Tunnel Vision

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Related Questions

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Tunnel Vision Discussion

Danteswill02 on B/U Phenax mill wall EDH

2 weeks ago

Okay so thanks for commenting Fallerup Voltaire26 so in playing mill decks obviously there is a problem of cards with when something goes to grave put it back in library and exile is needed for that issue but what i tried to do is when i go off and they have those couple cards that wont go in grave in trying to make them draw those cards into there death with Jace's Archivist Windfall Jace Beleren Forced Fruition . Now i agree with potentually dropping jace for combo pieces with Tunnel Vision . I absolutely love the thought of Bitter Ordeal in this didnt know about that card. The sadist requires 3 black sources and until I nearly hit the full kicker price would i really have the three black. Im trying to play as many blue mana sources for the Freed from the Real or Pemmin's Aura combos along with most the spells needing blue. Though dont get me wrong i understand how powerful that exile would be and ill be thinking about it for a bit. As for the rain over discovery I play against artifacts so being able to make them return like a Mycosynth Lattice (if its the biggest like it is if he's rushing me) when he tries to Hurkyl's Recall is solid. if you look at the number of three drops i really want out on turn three Notion Rain would feel like a turn set back compaired to doing it for one less card and keeping 2 life on turn 2 that has less options to play for that turn. As for the Fleet Swallower i just have no idea where to put him

Fallerup on B/U Phenax mill wall EDH

2 weeks ago

click the spell combos above to see how they work, but yes Spin into Myth + Tunnel Vision is a third card combo you could consider, so maybe add Spin into Myth along with Spell Crumple & Hinder , add all 3 of them. if you are able to grab Tunnel Vision out of your graveyard to reuse it more than once, you have 3 spells to kill your 3 opponents the same way with.

Dynamometer on Bruna, the unkillable player removal

3 weeks ago

@Fleda

Mirror-Mad Phantasm is a nice card for Bruna decks. It has done its job whenever I activated it (put a lot of auras in my graveyard).

However, recently I have been having problems with setting up in the early game. I thought the reason for that was that I had too many high cmc cards and cards that don't really help me set up (like counterspells, boardwipes). That's why I decided to take it out. I still have Traumatize and Tunnel Vision to put enchantments in my graveyard. I think traumatize is more consistent (although you can reuse phantasm) and tunnel vision is also a tutor for any card.

I also have some tutors and card draw, so I thought that would make up for removing phantasm from my deck. It is a really fun card, though, and it's almost as good as tunnel vision and traumatize. You could probably run either of the three and it wouldn't really matter that much.

nhadfield on Dimir Mill Budget

1 month ago

Yeah I agree with Traumatize . Just nasty.

Also Tunnel Vision with either Reito Lantern or Hinder

diamond_diesel on General Mills

2 months ago

Loving this list! Always down for some Oona action : )

I may be missing it, but does Tunnel Vision mill you for the Jace, Wielder of Mysteries win or is it for your opponents? Personally, I love Tunnel Vision ! I used to run a 60-card deck that was pretty vicious with Junktroller effects.

Also, you could most likely find a better draw card to replace Oona's Grace . I rocked it in my Oona deck to little effect which is a bummer! Love the art and the the name fits so well thematically. Maybe a Baleful Strix or even a Pulse of the Grid would draw you cards at a better rate and be better late-game.

avedium on Jace, Self Milling Master (Oathbreaker)

4 months ago

Take a look at Traumatize , Fact or Fiction , Jace, Memory Adept , Fraying Sanity , Increasing Confusion , Bond of Insight , Duplicity and maybe Fleet Swallower .

Some nice combos with Tunnel Vision are Conjurer's Bauble and Canal Dredger . I believe you can ignore the drafting rules text (especially if you're playing casually).

Looking at some random cards on the database I saw Disciple of the Ring . Could be fun.

Those are all possibilities. I'm not particularly knowledgeable about self-mill.

Also, and I know many would disagree with this, but I have a soft spot for Fog Bank .

McToters on Mill Under a Crescent Moon

4 months ago

Love me some blue Kami! How about Tunnel Vision ? You can use it to mill or as a tutor on yourself. I think Dreadwaters can be useful here too.

+1

BenjaminPMiller on FBLTHP, Time After Time

4 months ago

eerie343 for sure ill try to share a couple combos in detail for everyone. This will be a huge message so hold on!

The deck functions off the Fblthp and Proteus Staff combo. Fblthp being the only creature in the deck means that when you cast proteus staff on Fblthp he will be put on the bottom of your library and you'll reveal every card from your library until you reveal and then cast Fblthp from your library with Proteus Staff's ability. Before Fblthp is cast you are able to rearrange all the cards revealed this way however you want. So you can rearrange your entire library how you want and then draw two cards, just by targeting Fblthp with Proteus Staff for 3 mana.

Once you have rearranged your library and drawn the cards of your choice this is where it can get fun. Depending on your mana or board presence you may want to do other things but here are some combos I like.

To simply win the game you want to search and grab Jace, Wielder of Mysteries , High Tide if needed, and Tunnel Vision . You also want to make sure when you rearrange your deck to put a card on the bottom that you will remember. When you have the resources needed simply cast Jace and then Tunnel Vision. Target yourself with Tunnel Vision and name the card at the bottom of your library. You will then mill yourself to the last card of your library. Then activate Jace's +1 ability and win the game on the spot!

Another combo is grabbing Goblin Charbelcher and making sure you rearrange your library so that when you activate Goblin Charbelcher you will dig through 40 or so cards before revealing a land card so you then deal 40 damage to an opponent.

Saucier combo includes grabbing Animatou's Augury and High Tide when you have the mana cast High Tide and then Animatou's Augury to then cast for free Flow of Ideas (based off your proteus staff rearranging this needs to have you draw Blustersquall or a card like it, Frantic Search will untap some mana, and Part the Waterveil ) then cast Commence the Endgame for free with Animatou drawing some more cards and creating lets say a 8/8 amass token based on your hand size, hopefully even bigger! Continuing with Animatou's Augury you can then cast Octopus Umbra for free making the amass token a 16/16 because amass is +1/1 counters not base power. Then with your remaining mana you want to cast frantic search giving you extra mana if needed to cast Part the Waterveil . On your bonus next turn you can cast Blustersquall and swing in with your 18/18 amass octopus token to then start putting the pressure on hilariously.

Finally there's a Fblthp commander damage combo! Haven't done it yet but I'm pretty sure it works. You have to get Diviner's Wand out and attached to Fblthp as the combo includes drawing enough cards to make Fblthp able to swing in for lethal commander damage. Once this has happened and you have at least 7 mana, 5 or more cards in hand and you have arranged your library this certain way you can pull off the combo. Start by casting High Tide from your hand then Frantic Search . Draw Brainstorm and Blustersquall or a card like it. Discard two poop/not needed cards in hand. Cast Blustersquall for its overload. Cast Brainstorm , draw Flow of Ideas and put others back. Cast Flow of ideas. Draw 7 cards. 1 being an Island (lay this). 1 being a random artifact of your choice. 1 being Thirst for Knowledge and another being Windfall . Cast Thirst for Knowledge drawing more cards and discarding the random artifact. Cast Windfall drawing more cards. At this point opponent's creatures are tapped and your Fblthp should be at least a 21/21 with the help of Diviner's Wand . Swing in with FBLTHP for the commander lethal damage!!

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Tunnel Vision occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%