Recycle

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Tempest (TMP) Rare

Combos Browse all

Related Questions

Recycle

Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

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Recycle Discussion

mememaster3000 on Freyalise High Tide

2 weeks ago

Slivortal Thank you!

This is really helpful Thank you for taking the time to give such a well thought out response. I really appreciate it man.

Just if and when you have time: would Ritual of Subdual and Recycle be any good in this type of deck?

sonnet666 on Wort Storm Brew

2 weeks ago

No, you're misunderstanding.

If Recycle is out, the entire HD gameplan is suddenly impossible. You'd be sacrificing an entire wincon for the ability to dig for your wincons. That's like deliberately cutting off your foot so you can compete in the special Olympics.

Edit: Didn't see your reply.

ChrisKrow on Wort Storm Brew

2 weeks ago

I proposed Recycle as a nice way to dig for stuff that we may need. Like, if we are aiming for the HD win, we won't care about Recycle, it'll just chill in the graveyard.

sonnet666 on Wort Storm Brew

2 weeks ago

ChrisKrow, Recycle shuts down the HD gameplan. Flashback is still casting, so any spell out of your graveyard would kill you on the spot with an empty library.

There are also very few ways to sacrifice an enchantment in green/red.

ChrisKrow on Wort Storm Brew

2 weeks ago

Oops, didn't see the reply then. I agree, the Thermopod could work. I have a rough list on my profile, but its not much. In addition, I think Recycle should be considered since having each cantrips draw us 3 cards is good stuff in storm.

thegigibeast on Competitive Seton

1 month ago

Hey there, I decided to go ahead and review your deck already!

I feel like there are some things missing, mainly Eternal Witnessand Great Oak Guardian. I know that they both are not druids, but I feel like they add a lot to the deck, and they provide with victory lines without even needing the gods to pump and attack like you mentionned before, and they are a lot less dead in the deck that the gods.

First of all, Great Oak Guardian would go infinite with Temur Sabertooth, letting you generate infinite mana from your Druids and draw your entire deck from a draw engine like Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Recycle, Lifecrafter's Bestiary or Glimpse of Nature. After that, you would have infinite mana and your entire deck in your hands, so you now need a way to win.

Eternal Witnessand Somberwald Stag comes in here. First of all, she would be really great as graveyard recursion (she is not a staple for nothing, she is a must include in every green deck IMO, especially mono-green). Then, once you have your entire deck in hands with infinite mana, you could cast Beast Within to kill every permanent on your opponents side, getting it back from the graveyard by bouncing Eternal Witness, then keep on recurring Somberwald Stag (on a side note, this thing can help you kill Linvala, Keeper of Silence if you have too and is easier to tutor for green since it is a creature) to kill every 3/3 beasts yout opponents control, so they would all be left with nothing on the battlefield, not even lands. Most opponents will simply stop playing at that point, but if any one just wants you to keep on playing, thinking you will die from drawing next turn, you simply have to cats Green Sun's Zenith, fail to find, then shuffle it back in your deck (it will be the only card left in your deck). Next turn you draw GSZ and do the same, attacking them with all your creatures until they are dead (or until they realize they won't be able to do a thing).

Speaking of GSZ, you should also add Dryad Arbor in place of a forest, since GSZ + DA is a great turn 1 ramp to be able to cast Seton on turn 2.

You were talking about a Tangleroot+ Cloudstone Curiocombo... But have you noticed that Cloudstone Curio alone with two small druids and a draw engine will draw your entire deck? You don't even need Tangleroot, since you can draw your entire deck, cast any spell to untap all of your creatures (also cast Concordant Crossroads if you need to) to generate more mana, then win by the way I have written above.

You are also playing Umbral Mantleand Sword of the Paruns, but not Staff of Domination?

Some great draw engines are also missing from your deck, such as Regal Force, which again is really good with the bouncing provided by Temur Sabertooth. You also have some strange and dangerous card choices: Food Chaindoes help you casting creatures, but at the cost of exiling your druids... You can't abuse it like other combo decks, and I feel like it is not a good fit for what you are trying to achieve here. Also, be careful with Aluren. It can let your opponents play creatures at instant speed too, and it could easily backfire. I feel like you have enough small creatures that can cast themselves (with the ability of your commander) that this is not really needed in here. I see why you included it, but I would remove it, since it is not really needed and can backfire.

TLDR; Here are the changes I would recommend:

Epochalyptik on Maximum Hand Size

2 months ago

You'll apply the effects in timestamp order, meaning that the newest effect will take precedence.

If you play Recycle, then Reliquary Tower, you'll have no maximum hand size.

If you do it the other way around, you'll have a maximum hand size of two.

Tyrant-Thanatos on Maximum Hand Size

2 months ago

From Gatherer rulings on Recycle:

10/1/2009 If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Spellbook (an artifact that says you have no maximum hand size) onto the battlefield and then put Recycle onto the battlefield, your maximum hand size will be two. However, if those permanents entered the battlefield in the opposite order, you would have no maximum hand size.

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