Grand Warlord Radha

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Grand Warlord Radha

Legendary Creature — Elf Warrior

Haste

Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.

Grand Warlord Radha Discussion

TypicalTimmy on Looking for a cheap and ...

1 week ago
  • dbpunk; Ertai, the Corrupted looks wildly fun. I have a Sen Triplets deck on here that's all about resource denial, so I think I could build an Ertai deck and enjoy it.

  • griffstick; Queen Marchesa looks fun, but I have no idea how I would build around her. Mardu isn't really a strong color pattern for me. I'd have to see how other decks on here run her, but I think it could be fun with Mathas, Fiend Seeker . Then, while their creatures are getting bounty counters, I'm creating 1-shot kill creatures. That just sounds horrific, lol.

  • ZendikariWol; Of all the Commanders you have listed here, the only one's I've attempted were Grand Warlord Radha and Ruric Thar, the Unbowed . I have a finished Ruric Thar deck on here that is private, but I'm not sure if I enjoy it enough to buy. It's also pretty expensive. One thing I sort of struggle with in regards to Radha is figuring out what to dump the mana into. I feel like it should be the kind of deck you'd see a player like me use - Tokens + big stupid spells, but I can't for the life of me get an appropriate balance between giant finishers like Crater's Claws or Rolling Thunder and bases that produce enough tokens to make it matter. I say tokens because it gives you more mana if you swing with a bunch of 1/1s then if you swing with a few 4/4s. I'll have to look into the rest of your suggestions and check out builds.

  • smackjack; Marath, Will of the Wild kind of confuses me. It seems to me that this is a Commander you want to constantly die, so that you can bring it out bigger and bigger? Or alternatively, dedicate a huge portion of your deck to putting +1/+1 counters on it? Seems like it'd basically be just two things: Ramp & Counters. I think I could make that work, but I don't know how solid of a build it would be. I am a bit worried that there would run into the conflict of resource management. If I dedicate resources to ramp and counters, I lose defense. If I begin to add defense, ramp and counters drop and Marath becomes less effective. I'll have to see how other users better than myself build it, because right now I haven't the slightest clue.

  • Woiteck; I've attempted The Scorpion God before now I think twice. Thanks for your deck link. Your deck looks like it's really well streamlined, and I can see the mistakes I was making. I'll definitely look into it a bit more :)

  • Mj3913; Isperia the Inscrutable is pretty gross, lol. Looks fun though. :)

  • Boza; Hahaha I actually DO have a Shattergang Brothers deck :D It produces 19 different types of tokens, including the super rare Enchantment Creature tokens such as from Pharika, God of Affliction and Hammer of Purphoros . Right now my deck is priced at $1,130 - $1,177 on Card Kingdom :c lmao but once the new Theros set comes out, we should be getting more cards that can make Enchantment Tokens.

ZendikariWol on Looking for a cheap and ...

1 week ago

Yasova Dragonclaw

Marchesa, the Black Rose

Glissa, the Traitor

Storrev, Devkarin Lich

Zur the Enchanter , or an Elsha of the Infinite enchantress build (they never see the auras coming at instant speed... or the removal!)

Admiral Beckett Brass

Gishath, Sun's Avatar (or Zacama, Primal Calamity , for more interaction)

Grand Warlord Radha

A Ruric Thar, the Unbowed build that punishes casting noncreature spells and has a mix of beefy creatures and creatures with killer activated abilities & etb triggers to replicate noncreature spells.

That’s what I got.

Metachemist on Xenagos, God of Raves

1 month ago

Further suggestions, on the backs of the two creatures I suggested to you I would cut Garruk's Horde and Ruric Thar, the Unbowed both are high CMC and I think you have other creatures you would rather play for those costs and get more bang for your buck.

On the side of Ramping out, let's talk a couple of options. Grand Warlord Radha could serve you well as you're going to want to be swinging a lot with several creatures. Radha would allow you to generate more mana for doing so and allow you to summon in back up during Main Phase 2 to shore up your defenses.

A Chromatic Lantern might seem decadent or too much for a dual colored deck but let's think of it this way, it's a three cmc mana rock that taps for any color AND color fixes all of your lands the moment it hits the field, that's almost always a good deal.

Talisman of Impulse and Farseek are both great options at only 2 CMC a piece which means we are potentially ramping on Turn 1 AND 2 which is huge. On a related note I would cut Tempt with Discovery as not only is it 4 CMC but in my experience, good players will always choose to let it whiff. OR even worse they will go fetch Ghost Quarter or Strip Mine and blow up anything cool you happen to go get for yourself.

Finally on the high CMC side for Ramp there is Caged Sun and Zendikar Resurgent The Sun is normally limited to mono colored decks but you are currently leaning so heavily into green I don't think you'd ever mind extra green mana at your disposal. Resurgent nets you all important card draw as Gruul has a bad habit of going Hellbent in a hurry.

Speaking of drawing cards let's talk Lifecrafter's Bestiary and Drumhunter both of which fairly easily allow you extra card draw and/or filtration just about every single turn.

Finally on a note of just damn good cards Eternal Witness and Warstorm Surge are never bad ideas for a deck of this style.

Gidgetimer on What kind of mana abilities ...

1 month ago

Mana abilities can't be targeted by anything. This is because they do not use the stack and can not be responded to. Therefore are never legal targets. Just because an ability adds mana, doesn't make it a mana ability though. I have quoted the section of the comprehensive rules that explains what a mana ability is below.

Grand Warlord Radha has a triggered ability, therefore we will be using 605.1 b to determine if it is a mana ability. The ability must pass all three requirements to be a mana ability. It does not require a target so it passes the first criteria. It doesn't trigger off of an activated mana ability resolving, so we fail the first half of the second criteria, but there is an "or" in this criteria so we keep checking. It doesn't trigger off of mana being added to a player's mana pool, so we fail the second half of the second criteria too. The second criteria is not met and Radha's ability is not a mana ability. This means that you can target it and double the mana created by using strionic resonator. This also means that it can be Stifle d.

605.1. Some activated abilities and some triggered abilities are mana abilities, which are subject to special rules. Only abilities that meet either of the following two sets of criteria are mana abilities, regardless of what other effects they may generate or what timing restrictions (such as “Activate this ability only any time you could cast an instant”) they may have.

605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 115.6), it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)

605.1b A triggered ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 115.6), it triggers from the resolution of an activated mana ability (see rule 605.1a) or from mana being added to a player’s mana pool, and it could add mana to a player’s mana pool when it resolves.

RedUndead40 on What kind of mana abilities ...

1 month ago

The main interaction I am curious about is Grand Warlord Radha + Strionic Resonator . Can I use the resonator to double up Radha's mana generation?

Mana abilities are one aspect of the game that I'm not fully sure as to how / what can target or affect them. Does the old "Mana abilities can't be targeted" reminder text only apply to Stifle -like effects?

Nemesis on GRUUL SMASH!!!

1 month ago

Ruric Thar, the Unbowed , Samut, Voice of Dissent , Borborygmos , & Tahngarth, First Mate could all be good smash gruul commanders.

If you're thinking of more of a token theme, Grand Warlord Radha , Thromok the Insatiable , & Ulasht, the Hate Seed are all good options.

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Grand Warlord Radha occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%