|Commander / EDH||Legal|
Printings View all
|Promo set for Gatherer||Mythic Rare|
Combos Browse all
Planeswalker — Nissa
+1 : Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1 : You gain 2 life for each Elf you control.
-7 : Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
Nissa Revane Discussion
1 week ago
Chalice of Life Flip is a pretty meh card. If you want to gain 1 life per turn, there are far more efficient ways of doing so (Soul Warden and the like), and if you want to do damage by gaining life, there are more efficient ways of doing so (Ajani's Pridemate, Archangel of Thune and Serra Ascendant). I have used chalice once in a turbo fog deck... but that is a completely different deck.
But based on your description, some sort of control list might be what you are looking for. W/U Control is a pretty good deck. Most lists utilize a fair number of cards that gain life (Blessed Alliance, Sphinx's Revelation), although life gain is not a primary focus for the deck. Most W/U Control decks also use Celestial Colonnade as the primary win condition... and those are not cheap. Colonnades are good though as they are only creatures when you want them to be creatures -- which means you can play board wipes such as Day of Judgment and not lose your "creatures". I feel like this sort of style fits you needs best, so this leaves us with a few options.
Planeswalkers. Some planeswalkers are kind of pricey... others are not so bad. But planeswalkers synergize very well with board wipes as they are not creatures and it gives them "free turns" to tick up to their big abilities which can often, more or less, win the game by themselves. Some examples of good planeswalkers for this sort of deck are Gideon, Champion of Justice, Dovin Baan, Gideon Jura, Sorin, Grim Nemesis, and maybe Nissa Revane.Other ones are that are more expensive might be Ajani Vengeant, Koth of the Hammer, Mike expressed that he has had no urge to self-harm as of late. and Nahiri, the Harbinger.
Myth Realized. Is similar to a manland in that it is only a creature when you want it to be a creature, and can get scary big.
Alternately, if you are still keen on the idea of winning with Felidar Sovereign, there are a couple ways to help make sure you win. You could splash black and use Doomed Necromancer's ability to return your Felidar Sovereign back to play at the end of your opponent's turn once you are at 30+ life. This gives your opponent less time to be able to do something about the Felidar Sovereign as they have to be able to kill it with an instant -- or else you just win. Another option is to take a page out of the Emeria decks and run Emeria, The Sky Ruin. Play all the boardwipes, and do not care because once you hit 7 plains, all your creatures will start to come back.
Let me know what you think and I can start helping you carve out a deck list. Ultimately, you cant go terribly wrong with either of the establish archetypes, but brewing is not a bad thing either! As far as dealing with aggro decks, how fast are these decks winning? A normal aggro deck in modern will normally win turn 3 or 4. Although if you are playing against other budget decks, you likely have more time.
1 week ago
This deck is fine as it is, but if you want to shift more into competitive, ambassador oak cost too much mana for what it does. If you look at your curve, you are very low on 1 drops. That is a problem I see here, as elves are really low to the ground, and known for their very low mana costs.
Running mainboard hate, unless it targets every single other deck in your meta, is generally considered to be unwise, as instead of casting a 3 mana removal spell, you could've just cast another elf to help you win. Basically, it is better, game 1, to be advancing your strategy, than to try to disrupt your opponent, unless that is the sole purpose of your deck. An elf deck is generally always creature heavy, and doesn't require mainboard hate.
Below are some steps I'd take to polish this deck up, as your average CMC is way too high for the amount of lands and mana sources you have. Sorry for making this really long, but please bear with me.
-3 prowess of the fair
-2 aerial predation
-2 aim high
-2 essence warden
-1 nissa's chosen, as it isn't that good without nissa revane, which can't be hit by collected company. You can keep this in if you still want to run nissa's.
-1 ambassador oak
-2 cylian elf
-1 soul of the harvest
-1 gilt-leaf ambush, as elves are low to the ground and generally always lose clash anyway.
-2 elvish promenade, which will be explained somewhere below
-hunting triad, as it is just a worse version of elvish promenade
-the two nissa's.
-5 swamp, as they do not help you cast green cards, which are the majority of your spells.
-4 forest, which will be explained later below.
Now you only have 11 lands. I suggest you run around 18~19 if you want to be more aggressive, or 20~21. Lets go with 19, as that is still more aggressive, while staying safer.
You'd need 8 more lands for that. Now, this is where I explain why the 4 forests and the swamps were cut. You generally want to make all your black sources dual lands, as you rarely ever want to have swamp as one of the few lands in your opening hand. That only causes you to make unnecessary mulligans. I'll suggest 8 dual lands on the cheaper side, but if you want, you can always change to more expensive ones.
Now that you have 19 lands, you have 25 spaces in your deck to fill up with nonland cards.
These are some ideas, you can always add in other options.
-3x Elvish Mystic You want a lot of 1 drop elves in an elf deck
-4x Heritage Druid. They combo really well with the next card, as well as letting you have an awesome turn 3 win.
-3x Nettle Sentinel They have a great body, and are just great overall. 4 can be a bit too much sometimes.
-2x Elvish Archdruid These are really powerful, and are necessary.
-1x Dwynen's Elite These are very great, as you get 3 power/toughness split among 2 bodies for the cost of 1 (of course, this is only because you have a heck ton of 1 drops).
-2x Collected Company These are really powerful, as you can get 2 elves all at instant speed.
-3x Chord of Calling. This is where I will explain why we cut elvish promenade. It is a really powerful card, and one of my favorites, but is overkill, doesn't work with collected company, and is not as good as chord of calling. Chord is another place where heritage druid shines, as each of these essentially lower the cost of chord by 1 (as they tap for convoke, then untap right after). Chord of calling also lets you tutor for your sideboard creatures, or even any other elf, all at instant speed.
-2x Elvish Visionary this card is really important. Elves lack card draw, and this guy provides some.
-1x Ezuri, Renegade Leader not as important, because with 4 coco and 3 chord, if you want these, you can always tutor. even so, Thoughtseize, Inquisition of Kozilek, and other hand disruption will always be able to steal ezuri, so running 2 is safer.
Earlier, we moved 9 cards from your mainboard into your sideboard. Now, we'll be cutting some of those cards out of your sideboard, as they aren't that necessary. The full sideboard I'll put here is
-2x Essence Warden Great card overall, having this keeps you from dying from every heavy hitter. Also prevents you from dying from any lifeloss.
-2x Prowess of the Fair this card is really interesting. although you could use its synergy with Rhys the Exiled to some extent, its main power is to protect you from a single wrath effects. Also helps with Shaman of the Pack, as Prowess of the Fair is an elf.
-2x Thornweald Archer. You ran many anti flying cards mainboard, so I put this here. It serves a similar purpose, having reach and deathtouch, and is an elf, allowing it to be tutored, hit by coco, or to make mana off of Heritage Druid or Elvish Archdruid. Can also be used as a deathtouch attacker if need be. Very versatile.
-2x Creeping Corrosion against any artifact heavy decks.
-2x Abrupt Decay, or even 2x Fatal Push. the second option is more expensive. really depends on how many death's shadow decks are lingering around your LGS. decay is less effective against that, but has a wider range of targets, and is a better sideboard overall.
-1x Nissa Revane since you really like nissa, this is the one you should use. Is actually modern playable.
I hope some of this helps! If you have any questions or concerns, you can leave it on my wall userpage thing. +1 from me. Have a great day!
answering your question, a non nissa elvish planeswalker would be Freyalise, Llanowar's Fury, although she is secretly only half elf and half human, is not modern legal, and died killing a hole in space.
1 week ago
A better nissa planeswalker card for what youre trying to do would be Nissa Revane
2 weeks ago
You should consider adding 4 copies of Heritage Druid and sideboard the 2 copies of Nissa Revane and Nissa's Chosen. She is good, but it is better to run more ramp and elves to speed up the deck and make your Collected Company hit even more options. Heritage Druid can lead to turn 2 Collected Company which is the dream. Regardless, your deck looks sweet. +1!
2 weeks ago
Nissa Revane Is relatively good in less aggro elf decks, but ends up being too slow for much use in commander, and in duel she's needs some control andf removal to be of any worth, like Winter Orb and such. Just too expensive for little life gain and a single 2-3 Elf Nissa's Chosen, repeatable or not. Thanks for checking it out!!
3 weeks ago
I expect I'm not the first person to say this but I want to make Commander decks for the Archenemy: Nicol Bolas set. I figure it would be a lot of fun and something nifty to have.
I will be wanting all decks in paper, as that's when they will be played. I will want them (semi)balanced, as in the Archenemy doesn't win every game but has a good chance.
I figure this also gives me an opportunity to add Gatewatch members that aren't playable in the box set. Ajani, Jace, and Liliana are all missing.
Doing this creates a Commander decision issue. Would I use the creature cards? If I did that, Ajani couldn't have a deck.
- Nicol Bolas
- Kytheon, Hero of Akros Flip
- Jace, Vryn's Prodigy Flip
- Liliana, Heretical Healer Flip
- Chandra, Fire of Kaladesh Flip
- Nissa, Vastwood Seer Flip
There is also the possibility of using their namesake cards as the Commander. This would give it a better feeling of Planeswalkers battling as each would at least be in the Command Zone and would be much easier to cast each game.
- Nicol Bolas, Planeswalker
- Gideon Jura
- Jace Beleren
- Liliana Vess
- Chandra Nalaar
- Nissa Revane
- Ajani Goldmane
Along the same line of using a Planeswalker as the Commander, I could just pick their best version to use that.
The question would then be, what to do for Nissa and Ajani? Would I use Mono Walkers, or their Multi colored cards for more variety. What supports this idea is that Nissa's Precon deck is .
I believe Ajani would probably be the better strategy, but fits thematically as that was the Walker released in the Ajani v. Bolas Duel Deck.
Anybody have thoughts, opinions, help to offer? Commander choices will be important, whether the decks have other Planeswalker cards in them matters, overall deck strategy for each character would help.
4 weeks ago
The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.
I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.