Oona's Grace

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Eternal Masters (EMA) Common
Eventide (EVE) Common

Combos Browse all

Oona's Grace

Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Browse Alters

Oona's Grace Discussion

SideBae on Aminatou in Progress

1 month ago
  1. So Preordain is awesome for the same reasons your Brainstorm and Ponder are... I suggest running it.

  2. Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.

  3. Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.

  4. Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.

  5. I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.

  6. Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.

  7. Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).

  8. Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.

  9. You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .

  10. Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.

Good luck man! Love this deck.

Tylord2894 on Elsha of the Infinite EDH v1

1 month ago

Hi, I was reading through your decklist and description and had a couple of suggestions that might make your deck run better. I too have made an Elsha deck and learned quite a bit about how to hone her; however, I will preface this with I made mine geared more towards cEDH, but these are just general optimization tips.

My core suggestion is that you don't need to win more. That is, once you've achieved your top combo and gotten your deck in hand, you should be able to win. Here's a short run down, on the board is a way to reduce your artifacts by (at least) . You can play Sol Ring then play another cost reducer. Let's say you now have Helm of Awakening and Foundry Inspector out. You can now play enough cheap mana rocks to play Jace, Wielder of Mysteries , draw a card, and end the game. In my experience, most playgroups don't like to sit there waiting while they know you can win. You don't need to worry about getting infinite mana with Saheeli and Urza, Lord High Artificer .

As for the focus on storm, you don't need it. Most storm-based strategies cast a bunch of free spells or get infinite mana to cast something big to end the game. Since you already have a way to close the game without having to worry about the storm count, it's not needed. I would suggest taking out the following:

There are also some more general optimization that I would make too. You are running some pretty inefficient cards like Oona's Grace . There are far more efficient card-draw spells. There are also several nonbo cards like Zetapla and Angel of Invention . Each card should be advancing you towards your main goal. They are not. Lastly, I would remove most of your instant /sorcery synergies, like Ral, Storm Conduit . Instants and sorceries make up less than 20% of your deck. Almost all of your pieces that combo with them will be duds for most of the game. These include:

If you're interested, take a look at my Elsha deck here.

Good luck, and I hope that you enjoy your deck!

SynergyBuild on Commander 2019...

2 months ago

ZendikariWol, I think Sevinne, the Chronoclasm is actually really fun.

To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.

For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .

Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate

Total, there are a lot of good spells to abuse with it:

Flashback -

Cackling Counterpart

Deep Analysis

Desperate Ravings

Echo of Eons

Faithless Looting

Firebolt

Increasing Devotion

Increasing Vengeance

Mystic Retrieval

Past in Flames

Recoup

Scour All Possibilities

Think Twice

Jump-Start -

Quasiduplicate

Radical Idea

Beacon Bolt

Chemister's Insight

Risk Factor

Retrace -

Oona's Grace

Reality Scramble

Call the Skybreaker

Aftermath -

Leave / Chance

Failure / Comply

Farm / Market

Reduce / Rubble

Refuse / Cooperate

Support:

Mission Briefing

Snapcaster Mage

Quiet Speculation

Runic Repetition

Catalyst Stone

That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!

IDIusk on Butter up your Booty Baral

2 months ago

Hey Jonny,

Thanks for your suggestions! Ive run both cards in my deck in the past and have taken them out for a couple reasons. Sol ring drew hate and often my cards would need double blue, and you cant get that in sol ring. I also already have so many mana accelerators. Recurring insight suffers from a high mana cost and sorcery speed. I prefer Opportunity for the instant speed and the guaranteed card draw. Crucible is in there for some niche reasons. It goes great with Barals ability, Monastery Siege , and Oona's Grace , by minimizing the penalty from these cards. It also helps to give consistent land drops later in the game.

Thanks again for your suggestions! I think I'm going to edit the description to go into some of the nuances of the deck.

SideBae on Kykar's Spellslinging Spookies

2 months ago

Greetings, human! Below are my suggestions; feel free to heed/ignore them as you choose.

In EDH, playtesting with your meta is really the only way to know how much counter, burn and card-draw you need. That being said, you typically want a cantrip and a counter in your opening hand, which means running approximately 5 - 10 of each is a good idea. I think Preordain should definitely be in your deck alongside your Ponder , and Brainstorm becomes astronomically better with shuffle effects. Although the Zendikar and Onslaught fetches can be very expensive, cheaper alternatives definitely exist: Terramorphic Expanse is functionally identical with the Evolving Wilds I see you're running; the slow fetches (like Flood Plain and Rocky Tar Pit ) are on the table; and Ash Barrens is around $3 these days. Aside from Preordain , some card-draw/filtering spells I advise at least considering are: Impulse , Chart a Course , Faithless Looting , Chemister's Insight , Archmage's Charm , Think Twice , Oona's Grace , Frantic Search , Sleight of Hand , Pull from Tomorrow , Fact or Fiction , Dig Through Time and Treasure Cruise . Slate of Ancestry is an artifact source of repeatable card advantage.

I suggest Faithless Looting , Chemister's Insight , Think Twice and Oona's Grace because you can cast them from your graveyard. This will give you extra triggers off of Kykar, Wind's Fury and Jeskai Ascendancy . Similarly, if you choose to run cards like Young Pyromancer and Monastery Mentor (which I highly suggest you do), these cards will get additional triggers as well. Murmuring Mystic is another creature to consider, as is Taigam, Ojutai Master .

Burn spells are tough in EDH, if only because you have three times as many opponents as usual, and they all have double the usual life total. So burn is typically going to be spot removal or mass removal rather than to-the-face, like in Modern. Generally, I do not recommend running many one-for-ones in a format where you're facing three opponents rather than one; the only one-for-one I highly suggest is Swords to Plowshares . Electrolyze is an instant that does not cost card advantage, so I advise this too. Mass-removal, like Wrath of God , Pyroclasm or Supreme Verdict is generally much more successful. However, because of your general and the nature of your deck, you'll likely want to only run one or two board-wipes. Things like Shattering Spree , By Force , Dust to Dust , Return to Dust , Grasp of Fate and Vandalblast are also worth considering.

Counter magic is good. I advise adding a few spells to your current package. Consider the following: Swan Song , Dispel , Exclude , Unified Will , Remand (maybe -- it's a meta call), Negate , Flusterstorm , and, provided you have access, Cryptic Command , Force of Will , Mana Drain and Pact of Negation .

An area that I see as being capable of a lot of improvement is your mana-base. Though the best fixing is, of course, wildly expensive, affordable options exist. Steam Vents , Hallowed Fountain and Sacred Foundry are all about $10 or so these days, as are City of Brass and Mana Confluence . I personally like Reflecting Pool , Exotic Orchard and Forbidden Orchard as well.

As Foretold is at least worth considering. Aetherflux Reservoir is, I think, probably better than Sentinel Tower , though if your meta is filled with creatures you can nail with the Sentinel Tower then you may wish to keep it. If you want to go on the aggro plan, Supreme Phantom is also worth considering, as is Intangible Virtue . Kindred Discovery is good if you name "Spirits." If you are like me and don't have ethical qualms about infinite combos, Isochron Scepter with Dramatic Reversal is a good way to make infinite tokens if you have enough rocks out.

Speaking of rocks, I like your current suite. I'd also consider Mind Stone , Coldsteel Heart (maybe), Fellwar Stone and Everflowing Chalice . Arcane Signet is coming out soon, and that's definitely worth an include.

Right. That's all from me. Good luck with deck-building!

diamond_diesel on General Mills

2 months ago

Loving this list! Always down for some Oona action : )

I may be missing it, but does Tunnel Vision mill you for the Jace, Wielder of Mysteries win or is it for your opponents? Personally, I love Tunnel Vision ! I used to run a 60-card deck that was pretty vicious with Junktroller effects.

Also, you could most likely find a better draw card to replace Oona's Grace . I rocked it in my Oona deck to little effect which is a bummer! Love the art and the the name fits so well thematically. Maybe a Baleful Strix or even a Pulse of the Grid would draw you cards at a better rate and be better late-game.

TheDracogenius on Niv Mizzet Orbital Laser

9 months ago

Lightning Bolt is a vard you should avoid playing in Commander, even thugh very many people do. It is essentially a wasted slot and a bad card in hand. If you are playing against 3 people, 3 damage to the face against 120 life is laughably bad, especially with a commander, that gives you free Lightning Bolt with every Brainstorm you cast... as for the removal aspect - don't you want to remove the big creatures rather than the small ones? A conditional creature removal for small things is way too limited and low impact for commander. Rapid Hybridization or Pongify would fill this role a lot better.

Same goes for Oona's Grace . Why would you pay 3 Mana and discard a card to draw one single card over and over, if you can draw cards in so many other and cheaper ways?

Go big or go home, especially in EDH and in particular as a part of the Izzet League!

TheVectornaut on Personal Victory

9 months ago

Maybe I'm missing something, but some of the cards here don't seem to have much synergy with the mill plan. Glamerdye doesn't appear to do anything except provide fuel for Consuming Aberration. If that's what it's for, Raven's Crime or Oona's Grace would probably be much better. Advice from the Fae also looks needlessly overcosted since I imagine it will whiff often. That said, it and Nightveil Specter make me think devotion/chroma. Cutting the mediocre Nightveil Sprite, Dusk Legion Dreadnought, and Diminish, you could add Sanity Grinding, Mission Briefing, Hedron Crab, and similar cards with many blue mana symbols. Even Nykthos, Shrine to Nyx has a lot of potential since it's a great way to make Torment of Hailfire lethal. If you're dead set on the Abberation plan, I would recommend some way to give it unblockable (Distortion Strike, Aqueous Form, Rogue's Passage, etc.) to help you get in.

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