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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Animist's Awakening
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.







Icaruskid on
Green Fireball | Omnath, Locus of Mana [PRIMER]
3 months ago
Thank you FallopianGolem! The list is quite consistent. Maybe I'm stuck on the commander damage plan with no other options in 1 out of 13 games?
All of those cards will do work! I do have them and have played them in some rotation at some point or another. I only didn't consider them in this list for budget reasons.
I would probably swap out Animist's Awakening and Heartbeat of Spring for two of those too! Would love to know your thoughts if you run it that way.
legendofa on Card creation challenge
7 months ago
Through the power of random card selection, I'm working with Animist's Awakening, Cruel Edict, and Devastation Tide.
Saderna, Relentless Tutor
Legendary Creature - Elf Wizard
Whenever you target an opponent with a spell or ability, Saderna, Relentless Tutor gains ward until end of turn.
Landfall - Whenever a land enters the battlefield under your control, target opponent puts two -1/-1 counters on a creature they control.
Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature.
3/4
"I don't care how good or bad your test scores are. I'm going to make sure you learn."
Same challenge. Random card selection not required.
king-saproling on
Sultai Landfall
9 months ago
Looks like a solid list so far. Personally I would make these swaps:
Muldrotha, the Gravetide -> Kodama of the East Tree
Notion Thief -> Stone-Seeder Hierophant
Ramunap Excavator -> Awaken the Woods
Courser of Kruphix -> Tireless Provisioner
Doubling Season -> Spark Double
Roil Elemental -> Quantum Misalignment
Parallel Lives -> Irenicus's Vile Duplication
Crucible of Worlds -> Sakura-Tribe Scout
Harrow -> Elvish Rejuvenator
Roiling Regrowth -> Sporocyst
Cultivate -> Farhaven Elf
1x Island -> Field of the Dead
Meloku the Clouded Mirror -> Animist's Awakening
Trade Routes -> Genesis Wave
Life from the Loam -> Nissa, Resurgent Animist
Zuran Orb -> Squandered Resources
king-saproling on
Kool-Aid Man if He Knew Mitosis
1 year ago
You might like these: Keen Sense, Snake Umbra, Boundless Realms, Tilonalli's Summoner, Tempt with Vengeance, Animist's Awakening, Kamahl's Druidic Vow, Genesis Wave, Reshape the Earth, Terramorphic Expanse, Stone-Seeder Hierophant
TheGeneralSnowman on
Send Nids.
1 year ago
Hi again, I just revised my version of the deck on paper and figured some very juicy interactions. Retreat to Coralhelm, with Awaken the Woods, Sporocyst, Animist's Awakening. with your cmdr and retreat on the battlefield, you cast any of the named above, copy it. Multiple retreat triggers where you untap magus, retap her for her ability, and stack multiple of her delayed "When you next cast an x cost spell copy it".
Also, pulled All Will Be One, and realised when paired with The Red Terror it goes infinite :)
PrismMTG on
The Island Awakened [[Primer]]
2 years ago
Perilous Forays: Definitely a card I need to slot in, I'm just wondering what it should be slot in for? There doesn't seem to be an easy answer, I'm wondered what your thoughts on it are.
Concordant Crossroads: Undoubtably a very powerful card, I'm just not sure if haste makes enough of a difference in this deck to justify slotting this in.
Crashing Drawbridge: If I am going to slot in haste, its going to be through Concordant Crossroads
Akroma's Memorial: Definitely an interesting suggestion and a possible card to help close out games. It being removed can be a problem though, and I'm wondering what would be swapped out for it
Null Brooch: Having lands into my graveyard is good, but its very hard to get useful creatures or spell backs from the graveyard and I'm not sure if my entire hand is a good trade for one noncreature spell
Stone-Seeder Hierophant: Definitely synergistic, but it works similar to Lotus Cobra, but slower
Animist's Awakening: A very risky card, its possible to hit almost nothing for a very large mana investment, cutting down on some risks has been a point of upgrading this list.
Kamahl's Druidic Vow: Same reasoning as above, but less likely to miss
Traverse the Outlands: Most of the time, it hits about 5-6, which is a decent 1-1 payoff, but it costs more than cards such as Roiling Regrowth and there are other cards I would rather play with 5 CMC
Boundless Realms: If a game goes long, you will probably have more cards on the field than you can search up with this. It's a powerful card, but it doesn't have the speed that this list runs.
Reshape the Earth: Powerful card, great for finding certain lands like Yavimaya, Cradle of Growth, or Lotus Vale, but it is just too expensive CMC wise.
Pir's Whim: I will find a land card, but not everyone else will have an artifact/enchantment to sacrifice, especially in my pod. Its good, don't get me wrong, but there are more efficient cards imo.
Dryad's Revival: This is simply Timeless Witness, but Witness has a body that cards such as Ashaya, Soul of the Wild can use, or that I can sac to Greater Good, etc
king-saproling on
The Island Awakened [[Primer]]
2 years ago
Thoughts on these? Perilous Forays, Concordant Crossroads, Crashing Drawbridge, Akroma's Memorial, Null Brooch, Stone-Seeder Hierophant, Animist's Awakening, Kamahl's Druidic Vow, Traverse the Outlands, Boundless Realms, Reshape the Earth, Pir's Whim, Dryad's Revival
unstable_anomaly on
Jolene's Treasure Horde
2 years ago
Animist's Awakening and Genesis Wave are both great Xspells to add to the list, but might not be the best here. Both cards are great but you have a lot of spells and your land count makes me nervous. Especially without any dorks/ not many rocks. Pest Infestation and Steelbane Hydra are both great for removal. Unbound Flourishing is another great card that belongs in every xspell deck that can run it.
I'm seeing a lot of cards that support different strategies, pulling the deck in a lot of different directions. Would recommend focusing on one single strategy, with a backup/ support strategy. For example this could be mainly a treasures deck with an Xspell subtheme. Would also recommend more lands (35-36) and some more 2 drop mana rocks.
All just suggestions though, feel free to take em or leave em :) I'm building my own Jolene deck and it's been a ton of fun to test so far. Building mine in more of a typical Gruul smash theme though. Feel free to take a look if you want. Cheers.
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