Tunnel Vision

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Browse Alters View at Gatherer

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Legality

Format Legality
Duel Commander Legal
Vintage Legal
Casual Legal
Leviathan Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal

Tunnel Vision occurrence in decks from the last year

Latest Decks as Commander

Tunnel Vision Discussion

kpres on Muldrotha, The Mangrove Queen

2 weeks ago

I see you have gone for "The Muldrotha Combo". Check out my deck Tide Pod Breakfast, which doesn't use any $700 Lion's Eye Diamond s, and still manages to fit in several infinite combos. The mainstream combo with Lion's Eye Diamond, Phantasmal Image, and Animate Dead is predictable, and your opponents will be expecting it and know how to deal with it. They likely won't see Time Sieve + Myr Battlesphere coming.

You're missing a few key combos, including a way to win without using Muldrotha. I suggest Tunnel Vision + Living Death .

carpecanum on MimeoPlazm

3 weeks ago

Fleet Swallower , Traumatize because playing your own creatures is so lame.

If you're going to play Spell Crumple throw in Tunnel Vision . Worst case, you burn a dozen cards into an opponents GY looking for a random card. Best case, you Crumple something then look for it and he's out of cards next draw step.

Polar Kraken , Eater of Days , Grothama, All-Devouring big. Impervious Greatwurm , Mossbridge Troll big and with abilities you might want.

kpres on Rot and Ruin (Muldrotha EDH)

3 weeks ago

I really liked reading about your deck, and where you went with it. You go for big mana and then pump out an X spell. That's different from my build in a refreshing way.

My deck is called Tide Pod Breakfast, and I've found a few really valuable cards that would be good in yours. Keep in mind that mine is a creature-based deck, and the win con is extra turns, massive mill, and then Rise of the Dark Realms . I won't mention everything, because I've already written about it there, but here are the top 10:

  1. Kodama of the East Tree - Insane value with Muldrotha. Every time you cast something from the graveyard, you get to put something into play from your hand. This can replace one of your cards that lets you play extra lands. You'll be playing lands, spellbombs, Sakura-Tribe Elder s, etc. Kodama will be your number 1 asset.

  2. Second Chance - If you have a way to get your life total under 5, then you get extra turns forever. Usually the other players will take care of this for you, based on the fact that you're playing Muldrotha. Doom Whisperer makes it easy for you to find Second Chance and also get your life total down.

  3. Glacial Chasm - You don't have to pay the cumulative upkeep cost if you don't want to, or if you want to attack that turn, and it sets up a pretty strong wall. Then you just re-play it from the graveyard in your post-combat main. Most metagames I'm part of don't run land destruction, and since you're already running strip mine, you can use your strip mine on any wastelands or strip mines your opponents have, before you drop this card.

  4. Tormod, the Desecrator - He triggers every time one or more cards leaves your graveyard... which is about 5 separate instances every turn. He also triggers Kodama of the East Tree, which lets you put lands from your hand into play.

  5. Insidious Dreams is probably the best tutor available for Muldrotha. Those cards you discard are still available to you, and you can stack your search so that the first card you find is a Windfall or something that gives you the rest of them.

  6. Forgotten Creation is a handy little guy that fills your graveyard and brings you new cards every turn.

  7. Skull Prophet is a little rampy dude that also doubles as card draw in the form of mill.

  8. Night Incarnate is a great, repeatable board wipe.

  9. Tunnel Vision is a hilarious self-mill card, especially if you scry the card you need to the bottom. In my deck, I use it to search for Rise of the Dark Realms because mine is a creature-based version.

  10. Sewer Nemesis - If you are the named player, then every time you cast a spell you mill, and this guy gets pretty big.

And finally, since you run Life from the Loam , you might find some great value in Raven's Crime .

Check out my deck Tide Pod Breakfast and give it an upvote if you like these suggestions.

Happy deckbuilding!

the40thwriter on Phenax, Mill God

1 month ago

I really like your spin on Phenax mill. I think Tunnel Vision would be a really fun addition to this deck, as it synergizes well with Junktroller, Hinder, and Spell Crumple.

sub780lime on Damia, Sage of Gravestones (Mill)

2 months ago

xander11, you're not wrong. There are some easy targets that can net decent results, but it can also miss, like you are saying. I mean, if every Sol Ring and Command Tower are on the board. Really, you typically use Tunnel Vision with something like Hinder, but again, very situational. You are probably right and it wouldn't be hard to swap it out for Mirko Vosk, Mind Drinker or Phenax, God of Deception

xander11 on Damia, Sage of Gravestones (Mill)

2 months ago

sub780lime personally I might cut Tunnel Vision just because it seems like it can be very hit or miss for 6 Mana but I could be totally wrong

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