Fork in the Road

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

FolkOccult on Cathars of Innistrad

1 year ago

You're not wrong, though with cards like Hanweir Militia Captain  Flip blending in to the Cathar churches to recruit cultists, Eldritch Evolution depicting the horror of Emrakul's arrival, I kept Growth Spasm which is a Zendikar set card, only because of its eldrazi involvement, and that it looks eerily similar to Deathbonnet Sprout  Flip in the center of the artwork. I've made this deck entirely, foils, pre releases, alt arts; and found for the sake of functioning, with the necessity of ramp and draw for the table's I play at, I permitted Tarkir cards like Shamanic Revelation and Inspiring Call because they happened to be printed in the pre-con, but serve little to no use lore wise, sadly. I wish every set was treated like the warhammer commanders, with every card sporting a specific art to the theme of the plane.

I took out Entreat the Angels for Increasing Devotion in favor of humans; wanting the deck to very much be human focused, that being that rise and downfall of most of Innistrad. Cults within churches, Mikaeus, the Lunarch being one of the first humans to turn corrupt for the likes of evil.

I find Cryptolith Rite a suitable spell as it shows what fear drove humans to do, due to Nahiri, the Harbinger and her personal grudge. The cards I really want to get rid of, if I had Innistrad arts and watermarks to just swap with that'd be even better, but due to lore-specific conflicts; Shamanic Revelation (shaman of Tarkir), Unbreakable Formation (Azorius Guildmates from Ravnica) , Inspiring Call (Khans of Tarkir), Worldly Tutor (Yisan of Shandalar, but as a wandering bard... he might have made it Innistrad, the centipede in his card looks the same as what's been printed in Innistrad for sure), Wild Beastmaster (depicting a Selesnya guild member), Growth Spasm feels more akin to this deck's lore and flavor, seeing as Nahiri brought Eldrazi to the plane, and it getting an Innistrad watermark makes it feel a bit more at home, but were I to intentionally make this a Sigardian (good) humans only deck, I'd switch Cryptolith with Fork in the Road, and Growth Spasm with Reclusive Taxidermist or Avacyn's Pilgrim, Descend upon the Sinful with Terminus, Mikaeus, the Lunarch with Hamlet Captain, Wild Beastmaster with Mentor of the Meek; and several other cards, but the power just isn't there. I had this deck kitted out similarly and against my table, without some leeway for proper play, it bricks if I don't hit any ramp.

Sorry if that sounded preachy, your suggestion is 1000% solid, though I'd slot it in with a different card for the CMC to not vary too much, then replace Cryptolith Rite with another ramp spell so that I'm not missing any slots that could otherwise be used, hell, it still bugs me that I have Moonsilver Key and Avacyn, Angel of Hope who is canonically dead and then some, in the same deck. If you look at my Halana and Alena, Totally Just Roommates and In memory of the Weatherlight. these conflicts in lore occur quite a bit, similarly with my Sacrificial Splicer deck, much to my chagrin; but due to these constraints I find myself having quite a lot of fun building around this challenge when conceptualizing the deck itself.

I just wish some cards that would otherwise be integral to certain strategies had artworks to compliment the commander's they're most often used for, Thornbite Staff & Atla Palani, Nest Tender is a big one for myself, if it had a reprint, it'd be fairly harmless with Sun Empire-specific artwork. Or Impact Tremors that actually has Krenko, Mob Boss's goblins on it. Ashnod's Altar given alternate art that changes its name and makes the art specific to certain lore would be a dream of mine. But that's why we have alts I suppose, and commissioning one isn't the worst, but the wait sure can be murder on your sanity.

ChickenBoy13 on Of Wolves and Elves

3 years ago

Fork in the Road is strictly worse than Cultivate.

bushido_man96 on Spirited Rage

4 years ago

Replace Fork in the Road with Summer Bloom .

Have you done a search on Scryfall or the like for all spirit cards I Gruul colors? Some of them here are pretty lackluster, and I'm sure you are running them just because they are spirits. Maybe there are some better ones?

BLOODGUILT on Oops, all spells (almost) ***Help Needed***

4 years ago

After some research, looks like other people are using 5 lands and building around Deathmist Raptor with some of the morph cards and megamorph cards out there. Temur Charger and Ruthless Ripper seem like good options to trigger Deathmist Raptor . You could remove Fork in the Road , Sphinx of Foresight and maybe one copy of Undercity Informer . I dont think sphinx does enough for you. The game plan seems to be mull until you get one forest and land fetchs. so why bother stacking your deck for the hope of moving one land to the top? Fork in the Road just seems like the worst fetch in the deck. i can see it messing you up when you need that other land. What do you think?

Deadpoo111 on

4 years ago

sigh I long to find an interesting Windgrace deck, that isn't like all the rest. That being said, I do like some of the non-conforming choices for the deck like Akoum Firebird and Fork in the Road because those cards are really good but nobody ever plays them because: "Oh just play craterhoof and some degenerate land stuff" if you couldn't tell I'm a bit worn out on Windgrace but this deck was a nice breath of fresh air.

Here's a little advice, it's okay to not have the most powerful deck, not everything has to be optimized. They might laugh because of some card choices but don't let that get to you, prove why they rock and have fun.

Suggestion: play Zombie Infestation and Shadow of the Grave Both cards work great with th discard outlets you have and infestation is just amazing.

EsperControl4Life on Harrowing Blood

5 years ago

MountainMan817 Valid point on the harrow very valid point, in that case is the ramp from harrow better than playing Crop Rotation or Fork in the Road in your experience?

Metropolis39 on Mono-Green Charbelcher. Theros update

5 years ago

RG puts the land directly onto the field, which actually ramps our deck and allows for quicker kills. Fork in the Road only puts it in our hand and yard. Our deck cant really utilize the land from the yard either.

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