Deathcap Glade

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deathcap Glade

Land

This enter tapped unless you control two or more other lands.

: Add or .

theNeroTurtle on MF Doomhive

2 months ago

boozybenny, first place I would start is the mana base. In tri-color you don’t want any lands that enter tapped. You need speed. Secondly, to be proficient you need mana ramp.

There are tons of options for dual lands that do not enter tapped. Quite a few that are not very expensive. Once you line that out, to be fast in tri-color, I would drop in at least 5 land tutors similar to Cultivate, which you are already running.

Expensive Ones

Bayou

Savannah

Scrubland

Regular Price Range

Vault of Champions

Undergrowth Stadium

Bountiful Promenade

Wooded Bastion

Fetid Heath

Twilight Mire

Marsh Flats

Verdant Catacombs

Windswept Heath

Easy Money Ones

Isolated Chapel

Sunpetal Grove

Woodland Cemetery

Brushland

Caves of Koilos

Llanowar Wastes

Deathcap Glade

Overgrown Farmland

Shattered Sanctum

Godless Shrine

Overgrown Tomb

Temple Garden

Hushwood Verge

Bleachbone Verge

Wastewood Verge

Sandsteppe Citadel

kamarupa on Golgari Scavengers

1 year ago

I have some suggestions. Feel free to ignore them!

  • Unearth instead of Treasured Find.

  • The Ozolith instead of or in addition to Fate Transfer - it's quite a expensive, so maybe you don't want to invest in it, but it's cheaper to cast and as a permanent, works statically, which is quite nice. The downside, in addition to its hefty price is that it's Legendary.

  • Corpsejack Menace has long been a staple in golgari counters

  • You didn't include "Budget" in your description or Hubs, so I'll suggest Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth as useful lands. They might help your opponents mana-fix, too though. And of course, if they're too expensive, just disregard this. Other lands to consider: Castle Locthwain, Bojuka Bog, Darkbore Pathway  Flip, Blooming Marsh, Deathcap Glade.

  • Thoughtseize is a classic black spell, but only 2x isn't much, especially when it's your only means of removal. Golgari is arguably the best color combination for removal ever. Abrupt Decay and Assassin's Trophy are at the top of a long list of great removal spells, and both are exclusive to golgari. I'd suggest 2x of each, but either would be useful. The other could go in your sideboard. Since you are already running some sac outlet creatures, Fatal Push would be a good fit, too.

  • Bow of Nylea is always good. It's another Legendary, so no more than 1x.

DemonDragonJ on Innistrad Remastered Speculation and Wishlist

1 year ago

Previews for Innistrad remastered have begun, so here is a link to what has been revealed, thus far; some of the cards are not surprising, such as Emrakul, the Promised End, Liliana of the Veil, Blood Artist, Archangel Avacyn  Flip, or Edgar Markov, but others are more so, such as Mass Hysteria, so I hope that the majority of the cards in this set are cards that players wish to be reprinted.

I hope that the original version of Avacyn, Avacyn, Angel of Hope shall be reprinted, along with Bruna, Light of Alabaster, Gisela, Blade of Goldnight, and Sigarda, Host of Herons, and it also would be nice to have either version of Liesa reprinted, as well.

I heard that the "slow lands" (i.e., Deathcap Glade, Sundown Pass, and so forth) may be reprinted, and it would be nice, but I still would prefer to see reprints of the enym-colored "check lands" (i.e., Hinterland Harbor, Isolated Chapel, and so forth), since the original printings of those cards are the only printings that feature the original artwork and are also available in foil.

What cards are other players, here, hoping to see, in this set?

Crow_Umbra on Favorite mtg art

2 years ago

So many cards have "pet card" status for their art, but I'm always glad to see them in my binders. I'd say I'm definitely a sucker for foil versions of Red cards; I just love how the flames pop. A few favorites off the top of my head in no particular order:

Mousemke on Glissa Minor

2 years ago

Modern upgrades

Land base -

4x Jungle Hollow > 4x Overgrown Tomb

4x Deathcap Glade > 4x Blooming Marsh

2x The Dross Pits > 2x Nurturing Peatland

3x Forest, 1x Swamp > 4x Verdant Catacombs

Other cards -

4x Cankerbloom > 4x Outland Liberator  Flip (but in the side)

I feel like Outland Liberator is better than Cankerbloom generally but I also think that the newly added Liberators should be in the sideboard though I don't immediately have a replacement suggestion. MV of 2 is good. Power of 3 is good. Maybe Grim Haruspex for the card advantage

4x Glissa Sunslayer

Great card. Keep 4. But you may want to sneak into the deck a way to ensure more consistently dealing player damage

4x Plaguecrafter

no notes. I'm unsure about this card but it has a bit of a unique ability so maybe it's ok.

4x Savage Gorger > 4x Dauthi Voidwalker

Gorger feels underpowered to me. Voidwalker is shadow so more consistent damage (though a tradeoff with no blocking). But much more so - all the discarding and sacrificing? Now you can cast those things

4x Urborg Repossession > 4x Unearth

you may want a mix of the 2. I understand Urborg Repossession can theoretically return 2 cards, but Unearth is directly to the Battlefield

DemonDragonJ on Commander Masters Previews and Speculation

3 years ago

Rune-Scarred Demon and Sidisi, Undead Vizier are two more cards that I would like to see reprinted.

I predict that there shall be at least one cycle of dual lands in this set, but I am not certain which cycle I would like to see, since the shocklands (i.e., Godless Shrine, Hallowed Fountain, etc.), the filter lands (i.e., Wooded Bastion, Cascade Bluffs, etc.), and the check lands (i.e., Isolated Chapel, Glacial Fortress, etc.) have all been reprinted, recently, so I think that the dual lands from the third Innistrad block (i.e., Deathcap Glade, Deserted Beach, etc.) are ideal candidates for reprinting, to keep them available and affordable. I very much would like to see the cycles for Horizon Canopy, Nimbus Maze, and Cinder Glade finished, but Masters sets are entirely reprints, so the players shall need to wait for those cycles to be finished.

Last_Laugh, I, also, would like to see the allied-colored talismans reprinted, with new artwork and quotes from planeswalkers, to make them uniform with the enemy-colored talismans.

Dencoan on Izoni, Thousand-Eyed

3 years ago

for lands the following are always a good in my experience.

  1. Yavimaya, Cradle of Growth and it is not to expensive at the moment.
  2. Urborg, Tomb of Yawgmoth is also always a good add for black mana but more expensive.
  3. Cabal Coffers pairs amazing with urborg
  4. Verdant Catacombs is a good grab right now before it starts going up in price.
  5. Boseiju, Who Endures is amazing in any deck running green.
  6. Takenuma, Abandoned Mire
  7. Overgrown Tomb
  8. Deathcap Glade
  9. Mortuary Mire
  10. Bojuka Bog

at least 10 ramp cards has always been recommended to me, some ideas:

  1. Arcane Signet
  2. Cultivate
  3. Nature's Lore
  4. Three Visits
  5. Nyx Lotus
  6. Farseek
  7. Kodama's Reach
  8. Skyshroud Claim
Load more
Have (2) gildan_bladeborn , Huntroid
Want (1) C0LDE