|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
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|Have (3)||corys , mycheze , sonnet666|
|Want (13)||kovellen , DeifiedExile , Brissan , callmecapn , Alcofrisbas , Brozo , GarethGrey , TheGreatBob , pphhaazzee , prancingmad , Nerubian , Chrysafides , 1ihacker|
Spell Burst Discussion
eliakimras on Mizzix
1 week ago
With Mizzix's discount, you probably will only be paying colored mana costs, so Temple of Epiphany is a better inclusion than Temple of the False God. A Reliquary Tower wouldn't hurt either. I would replace Mind Stone (since it doesn't produce colored mana) and Commander's Sphere (Mizzix costs 4 mana, so you should be aiming for mana rocks that cost and provide colors). // Does Dispel, Spell Burst and Fuel for the Cause perform well? // Scour from Existence is really versatile and it can potentially cost . Maybe it should replace Fall of the Titans. // Blue Sun's Zenith is repeatable card draw, since it shuffles into the library.
1 week ago
Here are some easy swaps when you have the chance.
Why Homarid Explorer? Seems like an odd choice. Again, infinite blinks will win with literally anything so why not play card that synergies with your deck more? How about Deadeye Navigator which is a stupid card and a back up brago? Or Venser, Shaper Savant to bounce all the lands.
That's the biggest piece of advice I'd give you. You have a lot fo random mill that doesn't synergies with your commander like Psychic Corrosion. I'd see about removing that.
Finally 33 lands is kinda low. I aim for at least 36, maybe even 38
4 months ago
As far as what Id take out, I dont like all the cards in your list that are like "Whenever an opponent discards a card, they lose 2 life" and all the cards like that, my main reasoning is because most of the enemy commander decks you're going to run into run into run Reliquary Tower. And the ones that dont can cast cards at a good pace out of their hand so they dont have to worry about discarding down to hand size. (on typing this out I now understand why you have them, for the wheel effects, but I still feel like these cards will do better for you).
6 months ago
Hi bigbuffetboy88, hope you're enjoying your new cardboard crack addiction! I tried running the little creatures that had clear Izzet spell slinging symmetry at first, but they were too squishy and were either immediately killed or simply did not add the value I thought they would. I opted to go for pure spell damage/control and play to Mizzix's cost reduction strengths and the results have been rewarding.
As for regular counterspells, it's because they're boring! Half joking, the main reason is because I'm looking to buff up the Mizzix experience counters. For example, with Mizzix + 3 XP counters out I can cast Mystic Confluence for and get another XP counter while I'm at it. Same with the casting cost counterspells - they will always net me another XP counter. We won't even get into how gross Spell Burst is with multiple XP counters on the table. Anyway, that's my logic and I'm sticking to it! That said, sometimes you just need a cheap counterspell effect to protect Mizzix and that's why I'm running Force of Will and Pact of Negation.
6 months ago
In Mizzix, there are a few suggestions I'd make:
All Is Dust becomes a 0 cost board wipe near the game's end.
Spell Burst is a recurrable counterspell with Mizzix's discount.
Sapphire Medallion isn't strong with a commander that naturally discounts, also since it's not a mono-coloured deck.
The sweet spot for Mizzix is hitting 4 Experience Counters. This is where cards like Capsize come back to the hand for free. One main win-con I have in my deck is a Red mana generator like Mana Geyser and recurring a copy over and over with Reiterate, then blasting the opponents with a mega-fireball/comet storm. You could also use that large mana pool to use something like Reality Spasm if you want to create infinite blue mana instead, and mill yourself out with a Laboratory Maniac on the field.
7 months ago
If your interested, I have quite a bit of discussion in my description around some combos and Alternative card evaluations.
Since you've invested the $5 in Rite of Replication you can put in Dualcaster Mage <$1 to get infinite Dualcaster Mage. They won't have haste, which sucks, but puts everyone on a 1 turn timer to deal with the Dualcaster Mage horde thats coming next turn! Very $100 budget conscious.
I abuse Nivix Guildmage in my deck, Turnabout $4, Reality Spasm <$1, Frantic Search $2 as a couple examples. Turnabout is just made to go Infinite, You can cut a few $'s by removing the Propaganda $7 and replacing with this guy. Turnabout and Reality Spasm can also go Infinite with Reiterate.
Cyclonic Rift is just too expensive if you're trying to get under $100. It's sad, AMAZING card.
Command Tower $3 isn't necessary with all the draw in and only being 65% 35% .
Just some ideas. Can save $30 there pretty easily and not loose too much value.
Hope something here helps anyway. +1.
7 months ago
Spell Burst if you want buyback hard counters.
Spell Contortion if you want scaling card draw.
Distortion Strike for 1 mana Rebound unblockable over two turns. Triggering two spell casts.
7 months ago
Daze, Logic Knot, Arcane Denial, and Remand into a discard effect (if it works out) might be helpful in addition to the counters you have now. Maybe Unsubstantiate. Maybe work towards a Force of Will over the long run; same with Cryptic Command (though UUU1 might be a tough casting cost here). Spell Burst can be good late-game.