Prismatic Ending

Prismatic Ending

Sorcery

Converge — Exile target nonland permanent if its converted mana cost/mana value is less than equal to the number of colours of mana spent to cast this spell.

Latest Decks as Commander

Prismatic Ending Discussion

Jopling on The Watchers on the Wall (Bant Defenders)

2 days ago

wallisface

Prismatic Ending certainly seems better than O-Ring, I will get a couple of copies instead!

Lightning Greaves I use for Shroud on Axebane Guardian. Usually when my opponents realise what's happening, they focus fire their removal. The haste is a nice addition to be able to tap for mana too. With this deck in particular, I've got so much use out of it.

As for Arcades, the Strategist, I've been getting by okay with just two, but may put in a third copy, just unsure what to drop to fit another copy in.

wallisface on The Watchers on the Wall (Bant Defenders)

6 days ago

Some thoughts:

poulak on Snow Tribal

1 week ago

HobbyMan5000, it's not that bad, decks that run Prismatic Ending don't have many creatures to remove with On Thin Ice anyway. I'm more annoyed by Fatal Push killing Abominable Treefolk simply by cracking a fetch.

hungry000 on $15 Dredge

1 week ago

TheBubbaEA Thanks!

In general, I would reference a non-budget Dredge list (from MTGgoldfish or another website like it) when you make upgrades, since those lists contain all the cards you'll want to get in the exact configurations you'll need. However, the Dredge deck in particular requires large investments alongside certain cards (like sets of fetchlands with Life from the Loam) in order to make them work, which can be difficult to figure out on your own.

I'd recommend making smaller upgrades first; the $25 Mardu version I listed above (Dredge ($25)) adds some white tri-lands to the mana base for Thrilling Discovery, Smiting Helix, and sideboard cards. Any other upgrades you'll want to make are going to be really big investments, so it'll be good to have a solid but fairly inexpensive base to play with while you work towards the more expensive stuff.

Now, it's important to consider which particular variant of Dredge you want to build before you start investing: some decks splash white for Thrilling Discovery and Prismatic Ending, some go for the traditional Jund list, others are straight Mardu. As of right now the most successful Dredge decks are cutting white for 1 mana enablers like Merchant of the Vale and Burning Inquiry for more speed (since graveyard hate is very popular atm). I personally like the white splash, but you do you.

Once you've figured that out, the most important upgrades you'll need to make are to the mana base. Competitive Dredge is heavily reliant on land synergies with Bloodghast, Life from the Loam, and by association Conflagrate (which is usually casted from the graveyard for big X values after filling your hand with lands via Loam). Fetchlands are by far the most important cards to have if you want to go this route. Having a nice suite of lands will also help with casting costs, which is always an issue with budget mana bases.

Other than that, the only upgrade you can really make until you have the lands is adding 3 Ox of Agonas for 1 Haunted Dead and 2 Smiting Helix; it's not too expensive to do this, but it also happens to be better with fetchlands, as they help pay for Ox's escape cost.

For lands, you'll want 8 R/X fetches, 4-5 R/X Dual lands, a couple fastlands, 3ish five-color lands, and one or two basics (~19 lands total). My recommendation for a 4c (RBgw) list:

Other Upgrades:

Hope this helps!

wallisface on sideboard struggles

2 weeks ago

Lujotheganker Thanks for your response! Here are my thoughts on the cards i’m most sceptical of being useful:

  • Flusterstorm is a clumsy Counterspell, especially as its primary use appears to be stopping cascade. But already having lil-Tef mainboard makes this largely unhelpful, as almost-anything this card hates on lil-Tef already hoses.

  • Prismatic Ending I think is probably better-off as being 2-copies, as the reasons to bring it in are limited, and you already have mainboard answers to most of the threats you mentioned it dealing with.

edster on Synergies with Unbound Flourishing in Modern

4 weeks ago

Been testing unbound with newer cards and other deck lists: https://www.reddit.com/r/ModernMagic/comments/mdkh1w/ug_unbound_flourishing_tron/ https://www.mtggoldfish.com/articles/against-the-odds-unbound-wealth-modern-magic-online

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

Icbrgr on T-1000 Saheeli Rai

4 weeks ago

I see where you are coming from edster however; typically this deck isn't focused on land destruction hence why I run more Liquimetal Torque over Liquimetal Coating.

Path to Exile is in the mainboard over Prismatic Ending because of its instant speed removal for high priority creature removal to survive long enough to execute a winning combo... I personally just have more or a aggro/prowess meta in mind.

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