Nissa Revane

Nissa Revane

Planeswalker — Nissa

+1 : Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.

+1 : You gain 2 life for each Elf you control.

-7 : Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.

Browse Alters View at Gatherer


Have (1) gildan_bladeborn
Want (1) MarkTaylorTSax

Printings View all

Set Rarity
Zendikar (ZEN) Mythic Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nissa Revane occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Nissa Revane Discussion

SomeRetard on Elf Army Life Gain

3 weeks ago

One problem I see with the deck is that you're overestimating how often you can get a mana dork, and for any format with cheep removal, they can be dealt with very easily. One Fatal Push is enough to set you back a good amount of turns until you can get a land to cast your other elves.

I say drop the Wirewood Herald, Nissa Revane, and Nissa's Chosen for 2 more lands and 4 Dwynen's Elite

Other than that the deck is really explosive, using play tester I 'Managed' to use Genesis Wave to play the entire deck and swing for over 200 damage.

Im_Bad_At_This on Rhys, the Spamlord

1 month ago

KayneMarco I had considered each of these. My only problem with Cryptolith Rite is I don't know what to cut to fit it in without making it overly redundant as I already have the whole set of super mana dorks. It's my same problem with Joraga Treespeaker because I cut this list down from 170 candidates and had to make a bunch of sacrifices to streamline the overall point of the deck. I had a friend ask why I didn't throw in Skullclamp and it's simply because unless I use it very early on everything I field will be well beyond skullclamp range.

Since posting this I have made a few edits namely removing Armageddon and Terra Eternal for Ezuri's Predation and Smothering Tithe . I also switched out Nissa Revane for Huatli, Radiant Champion

Alopecoid on Freyalise in Rivendell

1 month ago

Maybe include Nissa's Chosen if you have Nissa Revane . Really like the deck list otherwise.

Otakuacid on Taarna

2 months ago

Booby Trap What a thematically hilarious inclusion.

Reversal of Fortune Used as the thumbnail, yet not in the list... the card has great... "Assets" while also not being a terrible 99 inclusion.

I respect the decision not to include walkers, but should you change your mind: Nissa Revane (I recommend the original Zendikar printing of Nissa, so her breasts aren't censored as much as later printings)

Tzefick on Abzan Treefolk Planswalker

2 months ago

"Sacrifice a nontoken Treefolk creature you control; Creatures opponents control get -X/-X and you gain X life where X is the toughness of the sacrificed creature, Then Add any combination of to your mana pool equal to that creatures toughness."

That's pretty busted. Maybe not as much as I initially thought, but it is definitely too powerful with a one-sided board wipe that dodges all protective measures (indestructible, protection, shroud, hexproof and regeneration), some token life gain and then a burst of mana that on most Treefolks would be 6+.

Drop an Indomitable Ancients and watch the color fade from your opponent's face as all their shit gets -10/-10, and you add 10 mana while gaining 10 life. This ability is a bit too far IMO.

I would not go around making +0/+1 counters with the second ability. WotC have more or less removed odd counters from the game. There's no issue making it +1/+1 counters. It makes the PW more powerful in general but as soon as you go for your Doran, the Siege Tower set power = toughness, it doesn't matter, but the +1/+1 counters matters before you get to that point. Also with only a +1, the -X seems very underwhelming unless you have many nontoken treefolk - at which point, it classifies as win-more.

Also to clean up the first ultimate suggestion:

"Sacrifice up to three Treefolk creatures you control. For each creature sacrificed this way, target opponent loses 2 life, you gain 2 life and add ."

The way you have it worded now, the Syphon Life is a one time thing regardless of what happens and is not copied for each sacrificed creature. Unless that's a typo on the capital "Then".

As for the ultimate itself (the first variant), it's actually quite poor. You sacrifice 3 Treefolk to syphon an opponent of 6 life and gain 9 mana in WWWBBBGGG.

That seems like a major tempo loss, unless you're sac'ing tokens. But then again there are not that many token generators for Treefolk that are cheap.

Also it's kinda unclear what this ability is meant to do. It's not really a finisher (up to 6 life is not much reach) and neither really life gain. It's more like mana gain, which seems odd for an ultimate ability. Is the point to sacrifice small tokens and Treefolks to get a ton of mana to cast more Treefolks or flashy spells?

I get that it's a Treefolk tribal Planeswalker, but so far WotC have attempted to steer clear of making an exclusive tribal Planeswalker - with exception of Nissa Revane which they have also received a fair bit of negative feedback on as well as the positive. I would attempt to craft the abilities a bit broader, but with bonuses for Treefolk or abilities that are typically better applicable for Treefolks.

I would do something like this:

+2 Create a 0/3 Green Treefolk creature token.

-1 Put a +1/+1 counter on up to two target creatures. Put an additional +1/+1 counter on each Treefolk targeted this way.

-4 You may sacrifice a creature you control. Target opponent loses X life and you gain X life, where X is that creature's toughness.


First ability is reduced to an 0/3 token but grants 2 loyalty to easier feed into the other two negatives.

Second ability is less wide and more focused, with additional benefit for Treefolks.

Ultimate is reduced from a flashy but kinda all over the place ability to a straight finisher ability.

First ability is a very white/green nature. Second is primarily white. Ultimate is black in nature. So the palette is covered but with more focused abilities that doesn't require a build around theme, but definitely benefits from playing with Treefolk.

Icbrgr on Pattern Recognition #133 - Green ...

2 months ago

I personally liked the original Nissa Revane a lot...and I think if WOTC kept her original character there could have been some very juicy and interesting writing and lots of room for character development.

I think the card design was only really made narrow because of Nissa's Chosen and she could have had a lot more potential to stay in elf tribal by having more mana acceleration oriented abilities or even regenerate/overrun/fight combinations in future/other elf centered cards

slythr on Elf Rush

3 months ago

Nissa Revane Is an awesome card to include in elf tribal..and can be a win con too.

TypicalTimmy on Card creation challenge

4 months ago

Ramos, Protector of Terisiare

Legendary Artifact Creature - Dragon God

Flying, Vigilance

Affinity for Artifacts

, : Exile target nonland permanent.

, : Gain control of target creature or Planeswalker. Untap it, it gains haste. Sacrifice it at the beginning of your next end step.

, : Target player gains 10 life. If target player was you, Ramos, Protector of Terisiare doesn't untap during your next untap step.


So while his Azorius ability straight up exiles practically anything, his Rakdos ability gives you control of it but puts it into their graveyard. Also, thanks to the wording you are able to activate him during an opponent's end step and you'll maintain control until your next end step. This means you can also gain control of a second permanent during your turn after Ramos untaps. That's the hidden trade-off.

As for the mono-green, I understand this is really more of a white or at least Selesnya ability, but I would bring up the fact green has a lot of solid life spells, such as Predator's Rapport , Feed the Clan and Nissa Revane . They do exist, they just aren't that common.

Make another creature on par with Worldspine Wurm .

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