Jace, Unraveler of Secrets

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Jace, Unraveler of Secrets

Planeswalker — Jace

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

LandoLRodriguez on The Lost Art(ifact) of Keeping a Secret

7 months ago

Changes, 02Nov2021:

Normally I like to go through the changes I make as one-for-one tradeouts, providing a rationale for why I'm taking this card out and putting this other one in. In this case, however - being that I haven't updated this deck in years - I'm changing out nearly a quarter of the deck, so making those one-for-one explanations doesn't make a ton of sense. This was the first commander deck that I ever attempted to build, and looking back at the original build, I think I spread myself a little thin on the the themes I wanted to run, so this overhaul is mostly about becoming more focused in what I want to accomplish, so instead of looking at individual switches, these are more-or-less the themes I'm either trying to drop vs. the ones I'm trying to reinforce.

Out:

Counter-magic/tempo: (Counterspell, Render Silent, Jace, Unraveler of Secrets, Capsize). Targeted removal (Utter End, Vindicate, Ethersworn Adjudicator). The overall idea here is going to be that I don't want to stop you from playing your cards. I don't want to kill your nice stuff. I want you to get your cards into play. That way I can take them.

Pillow Fort: (Ghostly Prison, Propaganda). This is a theme that wants entire decks built around, not just a couple of its cards sprinkled into another archetype altogether.

Inferior mana rocks: (Manalith, Darksteel Ingot, Thran Dynamo). These aren't bad cards really, but I can do better

Big creatures that first-time-commander-deck-builder me wanted to include just cuz they're Esper: (Sphinx of the Steel Wind, Sphinx Sovereign). Again, not bad cards really, but they're expensive and not entirely on-theme.

Inferior lands: (Temple of Deceit, Temple of Enlightenment, Temple of Silence, Dromar's Cavern, Esper Panorama). The temples I felt were the weakest of the dual lands I'm running. Between the lands that are going in, the fact that all these changes are bring my average mana value down 0.2 points, and the amount of mana rocks I'll be running, not only am I improving some of these lands slots, but I'm also running 2 fewer lands.

Other: Diabolic Tutor to be replaced by a better tutor effect for this deck. Merciless Eviction because while I still like board wipes, I don't wanna exile everything. Leyline of Anticipation. This one pains me a little, I may try to find a spot to get this back in sometime in the future. Acquire because there's not a guarantee that there'll be a good target for this. I'd hate to spend the mana just to steal someone's Sol Ring.

Valengeta on The Empire

10 months ago

No problem man. Looking closer at your deck, I would try this:

If you can afford dual lands like Watery Grave or Drowned Catacomb it would also help a lot

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

1 year ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

plakjekaas on Blue players

1 year ago

legendofa You can ultimate a Jace, Unraveler of Secrets for the same effect though, that's commander legal :P

MagicMarc on Manaless and Bananaless

1 year ago

You could add cards that you can scry with to bury uncastable things at the top of your library

Mystic Speculation would be a good one since it's repeatable with buyback and adds counters to the bone wand or the reservoir. Or simple straightforward scry card like Crystal Ball

Also, there are various other artifacts to do it with too: Sunset Pyramid, Treasure Map  Flip, Seer's Lantern, and Mazemind Tome.

Or scry with legs like Contraband Kingpin, Sigiled Starfish, and Watchful Automaton.

Finally, there are a couple of Jaces; Jace, Mirror Mage or Jace, Unraveler of Secrets.

HydraOoze on Sisay super friends

1 year ago

Looks really good so far. Another good planswalker is Jace, Unraveler of Secrets it’s ultimate is always good in Atraxa.

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