Creature — Bird
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Artificer's Assistant occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Artificer's Assistant Discussion
4 months ago
Does Judge's Familiar fit in budget?
Have you considered a Glint Hawk / Artificer's Assistant / Neurok Familiar / Sky Theater Strix / Serra Disciple as a Bone Saw / Springleaf Drum / Cathar's Shield / Herbal Poultice beatdown/value engine?
Thrummingbird offers a +1+1 counters theme, but I don't feel like there is enough in the low-to the ground slots to make it work.
4 months ago
I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr
For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)
For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.
I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!
6 months ago
Maybe a little less agressive and more value artifacts? with Ramp like Powerstone Shard and maybe even Manifold Key . Something like Jhoira's Familiar or Artificer's Assistant . Then a funny payoff like Mishra's Self-Replicator or Retributive Wand (with all the untaping). Sage of Lat-Nam for carddraw (and killing your own wand).
6 months ago
@Bchong: Curiosity does work with my pingers, but until I draw into them it is effectively a dead card. Jhoira already has more than enough draw herself, and I have plenty of alternative/incidental draw cards throughout the deck. While I do like Curiosity as a card, I don't particularly like it here.
Chain of Vapor doesn't really strike me as all that great, either. I can use it on myself for some more play recursion, but it costs me sacrificing a land in order to do that and is much more limited than my other bounce spells. Or I target something on my opponent's board, and give them the chance to sacrifice a land in order to bounce Jhoira or my pingers or Aetherflux Reservoir and completely ruin any momentum I've built up with that turn? I don't particularly think that exchange would work out well for me.
The deck already has both available spellbombs, Aether Spellbomb and Pyrite Spellbomb . Typically they act as alternate draw effects when I need them to prevent whiffing, though the Aether Spellbomb can bounce Jhoira to my hand to keep her protected from removal. I agree that Pyrite Spellbomb can be useful as a removal piece if necessary.
I originally had Top in the deck, thinking that the filtering would help, but found that the deck draws too quickly and cannot afford to pay the 1 generic very often, when I would rather be spending that mana on playing another artifact. Artificer's Assistant and Riddlesmith are my answers to that problem, since they also allow me to filter my draws and continue ripping through the deck quickly, without costing me any mana after I have them in play.
The deck honestly doesn't care too much about finding the fast mana. So long as I have 4 lands and at least one R and one U source by turn 4 for Jhoira, I'm pretty much set. The mana rocks are mostly to help avoid whiffs while I'm burning through the deck, allowing me to play some of the more costly 2- or 3-cmc artifacts I draw into. Once I get a single cost reducer on the field, it gets significantly easier to not whiff, and the fast mana becomes a lot less necessary overall. Draw cards in general feel a lot less necessary when Jhoira adds "Draw a card" onto 62 total cards in the deck.
Most storm decks are glass cannons. If I can fire the cannon on turn 5 or 6 before most other players have their board states set up, then I'm golden. If I don't get it set up to fire by then, I'm extremely likely to lose. However, I am really only planning on playing this deck when my friend brings out his Cascade Slivers deck, and I am confident that this Jhoira Cheerios build can consistently fire off before he can. In general, I am not too competitive with my playgroup so I don't really care about winning or losing that much. Also, the playstyle of this deck basically forces it into not playing counterspells, since I don't typically leave mana open during my opponents' turns. I have to play out as much as I can to keep the storm count ticking up and the draw engine running in order to win. Setting aside mana for counterspell protection slows down the overall gameplan, so I decided against it.
10 months ago
Lol this deck looks like an early version of my breya deck. So I am going to comment/make advise from that point of view. I don't know what your meta is like and I don't know if you are trying to be super competitive or not, because it seems to me that this is a competitive casual deck.
The 2 biggest vulnerabilities of this deck are that:
You are unable to effectively kill your opponents quickly, efficiently, and most importantly all at once. Only one or two of your combos can actually kill every opponent the moment it touches the board, namely Nim Deathmantle + KCI or ashnod + Breya. The rest of the combos/wincons are fluff, because you can't seriously expect that the opponents are going to sit there and let you kill them one by one. So instead of having tons of combos, instead substitute for only a couple of combos and fill the void with cards like Demonic Tutor Enlightened Tutor Mystical Tutor and the rest of the space with protection/interaction with your oppenents which leads me to my next point.
You have little to no ability to interact with your opponents. Cards like Null Rod or Stony Silence are hilariously powerful against you. If one of these is on the battlefield, then you literally only have 2 cards in your entire deck to deal with it namely Vandalblast and only for Null Rod the more uncommon of the 2. Also have you ever played a game against anyone with counterspells? it will make you miserable. You need to play cards like Swan Song Wear Swords to Plowshares and any number of other interactive cards should be considered.
Another thing I notice was the fact that you have little to no cheap 1-2cmc cantrips or filtering. Consider: Ponder Preordain Faithless Looting Cathartic Reunion Night's Whisper Artificer's Assistant Riddlesmith Thought Scour Brainstorm . One of the most disgusting things in EDH is amount of crazy good recursion from the graveyard that exists. Consider your graveyard as an extra hand imagine T1: play Goblin Welder ; T2:play a random 1 cmc artifact and Faithless Looting discarding Bolas's Citadel and you win, probably.
Your deck's CMC is also way too high. One of the worst feelings that you can have in a game is watching another person combo off and you have only played a land or 2. Add every Talisman of Indulgence type of mana rock that you can.
It might be good for you to look at more competitive EDH decks and built towards it. There is also a different mindset that those deck have than you have and it will totally confuse you as it did me. If you look at my Breya deck...(its eggs kind of)... it is a little confusing(sorry) and its purpose is to delay opponents who would win uninterupted turns 3/4/5 with spellbombs/other interaction so that I can combo on turns 5/6. Ignore the lack of lands I just happen to be a person who never gets mana screwed.
11 months ago
Hey, nice budget deck, less than $100, well done.
Budget upgrades ($2 or less each, most are less than $1) to consider:
- Command Tower > Temple of the False God
- Port Town > Evolving Wilds
- Irrigated Farmland > Azorius Guildgate
- Etherium Sculptor > Opaline Unicorn
- Padeem, Consul of Innovation > Howling Golem
- Sai, Master Thopterist > Aerial Engineer
- Steel Hellkite > Colossus of Akros
- Hanna, Ship's Navigator > Daring Archaeologist
- Weatherlight > Ojutai Monument
- Meteor Golem > Pardic Wanderer
- Myr Battlesphere > Metalwork Colossus
- The Antiquities War > Always Watching
- Artificer's Assistant > Loyal Sentry
- Urza's Ruinous Blast > Mass Manipulation
- Azorius Signet > Azorius Locket
- Mind Stone > Worn Powerstone
- Counterspell > Thought Collapse
- Arcane Denial > Admiral's Order
- Dissipate > Absorb
- Negate > Scatter to the Winds
- Brainstorm > Chronomaton
- Impulse > Repel the Abominable
- Swords to Plowshares > Choking Restraints
- Dispatch > Pacifism
- Crush Contraband > Invoke the Divine
- Deep Freeze > Dampening Pulse
- Remember the Fallen > Not Forgotten
Can add all these cards for about $20. I offer more help if you would like.
Good luck with your deck.
11 months ago
IAmTheWraith - I like that suggestion and will be playtesting around with it more. My one concern is Clock of Omens does not play entirely nicely with Static Orb , but I will need more playtesting to determine how big of an issue that is.
hkhssweiss - I added Jhoira's Familiar and artificer's assistant (though I cut Artificer's Assistant to make room for playtesting Clock of Omens ). I had both Aven Mimeomancer and Teshar, Ancestor's Apostle in here originally, but found they under-performed.
Aven Mimeomancer was fun and on-theme, but there were not enough creatures to really capitalize on this benefit, and the additional +1/+1 to each bird on the upkeep if used alongside the commander was disapointing.
I found Teshar, Ancestor's Apostle came down a bit too late to make much of a difference. There were other cards I wanted to play with my four mana, and by the time I wanted to cast Teshar, Ancestor's Apostle , my hand was devoid of historic spells, so it was only when I topdecked an artifact that the ability became relevant.
Thanks both of you for the suggestions!
11 months ago
Heya cdkime, here might be some cards you can consider:
- Artificer's Assistant - Better than Augury Owl in the long run imo
- Aven Mimeomancer - A big maybe, but goes with theme haha
- Jhoira's Familiar - Reduces the cost of spells and breaks parity with stax, can be considered
- Teshar, Ancestor's Apostle - Good for recursion and to reuse effects
You are right there aren't much good bird cards unfortunately :/