Kor Firewalker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Kor Firewalker

Creature — Kor Soldier

Protection from red

Whenever a player casts a red spell, you may gain 1 life.

Price & Acquistion Set Price Alerts

A25

WWK

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Recent Decks

Kor Firewalker Discussion

StopShot on The light can heal, or the light can burn!

3 days ago

What's your thoughts on Phyrexian Unlife as a sideboard card against the mirror match? There's a particular ruling I came across when looking it up:

"Phyrexian Unlife won’t affect damage that reduces your life total from a positive number to 0 or less. For example, if you’re at 3 life and are dealt 5 damage, you’ll end up at -2 life. The next time you’re dealt damage, it will be dealt as though its source had infect." -Gatherer

This means for 3 mana you can effectively gain 10 or more life without getting wrecked by a Skullcrack. Also if you're up against Ad Nauseum decks they'd have to resolve a second Lightning Storm just to deal lethal damage as the first Lightning Storm wouldn't be able to apply poison counters.

Arguably I could see why Kor Firewalker would make a better substitute over the Phyrexian Unlife, yet the Unlife would likely net you more life gain than the Walker. Also the walker is dependent on red spells being cast whereas the Unlife's benefits aren't as conditional.

TolarianTaxCollector on W/B Eldrazi and Taxes

1 week ago

For humans, you really need to know how to play the matchup (I have been playing this deck for 5 months), and although they have ETBs, Eldrazi Displacer is one of your best cards in this matchup. You just have to be careful about your timing, and flicker everything before flickering a Champion of the Parish, or flicker everything after flickering Thalia's Lieutenant.

I would also advise cutting a Thraben Inspector for another Flickerwisp, as it can momentarily flicker away troublesome permanents like Tron lands and Ensnaring Bridge, which can be very bad for you.

I might also advise a pair of Auriok Champion instead of the Kor Firewalker and Kataki, War's Wage. I also think that you could use another Gideon, Ally of Zendikar and Kambal, Consul of Allocation. Gideon is just a powerhouse in almost all midrange and control matchups, and Kambal makes burn a good matchup.

Pheardemons on Moltenheart (Skred-Dragons)

1 week ago

Koth of the Hammer would be a great mana ramp, however if you're going to go that route (including Simian Spirit Guides) then you're closing in on traditional Skred. There's nothing wrong with traditional Skred, but you said you wanted to specifically stay dragons Julesreddragon. Also, be careful with Simian Spirit Guides. In decks that want to be explosive, it's great. Dragons, however, are not. Simian Spirit Guide operate in three ways, mana ability early (great), a 2/2 vanilla creature for three mana (bad), or be a dead card in your hand (or topdecked) later in the game (bad). For this particular deck it isn't great 2/3 of the time. Decks that want to be more explosive early to control the game like mono-red prison can make use of the "bad" factors better as their control of the board doesn't take them out of the game for one bad topdeck. I would not recommend Simian Spirit Guide in this build. I would argue that another creature removal spell would be better to control the board more until you can get your threats.

furrycombatwombat - In playing traditional Skred as long as I have, I can say that Scrying Sheets has been a factor very often. I also play big spells similar to dragons, so even then I can say that trying to filter further for an answer is helpful. We seem to disagree on this card, which is fine. Julesreddragon you haven't seemed to care for it, so by all means playtest something different. A late game land that has helped me (occasionally) is Mouth of Ronom. It is colorless damage for Etched Champions and pro-red creatures (Kor Firewalker, Burrenton Forge-Tender). You can see if that is something that helps you more.

I would not take the Relic of Progenitus out of your mainboard unless they have done nothing to help. Graveyard hate is very relevant in modern, even in a blind matchup. At worst, it is a two mana cantrip which can be helpful. However, if they're not helpful, then upping your Blood Moon, Mind Stone, and Skred count would be what I would recommend.

ceruleanplains on Eldrazi and Taxes

2 weeks ago

Lingering Souls is too good not to be played. You may need chump blockers vs. big dragons or other aerial attacks and you lack that capability otherwise.

Worship is a funny way to win. You might want to have one.

Blade Splicer seems pretty good.

Kor Firewalker is great against burn and has protection against common red destruction like Anger of the Gods

Geralf_Cecani on Persistently Annoying

2 weeks ago

Ok, first things first: Melira and Devoted Druid don't work the way you think they do. Since Melira, Sylvok Outcast prevents counters from being put on, you can't pay the cost of the ability, so you can't activate it. The Vizier of Remedies is specifically worded so that it is possible. This doesn't mean either are bad, as they still go off with persist or the vizier, but its something you should keep in mind. You probably knew that, but just in case :P

Ditch Solemnity. You have an eight of main board, its unnecessary.

Oracle of Nectars is far too slow to be any good, it'll be turn four before you can activate him, and against burn you'll be already dead by then. Maybe Auriok Champion or Kor Firewalker, they do the same thing turn 2 (for quite alot of devotion however, if you want a less devotion heavy option, maybe Life Goes On? That's way more than the oracle will get you, for much less mana).

Graveyard hate. As nmiller said, relic is an option. Grafdigger's Cage is another.

With your manabase, Joiner Adept is a bit off. The only reason you'd need to run her is against Blood Moon, and you may as well run Disenchant instead.

Fracturing Gust fucks up affinity, and can also get rid of problem enchantments if you don't mind losing your own (which you don't cos u have none). Use it instead of Kataki, War's Wage, cos it also hits enchantment decks too

Six pieces of removal in the side is a bit much.

Damping Sphere fucks tron and storm.

Leyline of Sanctity fucks burn, 8-rack and anything that targets you. Your playing white so should be hardcastable if you pull it late.

Last point, why no mainboard payoff 4 infinite mana?? You can chord for Emrakul if you go infinite, or just simply hard cast her. Also Walking Ballista can also function as a body, removal, or psuedo-card advantage if your flooded, as well as being a payoff both on the field and in the hand. You can't chord for it, but you can chord for Duskwatch Recruiter  Flip and use your still infinite mana to search for it. Recuiter is a mad card btw. Digs like a madman.

RedmundR2 on Oh The Kor And Their Toys

1 month ago

I'd be interested to see this deck try some sort of big equipment combo with Kor Outfitter. Even without some big equip cost being ignored, it seems like it might be more useful than Kor Firewalker with some of your equipment you run currently. Something to think about

hungry000 on Glory to Esper

3 months ago

I do think Spreading Seas is good, but when push comes to shove Fatal Push is better in more situations, and so merits a spot over Spreading Seas. Judging by your sideboard though, you run into Tron a lot, so if that's the case it's probably best to keep three in the main board. Speaking of that, a lot of your sideboard is devoted to that matchup... it makes me scared that you'll just get run over by dredge or scapeshift or something post board. I suggest you add at least a couple cards for other matchups, Kor Firewalker, Blessed Alliance, Negate, Dispel, etc. You really don't need that many hate cards, especially with Spreading Seas already in the main.

As for cutting a Seas to make room for a D sphere in the main, I don't dislike it. Either way is fine. That depends on what you face and your own preference.

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