Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Illusionist's Stratagem Discussion
4 weeks ago
Value cards worth exploring: - Creatures: Coiling Oracle, Dryad of the Ilysian Grove, Ramunap Excavator, Wayward Swordtooth, Thrasios, Triton Hero - Sorceries: Eldritch Evolution, Finale of Devastation, Green Sun's Zenith, Meltdown, Life from the Loam, Merchant Scroll, Nature's Lore, Farseek, Rolling Earthquake, Subterranean Tremors - Instants: Beast Within, Crop Rotation, Dispel, Fierce Guardianship, Force of Vigor, Illusionist's Stratagem, Pact of Negation, Reality Shift - Artifacts: Null Rod - Enchantments: Exploration - Lands: Sunscorched Desert. Strip Mine, Oboro, Palace in the Clouds, Mystic Sanctuary, Tolaria West,
3 months ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
3 months ago
Undercity Informer and Balustrade Spy are pioneer legal, which combined with a low land count can empty the deck very fast. Pioneer 'Belcher' was my take on it, but Its been a long time since those first few weeks of the format.
Thassa's oracle makes such lists a lot, lot better. Between oracle, Stitcher's Supplier and Balustrade Spy, you might even want to lean to flicker effects - Displace, Illusionist's Stratagem or Thassa, Deep-Dwelling, which opens up etb value cards as a maindeck plan.
6 months ago
The one thing I would think about when you tune your list is the limiting factors in what you want to do. Peregrine Drake is a nice choice with Isperia, but while you can grab that half at any time, WU is a challenging combination for grabbing Deadeye Navigator, especially on a budget. You have Archaeomancer and an ETB subtheme, so why not include some number of Ghostly Flicker, Displace, Illusionist's Stratagem, and Mnemonic Wall? Dusk / Dawn would be a good late-game finisher that can bring all the pieces back, and cards like Militia Bugler that care about low toughness would allow the deck a bit of filtering in place of tutors.
8 months ago
Yes, Illusionist's Stratagem was a flicker spell that I had completely forgot about. Thank you for reminding me!
8 months ago
8 months ago
You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .
9 months ago
It's not really organized, but you get the idea
Creatures: Peregrine Drake , Restoration Angel , Rishadan Footpad , Venser, Shaper Savant , Charming Prince , Mnemonic Wall , Nephalia Smuggler , Blizzard Strix , Mistmeadow Witch , Felidar Guardian , Bramble Sovereign , Glen Elendra Archmage
Enchantment: Oath of Teferi
Draw Spell: Deep Analysis
Protection: Sleep ,
Land: Endless Sands