Spell Burst

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Spell Burst

Instant

Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with converted mana cost X.

Price & Acquistion Set Price Alerts

TSP

Ebay

Spell Burst Discussion

TheGamer on Nekusar, Oprah’s Apprentice!

2 months ago

Well for one, all the cards from your maybeboard that I would include would be Molten Psyche, Phyrexian Tyranny, Howling Mine, and Kami of the Crescent Moon.

As far as what Id take out, I dont like all the cards in your list that are like "Whenever an opponent discards a card, they lose 2 life" and all the cards like that, my main reasoning is because most of the enemy commander decks you're going to run into run into run Reliquary Tower. And the ones that dont can cast cards at a good pace out of their hand so they dont have to worry about discarding down to hand size. (on typing this out I now understand why you have them, for the wheel effects, but I still feel like these cards will do better for you).

Other cards you can take out would be Darksteel Plate, Swiftfoot Boots, Fellwar Stone (better mana rocks exist), and Spell Burst (better counterspells exist).

Forkbeard on Mizzix of the Izmagnus: Ride the Lightning

4 months ago

Hi bigbuffetboy88, hope you're enjoying your new cardboard crack addiction! I tried running the little creatures that had clear Izzet spell slinging symmetry at first, but they were too squishy and were either immediately killed or simply did not add the value I thought they would. I opted to go for pure spell damage/control and play to Mizzix's cost reduction strengths and the results have been rewarding.

As for regular counterspells, it's because they're boring! Half joking, the main reason is because I'm looking to buff up the Mizzix experience counters. For example, with Mizzix + 3 XP counters out I can cast Mystic Confluence for and get another XP counter while I'm at it. Same with the casting cost counterspells - they will always net me another XP counter. We won't even get into how gross Spell Burst is with multiple XP counters on the table. Anyway, that's my logic and I'm sticking to it! That said, sometimes you just need a cheap counterspell effect to protect Mizzix and that's why I'm running Force of Will and Pact of Negation.

fatereaver on Mizzix madness

5 months ago

In Mizzix, there are a few suggestions I'd make:

Reiterate is a better Reverberate.

All Is Dust becomes a 0 cost board wipe near the game's end.

Spell Burst is a recurrable counterspell with Mizzix's discount.

Sapphire Medallion isn't strong with a commander that naturally discounts, also since it's not a mono-coloured deck.

Brainstorm isn't strong if you can't shuffle away the dead cards, or you're just casting a worse, instant-speed Ponder

The sweet spot for Mizzix is hitting 4 Experience Counters. This is where cards like Capsize come back to the hand for free. One main win-con I have in my deck is a Red mana generator like Mana Geyser and recurring a copy over and over with Reiterate, then blasting the opponents with a mega-fireball/comet storm. You could also use that large mana pool to use something like Reality Spasm if you want to create infinite blue mana instead, and mill yourself out with a Laboratory Maniac on the field.

Spirits on Mizzix spellslinger

5 months ago

Hi muht1234,

Fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. (I actually don't have any cards with the word "Storm" printed on them)

If your interested, I have quite a bit of discussion in my description around some combos and Alternative card evaluations.

Since you've invested the $5 in Rite of Replication you can put in Dualcaster Mage <$1 to get infinite Dualcaster Mage. They won't have haste, which sucks, but puts everyone on a 1 turn timer to deal with the Dualcaster Mage horde thats coming next turn! Very $100 budget conscious.

I abuse Nivix Guildmage in my deck, Turnabout $4, Reality Spasm <$1, Frantic Search $2 as a couple examples. Turnabout is just made to go Infinite, You can cut a few $'s by removing the Propaganda $7 and replacing with this guy. Turnabout and Reality Spasm can also go Infinite with Reiterate.

I use Sphinx-Bone Wand <$1 to do damage as I'm casting. Can a win-con when going Infinite (like Reality Spasm + Reiterate.

Baral, Chief of Compliance is awesome, but can save $5 there with a Goblin Electromancer.

Cyclonic Rift is just too expensive if you're trying to get under $100. It's sad, AMAZING card.

Mystic Remora $3 can go, replace it with a Whispers of the Muse (same as Enter the Infinite with Infinite Mana) save $2.

Command Tower $3 isn't necessary with all the draw in and only being 65% 35% .

Mystic Confluence $10 isn't good value either. Vandalblast is awesome, but if you need $, just put in higher cost and rely on the Experience to reduce it's costs.

Swan Song too luxury for budget, go with a Fuel for the Cause or Spell Burst or Wizard's Retort. $4 Counterspell too much.

Just some ideas. Can save $30 there pretty easily and not loose too much value.

Hope something here helps anyway. +1.

Loreshadow on Everyone Loves Ice Breakers, V2

5 months ago

Spell Burst if you want buyback hard counters.

Spell Contortion if you want scaling card draw.

Distortion Strike for 1 mana Rebound unblockable over two turns. Triggering two spell casts.

chadsansing on The Scarab and the Forty Thieves

6 months ago

Daze, Logic Knot, Arcane Denial, and Remand into a discard effect (if it works out) might be helpful in addition to the counters you have now. Maybe Unsubstantiate. Maybe work towards a Force of Will over the long run; same with Cryptic Command (though UUU1 might be a tough casting cost here). Spell Burst can be good late-game.

Drakorya on Mizzix Spell Bonanza

6 months ago

I like to use Searing Touch in my Mizzix deck. You can tutor for it with Firemind's Foresight along with Reiterate and Pyretic Ritual, and go infinite as long as you have four experience counters.

The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.

I also like Dominate to steal opponents creatures.

Check out my deck if you'd like: Mizzix the Spellslinger

melwil on Mizzix ComboStorm *PRIMER*

7 months ago

Enter the Infinite is too good to pass up. Add in Beacon of Tomorrows for infinite turns, and you have two combos with EtI. Otherwise it still nets you the whole deck on your hand, and you should be able to go off with nearly anything else as well, since you get all the resets, rituals and reiterate.

The true power of Reset is that it can be fetched with Firemind's Foresight. FF should win the game for you if you draw it, so give it more combos to fetch.Gut Shot + Pyretic Ritual/Desperate Ritual + Reiterate = infinite mana + infinite damageBrainstorm/Preordain/Ponder/Serum Visions/Gitaxian Probe + Reset + Reiterate = infinite mana and infinite draw

Any reason you aren't running Spell Burst? Probably one of the most OP counterspells for this deck.. Counter any spell for 1 blue, with buyback, and it always grows your experience.

I'm running Aetherflux Reservoir as well in my deck, and having a lot of fun with it. It seems so innocent, but once I start using it, it's too late to handle.Also looking into Paradox Engine. Should be fairly good with a lot of mana stones.

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