Whisperwood Elemental

Whisperwood Elemental

Creature — Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Whisperwood Elemental Discussion

TheVectornaut on Death Touch Green Boi

1 month ago

twechsler, as far as I know, only the creator of a deck can look at the acquireboard. So for me to evaluate any cards there, you'd have to move them to the maybeboard first. I'll give my thoughts on some of the aforementioned cards for now at least.

Woodland Wanderer needs to be cast with Converge 2 to be decent and 3+ to really be good, so I probably wouldn't add it to a mono-green deck. For Wakewood Elemental, I'm assuming you meant either Wakeroot Elemental or Whisperwood Elemental . I really like the latter in midrange decks and would have no qualms about adding it here. The former, on the other hand, costs too much to activate its ability while leaving your lands open to creature removal. Liege of the Tangle sort of does the same thing but better, although you do need to be very cautious of Wrath of God s with it too lest you immediately lose all of your permanents. Omnath, Locus of Mana is a very insane card in the right circumstances, hence its similarly insane price tag. I've seen players go off with Nykthos, Shrine to Nyx and Gaea's Cradle to produce hundreds of mana in a turn without any major combos and save up for something ridiculous like Helix Pinnacle or Finale of Devastation . In your deck, it looks more like you want to be using all of your mana on each turn to curve out into larger and larger threats. Omnath would still be good, but I don't know that he's worth the price right now. Speaking of expensive cards, Wurmcoil Engine might be something to look for since it's both a strong bomb to ramp into and has deathtouch on 2 of its 3 bodies. Asceticism is another that's good for keeping guys alive.

A card I missed talking about in my last comment is Predator Ooze . It's definitely interesting and I see it working well in a Hardened Scales stompy deck alongside its +1/+1 buddies, Experiment One , Pelt Collector , Avatar of the Resolute , etc. If you're not running ways to take advantage of counters, maybe Steel Leaf Champion would perform better in the 3-drop slot. I'd still be more inclined to put a mana dork or Cultivate or Harrow or something there instead. It just depends how fast you want the deck to be. Stompy doesn't usually run many cards that cost more than 4 CMC, so you'd need some major tweaks to move in that direction.

king-saproling on Pokemon EDH

1 month ago

4/24/2021 Update - completed the partner, Umori, the Collector (Mew). Like Mewtwo, I tried to replicate the original Mew pokemon card, except I reversed the direction Mew was facing. I figured it would look better if Mew and Mewtwo were facing each other in the command zone.

I'm also making a couple swaps with the release of Strixhaven. Brine Elemental is coming out for Ezzaroot Channeler and Whisperwood Elemental is coming out for Yedora, Grave Gardener .

LeaPlath on -Deleting-

7 months ago

So I linked Birthing Pod as an example of a good toolbox deck to give you an idea of what makes a toolbox deck works. The elements are a solid gameplan without the engine card. An engine that generates a lot of advantage in cards or mana. And having cards to attack hand, board and graveyard tied to other useful effects.

As someone who plays a lot of Eldrazi in Modern and Legacy TKS is a great but in Piomeer you have to consider the cost to it. It requires you to either play suboptimal lands of which there are only enemy versions (Pain Duals), the Amonkhet Sac a Desert lands which also ping you to use coloured, wastes which is basically adding an extra colour. The cost is a lot for a single card. You cant even use a mana dork for it. And I didnt say anything about Sylvan. You need to develop your mana and its an OK card for that. The other cards mentioned pull your deck in a very diffrent direction away from tutor. Playing stuff to turn off counter spells isn't so hot when you are playing the role of the control deck. The others are low impact or also pull you aggro not control when your engine uses 5+ mana to get started. Rites wants you to flood the board with creatures etc.

So if you wanna play Vannifer you actually have hit upon some very good cards for the deck. Knight, Prince, etc. Mirror Image is OK but a bit more situational.

Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn. Siege Rhino pushes you from bant to 4c so your manabase needs to be red hot but is powerful beater and has a decent etb.

This is the sort of deck where your snakey friend can work as a 1 of. As can Tithe Taker as a useful effect that leaves a body behind.

You run 1 drop mana dorks and maybe some sylvans to help make turn 3 Vannifar.

For 5 drops Angel of Invention can help you go wide or be a big body. Whisperwood Elemental provides VCA and protection from board wipes.

Other cards to consider Scavenging Ooze. Hostage Taker, Sin Collector if you go black. Voice of Resurgence is a 2 cost who punishes counterspells and leaves a body behind. Felidar Guardian flickers creatures and land for mana. Renegade Rallier pods in off a 2 drop and revives any 2 drop in gy. Eldritch Evolution or Chord of Calling adds an extra form of toolbox and Collected Company gives advantage if built around a little more. If you diversify your card base to run useful enchantment creatures/artifact creatures and run fetches etc Traverse the Ulvenwald can also be useful and it then gives you access to non pod cards like Walking Ballista.

For Mardu toolbox I dont see a solid engine unless you are talking Wishclaw + Skybind. It would be neat to see a Lurrus of the Dream-Den / Open the Armory type toolbox with access to stuff like Mire's Grasp and the associated draw engines. But that suffers from some power issues.

SynergyBuild on Fixing White in EDH

8 months ago

mccabej140 I think it's an effect that is like manifest, so every color should access it, you can't start making new manifest cards and forget to make a newer version of Whisperwood Elemental!

Basically, it seems like a 5c mechanic, nothing seems especially white about it to me xD, but I mean I am unopposed to it, just put it in a conspiracy thing.

Personally I think Monarch is what they should bring back for white.

Oh, and yeah enpc is right, as we have seen from decks like D&T from legacy, the best stax has proven incredible results against the most busted combos, and white is by far the best stax color in the game.

rdean14 on Card creation challenge

1 year ago

Karametra, God of Feasts

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever a player casts a creature spell, that player creates a Food token.

Whenever an opponent gains life, you may pay , if you do, draw a card.

4/6


Kinda group hug, kinda a deterrent, not sure how it balances totally. I mean, your opponents would still control when they use the tokens, and the theme of making your opponents gain life is cool. Reverent Silence, Wall of Shards, Swords to Plowshares, and Nature's Claim would become even better than they already are.

Most grouphug is like that though: control with upside value.


I'd like a card which would synergizes with the morph mechanic in a novel way. Animar, Soul of Elements, Ixidron, and Whisperwood Elemental style stuff as well like Muraganda Petroglyphs and other anthems wouldn't count as novel to me.

Hi_diddly_ho_neighbor on What Was Wrong with Battle …

1 year ago

The short answer: fetch lands. Everyone was playing hyper-powered 3+colored decks. There was also the scourge of standard at the time: Siege Rhino . Fate Reforged introduced the Whisperwood Elemental and Monastery Mentor decks. Dragons brought in cards like Atarka's Command making fast aggro decks prevalent. The Dragonlords also gave control a big boost. Plus at some point in that time-frame there was a Rally the Ancestors deck performing well in Standard. Origins introduced Hangarback Walker and the flip walkers, all of which (besides Chandra) saw play.

Basically BFZ came in and outside of Gideon, nothing could really crack into any of these decks. Even Ulamog was relatively underplayed until Khans rotated. Once OGW arrived and Khans/Fate rotated, BFZ block started seeing play. However, once SOI block arrived, BFZ block started falling to the wayside again outside of the Gideon/Nissa tokens deck.

With all of that said, my favorite standard deck of all time was spawned because of BFZ. I played a W/B eldrazi processor control deck and it was super fun.

RNR_Gaming on Surrak and his Mighty Morphin Mana Ravers

1 year ago

Whisperwood Elemental is a pretty cool card for this strategy. Also, Ugin, the Ineffable is a good card engine for this kinda this kinda thing.

BMHKain on

1 year ago

Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:

Sultai Charm (I guess the Modes are alright?)

Diabolic Tutor (A second Mastermind's Acquisition ? Hmmm...)

Ghastly Conscription (Maybe this isn't as bad as I thought...)

Villainous Wealth (How was I able to ignore this?)

Cloudform (I guess this is like Gift of Doom ? But suckier?)

Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)

Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)

1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)

Zendikar Resurgent (Doubling the Mana Supply, but casting too many "Morphs"? Get a Words of Wind ready for Hell.)

Broodhatch Nantuko (I guess it's good when you have Ezuri, Claw of Progress giving you all those counters? Might be good this way; I don't want just one bug...)

Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)

Dragon's Eye Savants (Morph's answer to Gitaxian Probe , but you pay no life to use it; just reveal a Blue Card.)

Eternal Witness (Wait, how the bloody hell is this lass here?!)

Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)

Root Elemental (Playing a card for free is awesome; especially something REALLY good...)

Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)

Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)

Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)

Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)

Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)

Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)

1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)

1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)

1x Golgari Signet (See Dimir Signet.)

1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)

Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)

Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)

1x Simic Signet (See Dimir Signet.)

Which deserve the final replacing's? I'm leaving this to you...

& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.

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