Creature — Human Scout
Flash (You may cast this spell at any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
|Want (3)||Ripsawn , Barthie , Commissar_Crush|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Village Bell-Ringer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Village Bell-Ringer Discussion
5 days ago
Chances are if you're playing Selvala, you're going to end up having a bunch of elves in your deck anyway. I would recommend Elvish Archdruid/Priest of Titania/Wirewood Channeler + Sword of the Paruns/Umbral Mantle/Staff of Domination. From there, you can use Selvala to draw your deck a whole bunch and then use Green Sun's Zenith which is just good in the list to begin with) to keep failing to find and re-shuffling itself into the deck. This way you can keep drawing indefinitely while your oppoenents all deck themselves.
I would also recommend Yisan, the Wanderer Bard since he already fits into an untap deck and provides really good incremental value. You can also use him to assemble Avacyn's Pilgrim/Bird of Paradise + Priest of Titania + Village Bell-Ringer + Temur Sabertooth very quickly.
1 week ago
Kiki-Jiki, Mirror Breaker makes a copy of Felidar Guardian. When that copy enters the battlefield, it triggers, targeting Kiki-Jiki, flickering it. You can then repeat this loop infinitely, creating enough Felidar Guardians with haste to kill all of your opponents with one combat swing.
The easiest way to assemble this is by using Birthing Pod (hence the archetype name, Pod. The "Blood" part of Blood Pod comes from Blood Moon, or in this case Magus of the Moon, commonly played with Pod). With any 3-cmc creature in play (conveniently, Marath is such a creature) and 3 mana available, you begin the chain by:
Sacrifice the 3-cmc creature to Birthing Pod. Search for Felidar Guardian, flicker Birthing Pod with Guardian to have it return to play untapped.
Sacrifice Guardian to Pod to search up Karmic Guide. When Guide enters the battlefield. Have it target Guardian in the graveyard to return it to the battlefield. Flicker the Pod again to reset it.
Sacrifice Guardian again to search up Kiki-Jiki. Use Kiki-Jiki to copy Karmic Guide, returning Guardian to the battlefield.
Flicker Kiki-Jiki to begin the infinite Guardian loop and win!
A similar line can be performed with Survival of the Fittest. Discard any creature to chain-discard through Guardian, Kiki-Jiki, and optionally Village Bell-Ringer (who also goes infinite with Kiki-Jiki), until you have them all in your graveyard and Karmic Guide in hand. Cast Karmic Guide, return Kiki-Jiki, copy Guide, return Guardian, reset Kiki-Jiki, go infinite.
Splinter Twin is used on Village Bell Ringer as an alternate infinite combo, as each copy untaps the enchanted Bell Ringer, making infinite copies with haste. This can be tutored directly into play with Academy Rector.
1 week ago
Cool deck! You might like these: Reveillark, Nim Deathmantle, Palace Jailer, Fanatical Devotion, Bottled Cloister, Tome of Legends, Erratic Portal, Eldrazi Displacer, Magewright's Stone, Village Bell-Ringer, Adarkar Valkyrie, Lapse of Certainty, Null Brooch
1 month ago
Thanks for the input, the exact kind of comment I was looking for. I'm envious you play in such a mature meta, as the "scoop to stop" is the reason I haven't investigated slotting this combo myself. Have a Korvold list? I'm certainly interested in taking a peek.
dbpunk The reason I talk about scooping with this combo is because a scoop can turn this combo into a nonbo depending on the timing. Compare to a classic combo Kiki-Jiki, Mirror Breaker and Village Bell-Ringer. Even if one player scoops as you're resolving the combo, you're still going to wipe the table. With the Dockside loop, the # of artifacts and enchantments may drop below the amount you need to perform the loop. While you did cause a player to concede, its a moot point if you are forced to pass and one of the other two players is able to win instead.
While I agree that Flash Hulk should not be the standard to gauge combos against, there are still a fairly large amount of combos that lead to guaranteed wins no matter the board position of your opponents or their ability to scoop at any time.
1 month ago
"Tbh I dont play cedh much"
Yeah dog we know. If you did, you'd be onboard with one of these cards getting banned
"However, I also think that banning a card just because it combos well with another card or two isnt really good enough reason for a banning"
There are plenty of 2 card combos that directly lead to winning that nobody is requesting a ban on. The specific problem with Flash Hulk is that it is easy to assemble, extremely cheap to use, and hard to interact with outside of counterspells or very specific stax pieces like Cursed Totem or Linvala, Keeper of Silence. The flash hulk player can sandbag their combo until getting either a counterspell or a Chain of Vapor effect to handle counterspells/stax pieces. The combo sits neatly in hand until it fires, meaning you don't get the chance to remove a piece to stop it from executing correctly. After the Hulk trigger resolves, the Flash Hulk player selects a handful of creatures that specifically allow them to hold priority until all their needed triggers to win are stacked, meaning you must attack abilities on the stack in order to stop the combo at this point. This combo can fire entirely at instant speed, meaning you can wait until a counter-war breaks out on the stack to slip your own combo on top, or simply try to win in response to someone else winning. Its a very powerful combo and currently nothing is close to it in consistency or difficulty to handle for the competitive scene.
Combos are fine. Combos that are extremely hard to interact with outside of playing blue and always holding a counterspell are not fine. Compare to a combo like Kiki-Jiki, Mirror Breaker + Village Bell-Ringer. You can remove one of the two pieces in response to the other being cast, that alone means every color can handle the combo. You can play any number of stop combat effects like Fog. You can even get blowouts with a card like Rakdos Charm. Any combat inhibitors like Solitary Confinement or Ghostly Prison also cause grief for this combo. Now compare to Flash Hulk. You need blue and you need counterspells or Stifle. Really narrows down deckbuilding choices about how to handle the combo.
Raging_Squiggle Iona, Shield of Emeria is banned because Painter's Servant was unbanned, not due to griefing casuals. It also did see play in competitive decks prior to its banning, especially in midrange decks that had both white and black, and it was a common reanimation target because it completely hoses out blue players or can lock a player if they're on a mono color combo like Godo or Sidisi. Swinging for 7 is non-trivial, even in combo heavy cEDH. If the board is locked or heavily slowed, especially if you have other hatebears, bleeding out the fastest combo deck or the Ad Nauseam/Necropotence player wins games.
While its arguable that Thassa's Oracle pushed Hulk past the tipping point, Hulk was already the deck to beat in cEDH. Just the fact there were 3 different hulk lists with the same commander for doing literally the exact same thing speaks to how stale the meta became due to Hulk's unbanning. Whoopdeedoo so the hulk mechanism is Sacred Guide instead of Nomads + Cephalid, really revolutionary design. All that this printing has done is show that any new creature printed with an alternate wincon or ability to mill the library is exacerbated by the existing problem of Flash Hulk. The deck was boring to play against or pilot before Oracle, and it is still boring afterwards. Once again, the problem is Hulk's ability to pull jank ass 4 card combos from your deck from a single card. Flash speeds it up and handles the dying aspect of the Hulk trigger, but the problem is 100% totally Protean Hulk's 6 CMC of tutoring power off a single card.
Flash Hulk definitely isn't 40% of the meta, but it is an ever-present threat and restricts deckbuilding because you have to account for that combo. I highly doubt the RC is waiting because they are collecting data, they have made it very well known how they ban cards and how they prioritize casual players over competitive players. Sheldon wasn't even aware of Dramatic Scepter combo until about 2 years ago, and the RC is almost entirely casual players with a chip on their shoulder about efficiency in their format. Them pushing rule 0 so heavily makes it even more absurd they don't ban from the top-down like literally every other single format. If a casual playgroup didn't like a ban, they could ignore it, meanwhile anyone who plays in tournaments or at their LGS is 100% bound to the RC's whimsical nonsensical bans.
2 months ago
3 months ago
I wouldn't say your deck is pathetic. I just think it's rather dishonest to call it competitive.
Recruiter of the Guard gets almost any creature from your list, though. It even gets Imperial Recruiter , which can then get Village Bell-Ringer , Master of Cruelties , etc. I think you could safely cut one of the less powerful and slower cards like Returned Centaur to make room for it. I think you should at least try it out before you decide it's not worthwhile. It's certainly one of the strongest white cards in EDH.
4 months ago
Looks pretty solid. I find myself slowly going away from Laboratory Maniac and to Walking Ballista to win because Labman is a dead draw too often. Faeburrow Elder is another bloom tender and goes great with all your untaps. Village Bell-Ringer is also amazing with your dorks and Chulane bouncing bell-ringer to go infinite. Earthcraft is also great to go off and goes infinite with just Shrieking Drake .