Sands of Delirium

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sands of Delirium

Artifact

{X}, {T}: Target player puts the top X cards from his or her library into his or her graveyard.

SniperFrog on Oona

1 year ago

Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.

I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.

So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.

More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.

Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.

If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.

Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:

Into the Story for some card draw.

Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.

Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.

I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol

Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.

Mesmeric Orb is money in these decks. Gives mad inevitability.

Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.

Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.

Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.

Sands of Delirium seems sweet.

A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.

Some cards I would just outright cut:

Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.

All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.

Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.

Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.

I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)

leesteak on Sai the Guy

2 years ago
  1. Combo 1: Retrievers and Cost reducers
    Requirements:Myr Retriever + Junk Diver OR Workshop Assistant + Ashnod's Altar OR Krark-Clan Ironworks + Cloud Key OR Foundry Inspector OR Jhoira's Familiar
    Process: Have all cards in play. Sacrifice Myr Retriever. Sacrifice Junk Diver, returning Myr Retriever to hand. Play Myr Retriever. Sacrifice Myr Retreiver, returning Junk Diver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  2. Combo 2: Retrievers and Sol Ring
    Requirements:Krark-Clan Ironworks + Myr Retriever + Junk Diver OR Workshop Assistant + Scrap Trawler + Sol Ring
    Process: Have all cards in play. Tap sol ring. Sacrifice sol ring. Sacrifice Junk diver. Return sol ring to hand. pay sol ring. Tap Sol Ring. Sacrifice sol ring. Sacrifice myr retriever, returning both sol ring and junk diver. Play sol ring and junk diver. Tap sol ring. Sacrifice sol ring. Sacrifice junk diver. return sol ring and myr retreiver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  3. Combo 3: Top off the top
    Requirements:Sensei's Divining Top + Mystic Forge OR Future Sight + Jhoira's Familiar OR Foundry Inspector OR Cloud Key
    Process: Have all cards in play. Tap Sensei's top to draw a card. Play Sensei's top off the top of library.
    Result: Infinite card draw. Infinite* permanent ETBs. Infinite Artifact Casts.


Payoffs

  1. Altar of the Brood
  2. Goblin Cannon
  3. Staff of Domination
  4. Sands of Delirium
  5. Aetherflux Reservoir

bushido_man96 on Kathril upgraded deck

2 years ago

I think I'd cut Bonder's Ornament, Shared Summons, Commander's Sphere, and Sands of Delirium to throw in some land ramp, like Rampant Growth, Nature's Lore, and other spells like that. I run Bruna and Gisela in my deck, and it isn't hard to make that happen. Mwonvuli Beast Tracker seems clunky, and you'd rather have the card in your graveyard than on top of your library. Oriq Loremage would be much better. Deadbridge Chant never seems to work worth a damn, and I replace it in every deck I've ever run it.

Here's a little piece of tech that I recently added: Wasteland Viper. It can get itself into the graveyard, and it's a fun combat trick to use on some opponents that are attacking each other.

legendofa on G/W mill

2 years ago

Sands of Delirium could make another decent mana sink, but I'm not sure if it's better than Grindstone for what you see regularly.

Wabbajacke on We need more fuel to keep the machine running!!!

2 years ago

Thanks rb701 for youre comment!

Yeah im still struggeling with the Sideboard, i never used the most Cards except for Golem's Heart and Pitiless Plunderer. So there is a lot to do here.

I never heard of Sands of Delirium but that seems to fit perfect in here combined with Blinkmoth Urn. I will definitly try it out!

But im not sure if i just should remove Blinkmoth Urn since i never really needed it and the deck is running pretty well at the moment.

Maybe i should put somthing like Grave Pact against creature heavy decks and something like Tormod's Crypt in?

Any other ideas what to Change?

At the Moment im thinking of something like this:

1 x Tormod's Crypt Graveyard hate

1 x Grave Pact Creatures

2 x Altar of the Brood more mill

2 x Shriekhorn after the three uses, can be sacrificed to Grinding Station an with Scrap Trawler it can bring back some "0" cost Cards. Also its another target after sacrificing Ichor Wellspring

1 x Locket of Yesterdays So we only need to pay the first Myr Servitor and against mill decks

1 x Profane Memento lifegain against aggro

4 x Feed the Swarm

1 x Summoning Station

1 x Genesis Chamber

1 x Pitiless Plunderer

rb701 on We need more fuel to keep the machine running!!!

2 years ago

the Blinkmoth Urn doesn't serve a purpose here. there's nothing in this deck that requires, or would dump, copious amounts of mana.. at this time. if you plan on sideboarding it, i would highly insist on funneling it to something useful; Gemstone Array gives you a 2:1 of whatever color you may need, then something like Consume Spirit would be good. or, if you want to be more aggressive with milling, you could throw in Whetwheel or Sands of Delirium; gives you something to do with leftover mana before opponent's turn end

legendofa on Casually Creative?

2 years ago

RNR_Gaming Once people step away from the Merfolk and Zombies and whatever, all the big tribes, it becomes more interesting. I've seen a couple variations of Spider tribal and Golem tribal, I'm always working on Skeletons, and I hear Omniscience_is_life built a Dryad deck.

If even that feels too repetitive, mess with the colors or themes. Try Boros Dragons, or Grixis Elementals. Outside of Commander, Slivers can be almost any color combination and focus, if you stick to 1-3 colors. Altar of Dementia , Sands of Delirium , and Altar of the Brood take the ramp and token spam of an Elf deck and turn it into a mill deck.

Every few years, a tribe gets a big push--Treefolk in Lorwyn, Vampires in Zendikar and Innistrad, Pirates and Dinosaurs in Ixalan, Knights in Eldraine. Even without those, most tribes have some sort of internal synergy or theme. These might not break a Top 8 or whatever the measurement of success is these days, but they'll be more memorable than Orzhov Stoneblade #5427.

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