Alpine Moon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Alpine Moon

Enchantment

As Alpine Moon enters the battlefield, choose a nonbasic land name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "symbol:T: Gain one mana of any colour."

Alpine Moon Discussion

Icbrgr on Modern shouldnt have a ban ...

6 hours ago

From what i see a lot of "Boogiemen" that people talk about...seem to have existing answers in the format already....

Storm decks would be answered in the same way that they are dealt with now. and if not then people will probably run more Chalice of the Void , Mindbreak Trap , Trinisphere and Simian Spirit Guide and others.

miricles are kept in check with Chalice of the Void / Abrupt Decay .... Cavern of Souls , Aether Vial ...

Deathrite Shaman is a creature at the end of the day... dies to removal and an be countered.

Golgari Grave-Troll .....there is just tons of graveyard hate in the format

Eye of Ugin ... we have Blood Moon , Alpine Moon , Damping Sphere , Ghost Quarter , Field of Ruin

Mental Misstep is a free Counterspell that shuts down turn one plays.... i just think that would be healthy for hypothetically unbanning other spells at the end of the day.

While i do agree that a Ban list is cleaner...I just wanna be an advocate for a restricted list for the cards that cant be dealt with with the Modern card pool.

there are a lot of powerful decks around today that are very very good but not unbeatable... just like unbanning Jace, the Mind Sculptor and Simian Spirit Guide recently it changed the landscape a bit but we didnt lose Modern over it.

DevTheo on No Land For You

1 week ago

With all the gates decks out there, I was looking for something like this.

FWIW, Alpine Moon looks like it might be useful against those decks (and it's only 1 Red).

Darth_Savage on mono red flamewake hollow one

2 weeks ago

If it were me Rift Bolt or Lava Spike as I already have them. Failing that Searing Blaze / Searing Blood are good value, Dismember can answer threats that red can't. Since I'm here I might as well add I'd probably run Alpine Moon rather than Molten Rain. The biggest land threat is the Urza tron lands and the baby moon isn't bad at answering them, or Damping Sphere which also works, but is anti-synergistic with Hollow One.

Gracco on Gruul Elves

3 weeks ago

4 Nettle Sentinel 4 Collected Company Playing Heritage Druid without Nettle Sentinel is an unforgivable sin. Also splashing a bit of black for 4 Shaman of the Pack would be wonderful, especially if you decide to put in the 4 Collected Company, which you should.

-3 elvish clan caller, -2 Rhythm of the Wild -2 grand warlord radha -1 banefire -3 lead the stampede -4 naya hushblade -5 forest

+4 Nettle Sentinel +4 Collected Company +4 Shaman of the Pack +4 Blooming Marsh OR +4 Gilt-Leaf Palace +4 Overgrown Tomb

Cutting the 4 Unclaimed Territory and 2 Copperline Gorge and 2 of the either Blooming Marsh or Gilt-Leaf Palace for 4 Verdant Catacombs and 4 Wooded Foothills is the less budget way and more optimal to run the mana base.

Adding black not only gives you access to Shaman of the Pack, which is an incredible card in Elves and steals games literally all the time, especially with Collected Company, but it gives you access to things like Terminate or Dreadbore for unconditional creature removal in the sideboard.

-2 Cindervines -1 Rhythm of the Wild -1 Pithing Needle +4 Terminate how I would handle the side. Also you need a better way to combat Tron in the side deck because your deck wants to cast more than 1 spell in a turn a lot. Honestly though you do not have a bad Tron matchup if you can use skillful play and just not commit too much to the board when you do not have to to get around their board wipes. You are the offensive player in that matchup and Shaman of the Pack will help with it a lot. Your harder matchups are something like combo and Affinity.

Maybe go +2 Surgical Extraction +1 Shatterstorm -3 Damping Sphere

OR if you decide to run the fetch lands

-1 Overgrown Tomb (so a total of 3 instead of 4) +1 Temple Garden and this would open you up to things like Stony Silence , Path to Exile , and Rest in Peace in the sideboard

Alternatively, if you are REALLY scared of the Tron matchup, and you opt to run the fetch lands in the main deck, you could disregard everything I have said about adding black and run 4 Blood Moon in the main deck instead of the 4 Shaman of the Pack then run more Forest instead of the black dual lands so you can fetch for Forest in the early turns and not be hurt by your own Blood Moon while shutting down Tron and getting free wins against other decks that can not fight against a Blood Moon.

If you do wish to keep dedicated spots in the sideboard for Tron and not be a Blood Moon deck then Alpine Moon is the best card to run instead of Damping Sphere. Run no Pithing Needle and -1 Relic of Progenitus and do not run Shatterstorm following the sideboard recommendations above would give you room for 3 Alpine Moon in the sideboard while maintaining the integrity of being an Elf deck in Red and having all the cards to hit the bad matchups.

As much as I recommend being a Green/Red/Black build so you can have Shaman of the Pack main and Terminate in the side, there is just something to be said for being Gruul and being able to jam 4 Blood Moon in the main deck.

Thanks for reading and taking into account the various directions I have provided that you could go in with this deck. Your post in the Cockatrice Discord server brought me here.

Grubbernaut on UR Delver

1 month ago

Cryptic Command feels pretty out of place in a tempo deck; maybe Unsubstantiate ? Skred could also be a consideration over Roast , depending on your meta -- or, just move Roast to the SB, since it can often be a dead draw. Burst Lightning or similar might be a reasonable consideration.

One other possibility; Mission Briefing over Snappy-Do. Pros and cons; Briefing flips Delver, but Snap has the body. Snap is probably better overall, but it's a consideration.

SB ideas: Magma Spray , Anger of the Gods or Pyroclasm , Echoing Truth , Shattering Spree or Abrade /etc, Alpine Moon , Relic of Progenitus / Tormod's Crypt /etc, Dispel , Negate

Looks fun. Cheers!

itsbuzzi on Affinity?

2 months ago

Affinity by its correct term stands for the cards that reduce their cost for how many islands or forests, etc you have. (See Tangle Golem and Spire Golem). What affinity has changed to is simply the use of artifacts. I say this from the perspective of our opponents. I understand this is a different type of deck but when I turn one drop artifacts down my opponent goes oh he's playing Affinity. This is just another spin on the typical deck. Although it's not the standard use of affinity using the typical standard cards, because it still uses artifacts it isn't called anything else by anyone else I have played. Actually playing last Friday night (and getting 1st place) the consensus is that this deck is called: "Affinity?" and honestly that's perfect in my book. (That being said our player using the Jeskai Ascendancy combo deck has been called a Storm deck. I suppose both names are correct.) The game plan is definitely different but I still get low drop artifacts out and empty my hand just as quick but how the creatures get buffed are different; the synergy is just different. Ensoul Artifact and Tezzeret's Touch is still synergistic with the deck like I said it's just a different way to do it. I like this version because I find it's quicker than the standard Affinity deck and I needed speed to beat combo decks before they can go off. I just couldn't see myself playing Master of Etherium over Tezzeret's Touch because you would need 4-5 artifacts out that can swing when you play Master as opposed to Touch. that probably happens fairly frequently but my point just remains there are many ways to skin a cat. It may just be my meta but I haven't needed to deal with removal as much and when I do I can counter it fairly easily.

I have not had a problem with metalcraft except trying to use it turn one which is not the use for it here. Galvanic Blast is pretty much used to either close out the game, which by then should hit for 4, or hit a creature for 2 and kill their turn one Birds of Paradise. Shrapnel Blast is used similarly. My favorite play is hitting for 5 on turn 2, 10 on turn 3 (With either Touch or Shrapnel) and winning the next turn or sooner. Cranial Plating is just used to get another threat out. If for some reason my 5/5 creature does die or I want to swing for more, the equipment can just turn another cheerio into a threat. Also, very important here, you can attach Cranial Plating at instant speed for when they have an Ensnaring Bridge out. That has come in handy a few times.

Your deck including Ensoul Artifact is good but you failed to address the best removal in the format as you have said. Sure your artifacts have indestructible but that only stops one removal spell, Fatal Push but Abrupt Decay still hits the enchantment, Path to Exile still exiles your creature and Dismember still kills your creature. So it's a good deck but counterspells such as Stubborn Denial has worked out for me to counter these threats (not Abrupt Decay, honestly you can't really do anything against it if you play decks like these) as the opponent gets them. I do like the inclusion of the discard in black and that is most likely your way around the removal spells. I haven't touched black very often in this deck and although I want to I haven't found the need at this point but I still have the ability to. I like the sideboard consisting of more artifact targets to enchant or sacrifice. Important: the main card against any Affinity deck is Stony Silence and from the use of either my deck or yours (not including equipment, side them out) Nothing gets hit by silence.

I really like the modern gobots deck. It seems like a fun playstyle and I have not thought about putting together goblins with cherrios. It seems like a fast play, much of what I am trying to accomplish here. I'll stick to mine for now but I very much like the idea.

I was interested in your other deck at first simply because Ensoul Artifact was the featured card. My idea for unprivatizing my deck was to just show you this because I thought we could share ideas. This is not to say you couldn't run Ensoul Artifact in your sideboard or I couldn't run Alpine Moon. I thought its inclusion was very interesting. I also liked your manabase. I have to run different cards because I don't run as many artifacts like Ghirapur AEther Grid isn't as good for me but perhaps you may like adding Phyrexian Revoker. I also just feel in love with the card Torpor Orb and I see you may have already gotten a ton of usefulness out of it.

In conclusion I just liked to share my idea. Sure we run similar cards and the playstyle is definitely different but we could learn a little by getting out of the box and see your cards and you mine. I wish to keep these comments but because this is the deck I run I wish to privatize it again. If you want you can copy it before I do so.

raskolnikov93 on Pattern Recognition #91 - Mana ...

2 months ago

An article on mana denial and no mention of Blood Moon, which restricts both the amount and type of mana nonbasics can produce?

Alpine Moon and Blood Sun also deserve a nod as producing mana isn't the only worthwhile thing lands do, and these are effective in shutting off those abilities.

My absolute favorite land destruction spell also wasn't mentioned: Mwonvuli Acid-Moss.

Finally it seems odd to talk about mana denial without mentioning the auras that turn your opponent's lands into Islands like Spreading Seas, which restrict color and type and also support an islandwalk game plan.

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Alpine Moon occurrence in decks from the last year

Modern:

All decks: 0.01%