Think Twice

Think Twice

Instant

Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Think Twice Discussion

Gressil on Grixis Cruel Control w/ Discard

9 months ago

Hi Daron6! Thanks for very much for your suggestions, they're really valuable!

I've followed almost all of your tips, however I have a question regarding a BIG finisher. Is Pearl Lake Ancient really that big and strong of a creature, or can it be substituted with something else like Thraximundar? Or does it's inclusion by you come from the fact that it can stack and can't be countered? Also aren't Nicol Bolas planeswalkers enough of a finisher, or do you feel like I need creatures specifically? Tasigur, the Golden Fang is a nice addition, I'll definitely add it!

Removing Mind Funeral also enticed me to exchange Mirko Vosk, Mind Drinker for Kess, Dissident Mage to have additional counters always available from the grave.

Overall I feel like here's a lot of card draw - 15 in total from various cards (counting Flashback from Think Twice. Don't you feel like that's a little too much?

I've also replaced a few basic lands with Dual Check lands, they're pretty cheap and having two or more basic lands at any point in the game shouldn't be that hard to achieve.

Daron6 on Grixis Cruel Control w/ Discard

9 months ago

Hi! I'm not a control player (I only play tempo-delver decks), so I'll try to help you.

1) Removal, 4 electrolyze is a LOT, seriously play 1-2. Terminates and other stuff is OK.

2) 24 lands, I would recommend playing more two colour lands, like those ones who enters tapped unless you control an island/mountain or swamps, is not a good idea fill the deck with basics in a 3 colour deck.

3) Go to 4 inquisition and 4 pushes.

4) Where are the cantrips lol? : 4 Serum Visions yes or yes and 4 opts. Think Twice for card advantage.

5) counters: I have a recipe for counters and works 90% of the times, 3-4 Mana Leak, 1-2 Spell Snare, playing control decks I would recommend Cryptic Command but is not budget friendly xddd, so go to a 3 Mana counter (or Logic Knot) and 2 negates.

6) This is not a mill deck so Mind Funeral doesn't fit at this deck.

7) you need a BIG finisher like 2 Tasigur, the Golden Fang, Pearl Lake Ancient.

Well, hope I helped you a bit :).

Poseidon31 on Grixis Delver

9 months ago

Opt, Serum Visions, Fatal Push, Spell Snare, Mishra's Bauble and Inquisition of Kozilek are perfect cheap spells.

You only need 3 of Tasigur and Gurmag combined and even Pyromancer can be cut down to 2. Sprite Dragon is a great substitute.

You can cut down Stubborn Denial, Izzet Charm, Think Twice and Vapor Snag completely and Mana Leak down to 2-3. Countersquall, Drown in the Loch and Archmage's Charm are great alternatives.

hungry000 on WhAT, BUdGET ConTROL? (Esper Control Ft. Snow)

9 months ago

Hey, your deck is looking pretty good! I would test out 4 Frantic Inventory over Think Twice and Omen of the Sea. It's a great card that produces pure card advantage for a pretty low cmc.

Icbrgr on A Real Attempt At Specter Tribal

10 months ago

I would consider going grixis for Sedraxis Specter and Lightning Bolt and Terminate/Dreadbore and Vapor Snag and other blue draw like Remand/Think Twice.... bounce effects of nonland permanents like Echoing Truth will essentially become removal with Spector combat damage.

PaulMuadDib on Super budget Flicker EDH ($25)

10 months ago

akselodd thanks for replying. And I'm glad you liked many of the suggestions! I always like to have redundancy when running a combo deck. I have run into decks with enough disruption that while I could make infinite mana, my one or two outlets were removed and I lost. Different ideas that way I suppose.

I suppose I was hyping up Think Twice a bit too much. It's just a filler that is coming out later. Not a bad card but I think Sapphire Charm probably out does in this type of deck.

One more consideration that I stumbled upon while looking through some cards today: AEthermage's Touch. This deck can't manipulate the top of the library (such as with a Brainstorm or other budget ones) but I think casting it enough times might let you get Peregrine Drake out for 4 mana or any of those big CMC creatures for possibly 3 or 4 less mana. Also if you have a flicker spell in hand, you can avoid the downside of the card.

A final thought here could be to run a clone or two, but not sure how useful that would end up being.

akselodd on Super budget Flicker EDH ($25)

10 months ago

Thanks for the suggestions PaulMuadDib! I have some thoughts about your suggestions so I'll go through them step by step.

Pierce Strider/Jester's Scepter/Sapphire Charm: Once you have the combo, you should have access to your entire deck. Running cards for the explixit purpose of winning the game means that you are always running the risk of drawing a completely dead card. All current listed win-cons are both good as stand-alone cards but they also have the potential to provide a win-con later.

Skyscanner/Pondering Mage: These cards were previosly in the deck, but I took them out for separete reasons. Skyscanner was cut since most of or flicker/blink cards are single-target and single-use which means, just drawing a card proved to be to inefficient. The exclusion of Pondering Mage was because paying 5 mana for a Ponder was suppremely inefficient and the value that the ponder gained you was lost in how much mana it cost.

Stern Proctor: You are correct that the list is lacking in artifact hate and Stern Proctor might be warranted.

Think Twice: This suggestion I don't get. It is almost never going to be worth returning compared to other blink spells and it doesn't function like a win-con later, unlike Deep Analysis.

Engulf the Shore: You can reasonably expect to have between 2-3 per game. Thusly, this is going to function rather poorly as a boardwipe in the deck.

Azorius Chancery/Sunscorched Desert/Time Wipe: These I simply didn't think of. Especially Sunscorched Desert. They are all going in!

Again, thanks for the suggestions!

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