Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Marisi, Breaker of the Coil
Legendary Creature — Cat Warrior
Your opponents can’t cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Recommendations View more recommendations
1 week ago
Haha! legendofa I had this feeling that you were at heart!
Well, I tend to rock the . I like to make the whole table bleed, put a clock on it, & also throw a party while I'm at it. Make the sitback & controllsters realize too late that their life totals can be important. All, the while I am rocking expendable threats that leave my opponents feeling empty inside when they try to control me too much :) .
I feel "strongest", while being subjective, is probably .
As for It can go suck a lemon. Blue with its' thinks I'm clever... but I just have catch-all overpowering gimmicks. Nothing clever about extra turns or nixing out any spell in the game with few exceptions - lazy Jace personifies his dud color well... I'm supposed to sly-guy, lets outwi....nah, guess it'll just be unstoppable mind-control FTW. If I would wave a wand I would remove all but the most expensive extra-turns spells with self-exiling. I would burn the counterspells. Lord knows doesn't need pre-emptive removal with WoTC deciding to give it efficient & recurrent exile options. My opinion on this always stands though: make better punishment options so that catch-alls are no longer catch-alls.
Not really sure on aura's, never use 'em much.
I'm not much of a tribe guy either, but I would say I like Warriors the best. Though Najeela, the Blade-Blossom ruins this for me a bit, since she feels like a WUBRG strictly-better warrior commander. But I do love some of the static abilities on warriors Ruric Thar, the Unbowed, Marisi, Breaker of the Coil are beauties. Warlocks are quickly becoming a favorite for me too Extus, Oriq Overlord Flip is just too wacky to get a handle on.
I sit at 38-40 lands.. I tend to run alot of spells that destroy all rocks & dorks so it makes sense for me that I hit curve more with lands or use-it-or-lose it options.
2 weeks ago
Thantis, the Warweaver should be on the other list IMO. It's a little expensive sure, but the static pseudo-goad puts it at least up against Marisi, Breaker of the Coil. Creatures can attack you, but in my experience thantis is a pretty good rattlesnake itself, plus the deck tends to be a little pillowforty, so you just end up with permanent goad, which is extremely disruptive to certain play patterns, and leaves boards open to big hits with thantis.
1 month ago
Nice DaigarStrasis lol.
One of my friends in my playgroup runs decks for both Kardur, Doomscourge and Marisi, Breaker of the Coil. I've definitely experienced firsthand how effective Goad strats can be. Once they get going it's hard to attack them if they can keep their Goad engines going.
3 months ago
Thank you KBK7101! This is my first time trying out Naya. Once Mazzy was spoiled, I swapped out anything with Blue in the color cost from my Tuvasa deck, and swapped in all the Red stuff I thought would fit. All in all, I think I made about a 45 card swap, including lands.
There was plenty of cool stuff in CLB. I think its proximity to Double Master's 2 dampened its debut and reception; especially given the quality of reprints coming up. I added a handful of CLB stuff to my Isshin deck, and have some other singles in binders for future use. I thought of making Jan Jansen, Chaos Crafter, and combining my Prosper and Osgir decks to make it happen.
Uril, the Miststalker is an absolute house. I could likely swap out Baeloth Barrityl, Entertainer for it, def seems like a more proactive bomb. A friend in my playgroup used to run a Uril deck, and currently runs Marisi, Breaker of the Coil and Kardur, Doomscourge as commanders. I've experienced firsthand how hard Uril can be to deal with lol.
4 months ago
I think one thing that can make a commander interesting can also be when your strategy keeps people guessing or isn't easily identified. Or when the commander can build in a less common subtheme. My Marisi, Breaker of the Coil deck is actually just enchantress with a more aggressive enchantress shell... Very fun when the assumption is that I will be relying on Marisi or goad as my masterplan & in reality I am just playing the Naya god pantheon & building a wall... It is one of 2 decks I have that also make vigilance a pertinent ability :)
Breena, the Demagogue has been incredibly aggressive with little standard weenies (lifelink, vigilant, low CMC) & a planeswalker subtheme. I love it when players are scratching their heads with my heavy proliferate theme, then I start dropping planeswalkers & they are like; oh, it is sortof an aggro Atraxa, Praetors' Voice, but not really!?!
golgarigirl solid, parring down to Tuvasa the Sunlit. Was it just experience that made you par down from WUBRG? Genuinely curious. Alot of my large playgroup started with WUBRG decks & then parred down eventually too for alot of different reasons.
4 months ago
Contested War Zone is another card with a similar effect.
As for a commander, I'm not sure. It sounds combat centric but also maybe politics focused?
5 months ago
I'm happy that somewhere out there (R&D), they have someone trying to push the viability of newer strategies, & strategies that focus on the multiplayer aspect of this format. I think this same person/team is taking new, creative archetype failures into consideration & finding ways to improve on those failures.
SUBJECTIVE IMO Examples of this: Karazikar, the Eye Tyrant=success, can go toe-to-toe with some more solo fishbowl decks out there. Kardur, Doomscourge=success + budget + frequently keeps up with the more fishbowl strategies. Marisi, Breaker of the Coil=success + somewhat of a pioneer in his field. Kaima, the Fractured Calm=failure - too much design flaw - no ward - massive buildaround - couldn't give him an activated ability to destroy ench? or some spice Tahngarth, First Mate=failure - Creative yes, no oomph to play an impactful game against control, fishbowl, & non-combat meta
Even though I feel some of the failures are a bit tonedeaf when you see some of the other beasts being put out in more established archetypes - it always seems like someone in R&D takes note & circles around to try to address those failings. Goad keeps getting ways around haste, I feel that eventually creature gifting will receive a commander that has a built in workaround for the: "opponent sacs my gift" issue
6 months ago
Gleeock I haven't gotten in a multiplayer game with randoms for years now, I've never played cEDH, and I don't actually have a regular group at the moment (frustration and sadness), so I'm probably out of touch with actual multiplayer reality.
All the same, though, I have a couple of responses. "[T]he only other valid player threw a tantrum & left the game" is not good play. But I take special exception to the tantrum. If, hypothetically, the other player said "I'm afraid I have no chance at winning, I concede. Good game, and well played," would that still be an issue? I understand that the game flow can be radically changed by who's present and available. However, I see the following: conceding gracefully is respectful and legal. Conceding with a tantrum is disrespectful, but legal. Refusing to vote on Expropriate, then continuing to play, is disrespectful and illegal. And 104.3a very much says a player can dip out of it all: "A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game."
But the legality of concession isn't really the issue here. The issue is "when is quitting the game right to do?" Instead of directly answering, I'd like to add some supplemental questions, based on this thread and my own thoughts.
Is it fair play to concede in response to being attacked? If Gahiji, Honored One Beatdown attacks Tobias Andrion with a Titanic Ultimatum and enough creatures to defeat Tobias, can Tobias concede immediately to avoid the lifelink damage? Does the answer change whether Gahiji is dominating the match at 300 life + board vs. barely hanging on at 4 life and built up a Fervored board this turn?
Is it fair play to concede if a player can reasonably expect to be unable to proceed, if an opponent is relying on their presence? If Sen Triplets Stax has stripped all artifact removal from The Lady of the Mountain's deck through Sadistic Sacrament and has taken control of nearly all of The Lady's permanents, can The Lady concede on the grounds that she reasonably believes she can't win, even though it would cost Triplets some key blockers?
Is it fair play to concede a game if it forces another player into a line of action? Marisi, Breaker of the Coil Combat Control goads Jedit Ojanen into attacking. During Jedit's first main phase, before Jedit attacks, Barktooth Warbeard gets a critical removal spell countered and decides this game is unwinnable. Is Barktooth free to gracefully and respectfully concede, forcing Jedit to attack the remaining available player?
I don't claim to have objectively correct answers to these questions, but I think they add some needed nuance to the central question of when someone can concede to another person's detriment.
Obviously, conceding shouldn't be done yelling and tableflipping. But assuming a modicum of decency, I think conceding should be available at any time, within the agreement of the group. It can be difficult to determine whether conceding is done tactically, spitefully, or simply to cut losses, and having a pre-match conversation can settle these issues, so that's a point I strongly agree with. In a more competitive setting, I guess leave it to the judges to explain pre-tournament and adjucate as needed? That's outside of my expertise.