Maybeboard


Welcome to my Primer on Lhurgoyfs in Commander

The goal of this build is to mill and discard myself to play Goyfs for free with Disa's abilities. The deck has a good selection of removal, ramp, draw, mill and other especially useful spells to complement and support the strategy

Our objective is to get Disa into play as quickly as possible and unleash self-mill and self-discard effects that will fuel our Lhurgoyf deployment and stat increase. While accelerating Disa’s arrival, it's crucial to have card draw or mill engines ready so the Goyfs start spawning and growing the moment she enters the battlefield

Milling opponents with things like Altar of the Brood, Mesmeric Orb and Mindcrank ensure all 7 card types are in graveyards as quickly as possible and also functions as a form of passive removal, eliminating threats before they're ever played

Small flyers and elusive creatures play a vital role. Though fragile, they reliably connect with opponents, triggering Disa’s ability to generate Tarmogoyf tokens. Striking all three opponents in a turn means creating three Goyfs at once, which is a significant boost in board presence. With Berserkers' Onslaught on the field, we can create up to 6 Tarmogoyf tokens per turn, and of course double our damage output

Once the deck's core is established: ramp, Disa, and self-mill engines; it shifts into an aggressive, frenzied state, aiming to overwhelm opponents as fast as possible. Since combat damage is the sole win condition, we ensure attacks land through Trample, Flying, and Unblockability with cards like Champion of Lambholt or Filth

Despite its strength in combat, the deck has notable weaknesses. It struggles against graveyard hate (Leyline of the Void, Rest in Peace) and dedicated Mill decks, while also incurring some self-inflicted life loss. Drawing too much attention early can be dangerous, so sometimes delaying Disa’s arrival, especially to set up key enablers like Out of the Tombs or Survival of the Fittest, is the smarter play

  • Barrowgoyf is the poster child of the deck. With stats like Tarmogoyf and also frightning combat abilities, milling and reanimation powers, it is the ultimate Goyf
  • Changeling Outcast is a false Goyf that ensures Disa's second ability triggers
  • Lhurgoyf, Mortivore and Necrogoyf rely on high creature casualties to bring out their might
  • Nethergoyf is like a cheaper Tarmogoyf with self revival capabilities
  • Polygoyf is a stronger Tarmogoyf that clones itself to face all opponents whenever attacking
  • Pyrogoyf is another stronger Tarmogoyf that adds free damage whenever another Goyf enters. It is the deck's second most important creature after Disa herself
  • Tarmogoyf is the man, the myth, the legend, and needs no further introductions
  • Taurean Mauler is another false goyf that grows in power via enemy plays

  • Demonic Tutor and Vampiric Tutor fetch any card we need. Perfect for combo pieces or life-saving cards
  • Faithless Looting is an iconic spell for card advantage
  • Gamble is employed to grab two Goyfs. One is discarded and enters play while the other is played later
  • Survival of the Fittest is a very powerful discard and tutor engine
  • Sylvan Library can enter and impact the game early at a cheap cost, providing deck fixing for both draw and mill
  • Wheel of Fortune wipes out current hands and draws new ones. The discard part is perfect when we have Goyfs already waiting in the hand

Not counting duals, universal and fetch lands for obvious reasons, there are some lands present that provide major bonuses:

Thank you for your time looking up this deck. Please leave your thoughts

Suggestions

Updates Add

The ban on Dockside Extortionist opened a slot in the deck to reinforce other aspects of it. After much consideration I selected a number of possible cards from my Maybeboard list and have been trying them out. For now I'll be leaning more towards Chains of Mephistopheles and here's why:

This card severely disrupts opponents' card draw engines, forcing them to either discard or mill cards. It doesn’t directly help ramp, but it pressures opponents while feeding my own graveyard if I choose to draw extra cards through things like Sylvan Library. This synergizes with the strategy of filling graveyards and benefits from my mill and discard focus, and of course also benefits the Goyfs by both their cheat-into-play aspect through Disa, and also because it grows them up faster. Basically, it helps mill and discard both myself and opponents, while sabotaging their extra draws and fattening up my threats

The other cards I've selected are Akawalli, the Seething Tower for another cheap beater, Winter, Misanthropic Guide for extra cards and destroying enemy hands, Cabal Ritual as a direct Ramp replacement for Dockside, Demonic Counsel for a second Demonic Tutor, and Drag to the Roots for an extra removal spell, which no one ever minds having. They all have good services to offer to the deck and I will test them out too

Comments

Revision 32 See all

(1 month ago)

-1 Grisly Salvage main
+1 Heroic Intervention main