|Commander / EDH||Legal|
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Creature — Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
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Kor Firewalker Discussion
1 day ago
I'm still trying to figure out its inclusion. My preliminary theory is that it gives Burn lategame juice in matchups where it needs to zap several creatures to keep its opponent from getting out of hand, and it's also a source of colorless burn in the event that an opponent has problem creatures like Kor Firewalker and Master of Waves. Pretty bad if you expect to see Kolaghan's Commands, but if so, you can side them out.
2 days ago
Precinct Captain and Raise the Alarm are excellent cost-efficient ways to generate tokens to trigger odric, instant speed tokens is also strong as blockers or end of opponent casts so they can swing right away
Champion of the Parish gets really big, really fast here and is played on turn 1
3 days ago
List seems pretty stock for G/B Elves. I would work towards Cavern of Souls when you can. Unlike some other tribal decks in Modern like Fish and Eldrazi, this decks folds very easily to Chalice of the Void on 1. Having Cavern can fight through that. Either that or find room for a mainboard Rec Sage.
Is Thragdaddy for Burn? Essence Warden and Kor Firewalker are better for those purposes. Since you are running a heavy Lead the Stampede version, I dont think you should have SB slots for more Chords and silver bullets. You either have Chords in the main and the silver bullets in the SB or you play Lead the Stampede and play little to no silver bullets. With Lead the Stampede in the main the SB should instead consist of multiple copies of Stony Silence/Fracturing Gust, Rest in Peace, Path to Exile/Abrupt Decay, Thoughtseize ect.. Just my opinion on Elves.
2 weeks ago
I also might swap:
3 weeks ago
Also, just a general comment on sideboarding, the sideboard will change as your meta changes. For example if burn becomes very popular you may want to consider Kor Firewalker, if graveyard is getting popular Relic of Progenitus, and then if you only ever play Death's Shadow I have seen someone play with Rest for the Weary in their sideboard solely to deal with the popularity of that deck in his meta.
3 weeks ago
The thing with Celestial Colonnade is that you eventually run your opponent out of cards. They go into topdeck mode and you cast Sphinx's Revelation for 5. If they have a card in hand and you don't know what it is, you don't active the Celestial Colonnade. Otherwise, you chip away at them.
With Cryptic Command, it's the "This does everything" card of the deck. It bounces your own permanents. It 2-for-1's. It tempos your opponent off of land drops when they've been mana screwed. It stops any threat dead in its tracks by countering them. It Fogs. It makes your creatures unblockable so you can end the game. Really, there's so many options you'll find a bunch of uses for it in so many situations you'll have a hard time not wanting to play 5+ copies of it (if you could).
Those are ideals, though. I think you can play U/W Control without those cards on a budget, but they should be your #1 priority when it comes to trades and buying cards.
As far as immediate changes, I'd say cut the lands that always come into play tapped in favor of more basics, unless they're manlands (which function as win conditions). Not only will you have a safer life total, you also become immune to Ghost Quarter, Blood Moon, and Fulminator Mage.
Glacial Fortress is another great option on a budget. They pair perfectly with Flooded Strand and Prairie Stream. A Ghost Quarter or 2 can go a long way in dealing with Infect and Affinity, who can dodge your Supreme Verdicts with manlands. Not to mention, you can completely mana screw someone by Ghost Quartering their shock land, then Spreading Seas on their basic they fetch up.
Quicken and Elixir of Immortality feel like wasted slots. You already operate primarily at instant speed. You don't need a slow, durdley win condition when your deck has Sphinx's Revelation and Elspeth, Sun's Champion. 2 Blessed Alliance, 2 Negate and 4 Mana Leak might be a bit excessive, but it will depend on your meta. I'd suggest the following:
I'd also cut Disdainful Stroke from your sideboard in favor of 2 more Leyline of Sanctity. You want it in your opening hand or not in your sideboard at all. Kor Firewalker can put in a lot of work, as well. Burn really can't beat him unless they side in Path to Exile. A 2nd. Timely Reinforcements is also boss.
With Supreme Verdict moved to your maindeck, you'll want a Disenchant. Ideally, you'd play Wear / Tear, but you're not Jeskai. You'll want the Disenchant to deal with Boggles, Affinity, and rogue decks playing oddball cards.
You may also want a Squelch instead of the 2nd. Aven Mindcensors, it will depend on your meta. Nothing more hilarious than being on the play, watching your opponent wait until the end of your turn to crack their fetchland, and hitting them with a Squelch after they allowed you to play your land. It also hits a bunch of cards in Affinity, Rock variants, and Tron.
Hope this helps! I played U/W Control in RtR Standard and a bunch of American Control in Modern.
1 month ago
1 month ago
From Magiccards.info rules section "To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect." so no, creating tokens with Krenko, Mob Boss does not trigger Kor Firewalker because your friend is using Krenko's activated ability to do so. And in the case of your friend casting Dragon Fodder to create tokens you would get only 1 point of life because he would be casting one spell that creates two tokens.
But hey, check this shit out: Authority of the Consuls. That can stop the goblins with haste and gain you some life.