Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
Your opponents can’t cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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|Commander / EDH||Legal|
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Latest Decks as Commander
Marisi, Breaker of the Coil Discussion
2 weeks ago
2 weeks ago
Another way to look at group hug is the gifting slug/hug hybrid... The type I usually play. I have Sidar Kondo of Jamuraa & Ludevic, Necro-Alchemist deck that will gift & goad and empower everyone a little more aggressively & tosses some of the pillow options. Includes fun stuff like: Oath of Druids , Crescendo of War , Oath of Lieges , Marisi, Breaker of the Coil , Nils, Discipline Enforcer , Combat Calligrapher , Shiny Impetus , Curse of Verbosity ... IMO these more aggressive effects are more worthwile than any Ghostly Prison effect. It is a more aggressive way to hose control decks at times.
3 months ago
Marisi, Breaker of the Coil can be very complex. Because the strategy & intuition behind making opponent's off each other or gifting opponents goes several layers beyond your own board state.
3 months ago
In a similar vein to the hunted cycle, there's also Varchild's War-Riders which can continually be used to give oppoenents tokens.
Witherscale Wurm is an interesting card here as well with the mechanic to give your oppoenents' creatures wither.
Assault Suit might make for an interesting card here.
Yurlok of Scorch Thrash is also decent as they can ramp each oppoenent but at a cost. Selvala, Explorer Returned (and even Selvala, Heart of the Wilds ) are in a more group huggish vein but could be decent.
4 months ago
This was a super fun deck to play! Squad Commander was the clincher, I managed to combo Coveted Prize and Tajuru Paragon and the commander's ability to get a lot of threats on the board, namely Zagras, Thief of Heartbeats and Zareth San, the Trickster to steal creatures.
I don't have a lot of the pricer cards but filled some gaps with cards like Marisi, Breaker of the Coil to buy time and build momentum, take some heat off my commander when I pull her or Jegatha out.
5 months ago
Hmm combo based agro that is not voltron dependent?
Korvold, Fae-Cursed King
(burn on etb & burn on sac easy to loop)
Kykar, Wind's Fury
(Spellslinger burn aggro, easy to combo)
Marisi, Breaker of the Coil
(Token agro, with acccess to flicker and populate combo loops)
As for artifact aggro
Brudiclad, Telchor Engineer
Jor Kadeen, the Prevailer
Jhoira, Weatherlight Captain
There is also alot of equipment based agro decks i didnt list any becouse they are mostly voltron dependent
I have a friend thats currently running Kediss, Emberclaw Familiar & Ardenn, Intrepid Archaeologist
Its definitely pod worthy voltron
7 months ago
So my play group is going for a 1v5 Archenemy/Planeschase weekend (along with other games) and I was picked to be the Archenemy so i was wondering what I should build? My friend already told me a head of time so I can plane ahead. The decks are going to be Marisi, Breaker of the Coil extra combat, Neheb, the Eternal Burn (IDK why), Alesha, Who Smiles at Death aggro, Ghave, Guru of Spores Token Swarm deck and a Yuriko, the Tiger's Shadow Ninja Tribal. Does anyone have any Ideas of a commander that could put up a good fight?
7 months ago
As for potential alternate commanders, here are what I would recommend. My goal here isn't to necessarily power up your deck, but that would likely happen if you choose someone other than Brion. The addition of other colors can add versatility as well as variety--potentially leading to more fun. I feel like being able to play any giant (or at least more giants) would make for a truer giant-tribal experience and allow the deck to grow better as new sets and new giants come out. Also, when you're on a budget the addition to other colors will allow you to play better creatures and better utility without having to scrape the bottom of the barrel in Boros colors.
Going for all five colors would allow you to play any giant across Magic's rich history and allow any utility card you could possibly want. This would be the best choice as you continue to play, as any upgrades or new giants could fit in the deck. Don't be intimidated by the mana base; five-color is easy on a budget.
Morophon, the Boundless - It's a giant! Technically. The anthem is cute and the mana discount is enormous. One of the best options for Giant Tribal. I have one for trade!! Highly highly highly recommended
Golos, Tireless Pilgrim - Truly obscene power. He ramps when you cast him (making his commander tax kind of one mana instead of two!) and his ability to play three cards off the top of the deck is nothing short of perfect for a mana-expensive deck like Giant Tribal. Cannot recommend enough.
Kenrith, the Returned King - Another incredibly strong choice. He can give you trample and haste--both things big slow giants want. He can grow your team, he can draw cards, and he can bring back the expensive giants from the graveyard. The lifegain can be good too! A top-tier choice.
The addition of alone would both power up the deck and make it run smoother without having to invest in expensive cards. There are a bunch of great Giants in green on a budget and it seems that WotC is making more and more Green giants in modern times, compared to the old days, making it a safe choice when it comes to future additions.
Mayael the Anima - A fantastic and strong choice. Naya colors and a strong mana-sink for when your hand is empty. Having expensive giants is perfect for her ability! A top-notch choice. Highly recommended. Mayael's Aria is a fun card!
Atla Palani, Nest Tender - Hatch giants out of eggs! A really great way to cheat on mana costs. A pretty good choice and a funny one. I have one for trade.
Samut, Voice of Dissent - Granting haste to your team and being able to surprise-untap a giant to block an attack is pretty good utility. A good--but not excellent--choice.
Marisi, Breaker of the Coil - A decent choice. Goading opponents' creatures would allow your own giants to swing in with impunity. I have one for trade.
Gahiji, Honored One - An all-right choice. The ability powers up our team and incentivizes your opponents to attack each other. It's a giant beast, for what it's worth.
I'm not sure why one would want to run four colors when one could easily run all five, but there are two very interesting choices for generals in the Blue-less combination. Personally I find the Blue giants better than the Black giants though. None of the options for Black-less are any good for Giant Tribal.
Saskia the Unyielding - Her ability is no joke when it comes to smashing face. A good choice, but we can probably do better.
Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper - Now THIS is an interesting commander combo. Make a sort of loose lifegain theme around Giant Tribal. If you want to have a truly unique take on Giant Tribal that nobody has ever seen, this may be the way. I have Ikra Shidiqi for trade, but not Bruse.
I would highly recommend running Morophon, the Boundless or Mayael the Anima as your general, with Golos, Tireless Pilgrim and Kenrith, the Returned King being equally as good--if not better (mechanically). You'll get to play more giants, better giants, and ramp into them easier--all while still staying on a budget. Also, these commanders actually facilitate giant tribal and a concept.