Plunge into Darkness

Plunge into Darkness

Instant

Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.

Entwine (Black) (Choose both if you pay the entwine cost.)

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Trade

Have (3) IcyLightning , Azdranax , metalmagic
Want (1) henk3000

Printings View all

Set Rarity
Fifth Dawn (5DN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Plunge into Darkness occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Plunge into Darkness Discussion

RainbowWizz on Filter Anje cEDH, Primer

1 week ago

Mausoleum Secrets, Street Wraith, and Restless Dreams feel like auto includes. I’m also testing Plunge into Darkness and Diabolic Intent.

Malistros on Primer: Inalla, Wizarding Scholar

2 weeks ago

How do you deal with cards that exile cards from your deck like Plunge into Darkness, Tainted Pact and Demonic Consultation (if you don't have Jace, Wielder of Mysteries and just want your whole deck gone)? I'm always afraid to cast them because I don't want them to exile some of my combo pieces while in looking for a specific card. And I think Thassa's Oracle would be good in the deck.

wallisface on Help with a -1/-1 counters ...

3 weeks ago

Xica thanks for the feedback. Yeah i was already aware Hapatra generates less tokens from Black-Suns than Nest would.

I’ve made some changes to the deck, namely ditching almost all of the creatures. In their place, more disruption, Mishra's Bauble to help draw through the deck, and, as it’s increasingly likely i’ll be able to stall out decks, a few Wurmcoil Engine. The deck looks now to play out more of a slow grind where i can hopefully force a late-game where i can draw into a more advantageous position.

I don’t have any Plunge into Darkness on hand, but it seems like a decent addition so i’ll try hunt down a playset.

Xica on Help with a -1/-1 counters ...

3 weeks ago

SliverJedi
That is simply untrue.
There are plenty of decks that are not a pile a goodstuff, whose cards are garbage in vacuum. Grixis Death's Shadow, 5c Humans, hell even burn's cards are terrible without a critical mass.
That is why you won't see eidolon of the great revel or goblin guide running all over the format, same about lava spike.
(and i am pretty sure burn ain't a combo deck)


Ragarding the deck in question, it needs a LOT of work if you want to have success with it.
While Necroskitter is cute, it is simply too vulnerable to everything to win the late game, and is too slow to win fast. And it does diddle at all if the opponent's deck is light on creatures.
You plan to win shouldnt require your opponent to play a specific deck, ideally it needs to work regardless, realistically its acceptable to give up a FEW matcups.
The deck only working in some matchups is not acceptable - if you want to win.

On the other hand nest of scarabs is a pretty fine win condition, with a lot of support cards.
Also, i would like to point out that Hapatra, Vizier of Poisons doesn't work the same as Nest of Scarabs in conjunction with Black Sun's Zenith - the former always creates a single snake for each creature affected (which is great on defense thanks to the deathtouch), however its very far from the absurd power that the nest offers, as it creates a token for EACH counter, even for creatures that have less toughnes than the number of counters they get.
(yes, this includes casting Black Sun's Zenith on your own scarab tokens to multiply them drastically)

I have a similar deck in pioneer to this one, however in modern you need to have really good interaction OR win the game fast.
This deck requires the opponent to play a creature deck, and its not a given that you will face such a deck.

Regardless of what you plan, i would advise running card draw engines (or cantrips), to help you find what you need.
To start i would take a look at Plunge into Darkness as it does many thing you likely want to do, at a very affordable mana cost.

triproberts12 on Rat Utopia Experiment

1 month ago

If you're trying to win with a big enough board of creatures, you'll reach critical mass faster if you sac them to Plunge into Darkness or Reprocess. Planar Portal is awfully inefficient. You're not cheating Eldrazi into play, so tutoring for the piece directly seems way faster. Crystal Ball is cute, but this doesn't feel like the deck for it. Black is loaded up on ways to tutor, reanimate, scry, draw, etc. On the whole, I would examine how many artifacts you're playing. Of what's there, I'd look for upgrades, as well. Arcane Signet is strictly better than Charcoal Diamond, because that is the world we live in.

SeniorEdificer on Landlord Korvold [Primer]

1 month ago

Hey, ThatGrimGuy! Thanks for the +1 and question. Wrenn and Six is used for recurring a land and for pinging dorks, but mainly the former. Another Crucible of Worlds-type effect is what would be ideal.

Unfortunately, I don't know of another card like except for Shaman's Trance, which I don't think cuts it. Other Korvold lists run Boreal Druid, which isn't the same thing, but it does net you an extra after summoning sickness goes away.

Plunge into Darkness is another Korvold Krew Discord favorite, so that might be something worth looking into in your list.

I hope that helps!

dingusdingo on Fish, Kess, and Consultation [Competitive]

1 month ago

Insightful comments!

GhostChieftain I would agree that being able to win at instant speed is superior to being able to win at sorcery speed. Do you think the difference is large enough to make a noticeable power level difference between decks? The largest benefit of being able to win at instant speed is to win in response to someone else's win attempt, or when the blue players fully tap out on someone else's turn. While Kess can't win at instant speed, it can still capitalize on these opportunities with big flashy instant speed draw spells, either to shut a win attempt or set up your own. Specifically, I'm looking at Tainted Pact Demonic Consultation Ad Nauseam and Plunge into Darkness and Intuition, all of which allow blow-out plays against Flash Hulk nerds or allow you to set up for your own combo.

ToffMcSoft I would agree that power levels are rather subjective. If anything, draws and match ups are the biggest indicators of success after you've reached "competitive" level commanders and deck builds in my opinion. The popularity of TnT Flash Hulk and also Layered Najeela were rather annoying before the release of Thassa's Oracle, but the lists definitely gained in strength after its release. Calling them "Tier 0" builds is more thinking of them as decks you WILL play against, or decks you MUST consider when building and slotting your flex spots.

I also agree that the meta has stagnated, but honestly I think the largest problem was the unbanning of Protean Hulk. Flash into Academy Rector into Omniscience certainly saw play, and would see play again if Hulk were banned, but a very large amount of decks exist either to assemble the Flash Hulk or to pitch + reanimate + sac the Hulk. I think it is uninspiring deck building, and once you've seen one Hulk deck you have truly seen them all. Flash is a reasonable ban, but I would prefer the Protean Hulk ban, if not a ban on both cards. Arguably the forbidden tutors should be banned as well, seeing how well they work inside Labman builds and also Food Chain decks. Forbidden tutors are very good, but I also think they create uninspiring deck building situations, it is just so much more efficient to slot them over other combos. Both of these combos being so prevalent in the format has basically relegated Stax builds to tier 2 as well, since they don't really interact very well on the combos and are usually detrimental to the table being able to stop these combos.

Funkydiscogod on Shared Fate - $60 Budget Build

2 months ago

The manabase can also help getting to 0 life with Shefet Dunes .

For a non-budget version, you might add black with Ifnir Deadlands and Silent Clearing , so that Plunge into Darkness becomes both your way of finding pieces, but also going to 0 life. I guess you could also have Underworld Connections to draw more cards.

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