|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
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Spell Burst Discussion
2 months ago
As far as what Id take out, I dont like all the cards in your list that are like "Whenever an opponent discards a card, they lose 2 life" and all the cards like that, my main reasoning is because most of the enemy commander decks you're going to run into run into run Reliquary Tower. And the ones that dont can cast cards at a good pace out of their hand so they dont have to worry about discarding down to hand size. (on typing this out I now understand why you have them, for the wheel effects, but I still feel like these cards will do better for you).
4 months ago
Hi bigbuffetboy88, hope you're enjoying your new cardboard crack addiction! I tried running the little creatures that had clear Izzet spell slinging symmetry at first, but they were too squishy and were either immediately killed or simply did not add the value I thought they would. I opted to go for pure spell damage/control and play to Mizzix's cost reduction strengths and the results have been rewarding.
As for regular counterspells, it's because they're boring! Half joking, the main reason is because I'm looking to buff up the Mizzix experience counters. For example, with Mizzix + 3 XP counters out I can cast Mystic Confluence for and get another XP counter while I'm at it. Same with the casting cost counterspells - they will always net me another XP counter. We won't even get into how gross Spell Burst is with multiple XP counters on the table. Anyway, that's my logic and I'm sticking to it! That said, sometimes you just need a cheap counterspell effect to protect Mizzix and that's why I'm running Force of Will and Pact of Negation.
5 months ago
In Mizzix, there are a few suggestions I'd make:
All Is Dust becomes a 0 cost board wipe near the game's end.
Spell Burst is a recurrable counterspell with Mizzix's discount.
Sapphire Medallion isn't strong with a commander that naturally discounts, also since it's not a mono-coloured deck.
The sweet spot for Mizzix is hitting 4 Experience Counters. This is where cards like Capsize come back to the hand for free. One main win-con I have in my deck is a Red mana generator like Mana Geyser and recurring a copy over and over with Reiterate, then blasting the opponents with a mega-fireball/comet storm. You could also use that large mana pool to use something like Reality Spasm if you want to create infinite blue mana instead, and mill yourself out with a Laboratory Maniac on the field.
5 months ago
If your interested, I have quite a bit of discussion in my description around some combos and Alternative card evaluations.
Since you've invested the $5 in Rite of Replication you can put in Dualcaster Mage <$1 to get infinite Dualcaster Mage. They won't have haste, which sucks, but puts everyone on a 1 turn timer to deal with the Dualcaster Mage horde thats coming next turn! Very $100 budget conscious.
I abuse Nivix Guildmage in my deck, Turnabout $4, Reality Spasm <$1, Frantic Search $2 as a couple examples. Turnabout is just made to go Infinite, You can cut a few $'s by removing the Propaganda $7 and replacing with this guy. Turnabout and Reality Spasm can also go Infinite with Reiterate.
Cyclonic Rift is just too expensive if you're trying to get under $100. It's sad, AMAZING card.
Command Tower $3 isn't necessary with all the draw in and only being 65% 35% .
Just some ideas. Can save $30 there pretty easily and not loose too much value.
Hope something here helps anyway. +1.
5 months ago
Spell Burst if you want buyback hard counters.
Spell Contortion if you want scaling card draw.
Distortion Strike for 1 mana Rebound unblockable over two turns. Triggering two spell casts.
6 months ago
Daze, Logic Knot, Arcane Denial, and Remand into a discard effect (if it works out) might be helpful in addition to the counters you have now. Maybe Unsubstantiate. Maybe work towards a Force of Will over the long run; same with Cryptic Command (though UUU1 might be a tough casting cost here). Spell Burst can be good late-game.
6 months ago
The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.
I also like Dominate to steal opponents creatures.
Check out my deck if you'd like: Mizzix the Spellslinger
7 months ago
Enter the Infinite is too good to pass up. Add in Beacon of Tomorrows for infinite turns, and you have two combos with EtI. Otherwise it still nets you the whole deck on your hand, and you should be able to go off with nearly anything else as well, since you get all the resets, rituals and reiterate.
The true power of Reset is that it can be fetched with Firemind's Foresight. FF should win the game for you if you draw it, so give it more combos to fetch.Gut Shot + Pyretic Ritual/Desperate Ritual + Reiterate = infinite mana + infinite damageBrainstorm/Preordain/Ponder/Serum Visions/Gitaxian Probe + Reset + Reiterate = infinite mana and infinite draw
Any reason you aren't running Spell Burst? Probably one of the most OP counterspells for this deck.. Counter any spell for 1 blue, with buyback, and it always grows your experience.
I'm running Aetherflux Reservoir as well in my deck, and having a lot of fun with it. It seems so innocent, but once I start using it, it's too late to handle.Also looking into Paradox Engine. Should be fairly good with a lot of mana stones.