Search your library for X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Boundless Realms Discussion
1 month ago
Hey fellow sky swarmer,
I feel it is necessary for you to upgrade your dragon arsenal. Some of your dragons are pretty weak (Immirsturn and Steel Hellkite ). Also, no need for Esika, God of the Tree Flip and probably no need for Niv-Mizzet Reborn . It’s cool to play them, but they don’t help your strategy.
You should be focusing on creating value by ramping as much as possible, then playing sky swellers AKA dragons, hopefully doubling up on permanents in the process. Consider Traverse the Outlands as a major improvement, or even something big like Boundless Realms . If nothing else you can always cast your commander.
I’d drop that irrelevant Aurelia instant spell for a Boros Charm to protect your investments or maybe give doublestrike.
1 month ago
- Wilderness Reclamation
- Bear Umbra
- Gift of Paradise
- Dawn's Reflection
- Brash Taunter
- Early Harvest
- Soul's Majesty
- Dictate of Karametra
- Trace of Abundance
- Fertile Ground
- Nylea's Intervention
- Traverse the Outlands
- Boundless Realms
- Goreclaw, Terror of Qal Sisma
- Nylea, Keen-Eyed
- Otepec Huntmaster
- Voyaging Satyr
- Blossom Dryad
- Krosan Restorer
- Chandra's Ignition
1 month ago
I'm going to go ahead and start on ramp here, you have only a couple pieces of pretty bad ramp.
So I really recommend picking up Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Wild Growth , Rakdos Signet , Golgari Signet and Gruul Signet . Those are all really good because they can come down early, they get you more mana to play Mario and Luigi earlier, they can help you play your bigger cards earlier, and they can be sacrificed to the brothers.
If you want to find room, Cultivate , Harrow , Kodama's Reach , Rampant Growth , and Boundless Realms are all really really good, but not quite as necessary here as they can't be sacrificed to the brothers.
The player with the most mana is often the player in the best position in EDH, so mana ramp is important.
You also want some good interaction, which isn't quite as relevant with the brothers but it's still very important. Rakdos Charm , Terminate , Abrade , Abrupt Decay and Assassin's Trophy (which are a bit pricier), Doom Blade effects such as Cast Down , Ultimate Price , Go for the Throat and Heartless Act , Lightning Bolt , Nature's Claim are all pretty solid ones. The purpose is just to be able to stop someone from killing you, remember not to be aggressive and kill things without reason.
Casualties of War is pretty cool too, I just like the card.
3 months ago
is a major key for this deck
on a budget it could be combined with Boundless Realms or Ramunap Excavator & ( Terramorphic Expanse , Evolving Wilds )
off budget extra lands per turn, pain fetch forests, & Crucible of Worlds
or just Evolution Sage & Scapeshift can easily proliferate 9 if the lands you fetch are fetch lands :)
3 months ago
Boundless Realms could work well, it ramps a ton and with a few poison counters and Pollenbright Druid on the field, it could knock out a couple of players. Lifecrafter's Bestiary gives you a free scry, plus a way to draw cards. Beast Whisperer can also help with card draw, in particular for you since you'll be casting a lot of low cmc creatures. I know the focus is on deathtouch, but Blight Mamba could be a nice low cmc creature, especially since it can usually survive a boardwipe. Rhonas's Monument functions as both pump and cost reducer, and Rogue's Passage can help get through that last bit of damage. Inkmoth Nexus , I know its infect instead of deathtouch, but it has a bit of evasion, and Skyshroud Claim is great forest specific ramp. I hope this helps, great deck, always awesome to see more poison decks being built.
3 months ago
5 months ago
Cards that don't make sense for you:
---- you currently have all of 3 cards that can produce colorless mana, and it's a 4 color deck, so the premium is on hitting colors, not odd utility lands. Not to mention that they're another means of ramping in the deck, which would be the priority.
---- I've played with and replaced it in Mina and Denn. 2 hard pips of red for what it provides isn't worth it. You'd be better off running Trade Routes for the effect. you're not likely to want to pay to throw lands, so the pay to bounce isn't ideal for a hard green each time.
---- For the cost it should just be something like Boundless Realms, cheaper to cast and gets you more lands.
---- This one is just real bad; you have all of 7 potential legendary permanents to hit, add that to the lands and that leaves 44% of the deck as a viable hit from starting. It's always going to be below 50%. For the effect, you would be better off with Genesis Wave since most of your permanents aren't legendary.
Cards to Consider: