Ninja of the Deep Hours

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Commander 2018 (C18) Common
Planechase Anthology (PCA) None
Commander 2015 (C15) Common
Planechase 2012 Edition (PC2) Common
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Pauper Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Ninja of the Deep Hours occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ninja of the Deep Hours Discussion

Mimiru_ on Unblockable Ninja (feedback welcome)

1 week ago

Hello,

Your deck looks interesting ! I will try a ninja deck soon so I'll probably take some ideas from your list.

You should consider Ninja of the Deep Hours the buddy of Ingenious Infiltrator. Also maybe as sideboard card Murderous Rider to deal with planeswalker instead of Murder.

Also since I have too cards from modern horizons I will give a try with Cunning Evasion.

PhotogenicParasympathetic on Insight into Budget Card Draw ...

1 month ago

Rogue's Gloves, Looter il-Kor, Duskmantle Seer, Ninja of the Deep Hours. I've been a big fan of Endless Atlas especially in red and white decks that lack card draw.

lullelukas on The Wolf of Maul Street [8]

2 months ago

Update:

I've added in the remaining two early ramp creatures, as well as the Umbra and Infiltrator. I've also added in Sword and Climb to speed up the counters on Ukkima.

Champion of Lambholt --> Krosan Wayfarer

Herald of Secret Streams --> Deathrite Shaman

Renata, Called to the Hunt --> Sword of Truth and Justice

Master Biomancer --> Hadana's Climb  Flip

Invisible Stalker --> Dimir Infiltrator

Ninja of the Deep Hours --> Snake Umbra

I'll keep you posted on more developments if I find more issues and great cards to use in the future. I'm not entirely sold on Climb yet for example, but time will tell how good it is.

Cheers!

abby315 on Modern Ninjas

2 months ago

I'm surprised to see no Ninja of the Deep Hours as Ingenious Infiltrators 5-8 (that also combos well with the Infiltrator). Any reason for not running them? I think it might be better than all 4 Fallen Shinobi - maybe 2-2?

lullelukas on The Wolf of Maul Street [8]

2 months ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

ItBurnzWhenIp33 on Unblockable Equipment

5 months ago

Replace 3 swamps and an island with Mana Leak s or Counterspell s. Add Dismember for removal and Ninja of the Deep Hours for card draw.

5dollarMTG on NeverKnewNinjasNewNinjas

6 months ago

I would add a set of unblockable blue one-drops like Slither Blade to make sure that you can ninjustu early. If you've got the cash, other good ninjas include Higure, the Still Wind , Ninja of the Deep Hours , and Throat Slitter . I would also think you'd want some removal in there somewhere.

Ianeater on Pauper Ninjutsu

8 months ago

With the card draw from Ninja of the Deep Hours i think you would do better ditching the 8 bounce creatures because you can bounce your ninjas using other ninjas. more unblockable spells.

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