Sylvan Reclamation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Licecolony on Your politics bore me

11 months ago

Neat deck, but also think you're missing out on a LOT of lands/ramp. It looks to me like you've got 35 cards that generate mana. The deck would play a lot more consistently if you played closer to 45. If you're afraid of flooding, there are some cards that are just plain good while offering you fixing.

Bojuka Bog Sylvan Reclamation Scavenger Grounds Path of Ancestry Plaza of Heroes Homeward Path Dowsing Dagger  Flip Boseiju, Who Endures Bala Ged Recovery  Flip

I heavily recommend adding some of those to your deck to replace non-lands. Species Specialist also seems exceedingly good in your deck.

ClockworkSwordfish on People are the Biggest Monsters

2 years ago

The deck looks very solid - it's smart that you included so many ways to spread indestructibility around, since board wipes are basically the only answer to a deck that builds up this many fearsome creatures! That said, there are a few card slots that I'm more... skeptical of. Possibly there's an opportunity to tighten these spots up!

Demystify is something of a, well, mystifying choice. It gets the job done, but even for the exact same mana cost there are a number of strictly superior options, including Erase, Wax / Wane and Light of Hope. For your build in particular, you might prefer something like Sundering Growth for the added effect and ability to nail artifacts as well. Since you're running very few ways to deal with artifacts, finding room for options like Nature's Claim, Sylvan Reclamation and Aura Shards is probably worthwhile!

The card advantage and lifegain of Camaraderie is great, but since you're aiming to grow such a buff army, you might find you often get more life from Shamanic Revelation, which even costs one mana less! The only advantage of Camaraderie is really the +1/+1 which feels pretty minor at six mana.

One other choice I was curious about was Mentor of the Meek. Normally he's great card advantage for a white deck, but seeing as your commander quickly gives all of your creatures a big static boost, it might quickly be the case that you never have a creature with power 2 or less coming into play, even if they're a 1/1 token. Do you find this ever backfires, or Kyler is active rarely enough that it doesn't often overlap?

To support your strategy, a few other cards that might be a good fit in this build come to mind. It's a little slow and clunky, but Hydra's Growth might be a great way to achieve truly ludicrous size on Kyler. Deftblade Elite is a super versatile one-drop that can do it all: help your other creatures get past blockers, or hold off a deadly attacker indefinitely. Thanks to the boosts your commander is handing out, though, it's conceivable that the Elite could quickly get big enough to kill off a utility creature every turn thanks to Provoke, too! Mother of Runes is also a superb one-drop that is great for protecting your commander from any unwanted interactions.

TempestArmor on Arcade Games

3 years ago

Looking good!

Your mana curve is so low that you don't need that much land (or ramp even really). Try swapping out a couple lands (and maybe a signet) for the following: Mentor of the Meek, Abzan Beastmaster, Sylvan Reclamation

Bring your price down, consider some cheap, instant-speed protection for your commander! You're drawing a billion cards anyway, you'll always have the mana to spare and probably will draw into at least one when you need it. I'm thinking of cards like: Blossoming Defense, Simic Charm, Mizzium Skin, Sheltering Light, Gods Willing, Valorous Stance

The following are also decent budget counter spells: Dissolve, Sinister Sabotage, Mana Leak

Optimator on Giant's Deck

3 years ago

Potential Non-Boros Commanders: Show

balu-86 on Marath EDH

3 years ago

In my oppinion, if you wish to increase the token focus, I'd cut the following cards: Collector Ouphe, Felidar Guardian, Kiki-Jiki, Mirror Breaker, Omnath, Locus of Rage, Village Bell-Ringer, Yisan, the Wanderer Bard, Birthing Pod, Red Elemental Blast, evtl. Fauna Shaman

=> Remainders of the Kiki-Combo Package and anti-Control

I'd add the following cards

Doubling Season, Veil of Summer, Parallel Lives, Hour of Reckoning, (Grand Warlord Radha), Shalai, Voice of Plenty, Ohran Frostfang, Hellrider, Sylvan Reclamation, Enlightened Tutor

I also think you should add the following lands: Kessig Wolf Run, Contested Cliffs.

Epicurus on Niv's Misfits

4 years ago

TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:

For a hot second, I also had Atzocan Seer on the list, but dropped it in favor of including more offense as a tradeoff for losing mana production (I removed it for Knight of New Alara).

The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.

I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?

Sorry for the long response.

CaliburnAO on Rienne Recursion

4 years ago

Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.

Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.

Rienne also likes Sacrifice outlets, so Evolutionary Leap , Brion Stoutarm and some of the card-draw spells like Life's Legacy can generate some serious value.

Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.

Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.

Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?

Hopefully some of this helps, I look forward to seeing how the deck develops in the future.

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