Ranger's Path

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ranger's Path

Sorcery

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

CardTyrant on Ixalan Park

2 months ago

Ziusdra: I love Three Visits, if I find one, I'll definitely add it. Ask for Ranger's Path, it's mana cost is a bit high for me. I like ramp to be 3 or less as a personal rule now a days. Ask for the hideaway lands and Jetmir, they come in tapped and there is no way around it. Eventually I would like to get my hands on the original dual lands.

Mortlocke: I love Unnatural Growth. I have been thinking about playing it and a few more power increases like Xenagos, God of Revels. But if Ixalan gives me more good dinosaurs, I might not run Xenagos and go with pure dinosaurs so I can run Kaheera, the Orphanguard as my companion. So far nothing from One has really jumped out at me except for Tyrranax Rex. I am gonna get my hands on that. Not being able to be countered really got me since I hate blue and trample and toxic are nice. I eventually want to get Triumph of the Hordes so poison counters could be an alternative win con for me.

Ziusdra on Ixalan Park

2 months ago

Since you have shock lands, Ranger's Path and/or Three Visits might be a ramp spell you can get behind, since it doesn't require basic land types and you can fetch your shock lands right onto the battlefield tapped. Even if you don't need green, fetch the Temple Garden or Stomping Ground to expand your white and red mana. Better yet, Jetmir's Garden for when you can spend a few extra bucks on the deck again.

Also, no hideaway lands? I feel like all three of the hideaway lands in your colors would be easy to trigger by your deck, especially the Mosswort Bridge.

KBK7101 on Land for the land god

4 months ago

I highly recommend moving Rampaging Baloths from the maybeboard to the main deck. If making tokens is the main gameplan, Baloths would be an all-star. You could also check out Ashaya, Soul of the Wild for more forest-synergy, too. Vernal Bloom is a pretty cheap forest mana doubler that would work really well with new Titania. Skyshroud Claim is basically a straight upgrade to Ranger's Path as the forests you grab do not come in tapped. Blighted Woodland and Fabled Passage are two nonbasic lands you might want to check out, too.

And then there's always Parallel Lives but that card is pretty expensive these days and STILL hasn't been reprinted...

Triton on Need some help cutting some …

5 months ago

Here are some cuts:

Those are the 11 I'd personally cut, I'm a bit torn on Dregs of Sorrow because I think it's good removal in Belbe. Maybe Bolas's Citadel is another good option.

Hope this helps!

OHCyanide on Its 2013 in 2022 V1.4 (Prossh EDH)

7 months ago

V1.1 - Cannibalizing other decks to flesh mine out

Out

Ashenmoor Liege, Shattergang Brothers, Fell Shepherd, Walker of the Grove, Plague Boiler, Jar of Eyeballs, Vile Requiem, Empty the Pits, Rough / Tumble

In

Karametra's Acolyte - Green devotion mana dork. Xenagos, God of Revels - Generally great, explosive charges Balefire Dragon - Psuedo-board clear, can pump with Xenagos, God of Revels. Vorinclex, Voice of Hunger - Psuedo-rap, board control Bow of Nylea - Attacking death touch tokens are way more threatening, can't chunk block them. Devotion to green. Cultivate - Ramp is good. Ranger's Path - Ramp is still good. Into the Wilds - Semi draw, semi ramp, top of library manipulation. Xenagos, the Reveler - Ramp, tokens, whats not to like? Death's Presence - A bit win more, but re-using the stats from stacked tokens can be great.

Antonius_Cleus on A Michael Bay Film, Omnath: Age of Explosions! v4

1 year ago

What about Ranger's Path or Migration Path in for Explosive Vegetation? Ranger's Path doesn't limit you to basic lands, and Migration Path allows you to cycle instead if you need it.

Roiling Regrowth is also just another copy of Harrow, straight up. Natural Connection is instant speed so you can use it in response to your opponents

Profet93 on Gishath Budget Dinos

1 year ago

Ranger's Path - Ramp. I would cut berserk onslaught because its costly and only benefits you with many creatures on board. More ramp will allow you to cast your commander more quickly and help recast for later.

Maxcoh on Yeva - Mono Green

1 year ago

Small Updates: Out - Ranger's Path, 1xForest, Llanowar Reborn

In - Fyndhorn Elves, Arbor Elf, Yavimaya, Cradle of Growth

This is just trimming and making some of the draws smoother. Ranger's Path was okay but slow. This deck really wants to be on 3/4 mana a turn early so taking out one land (we were flooding a bit so I'll keep my on on this) and a spell for two 1 mana dorks is a good call. This also helps us with things like Augur of Autumn and other effects that care about hitting permanents and creatures. Yavimaya over llanowar reborn also makes sense, there's only 1 creature that synergizes with the +1/+1 counter and it's far from keeping it's spot in the deck. Also with the inclusion of Yavimaya, our other non-forests become forests so you can do things like untapping Nykthos, Shrine to Nyx with Arbor Elf which is cute and pretty good. Also helps make sure Vernal Bloom a little better.

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