untapped colored source that is also uncounterable removal for problematic permanents. I don't anticipate ever taking it out.

Out: Rite of Replication

In: Mythos of Illuna

  • This should always have been Mythos. Having the option to hit the occasional doozy of a non-creature is pretty great, and while it's rare that you want it the removal is always an option. The kicker on Rite is and always was win-more that just makes the table groan.

Out: Swell of Growth

In: Sudden Breakthrough

  • Swell is a good card, but one treasure per creature is better than being limited to the number of lands you have. It's possible Scale the Heights is the right cut instead.
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