Jace, Unraveler of Secrets

Jace, Unraveler of Secrets

Planeswalker — Jace

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Jace, Unraveler of Secrets Discussion

MagicMarc on Manaless and Bananaless

6 months ago

You could add cards that you can scry with to bury uncastable things at the top of your library

Mystic Speculation would be a good one since it's repeatable with buyback and adds counters to the bone wand or the reservoir. Or simple straightforward scry card like Crystal Ball

Also, there are various other artifacts to do it with too: Sunset Pyramid, Treasure Map  Flip, Seer's Lantern, and Mazemind Tome.

Or scry with legs like Contraband Kingpin, Sigiled Starfish, and Watchful Automaton.

Finally, there are a couple of Jaces; Jace, Mirror Mage or Jace, Unraveler of Secrets.

HydraOoze on Sisay super friends

8 months ago

Looks really good so far. Another good planswalker is Jace, Unraveler of Secrets it’s ultimate is always good in Atraxa.

Stardragon on Walking the Eternities

9 months ago

Update 2

Cards cut:

All red cards cut going Bant instead of Jeskai

Jace, Unraveler of Secrets

Cards Added:

1xBasri Ket- as early game Elspeth for token generation to either attack my opponent or defend my walkers

2xKiora, the Crashing Wave- because her +1 protects my walkers, her -1 is ramp and draw all in one and her ult brings a big boy to the field each turn which is nice even if it can be chump blocked

2xTeferi, Master of Time his +1 is draw, his -3 again protects my walker and me from creatures artifact and enchants for a turn has phasing might as well be a bounce effect with added benefit that it doesn't trigger enter or left the battlefield effects at instant speed. And his +10 which granted will be hard to get to but if does happen two extra turns.

1xTeferi, Hero of Dominaria- Oloro_Magic explained better than why i should add this card


2xTemple Garden

2xHinterland Harbor

2xBlind Obedience- mainly to slow my opponents down but has extort to keep me alive a little longer and to kill my opponent a little faster

2xDig Through Time- for its Scry 7 add 2 to your hand

added to side board Archetype of Imagination to hate against flying deck as none of tokens have flying though Elspeth, Sun's Champion ult could give them that.

Oloro_Magic on Walking the Eternities

9 months ago

I wouldn't cut Teferi, Time Raveler the card is much too oppressively good, especially as pioneer is in a state of flux and fair interactive decks could see a rise in popularity. Against some of those decks that card can quite literally say "I win" if you can build off of it. I do agree though that finding room for Teferi, Hero of Dominaria is something that should be done and honestly it is just strictly better than Jace, Unraveler of Secrets and thus that's the cut I would make, Teferi, Hero of Dominaria would give you a very nice way to win, whilst also allowing you to continue to play some interactive magic courtesy of its untap clause. It also essentially serves the same two purposes of the Jace just at a much more efficient rate, with a bonus by way of its emblem attached as a method to win the game.

I would also still encourage increased scrutiny of your manabase, I don't believe that there are enough turn one untapped green sources. I'd cut probably a plains and a mountain for 2 forest on main just to facilitate that addition, red at this point feels more like an auxiliary color than anything and nothing in particular is coming down early unlike Oath of Nissa.

Massacar on Sirius, the Soothsayer

9 months ago

Jace, Unraveler of Secrets

Nissa, Steward of Elements

Saheeli Rai

Samut, Tyrant Smasher

Something that would raise the power of your planeswalker dramatically, make the x ability be a "scry x, draw 1."

Lanzo493 on Commander - Sisay - Superfriends

1 year ago

Cards I love for superfriends are Pir, Imaginative Rascal and Oath of Teferi. They allow you to get to your ultimates really quickly. I also like including as many planeswalkers with game ending ultimates as possible. That's why I use Narset Transcendent, Tamiyo, Field Researcher, Jace, Unraveler of Secrets, and Venser, the Sojourner. I just wish I owned a Teferi, Hero of Dominaria. If any one of those planeswalkers gets to their ultimate it puts you at a huge advantage.

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