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Typical green, ramp, grow and swarm. Can still compete in the long run with a fast regrow capacity to counter balance board wipe and control strategy. Mana curve is high, but this deck is basically a big ramp off so, you will probably never lack mana, until you face an heavy stax devoted opponent.

As all cards follow the main strategy of getting mana and goodies from lands, you don't need tutor to achieve victory. No ultimate combo to find, the synergy is the wincon, and scrying/draw is good enough to feed you with the requested card. The deck is build to gain momentum and overrun your opponent in mana, draw and board presence. The goal is to get maximum benefit from playing and having in play a bunch of land.

Overtime I have dig into the nastiest green card to add some descent removal. The wincon also have shifted from swarm with "manland" to overwhelm opponent whit big fat creature that take their power from land until you can swarm them...if necessary. If it's still true that this deck can win the long run without use of tutor, some of them have been add, mainly in the goal of putting some big threat more quickly on the battlefield at a cheaper cost.


Updates Add


Date added 1 year
Last updated 3 days

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 2 Mythic Rares

29 - 2 Rares

13 - 5 Uncommons

17 - 1 Commons

Cards 100
Avg. CMC 3.42
Tokens 4/4 Beast, 1/1 Saproling, 4/4 Elemental, 1/1 Insect, 0/1 Plant, */* Treefolk Warrior
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