Oona's Grace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oona's Grace

Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

ToastedBagl on Shark win soup

6 months ago

Rielle, the Everwise seems very viable. As does Runechanter's Pike, Glamdring, and Think Twice. Desperate Ravings seems more reliable that you'd think. Crackling Drake gives you a heave hitter. Desolate Lighthouse and Geier Reach Sanitarium seem good too. Anvil of Bogardan is reliable and gives you no max hand size. Oona's Grace lets you filter out mana flood situations. Drownyard Temple is ramp from the graveyard. Burning Inquiry is pseudo mill. Academy Ruins can get stuff back if you discard it. Niv-Mizzet the Parun and his variations seem solid. Reliquary Tower is awkward but viable. Goblin Lore means you have a heavy hitter for a turn. Exalted Flamer of Tzeentch and Charmbreaker Devils gets you stuff back... as does Revolutionist.

thefiresoflurve on Typical Hinata is Typical

3 years ago

Okay, so cuts first: 1. all the "Diamond" series of mana rocks can go, they're kind of bad. The signets are good, they can stay.

  1. Paradoxical Outcome can go. It's not exactly what you want here since you don't have strong ETB themes.

  2. Keep Safe there are better counters.

  3. Decoy Gambit can go. Not really strong enough to warrant giving people the options.

  4. Sunbird's Invocation is a bit too expensive for what it does in this deck, IMO.

  5. Dualcaster Mage - this doesn't target (its ETB effect does the targeting), but if you want the copy effect, you can replace it later with something else, like Increasing Vengeance.

  6. Radiant Scrollwielder and Soulfire Grand Master - I saw exactly 4 cards that these even affect, probably not worth using with so little synergy. (and their abilities aren't the most useful here)

  7. Oona's Grace - not bad, but not worthy of the 100.

  8. Aether Gale - you have other cards that do what this is trying to do, but better.

You've also got what looks like multiples of a couple cards, which could help the count. Hope this helps! Let me know after you've made some edits and I'll help some more.

QuestionMarc on Vadrik's Discount Spell Emporium

4 years ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

Gattison on Almost Broke The Format, Until …

5 years ago

What about instead of the Drannith Bros. you used something like Cunning Survivor and a " rummage " effect?

  1. something like Faithless Salvaging , Epiphany Storm
  2. or make use of creatures that rummage on ETB like Fissure Wizard (fun card name to say lol)
  3. or Flux
  4. Krovikan Sorcerer 's second ability looks kinda promising
  5. Mental Discipline is not a creature, but would need lots of mana. Oona's Grace would also be repeatable once it hits your graveyard, but it's still mana-hungry.
  6. Also note that if your use Brainstorm you could set up your draw, allowing you to use all the blue spells that draw THEN discard like Zephyr Scribe

That's all I could think of so far. Does that help inspire anybody, or am I reaching like usual? Maybe cram it all together and with all that draw you're bound to get Cunning Survivor in a reasonable amount of time?

mrdehring on Hands In the Sky

5 years ago

A few other mechanics to look for: rebound, cipher, retrace, aftermath, cascade. Of all these I think Oona's Grace is probably just a crazy card.

I was also thinking of other ways to cheat cards into being cast Mind's Dilation , Daxos of Meletis , Planeswalker's Mischief , Baral's Expertise , Stolen Goods , Talent of the Telepath , Diluvian Primordial , Chaos Wand , Omen Machine , Djinn of Wishes , God-Eternal Kefnet . Some of these seem like they may be inconsistent, but I really like Knowledge Pool .

katanakid13 on Copy all the Draw

6 years ago

If you're looking for input, here's a randoms two cents: Thanks to the way Twinning Staff is worded, making a copy of a copy spell makes an infinite chain. Increasing Vengeance's copy will automatically make a 2nd copy, targeting the original, making 2 more, so three on the stack, making 6, making 12, making 24, etc, as they resolve. Suddenly low costed damage spells (Shock, Lightning Bolt) or even cards like Oona's Grace that say "Target player draws" become lethal. And because of the way the stack works, there's little chance for your opponents to interact. You're only casting at most three spells, so Flusterstorm's out, and they'd need to counter all four spells on the stack or face an infinitely big Stormasaurus.

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