Jace, Unraveler of Secrets

Jace, Unraveler of Secrets

Planeswalker — Jace

+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

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Trade

Have (3) gildan_bladeborn , Azdranax , metalmagic
Want (1) Pawdur

Printings View all

Set Rarity
Arena Cards (ARENA) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Leviathan Legal
Legacy Legal
Arena Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Jace, Unraveler of Secrets Discussion

HydraOoze on Sisay super friends

2 weeks ago

Looks really good so far. Another good planswalker is Jace, Unraveler of Secrets it’s ultimate is always good in Atraxa.

Stardragon on Walking the Eternities

1 month ago

Update 2

Cards cut:

All red cards cut going Bant instead of Jeskai

Jace, Unraveler of Secrets

Cards Added:

1xBasri Ket- as early game Elspeth for token generation to either attack my opponent or defend my walkers

2xKiora, the Crashing Wave- because her +1 protects my walkers, her -1 is ramp and draw all in one and her ult brings a big boy to the field each turn which is nice even if it can be chump blocked

2xTeferi, Master of Time his +1 is draw, his -3 again protects my walker and me from creatures artifact and enchants for a turn has phasing might as well be a bounce effect with added benefit that it doesn't trigger enter or left the battlefield effects at instant speed. And his +10 which granted will be hard to get to but if does happen two extra turns.

1xTeferi, Hero of Dominaria- Oloro_Magic explained better than why i should add this card

3xForest

2xTemple Garden

2xHinterland Harbor

2xBlind Obedience- mainly to slow my opponents down but has extort to keep me alive a little longer and to kill my opponent a little faster

2xDig Through Time- for its Scry 7 add 2 to your hand

added to side board Archetype of Imagination to hate against flying deck as none of tokens have flying though Elspeth, Sun's Champion ult could give them that.

Oloro_Magic on Walking the Eternities

1 month ago

I wouldn't cut Teferi, Time Raveler the card is much too oppressively good, especially as pioneer is in a state of flux and fair interactive decks could see a rise in popularity. Against some of those decks that card can quite literally say "I win" if you can build off of it. I do agree though that finding room for Teferi, Hero of Dominaria is something that should be done and honestly it is just strictly better than Jace, Unraveler of Secrets and thus that's the cut I would make, Teferi, Hero of Dominaria would give you a very nice way to win, whilst also allowing you to continue to play some interactive magic courtesy of its untap clause. It also essentially serves the same two purposes of the Jace just at a much more efficient rate, with a bonus by way of its emblem attached as a method to win the game.

I would also still encourage increased scrutiny of your manabase, I don't believe that there are enough turn one untapped green sources. I'd cut probably a plains and a mountain for 2 forest on main just to facilitate that addition, red at this point feels more like an auxiliary color than anything and nothing in particular is coming down early unlike Oath of Nissa.

Massacar on Sirius, the Soothsayer

1 month ago

Jace, Unraveler of Secrets

Nissa, Steward of Elements

Saheeli Rai

Samut, Tyrant Smasher

Something that would raise the power of your planeswalker dramatically, make the x ability be a "scry x, draw 1."

Lanzo493 on Commander - Sisay - Superfriends

5 months ago

Cards I love for superfriends are Pir, Imaginative Rascal and Oath of Teferi. They allow you to get to your ultimates really quickly. I also like including as many planeswalkers with game ending ultimates as possible. That's why I use Narset Transcendent, Tamiyo, Field Researcher, Jace, Unraveler of Secrets, and Venser, the Sojourner. I just wish I owned a Teferi, Hero of Dominaria. If any one of those planeswalkers gets to their ultimate it puts you at a huge advantage.

Epicurus on UB Discard/Counter

6 months ago

Looks good so far, and similar to a deck I have on here: What Tiggers Do Best. If you could, please return the favor and tell me how you think I can improve that.

I feel like Disrupting Scepter would slow down the deck, or at least that's my experience of it. Also, I don't see Mana Drain helping you out as much as you might want it to. You don't have much in there that costs colorless mana, except for your planeswalkers, and even they don't cost a whole lot. Also, you already sufficient ramp, unless you'd like to add a Lake of the Dead. Finally, you have a lot of tutors, but I really don't think you need that many. I'd either decide on one to drop, or else drop Jace, Unraveler of Secrets, because his ult might be amazing, but it takes a long time to set off, and would really only be useful for card draw (which is less useful with as many tutors as you're running).

If you want the repetitive effects of the Disrupting Scepter, I would run Isochron Scepter instead. And maybe Warped Devotion because of all the bounce, but even if you didn't, I'd try to fit in at least a couple Recoil.

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