Grand Warlord Radha
Legendary Creature — Elf Warrior
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
|Have (3)||TrystonSpencer , IcyLightning , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
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Grand Warlord Radha Discussion
1 month ago
Moraug, Fury of Akoum 's landfall ability says to untap your creatures at the beginning of any combat phase it creates. Assuming you have Azusa, Lost but Seeking out and can play three lands, you'll have your precombat main phase, combat phase, postcombat main phase, then three additional combat phases (untapping your creatures at the start of each one), then your end phase. Unlike some extra-combat cards (i.e. Aggravated Assault ), Moraug does not give you an additional main phase after the combat phase, so once you're done with the Moraug combats you're basically done for the turn.
If you don't mind losing a bit of damage though (maybe you have Grand Warlord Radha and a big creature you want to ramp into), it may be preferable to play your lands during your first main phase. This means your creatures probably won't be untapped (and therefore won't be able to attack) during your normal combat phase, but you will still have a postcombat main phase left to cast sorcery speed spells.
1 month ago
So just to get the facts straight, do I understand correctly that you had in play:
A few goblins
And handed an opponent your Nikya of the Old Ways
And none of your opponents were using either green or red and still broke the lock?
I am trying to go at it from an empty board, which is probably too big of a handicap, but assuming there's stuff in play, Felidar Cub was a sufficient suggestion for that. I understand that if you have Krenko, my Nikya is not going to die in combat from you, but that's where other players could come in to enable the Abolish .
1 month ago
It can and has been broken, dont give up, it saddens me that your the only one working on it.
Becouse when i did this at my lgs it took a team effort to unlock it: hint hint wink wink
The only thing missing in my post verses the real game is i had Grand Warlord Radha , Krenko, Mob Boss , and 5 or 6 goblin tokens
2 months ago
I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.
I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.
Let me know if you have any questions and good luck with your deck!
2 months ago
As an illustrative addendum I thought of after the edit period expired, think of Snow as the same as the mana generated by Grand Warlord Radha . Radha’s mana has an additional rider on it “it doesn’t empty as steps and phases end, until end of the turn.”
Snow is the exact same - it’s regular mana with the rider “this is also snow mana and can be used to pay snow costs.”
4 months ago
My favorite thing to do personally is build commanders that people don't really expect to be "GOOD" for instance one of my favorite decks i've ever built was built around Grand Warlord Radha , ill link the deck list on another site. generally i like to challenge myself by finding "sub-par" commanders and building them as if they've been juicing at the gym.
6 months ago
@ AintNotGlobeEarth: Yes he is. He's one of the best casual tribal commanders and he also enables some unique vampire or razaketh combos. Eminence is always a really strong ability for a commander and the deck can also sneak some combat wins in games if he can't combo fast enough. In mardu colors you have also access to most of the strongest EDH cards atm, like Dockside, Ad Nauseum, PitA, Underworld Breach, Tymna, Razaketh, Necropotence, Opposition Agent and all other good mardu tutors: _ _
@ Commander_JAR: Very good question, they're both very strong commanders for casual EDH and I think they are both fringe competetive (please don't forget that fringe competetive is Tier 2!) because of the overall "high" cost of the combo (Kodama + Toggo + bounceland + outlet). We haven't played against a lot of competitive Toggo and Kodama decks lately (which can also show that the deck isn't that popular in cEDH). I think there's no gruul deck atm which is better than tier 2, BUT I think that Grumgully, the Generous, Ruric Thar, the Unbowed and maybe Neyith of the Dire Hunt/Grand Warlord Radha are still slightly better. The potential of the deck definitely exists, but I also think that it is unfortunately a bit too slow in the current Turbo AdNaus meta, but in casual it is a very good and funny deck to play and win!