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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ranger's Path
Sorcery
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
ZVCKK on Guild Tribal Superfriends
1 year ago
Udpate 18-07-2023: Trying to lean into more two colour for the theme. also d=trying to lower curve, focus on protecting PWs to actually get ultimates off, as the deck struggles to close games. Idea before was almost that any of the good stuff I find can run away with the game (assemble the legion and narset), but I don't think winning that way will be as satisfying. I think it would be good if I can get a PW out, get them to ult, and if that fails, niv to refresh hand and then give it another go.
- Hostage Taker --> Baleful Strix - cheaper, good blocker, cantrip
- All Suns' Dawn --> Primevals' Glorious Rebirth - more expensive and less flexible but direct to battlefield
- Merciless Eviction --> Kardur, Doomscourge - cheaper, gain rakdos, lose removal, still protects walkers
- Silent Arbiter --> Dueling Grounds - cheaper and two colour, doesn't provide blocker
- Ranger's Path --> Expand the Sphere - can get any lands, should find some in top 6, can proliferate
- Basalt Monolith --> Black Market Tycoon - lose ral and brigthhearth synergy, cheaper, and two colour
- Swords to Plowshares --> Batwing Brume - was mainly in there as a simple staple, gain PW protection, two colour
- Assemble the Legion --> General Ferrous Rokiric - was two colour good stuff, now cheaper, and colour synergy
- Thalia's Lancers --> Jenson Carthalion, Druid Exile - lose tutor for combo, cheaper, two colour, colour synergy
- The Wanderer --> Gold-Forged Thopteryx - lose removal and protection, cheaper, two colour, a little protection
- Nevinyrral's Disk --> Pernicious Deed - more expensive, but can do in one turn, and two colour
- Narset, Enlightened Master -> Grateful Apparition - was good stuff, cheaper, PW synergy
- Boros Signet --> Staff of Compleation - more expensive, more flexible, PW synergy
- Rampant Growth --> Birds of Paradise - fragile but cheaper
- Skyshroud Claim --> Radha, Hearth of Keld - worse ramp, but gain gruul and two colour
- Azorius Signet --> Coiling Oracle - blocker, two colour, worse ramp
wthompson714 on Custom Commander Brew
1 year ago
Some thoughts:
Since your commander already gives evasion, I don't think you need both Swiftfoot Boots and Lightning Greaves.
The group decided Cyclonic Rift is banned in tier 3. I don't know what tier these decks are considered...
Burgeoning is less good the fewer lands you have in the deck. I don't think you will find it as helpful as you would want it to be. I think you have enough ramp to not need it, but if you want something that will ramp similarly to that, consider Carpet of Flowers or Utopia Sprawl.
I like Distortion Strike and Artful Dodge in more casual decks, but I think they are simply less good in commander. I think it would be better to have creatures that simply are unblockable. I do see the value of making anything (including your stand alone commander) unblockable, but only being able to do it twice isn't good enough in my mind. Aqueous Form is great! But some suggested replacements (with extra upsides) for the others are Invisible Stalker, Flitterstep Eidolon, Mercurial Spelldancer, Suspicious Stowaway Flip, Silhana Ledgewalker, Temmet, Vizier of Naktamun, Surge Engine. I also think these cards would be better than Wu Light Cavalry, Treetop Scout, and Nettle Sentinel (not sure why this is in the deck).
I like a little bit of additional flicker magic for value, but I think Yorion, Sky Nomad and Roon of the Hidden Realm are too slow. I like Brago, King Eternal and Displacer Kitten.
Mavinda, Students' Advocate doesn't seem to fit here. It only works with instant and sorceries that are targeting creatures you control. Yes, it works with Distortion Strike, but Artful Dodge already has flashback, and it isn't good enough to include mavinda only for Cloudshift and Distortion Strike. I think it can go along with the other two.
You have 18 instances of ramp. I think this may be too much. initial cuts: Llanowar Elves, Ranger's Path, and Burgeoning. Growth Spiral is good, but I think you need to be playing 2 more lands to include. Nature's Lore and Three Visits are great, but you need more dual lands with basic land types to make those good. Otherwise, Rampant Growth is better. Other thing to consider here: If you have fewer mana rocks, the better chance that your commander's ability will help you blow up artifacts. I guess in general, you may want to try to limit the number of card types you play.
Treva's Ruins and Flood Plain seem too slow. And again, as a midrange value deck, I think you need to be playing at least 38 lands.
I think Venser, the Sojourner is better here than Sun Quan, Lord of Wu. You can make the team unblockable for one less mana, and if that isn't helpful at the time, you can flicker stuff while you wait. Ultimating is just an insane bonus.
I gotta go, but I will try to come back and offer some suggestions on other cards you should include!
CardTyrant on Ixalan Park
1 year ago
Ziusdra: I love Three Visits, if I find one, I'll definitely add it. Ask for Ranger's Path, it's mana cost is a bit high for me. I like ramp to be 3 or less as a personal rule now a days. Ask for the hideaway lands and Jetmir, they come in tapped and there is no way around it. Eventually I would like to get my hands on the original dual lands.
Mortlocke: I love Unnatural Growth. I have been thinking about playing it and a few more power increases like Xenagos, God of Revels. But if Ixalan gives me more good dinosaurs, I might not run Xenagos and go with pure dinosaurs so I can run Kaheera, the Orphanguard as my companion. So far nothing from One has really jumped out at me except for Tyrranax Rex. I am gonna get my hands on that. Not being able to be countered really got me since I hate blue and trample and toxic are nice. I eventually want to get Triumph of the Hordes so poison counters could be an alternative win con for me.
Ziusdra on Ixalan Park
1 year ago
Since you have shock lands, Ranger's Path and/or Three Visits might be a ramp spell you can get behind, since it doesn't require basic land types and you can fetch your shock lands right onto the battlefield tapped. Even if you don't need green, fetch the Temple Garden or Stomping Ground to expand your white and red mana. Better yet, Jetmir's Garden for when you can spend a few extra bucks on the deck again.
Also, no hideaway lands? I feel like all three of the hideaway lands in your colors would be easy to trigger by your deck, especially the Mosswort Bridge.
KBK7101 on Land for the land god
1 year ago
I highly recommend moving Rampaging Baloths from the maybeboard to the main deck. If making tokens is the main gameplan, Baloths would be an all-star. You could also check out Ashaya, Soul of the Wild for more forest-synergy, too. Vernal Bloom is a pretty cheap forest mana doubler that would work really well with new Titania. Skyshroud Claim is basically a straight upgrade to Ranger's Path as the forests you grab do not come in tapped. Blighted Woodland and Fabled Passage are two nonbasic lands you might want to check out, too.
And then there's always Parallel Lives but that card is pretty expensive these days and STILL hasn't been reprinted...
Triton on Need some help cutting some …
2 years ago
Here are some cuts:
- Voracious Hydra
- Rampaging Baloths
- Thorn Mammoth
- Ranger's Path
- Skyshroud Claim
- Rune-Scarred Demon
- Beseech the Queen
- Diabolic Tutor
- God-Pharaoh's Statue
- Diabolic Revelation
- Dregs of Sorrow * I was a bit hesitant with this
Those are the 11 I'd personally cut, I'm a bit torn on Dregs of Sorrow because I think it's good removal in Belbe. Maybe Bolas's Citadel is another good option.
Hope this helps!
OHCyanide on Its 2013 in 2022 V1.4 (Prossh EDH)
2 years ago
V1.1 - Cannibalizing other decks to flesh mine out
Out
Ashenmoor Liege, Shattergang Brothers, Fell Shepherd, Walker of the Grove, Plague Boiler, Jar of Eyeballs, Vile Requiem, Empty the Pits, Rough / Tumble
In
Karametra's Acolyte - Green devotion mana dork. Xenagos, God of Revels - Generally great, explosive charges Balefire Dragon - Psuedo-board clear, can pump with Xenagos, God of Revels. Vorinclex, Voice of Hunger - Psuedo-rap, board control Bow of Nylea - Attacking death touch tokens are way more threatening, can't chunk block them. Devotion to green. Cultivate - Ramp is good. Ranger's Path - Ramp is still good. Into the Wilds - Semi draw, semi ramp, top of library manipulation. Xenagos, the Reveler - Ramp, tokens, whats not to like? Death's Presence - A bit win more, but re-using the stats from stacked tokens can be great.
Antonius_Cleus on A Michael Bay Film, Omnath: Age of Explosions! v4
2 years ago
What about Ranger's Path or Migration Path in for Explosive Vegetation? Ranger's Path doesn't limit you to basic lands, and Migration Path allows you to cycle instead if you need it.
Roiling Regrowth is also just another copy of Harrow, straight up. Natural Connection is instant speed so you can use it in response to your opponents
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