Tunnel Vision

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Femme_Fatale on Commander bracket recommendation

1 month ago

It had not been implemented yet as I was asked to try and reduce some of the complexity. I don't think I succeeded.


Tutor:

"search your library for ... card..."
"searches their library for ... card..."
"may search their library for ... card..."
"search target opponent's library for ... card ... you may"
"search target opponent's library for ... card ... that card onto the battlefield under your control"
Exception: Any string that replaces the first elipses that has the words basic, Plains, Forest, Island, Mountain or Swamp.
Exception: Any string that replaces the first elipses that has a period in it.
Exception: Any string that replaces the second elipses that starts with "s named" or " named" or " with the same name"


This should catch instances of multiple cards being tutored. Note the lack of an inclusion of a period at the end for the first three.


All instances of the word "your" can be swapped for "target player" or "each player".

Individual cards: Demonic Consultation, Divining Witch, Emergent Ultimatum, Quiet Speculation, Tunnel Vision

Individual exceptions: AEther Searcher, Boldwyr Heavyweights, Hired Giant



Mass Land Denial:

"sacrifices ... lands"
"return ... lands to their owner's hands."
Exception: If the above ... has "two" or "three" in it for any of them.

"each player ... chooses ... land(s) ... sacrifices the rest."

"lands don't untap"
"players can't untap ... land"
Exception: If the card is instant or sorcery.


All instances of the word "land" dictated as a requirement in the strings above can be swapped for "permanent".


"lands are (land subtype)."


All instances of the word land dictated as a requirement in the strings above can be swapped with "nonbasic land", "Plains", "Forest", "Island", "Mountain" or "Swamp".
All instances of the word "sacrifices" can be swapped for "destroy" or "exile".
All instances of the word "player" can be swapped for "opponent".

A global expection for all Mass Land Denial is made if "nonland" is in any elipses.

Individual cards: Desolation, Equipoise, Hall of Gemstone, Land Equilibrium, Limited Resources, Mana Breach, Mana Vortex, Overburden, Pox, Quicksilver Fountain, Sands of Time, Storm Cauldron, Tangle Wire, Temporal Distortion, Thoughts of Ruin, Wake of Destruction, Ward of Bones, Words of Wind, World Queller

Individual exceptions: Hibernation, Scourglass



Nothing is case sensitive

Femme_Fatale on Commander bracket recommendation

1 month ago

Anything anyone thinks is missing with this?


Tutor:

"Search your library for ... card"
Exception: Tutors that, within the above string, have the words basic, Plains, Forest, Island, Mountain or Swamp.

This should catch instances of multiple cards being tutored.

Individual cards: Demonic Consultation, Divining Witch, Tunnel Vision


Mass Land Denial:

"Destroy/Exile ... lands"
"Each player/opponent sacrifices ... lands"
"Return ... lands to their owner's hand"
Exception: If the above ... is "two" or "three" for any of them.
Note the requirement for the word land to be plural.

"Each player/opponent ... chooses ... land(s) ... sacrifices/destroys/exiles the rest."

"Return all lands/permanents to their owners' hands."

"Whenever a player .... that player returns a land they control to its owner's hand."

"lands don't untap"
"Players can't play lands"
Exception: If the card is instant or sorcery.

All instances of the word land dictated as a requirement in these strings can be swapped with "nonbasic land", "Plains", "Forest", "Island", "Mountain" or "Swamp".
All instances of the word land/lands must not be nonland.

Individual cards: Blood Moon, Desolation, Equipoise, Hall of Gemstone, Mana Vortex, Mist of Stagnation, Parallax Tide, Sands of Time, Storm Cauldron, Tangle Wire, Temporal Distortion, Thoughts of Ruin


edit: quietly adds "Hall of Gemstones" as a synonym to Hall of Gemstone

Neotrup on Consuming Aberration – Does Milling …

2 months ago

Your opponent reveals cards until they reveal a land, then put those cards (not all other cards revealed) into their graveyard. Because the land was revealed, it goes to the graveyard. Consuming Aberration will always mill at least 1 card (unless their library is empty). Compare to Tunnel Vision which specifies that it mills the other cards and leaves the named card on top.

Mortlocke on water proof deck (v.3.0)

4 months ago

Felipix,

I can see that you are starting a Primer, in case you don't have them I suggest the following resource: Epochalyptik's Do you want to write a primer? I've found it useful and hope you do as well. So, first things first I have some questions:

  1. What decks do you intend to play with using this deck? Do you want to play in a High Powered pod with degenerate spells like Mana Drain, Force of Will, Winter Orb and the like? Or is this a pod with lower power?

  2. What's the budget with this deck? Is it to be in the same mold as an upgraded precon?

  3. How do you want to win?

I saw your comments on the Advertise your deck forum, and I can see that you wish to add more draw and more control. In regards to draw I can see that Rhystic Study was suggested before and you have budgetary concerns - there is always the option to proxy. If your playgroup allows it of course.

Possible subthemes/Wincons to consider outside of Voltron: - A flicker (exile a permanent then return it to the battlefield end of turn) subtheme may be an interesting direction to go with this deck. There are numerous options to go with in blue and including creatures such as Thassa, Deep-Dwelling, Scourge of Fleets, Archaeomancer, Spark Double, and Spellseeker to use and abuse their enter the battlefield effects.

Honorable Mentions for fun Control/Card Advantage effects:

  • Aven Courier - this guy helps your commander do more of what it likes to do. You should try and slot him in.
  • Stormtide Leviathan - this guy can stop combat damage from reaching you for a time
  • Faerie Mastermind - fun little taxing effects like this are great because it guarantees card advantage
  • Wavebreak Hippocamp - given your deck has a lot of interaction it's likely you could keep up your tempo with this guy out

KongMing on Wizard101 | FREE Download | Play Now!

1 year ago

Great question Frostfire524. There are a couple infinite combos (and a few power combos/cards) that win you the game.

Galecaster Colossus can be enough to lock opponents (even multiple opponents) out of the game with mass bounce. If someone tries to remove it, counterspell.

Cyclonic Rift is in a similar boat, and can be retrieved from the graveyard by cards like Archaeomancer and Mystic Sanctuary. Clone Legion is another great card that can make the game one-sided.

Stormtide Leviathan is a big beater that can finish games if opponents have been swinging at each other a bit and don't have many fliers. Just yesterday I used Rite of Replication on the Stormtide the turn after casting it - six 8/8s with Islandwalk are pretty good at winning the game.

Ultimately though, the goal for the deck is to hold off the opponents until it is ready to draw/mill itself out and win. Jace, Wielder of Mysteries and Laboratory Maniac allow you to win when you deck yourself. Those are obvious, how do you get there? We have a few options.

First, the mill. This deck has a LOT of scry, but not much shuffle. That is a very intentional design decision. You want to remember what your bottom card is at all times, because the spell Tunnel Vision will let you throw all the rest of your library into your graveyard, leaving only that card on top. So you go from having 70-80 cards in library to 1.

This strategy can also target the opponent. Our spells Hinder, Spell Crumple, and Vendilion Clique all let us put cards on the bottom of an opponent's library. Now we can target them with Tunnel Vision! Much fun ensues.

Now for drawing yourself out. This is accomplished through infinite bounce triggers. The card Naru Meha, Master Wizard goes infinite with bounce spells like Ghostly Flicker, Freed from the Real, Displace, and Illusionist's Stratagem. This can let you bounce another Wizard that lets you draw cards, or use other output cards like Kindred Discovery or Sage's Row Denizen to knock out libraries. There's lot of others combos too, like being able to use Naru Meha and Ghostly Flicker with Sunscorched Desert to ping opponents to death.

lcarl3035 on Laurence Fishburne

2 years ago

You have a Spell Crumple in here, so if you add Tunnel Vision it's instantly milling out either you with Thassa's Oracle or your opponent in two turns time.

McToters on Lord Xander Taxing your Deck

3 years ago

Hey there! Happy to throw some suggestions on this.

Tunnel Vision works as mill but it can also be a nifty last chance tutor on yourself. Depends on how you look at it.

Bedlam would help you worry less about opponents blockers when you swing with Xander.

Kindred Charge could be interesting.

Relentless Assault, Combat Celebrant, are all choices that can help trigger additional combats so you can trigger Xander.

Need for Speed or Anger for haste!!!

Hahaha can you tell I'm a red player? I'll do a bit more research and comment back in a bit! Nice brew! Cheers

carpecanum on

3 years ago

Lathril, Blade of the Elves would be fun with a bigger base power

It might be fun to throw in a few creatures with Mutate to further evolve Mimeoplasm.

Fleet Swallower, Nemesis of Reason or Traumatize might help

If you already have Spell Crumple you could add Tunnel Vision for a combo win.

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