|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis||Common|
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Creature — Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
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Nissa's Chosen Discussion
4 days ago
The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.
I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.
1 week ago
However, your land base is way to heavy, most modern elves decks run 18 lands or less. I would run 4 swamps, 6 forests, 3 shocks, 3 fetches. You can afford to cut your black control sonce youre looking for a short game by pumping out aggro elves. Your Wellwisher is not modern legal so thats gotta go. You should be running play sets of Chord of Calling and Collected Company kill Gaea's Revenge its too big and a win more. Add more Dwynen's EliteCut Nissa's Chosen to 1 because youre tutoring for her with revane and shell go back to your library if she dies. Also add playsets of Elvish Visionary and Elvish Champion. These will allow you to be more aggressive and consistently winning by turn 5-6. Most people say aggro wins by 3 or 4, i say theyre full of crap. If you need more help, ill be able to provide feedback.
1 week ago
Hello! I've gotta say, for a first deck, this is a great start. My first deck was a mess compared to this. I do happen to have a couple tips to help you make this deck better though, so here we go.
First, you should look to cut 16 cards. Since mtg decks have to have a minimum of 60 cards, you want to try to stick as close as possible to that number so that you can increase the odds of drawing the cards that are important to your plan. My advice on what to cut? Basically look at your deck and decide what you want it to do. Anything that doesn't contribute to that game plan is something that probably needs to be cut. for example, If your goal is Shaman of the Pack for most of your damage, you don't need Shaman of Forgotten Ways. Also, you have cards in the mainboard that would be great in a side board, like Naturalize & Plummet, so those are easy moves.
Second, you should be careful with having too many of the same legendary, like Pendelhaven. You can't control more than one of a specific legendary permanent at a time, so if you have a Pendelhaven on the field and draw a second one, it's basically a dead card.
If you've got any questions, feel free to ask away! :)
1 month ago
2 months ago
about running Nissa Revane, i generally find that her +1 for gaining life isnt as important, and although running 1 in mainboard can work, it would be one of the first things that i would board out because a. she relies on you having your creatures alive. If you had your creatures alive, shouldnt you be attacking and trying to win the game? (save Ensnaring Bridge). b. cost. Her ultimate is a great threat, as always, to any deck, and can easily be removed, attacked at, bolted (she happens to go up to 3 on the turn you cast her), and becomes a 4 mana Nissa's Chosen, or gain 8 life.
also, you might want to run a 4x Elvish Archdruid, by moving scavenging ooze to sideboard (and cutting jarad). ooze is a great card, but in your starting mainboard, unless your meta is all graveyard strategies, you want to run few non elf creatures, as they can become dead draws. a 4th archdruid also allows for more consistency, and better ramping.
nice elf build you got going here! +1
2 months ago
@dankmim Swiftfoot Boots and, Godsend seem like pretty sweet suggestions... ill keep them in mind... im CURRENTLY working off the idea of Nissa's Chosen being Link and Nissa Revane being Zelda... very much just a prototype/coming up with ideas at the moment though... granted i have a Worldslayer in my collection but i just dont think im gonna run that one... the idea so far is to just have a reoccurring elf that gets pumped with different gear
3 months ago
KsP_FtW In the group I play with there is a lot of tribal builds. I will be attacked with 5+ buffed creatures regularly so being able to say that for one turn I take no damage and don't have to lose any creatures, which are very much needed, is amazing.
Nissa's Chosen on the other hand, I find no use for in this deck. Gaining life from Nissa is far too important. Losing a chance at 10+ life for one creature in a deck with no synergy with creatures entering the battlefield is less than stellar in my opinion. Nissa is going to be on the field max 6 turns and the life is necessary with multiplayer games because this deck is always the first target.