Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
Your opponents can’t cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Printings View all
|Commander 2019 (C19)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Marisi, Breaker of the Coil Discussion
5 days ago
Marisi, Breaker of the Coil Dragonlord Dromoka - Good question, it is something WOTC design should explore more to promote action games. Considering how much aggressive strategies have working against them currently in a multiplayer format.
1 week ago
It wouldn't be too hard, it's just a matter of the die-hard Kamigawa fans out there that know O-Kagachi is probably the best they're going to get for their theme deck in the foreseeable future.
Once you decide to build a forced combat deck, King Kami has to compete with Gahiji, Honored One, Marisi, Breaker of the Coil, Thantis, the Warweaver, Basandra, Battle Seraph, Fumiko the Lowblood, and Kazuul, Tyrant of the Cliffs. You'd have to have a real reason to be 5-color to not play one of those, instead.
2 weeks ago
Bummer, yeah. One thing I've been suggesting to patients is getting real friendly with 3x/day nasal saline lavages, vitamin C, zinc... If you have improvement within 72 hours then it is more likely a run-of-the-mill virus or influenza & not COVID. I am jealous of your The Great Henge & yeah that card draw fuel has been more necessary than ramp in most of the games I've played so far. Considering an ideal Marisi, Breaker of the Coil game is looking for multiple combat steps & interaction, you pretty much need that back-&-forth capability.
3 weeks ago
Sad to hear :(. Shamanic Revelation is also great card draw and subtle life gain. Also Marisi, Breaker of the Coil Might be good in this. He makes it so if you connect it's like guaranteed they don't have blockers next turn. He also stops Settle the Wreckage if your meta has that lmao.
3 weeks ago
I don't think I plan on going wide. I was thinking maybe having 2-3 creatures on the battlefield most of the time. I was picturing win-cons that would function once I have a Marisi, Breaker of the Coil, a Zurgo Helmsmasher, and an Aurelia, the Warleader on the battlefield at once, and how I turn those creatures into a victory. And it is just occurring to me how bonkers Bruse Tarl, Boorish Herder would be in this group . . .
Is extra combats a potential avenue? I had considered that a bit, but I don't know how much redundancy I can have for that win condition. Aurelia would certainly appreciate that, I think.
Maybe a mix of alpha-strikes, extra combats, and damage doublers would be the way to go?
4 weeks ago
So, the printing of Saskia in the upcoming SLD has been the inspiration/encouragement/reason I needed to finally start building her, but I am a bit stuck with how to go about it. I currently have a bunch of directions in my head, but I need to file it down to make it work. Here are my vibes so far:
Legends! I have found a bunch of combat-focused/synergistic to goof around with Saskia's ability, and I think a Legends theme could be very functional in a midrange value deck. Cards like Aurelia, the Warleader, Gisela, Blade of Goldnight, Queen Marchesa, Marisi, Breaker of the Coil, Bruse Tarl, Boorish Herder, Zurgo Helmsmasher and Shalai, Voice of Plenty really offer a powerful way to supply the beatdown. I would of course throw in all of the Legends support spells, like Reki, History of Kamigawa, Captain Sisay (also in the SLD, by the way), Time of Need and Heroes' Podium.
Sunforger! I love this card, and being in four colors gives me a bunch of really great targets to get my damage through, protect my board, find my answers to threats and grind out the game. A few stand-outs from my preliminary research include Naya Charm, Boros Charm, Eladamri's Call, Enlightened Tutor, Signal the Clans, Congregation at Dawn and Crackling Doom, and all of the best instant-speed removal I could want in pieces like StP, PtE, and personal favorite: Crush Contraband. There would need to be a couple Sunforger synergies to make this work, such as graveyard->library shuffle effects like Mistveil Plains or maybe even Gaea's Blessing? Not sure about graveyard shuffling effects, so I am open to suggestion.
Curses! Saskia already reads like a Curse on a creature body, so I thought this may be a weird direction to go in! There are several fantastic Aura Curses in these colors, and I could run an enchantress-style of deck using these cards as a way to delay my opponents' plans and encourage them to attack each other instead of me. Good examples of cards to run in this theme are Curse of Disturbance, Curse of Bounty, Curse of Bloodletting, Curse of Opulence, and while not a Curse, Captive Audience is pretty hilarious - especially when cast against the right opponent. I would obviously run the supports cards to make this strategy work, such as the enchantress creatures and enchantment-casting synergies of the like.
So, I think some subset (maybe all?) of these themes and strategies could coexist, but I would love to see what y'all think. What could I do with my favorite badass asskicker?
1 month ago
I'm not sure how far ahead of curve he has to go though. In my experience with Marisi, Breaker of the Coil you mostly just need evasion & stay on curve. Early commander drop is usually less imperative if you have low-to the ground evasion. My biggest issue with them is that they don't serve an attacking function. Although, like you say, if the land/dork exchange doesn't detract from your game flow, then it probably is a good idea... I will get to test mine out a bunch more this month.
1 month ago
I think you're asking the wrong question. You have an enormous list that needs trimming, 2/3 of the pips being red or white. You're running Karona, but the overlap between your creatures' types is somehow lower than the typical non-tribal deck.
I think you should be asking, what should the 3rd color be in my WRx deck? If you go Mardu, Partners give you two castable legendaries for your theme. Bruse Tarl, Boorish Herder and Tymna the Weaver are probably the most powerful Partner combination, and being able to swing indiscriminately due to forced combat removing blockers could be gas with the draw and lifelink keeping you above the fray. Kaalia of the Vast could also be a powerful commander for a legends-matter deck, since there are boatloads of powerful legendary demons, dragons, and angels.
As for Jeskai, that's probably the weakest option. I don't really see any commanders having anything to do with legendaries or forced combat.