Marisi, Breaker of the Coil

Legendary Creature — Cat Warrior

Your opponents can’t cast spells during combat.

Whenever a creature you control deals combat damage to a player, goad each creature that player controls (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Gleeock on What makes a deck-worthy commander?

17 hours ago

I think one thing that can make a commander interesting can also be when your strategy keeps people guessing or isn't easily identified. Or when the commander can build in a less common subtheme. My Marisi, Breaker of the Coil deck is actually just enchantress with a more aggressive enchantress shell... Very fun when the assumption is that I will be relying on Marisi or goad as my masterplan & in reality I am just playing the Naya god pantheon & building a wall... It is one of 2 decks I have that also make vigilance a pertinent ability :)

Breena, the Demagogue has been incredibly aggressive with little standard weenies (lifelink, vigilant, low CMC) & a planeswalker subtheme. I love it when players are scratching their heads with my heavy proliferate theme, then I start dropping planeswalkers & they are like; oh, it is sortof an aggro Atraxa, Praetors' Voice, but not really!?!

golgarigirl solid, parring down to Tuvasa the Sunlit. Was it just experience that made you par down from WUBRG? Genuinely curious. Alot of my large playgroup started with WUBRG decks & then parred down eventually too for alot of different reasons.

KBK7101 on Deck idea with Coveted Jewel

1 week ago

Contested War Zone is another card with a similar effect.

As for a commander, I'm not sure. It sounds combat centric but also maybe politics focused?

Marisi, Breaker of the Coil, Jared Carthalion, True Heir, Queen Marchesa and Breena, the Demagogue are the first ones to come to mind. Jared might be your best bet, I think.

Gleeock on Pattern Recognition #234 - Commander …

1 month ago

I'm happy that somewhere out there (R&D), they have someone trying to push the viability of newer strategies, & strategies that focus on the multiplayer aspect of this format. I think this same person/team is taking new, creative archetype failures into consideration & finding ways to improve on those failures.

SUBJECTIVE IMO Examples of this: Karazikar, the Eye Tyrant=success, can go toe-to-toe with some more solo fishbowl decks out there. Kardur, Doomscourge=success + budget + frequently keeps up with the more fishbowl strategies. Marisi, Breaker of the Coil=success + somewhat of a pioneer in his field. Kaima, the Fractured Calm=failure - too much design flaw - no ward - massive buildaround - couldn't give him an activated ability to destroy ench? or some spice Tahngarth, First Mate=failure - Creative yes, no oomph to play an impactful game against control, fishbowl, & non-combat meta

Even though I feel some of the failures are a bit tonedeaf when you see some of the other beasts being put out in more established archetypes - it always seems like someone in R&D takes note & circles around to try to address those failings. Goad keeps getting ways around haste, I feel that eventually creature gifting will receive a commander that has a built in workaround for the: "opponent sacs my gift" issue

legendofa on New Social Contract Breach Discussion

2 months ago

Gleeock I haven't gotten in a multiplayer game with randoms for years now, I've never played cEDH, and I don't actually have a regular group at the moment (frustration and sadness), so I'm probably out of touch with actual multiplayer reality.

All the same, though, I have a couple of responses. "[T]he only other valid player threw a tantrum & left the game" is not good play. But I take special exception to the tantrum. If, hypothetically, the other player said "I'm afraid I have no chance at winning, I concede. Good game, and well played," would that still be an issue? I understand that the game flow can be radically changed by who's present and available. However, I see the following: conceding gracefully is respectful and legal. Conceding with a tantrum is disrespectful, but legal. Refusing to vote on Expropriate, then continuing to play, is disrespectful and illegal. And 104.3a very much says a player can dip out of it all: "A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game."

But the legality of concession isn't really the issue here. The issue is "when is quitting the game right to do?" Instead of directly answering, I'd like to add some supplemental questions, based on this thread and my own thoughts.

  1. Is it fair play to concede in response to being attacked? If Gahiji, Honored One Beatdown attacks Tobias Andrion with a Titanic Ultimatum and enough creatures to defeat Tobias, can Tobias concede immediately to avoid the lifelink damage? Does the answer change whether Gahiji is dominating the match at 300 life + board vs. barely hanging on at 4 life and built up a Fervored board this turn?

  2. Is it fair play to concede if a player can reasonably expect to be unable to proceed, if an opponent is relying on their presence? If Sen Triplets Stax has stripped all artifact removal from The Lady of the Mountain's deck through Sadistic Sacrament and has taken control of nearly all of The Lady's permanents, can The Lady concede on the grounds that she reasonably believes she can't win, even though it would cost Triplets some key blockers?

  3. Is it fair play to concede a game if it forces another player into a line of action? Marisi, Breaker of the Coil Combat Control goads Jedit Ojanen into attacking. During Jedit's first main phase, before Jedit attacks, Barktooth Warbeard gets a critical removal spell countered and decides this game is unwinnable. Is Barktooth free to gracefully and respectfully concede, forcing Jedit to attack the remaining available player?

I don't claim to have objectively correct answers to these questions, but I think they add some needed nuance to the central question of when someone can concede to another person's detriment.

Obviously, conceding shouldn't be done yelling and tableflipping. But assuming a modicum of decency, I think conceding should be available at any time, within the agreement of the group. It can be difficult to determine whether conceding is done tactically, spitefully, or simply to cut losses, and having a pre-match conversation can settle these issues, so that's a point I strongly agree with. In a more competitive setting, I guess leave it to the judges to explain pre-tournament and adjucate as needed? That's outside of my expertise.

Gleeock on New Social Contract Breach Discussion

2 months ago

Goad decks are a good example of this. Goad is a fairly acceptable midrange mechanic, in fact becoming "commander evergreen" & is also a deck strategy. It is not overly powerful, relies heavily on mid-game exchanges, multiple turns. When I play a Marisi, Breaker of the Coil deck sometimes I purposefully will spend extra commander tax to goad someone, take the time & think ahead & use my opponent's as life cushions instead of a large setup turn. This is all fine except when other players feel that, since their strategy is not working their way, they will just quit out early with the: "I'm not going to win attitude" or "I have 5 life left".... Well, yes, you have 5 life left by design & the entire turns worth of decisions made by the goad player was predicated on players staying in the game & playing by the rules of the game. This is an example where I think the social contract view of quitters needs to be re-evaluated, there are many more political decks than there used to be as well that lose many benefits when there are less opponents in game

Gleeock on Rare commander build?

2 months ago

It depends on if you think the commander is rare or if you think the deck itself is rare. I have a Marisi, Breaker of the Coil enchantress deck where about 70% of the cards can't be found on the synnergy or common cards pages for the commander... It is a pretty rare version of Marisi.. Who I do not believe is the most rare commander.

Gleeock on Who is Your Favorite Tribal …

2 months ago

I think some people like The Ur-Dragon better than scion due to higher variance, less combo-in-the command zone & linear gameplay problems & less high-end focus on voltrony dragon strategy & more focus on just being able to lean on various dragons in the 99 if you want to. Sure, if compete level is you sole stipulation, then scion may be a "better" choice.

I'm not personally a big tribal guy because I feel that a good amount of them lead the linear play lifestyle. If I did make tribal it probably would be Varina, Lich Queen d/t so many options in a diverse tribe or maybe some form of equipicats because I think they can reach outside of the bounds of tribal so well with many equipment synergies. I did have a really solid Marisi, Breaker of the Coil warriors tribal deck, that was really fun & nontraditional & warrriors lend themselves to a lot of evasion, protection, & other diverse abilities.

Gleeock on Secret Lair: Street Fighter

3 months ago

I strangely like Dhalsim... Though I am always trying to look with the Marisi, Breaker of the Coil lens for difficult to block/evasion + difficult to remove + card draw on one card.

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