Animist's Awakening

Animist's Awakening

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Browse Alters

Trade

Have (1) metalmagic
Want (2) alphace , SeaOfLies

Printings View all

Set Rarity
Commander 2020 (C20) Rare
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Animist's Awakening occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Animist's Awakening Discussion

Epicurus on Stranger with some strange lands

22 hours ago

+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.

The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:

Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.

Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.

Cheers!

Azeworai on The Lands Restored

2 months ago

king-saproling - Ah, a well-knowledged player!

When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.

Genesis Wave is a card I always knew somewhat what it did, but never truly read the card. It seems excellent in here, and I've been meaning to remove Ajani Unyielding.

I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.

Lotus Cobra is one I own but isn't in here. It probably should be.

Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.

Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD

Emeria Angel could get out of control quickly and I do love birds (thank you Beholden to Birds), but Field of the Dead is horrendously easy to find and more difficult for some decks to interact with.

Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.

Nature's Revolt is quite fun as wrath protection. I used to run Jolrael, Empress of Beasts for the same reason. Still, not my style, but thank you.

This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.

Green Sun's Zenith, on tother hand, looks lovely. I could easily see this in here, though a Dryad Arbor would be wise.

Tempt with Discovery tends to be a four mana ramp spell that finds one land. I do prefer a Pir's Whim or Hour of Promise.

I've tried Reap and Sow. Strip Mine does the job rather well, and four mana ramp for one land is heftily underperforming.

Creeping Renaissance is an interesting one, though the deck isn't actually that graveyard reliant. I'm rather copacetic with my Genesis and Eternal Witness loops.

I have also tested with Safe Haven, though it was just far too slow.

Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.

I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.

In summation, I like Genesis Wave, Lotus Cobra, and Green Sun's Zenith, with Shields of Velis Vel urging me. I merely must find out what to remove.

Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)

Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)

king-saproling on The Lands Restored

2 months ago

Cool deck! Thoughts on these? Genesis Wave, Animist's Awakening, Lotus Cobra, Stone-Seeder Hierophant, Avenger of Zendikar, Emeria Angel, Impact Tremors, Nature's Revolt, Chord of Calling, Green Sun's Zenith, Tempt with Discovery, Reap and Sow, Creeping Renaissance, Safe Haven, Divine Visitation (gets around Hazezon's downside), Shields of Velis Vel (this one is fun with Hazezon. If somebody plays removal on him, target an opp with Shields of Velis vel and Hazezon will exile all their creatures as he leaves).

iNinjy on Zaxara Hydra/X spells Beatdown

2 months ago

Mind Grind is a good x cost spell that hits all your opponents at once, and then Diabolic Revelation is a great x cost tutor if you’re making enough mana to tutor out a whole combo.

Depending on your playstyle, hard ramping and a big Animist's Awakening can be perfect to use the Aetherflux Reservoir+Bolas's Citadel combo seeing as the low mana cost of most things in the deck.

I went with a battlecruiser/semi-voltron style Otrimi out of the precon but did design a Zaxara deck if I ever decide to build him as well, you can check it out here: X-emplary X-cost

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