Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
|Want (3)||Runed_Servitor , DuneEcho , Powertoast|
Printings View all
|Magic 2013 (M13)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ranger's Path occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Ranger's Path Discussion
1 day ago
A lot of your cards are "add one mana of any color" I would suggest getting rid of all them. they are meant to be for multi colored decks so you are paying more then you need to in a mono colored deck. start with adding the other mana dorks like Fyndhorn Elves and Arbor Elf. you could replace Ranger's Path with Skyshroud Claim. you should also replace Elvish Aberration with Llanowar Tribe which is just a straight upgrade. and lastly you could add in Traverse the Outlands which is the land equivalent to Soul's Majesty, which btw, also has a straight upgrade being Return of the Wildspeaker
1 month ago
Personally, I'd swap out some of the mana rocks for Cultivate, Kodama's Reach, Ranger's Path, Migration Path, Explosive Vegetation, Grow from the Ashes, and the like. 2 CMC mana rocks are definitely awesome, but in this deck you're really gunning for that 7-CMC stuff. Land-based ramp will be safer in the long run, not being susceptible to mass bounce or Vandalblast, etc.
There is the argument for getting Arixmethes out on turn 3, so you have 6 mana on turn 4, but you have to weigh that vs. long-term ramp and getting past 6 mana. YMMV!
1 month ago
More Draw, More stability, More power, More aggressiveness.
1 month ago
Why not cut Gruul Turf instead of Evolving Wilds for the Fabled Passage? Wilds is a guaranteed second landfall trigger, while Turf relies on extra land drop effects. Plus, if someone gets rid of Turf, it kinds hurts more.
Traverse the Outlands out for Terror of the Peaks is also a good change. High CMC ramp spells are probably not where we want to be. I kept Hour of Promise in my list to search for Gaea's Cradle, but I may end up cutting it for Explosive Vegetation/Ranger's Path (I already swapped in Migration Path.
As far as the rest, I too will probably swap Elvish Reclaimer for Finale of Devastation. However, I still run Nissa, Vital Force in mine, so I will test out Garruk's Uprising in her place. If I find out that Nissa is important to the deck, then I'll just do a straight swap for Elemental Bond.
As far as trying to find a spot for World Shaper and Heroic Intervention, that's going to be really difficult. Most, if not all cards, are pretty vital for the deck. The only cards I could maybe see cutting would be Springbloom Druid and Force of Vigor, but even those are sketchy.
3 months ago
Eladamri's Call is great. would recommend.
also, Scattered Groves is an upgrade over Elfhame Palace , you can cycle it and also fetch it with cards like Skyshroud Claim, Ranger's Path, and Nature's Lore.
4 months ago
Skyshroud Claim is one of the best green ramp cards there is, simply because it puts 2 forests into play UNtapped; whereas Ranger's Path puts them into play tapped! Meaning you can still spend two green mana from those 2 forests in the same turn instead of using 4 mana on Ranger's Path and probably giving up the turn right after. Secondly, an Allosaurus Rider on turn one is interesting, though it'll still only be a 2/2 for on turn one you'll only have one forest in play. Plus you'll immediately downsize your hand from 7 to 3 (7 - 1 forest - 2 to cast the Rider - 1 Allosaurus Rider = 3). One creature removal spell from your opponent and you wasted 3 cards where your opponent wasted only one giving him a massive card advantage for the rest of the game. I used to run an elf-deck like this one in Modern before I started playing Commander (cEDH) and I loved the Allosaurus aswell ;).
Have you considered Nature's Lore? It does the same as Skyshroud Claim, only with one forest, but for two CMC so much sooner in the game; also putting a forest into play UNtapped! I'd recommend playing both of them, like 4 Nature's Lores and 2 Skyshroud Claims. It'll speed up your game a lot (keep in mind, Elf-decks are weak against mass-creature removal like Wrath of God, these tend to land on turn 4 (4 CMC) so by then you want to have taken as much of life possible from your opponent, before having to "start over".)
I have some other propositions too, but only if you're interested of course ;)
Good luck! Cheers
4 months ago
Thanks man; much appreciated. Perhaps I'm missing something...aside from the name of the card (obviously), what's the difference between Skyshroud Claim and Ranger's Path? Is there a benefit to making that swap? I'll fiddle around with running 3x Allosaurus Rider, but I'm reluctant to. The deck works best if he's in your opening hand, so you can cast him on turn 1. Taking one out reduces the chances of that happening, and Elvish Piper I see as more of a contingency than being the default way that you should cast the rider. In fact, I would gladly exile a piper as one of the two cards to get rider out in turn 1. Thanks for the feedback. I'll try some tests with the changes you suggested.
4 months ago
Seems decent! Skyshroud Claim instead of Ranger's Path? And I wouldn't run 4 Allosaurus Rider. 2 or 3 at the most. Not enough draw to compensate the alternative mana cost. Instead I'd switch in an extra Elvish Piper for that one you'll need to get the Allosaurus out there in the first place imo ;). Nevertheless, good job!