|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Common|
Combos Browse all
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
3 days ago
You might like these: Zada, Hedron Grinder (turns cards like Harnessed Lightning, Teferi's Twist, Die Young, and Confiscation Coup into big energy boosts), Mirror of Fate , Peregrine Drake , Archaeomancer , Mnemonic Wall , Izzet Chronarch , Displace , Ghostly Flicker , Illusionist's Stratagem , Snap , Quasiduplicate , Cackling Counterpart , Final Parting , Dread Return , Syphon Mind
1 week ago
You might like these: Spark Double , Peregrine Drake , Rite of Replication , Mikaeus, the Unhallowed , Mimic Vat , Stone-Seeder Hierophant , Elvish Rejuvenator , Farhaven Elf , Displace , Rude Awakening , Archaeomancer , Phyrexian Delver
2 weeks ago
These might interest you: Peregrine Drake , Archaeomancer , Ghostly Flicker , Displace , Call to Mind , Relearn , Theft of Dreams , Borrowing 100,000 Arrows , Mark of Eviction , Cloudstone Curio , Equilibrium , Sunken Hope , Venser, Shaper Savant , Riptide Laboratory , Turnabout
1 month ago
seuchansauce enchantment and artifact tutors are kind of a moot point here because the deck depends on creatures to make the combo go off. Almost all enchantments and artifacts are purely for card draw and utility. I do think I will be replacing Vedalken Orrery with something else, more than likely Spellseeker , the only issue being Spellseeker can't find the combo pieces Displace and Ghostly Flicker . The reason I'm not running cantrips is the same reason, they don't build a graveyard or provide body blockers to throw in front of attacks, stuff like Elvish Visionary , Mulldrifter , and Coiling Oracle do, and are recurrable with blinks and graveyard recursion. Familiar's Ruse does seem playable, as does Disappearing Act , so I might slot them in. Yavimaya Coast seems good as well, same as Adarkar Wastes . Thanks for the help!
1 month ago
Cut: Angel of Serenity and Fiend Hunter since the exiled cards come back in when they themselves leave. They're a little too hard to pull of compared to the other flicker cards, and the angel is very mana intensive. Wall of Omens is a maybe cut. I feel like there are probably better ways to get draw in.
2 months ago
I don't really see the point of the +1/+1 subtheme here. I think more flicker effects could be better instead. Think cards like Conjurer's Closet , Deadeye Navigator , Displace , Essence Flux , Ghostly Flicker , Illusionist's Stratagem , Teferi's Time Twist , Voidwalk . Heck, even Identity Thief kinda fits this bill. Otherwise, just add more ETB effects. I notice there's no Coiling Oracle in here and I'm pretty shocked. Maybe some more removal would be prudent. Putrefy at the very least, more (3-5 instant speed removal spells) is probably better.
So cards I think are worth cutting are most things that have to do w/ +1/+1 counters. Winding Constrictor Skatewing Spy , Ivy Lane Denizen , Bred for the Hunt , Hardened Scales , potentially Evolution Sage . There's a few other counters cards that could be considered for cuts but have enough synergy with the rest of the deck to be fine. I'd also think about cutting down on the token subtheme as well. I don't see Verdant Force being that helpful. There's not enough cards that trigger on "whenever a creature ETB" in here for tokens to be really worth it, I think. Speaking of cards that trigger "when creature ETB" I don't really like Death Match or Season of Growth (or for that matter Hedonist's Trove ) in here. These cards don't really do enough for you or let your opponents do something bad to you, potentially. Once again, I'd look to put in more ETB effects or I'd look to add in a few instants and sorceries that do things you want to do in any deck (removal, board wipe, card draw, ramp, tutors, etc.)
Overall, this deck looks really fun. I hope to play against it someday.
2 months ago
2 months ago
- I don't know what the win-con is precisely. It isn't clear.
- I see an Emrakul and Cyclonic Rift , but beyond that, I see nothing that is game winning.
- The strategy is indiscernible.
Lot of 0-drops, low draw, token spam, and control, but nothing that leads up to a game changer or really synergizes effectively.
While playtesting your deck, I found myself out of cards and getting dead draws a lot.
Most of the time, I would get a good board by turn 6 or 7, under the assumption my opponents left my board alone and didn't kill me by that point.
So I must say, I really do think you need to narrow down the strategy, because so far, it's hard to tell if this is tempo control or battle cruiser.
If you want tempo, definitely find ways to generate as many tokens as possible. Whirler Rogue and Myr Battlesphere are good for that, especially if you decide to use bouncers like Deadeye Navigator or spells like Displace . (Deadeye can kinda go infinite in some situations)
- If you're going for a battle cruiser, Metalwork Colossus , Traxos, Scourge of Kroog , and Darksteel Colossus are definitely viable options.
If you want Stax, well then you're going to need to make a completely different kind of deck.
A description would definitely aid people in figuring out what your deck is supposed to do.
Good luck with the brew.
Displace occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%