Dimir Cluestone

Dimir Cluestone

Artifact

{T}: Add {U} or {B} to your mana pool.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dimir Cluestone Discussion

Optimator on Frugal Faeries

3 months ago

Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.

Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.

I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.

Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.

Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.

Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.

Soul Ransom is kind of faerie-ish. Pact of the Serpent maybe?

With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.

I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.

Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.

I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .

Omniscience_is_life on

8 months ago

Nice build! My only suggestions are cutting Chromatic Lantern--you really shouldn't need it in two colors. A Thought Vessel would do you well, if you added it. Similar deal with Exotic Orchard, the mana fixing just isn't necessary... just add an island :). I would also consider cutting Dimir Cluestone in favor for Fellwar Stone: two-mana rocks are just so good!

MrFuzzykenz on All Hail Our Lord and Savior, Cthulu

8 months ago

Love the deck theme idea! Just want to say you have it listed that you have two copies of Selective Snare.

I'm going to say right off the bat that Meteorite, Diabolic Tutor, Bridge from Below, Laboratory Maniac don't belong in your deck because they are just bad cards. Although Laboratory Maniac is a fun alternative win condition, your deck simply doesn't have the mill power to achieve this and even if you did you have a greater chance of milling that him; because he's odd cost you can't use your commander to bring him back.

I am confused as to why you're discarding for graveyard strength when the only thing that benefits from having things in your graveyard is Apocalypse Demon. I want to point out that your commander Gyruda, Doom of Depths ability can only return a creature card of even mana cost from the four cards that everyone milled. So you won't be able to return anything that's already in your graveyard.

One other point I want to make is that taking the top four card from your library and things like taking putting the top card of your library {example: Deranged Assistant }into your graveyard don't count as drawing cards so Oneirophage and Chasm Skulker won't trigger.

Lastly after play testing your deck a couple times the biggest weakness this deck has is the fact that your commander is 6 mana below I'll suggest some budget mana rocks, because the faster you have you commander online the faster your deck and do kraken things ^-^ but all of these mana rocks will be better than Meteorite which is very bad.

Good Luck on your deck! Hope that was helpful!

Everflowing Chalice, Hedron Archive, Star Compass, Prophetic Prism, Prismatic Lens, Mind Stone, Worn Powerstone, Spinning Wheel, Silumgar Monument, Manalith, Mana Geode, Fountain of Ichor, Drake-Skull Cameo, Dimir Cluestone, Dimir Keyrune, Darksteel Ingot

Optimator on Mermaider

1 year ago

Wayfarer's Bauble kicks the shit out of Dimir Keyrune and Dimir Cluestone

RobsJourney on

1 year ago

Pal00ka on

2 years ago

2 ways I would build SG on a budget:

Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.

Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.

2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).

You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.

I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.

A fun interaction to go with zombies, many of your 'each opponent loses a life', and free sacrifice outlets is Metallic Mimic + Putrid Goblin for infinite damage.

The inclusion of Paradox Haze is a great idea!

SynergyBuild on Mill Me Until I Cry Daddy

2 years ago

+1! I love the deck, however, do you think more ramp could help drop things faster, like Talisman of Dominance, Dimir Cluestone, Commander's Sphere, Worn Powerstone, Fellwar Stone, and Mind Stone?

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