Skip your draw step.
Whenever you play a card, draw a card.
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|Tempest Remastered (TPR)||Rare|
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|Commander / EDH||Legal|
1 month ago
Lands: Flooded Grove, Sunken Ruins, and Twilight Mire are good in 3 color, and you appear to have an abundance of basics you could hew from. I also like Reflecting Pool and Exotic Orchard in 3 color+. Also good are Prismatic Vista and Fabled Passage, even if you don't wanna bother with the etb tapped Evolving Wilds and Terramorphic Expanse. Path of Ancestry and Opulent Palace are also worth considering, if you can get over their tappedness. Could also consider the omnipresent Vesuva and Thespian's Stage for other people's good lands or for your Cabal. I also rather like Alchemist's Refuge in these colors, and Ancient Tomb in general, which is also kinda thematic with your Gorgon general. Also Temple of the False God. And Nykthos, Shrine to Nyx might be super good with all your blue dudes. That means you could also run Deserted Temple (and run with a mini temple theme) for your Cabal and Nythos, as well as potentially your copylands. Finally, Strip Mine never hurts, unless you want to maintain more basics.
You've got Demonic Tutor, might as well run the superior Vampiric Tutor as well.
Genesis Wave might also be good, again, if a bit mana-heavy. In the same vein: Omniscience. Card's an obvious bomb with your general, I wouldn't shy away from it. You could also combo out with Null Profusion and/or Recycle, but that might be a line too far. Or maybe not, it's not exactly "infinite" per se! I encourage you to run em, go big on the Janktown Express.
Thassa's Oracle might be something of a win-con for you, and it's not bad with all your blue dudes either way.
Villainous Wealth from the new set is kinda cool, but maybe not entirely necessary.
Kydele, Chosen of Kruphix is a neat mana source, especially when you compare her to something like Thran Dynamo. Might be worth considering.
Abundance is also kinda neat for your draws–can guarantee no lands if you don't want em. Might be a little underwhelming, but might be a bomb, I'm not sure.
Burgeoning is almost must-run with this general, also, now that I think about it. You'd be way ahead of everyone all the time with it and your general.
Alright, that's all I can come up with at the moment, but I reckon that's a good amount of adds to consider for you already 104 card deck. A few of these I feel like you really should work in there. I'll take a look at potential cuts a little later!
1 month ago
For landfall get cards like Exploration, Oracle of Mul Daya, Burgeoning, and last but not least Storm Cauldron. Burgeoning in combination with Storm Cauldron is very nasty. Add some card draw with things like Regal Force, Harmonize, Zendikar Resurgent, The Great Henge, and possibly Recycle. Also throw in Purphoros, God of the Forge since you'll be making lots of tokens and playing a creature heavy deck. If you can afford them, Fetch lands are amazing in landfall.Craterhoof Behemoth is an excellent win con if you want to take out the table. Finally casting Genesis Wave for a ton of mana can be a win con as well. Especially in a landfall deck.
1 month ago
So I have few suggestions while staying on your budget theme and the high risk idea.
The most expensive of my three recommendations is a $20 card called Concordant Crossroads. This card is exactly that, high risk high rewards as all of your creatures start doing things right away and will potentially throw that hasty Ghalta boy into the fray much sooner.
If you find things problematic in the form of your creatures always being killed running something like Fecundity might be fun! It gives you another risky form of card draw as it potentially gives your opponents that option too.
I think one of my favorite green cards sitting at $2 dollars might be just right for you! Recycle offers lots of benefits at the cost of going down to two cards every turn. Every card you play, including lands, draws you a card. Suddenly cards like Elvish Piper with a Seedborn Muse quite fun.
I would not cut the Taunting Elf like you previously mentioned. With the amount of damage you commander does that would be crazy!
Since you mentioned your meta is "swarming" with flyers, why don't you try replacing a single flying removal or wipe with Sandwurm Convergence? This will take care of the problem a little longer unless you experience you are with a play group that has a lot of targeted removal and board wipes for enchantments. Another one is Katabatic Winds. Just a couple ideas for more funny flying hate that can be more permanent.
Maybe if you like to swing a lot, Constant Mists is always a good one to throw into the mix. Also your mention of Wood Elves would be a far better replacement in the deck for Sylvan Awakening. I know those two are not comparable, you might consider changing those two.
3 months ago
FWIW, here are some other examples where this has already been done:
- Recycle → Null Profusion
- Drop of Honey →Porphyry Nodes
- Roc of Kher Ridges → Phantom Monster and Esper Cormorants
- Thunder Spirit → Sky Spirit
Color-shifted and almost the same abilities:
4 months ago
Of course! Additionally I should point out that because the Mana Sink on Ishkanah is all you should really need, because once you've assembled the infinite mana combo unimpeded, Ishkanah should be the last thing you need to kill the table. Thus things like Exsanguinate and Walking Ballista are relatively unnecessary in comparison to the (repeatable!) mana dump ability on Ishkanah. That should be your priority, and having a Veil of Summer helps you resolve the Big Spider and so will Autumn's Veil if you feel like doubling down on that. Also, something hilarious I find a lot of fun playing around with (especially as a non-blue deck) is Seedtime . The look on my opponent's faces when the Golgari deck starts taking extra turns is absolutely priceless.
As a flavorful bit of extra spice, I'd also try to include Spider Spawning for more spiders and consequently more life loss from Ishkanah, as well as even perhaps Obelisk Spider for it's big butt to block Tymna and it seems to be pretty good considering Devoted Druid happens to be here too. I like Compost a lot, especially with the inclusion of Mesmeric Orb but I'd like to emphasize shuffling stuff back in with Gaea's Blessing here as a nonbo-prevention measure. Something like an Eldrazi Titan might also be beneficial here because of the shuffles-from-anywhere part, but Blessing works really well with Stuff like Entomb and Noxious Revival which are already here. Which is probably good enough.
If you feel inclined to do so, I'd like to remind you of Recycle as well as it's clone Null Profusion if you like playing Hot Jank, and your choice of commander seems to steer my belief in that direction. Seedtime is another one of those cards, which is why I mentioned it.
This is a really cool list! More unique legends need to see play and this is definitely one of them.
5 months ago
Recycle maybe? I play it in my Seton, Krosan Protector deck and it does a really good job. You already play Reliquary Tower and Crop Rotation so as long as you get the tower on the field after Recycle you don't have to worry about your hand size.
6 months ago
So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.
I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .
You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.
I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.
You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.
Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .
Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.
I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).
There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.
Lim-Dul's Vault is a tutor to consider.
Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.
8 months ago
Tomorrow, Azami's Familiar with Damia filters through a quarter of your deck each turn.