Think Twice

Think Twice

Instant

Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Browse Alters

Trade

Have (2) Smokingclays , TheAnnihilator
Want (1) bloodmoonhowler

Printings View all

Set Rarity
Commander 2019 (C19) Common
Ultimate Masters (UMA) Common
Innistrad (ISD) Common
Time Spiral (TSP) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Think Twice occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.15%

Think Twice Discussion

SideBae on Sidisi Mill

3 weeks ago
  1. You should try running Ponder and Preordain -- they belong in any blue deck, including this one. They may not look like much, but they're banned in Modern for a reason. In that vein, I usually don't recommend Brainstorm for decks not playing fetches, but I think it's fine here since your general can mill off the cards you put back.

  2. Dorks. I notice you're not running any one-drop mana-dorks. You should run some. It's hard to beat the rate of ramp they provide, and late game you can Victimize or Dread Return some or do whatever you want with them. Seriously, they're absurd. Consider at least four of the following: Llanowar Elves, Fyndhorn Elves, Arbor Elf, Deathrite Shaman, Elves of Deep Shadow and/or Birds of Paradise.

  3. Similar to dorks, Utopia Sprawl and Wild Growth are good methods of ramping. It's worth noting that since they're not creatures they won't trigger your general, but if you're running Arbor Elf they may be worth including anyway. Carpet of Flowers is good, but it's rocketed up in price so IDK if it's worth it rn.

  4. You may want to run Thassa's Oracle over Laboratory Maniac. It's less mana and doesn't need to still be alive when its ETB trigger resolves.

  5. There're some pieces of permanent-based disruption you might find helpful. You're not running much in the way of artifacts with activated abilities, and if you choose to run dorks you can cut Golgari Signet. That would let you run things like Collector Ouphe or, if you really wanted, Null Rod. Narset, Parter of Veils is a great card, especially if you run Windfall (which I think you should even if you don't run Narset, Parter of Veils). Depending on your meta, Ashiok, Dream Render can be a powerhouse.

  6. Counter magic is good, too. Drown in the Loch is a current favorite of mine, but just things like Counterspell or Swan Song are powerful in their own right. Negate and Veil of Summer are good, too.

  7. Since I've never played this specific build, IDK how long you spend with a full graveyard. If it's more than one or two turns in the course of an average game, consider Splendid Reclamation. If you can return four or five lands with it, that's a big swing your next turn.

  8. Deep Analysis seems like a good card, since you can cast it even if you mill it. Think Twice is similar and an instant, but I still think it's worse than Deep Analysis.

  9. Doom Whisperer seems like a fine creature to run.

  10. Lim-Dul's Vault is a good instant speed tutor.

Right. That's all I got.

Good luck

Grubbernaut on Has Using the Graveyard as ...

1 month ago

Short answer: Yes.

However, as usual, there's more to it. Delve is too good overall; Escape isn't explicitly too good, but Uro definitely is. I think the focus should be more incidental; things like Scavenging Ooze and things that put cards from your yard on top (except maybe Mystic Sanctuary) are cool interactions that aren't broken. However, turning cards into free cards or free mana is problematic.

I think there's a way to make delve, flashback, and most things appropriately-powered... but it's too tempting for WotC to not make pushed graveyard cards. Think Twice is probably what the power level should've been for flashback but Faithless Looting is the menace everyone will remember.

Uro is the most egregious graveyard card in a little while, though, especially as it relates to Pioneer. If it's better than Gurmag Angler, Houston, we have a problem.

sazhuy on Magic: The Countering

1 month ago

Glimpse of Freedom might be better for the deck than Think Twice as you don't have any other need the graveyard for anything else and they cost the same overall but it would allow for you to use it in your graveyard more often.

Lanzo493 on Help improving my deck

2 months ago

Yes, Dcku, that is true, but you won't be able to kill anyone with infinite copies of Reverberate that copy each other unless you have a Ral, Storm Conduit out. Cards like Guttersnipe only count when a spell is cast, not copied. Only Ral can win with infinite Reverberate .

However, if we're talking about flashbacking Increasing Vengeance it's different. If you get just one copy of that card, it's future copies can copy itself and copy something else (like Comet Storm or Think Twice ). It'll go infinite with whatever you want.

Boomcat12B on Fairytales and Legends

3 months ago

Cards to remove-

Congregation at Dawn - Tutors are great and normally I would not suggest pulling one, however since you are not looking for a combo with it and it is outside the flavor of the them I would say pull it.

Rowan, Fearless Sparkmage - Does not provide enough value to keep

The Cauldron of Eternity - Needs to be built around and will cost too much

Petals of Insight - Costs too much for what it does

Silverflame Ritual - not a bad card but it does not hurt the goal of the deck to cut

Cauldron's Gift - Not a bad include especially with the amount of sacrifice you have in the deck.. But there is not enough recursion going to really justify keeping it.

Chalice of Life  Flip- A bit slow and your not focusing on lifegain

Emry, Lurker of the Loch - just not running enough artifacts to justify the slot

Drown in the Loch -Not a bad card but we got to cut something

Korvold, Fae-Cursed King - A great great card, but I think it will do you more harm than good. Also needs to be built around

Cards to switch out- You are probably running too light on ramp in general since this is a 5 color deck. You have roughly 6 ramp spells in the deck, I would suggest more to make sure you have enough mana to be able to play spells on curve. Adding signets will be helpful since they will help with color fixing and can provide some decent ramp for 2 mana.The obelisks work well, but if you do add signets I would say to add most of them and replace the obelisks with signets.

Possibly replace Think Twice and Reach Through Mists with Brainstorm and Ponder since they are much more efficient and provide better value for the slots.

Overall it is not a bad deck for the theme it is going for. It's power level won't be high since it is a theme deck so you are sacrificing card slots for flavor. But there is nothing wrong with that if you enjoy it. I would say pull the cards suggested, maybe swap out the obelisks and just play test the deck and see what needs to be done from there. Most likely color fixing/ramp as well as maybe improving the card draw a bit (just swapping out for more efficient cards) is what you will need to work on. But for a fairy tale deck I'd say it is on point for it's theme.

SporeFrog11 on Death of the Mind

3 months ago

I’d trim go for the throat for a few Fatal Push (Lower cmc for thing in the ice). Also I thought of a good 1-of Think Twice ??

Joe_Ken_ on Twilight of the Thunder God

5 months ago

Just some straight upgrades I can see while keeping some budget in mind is

Divination out for Think Twice , Deep Analysis , or Frantic Search

Getting better triggers off Keranos you could swap some cards out for stuff that lets you scry during your upkeep like Eyes Everywhere or Galvanoth

Young Pyromancer could be a good add to make more tokens and it costs less to get out than your other token makers.

I've found in my own Izzet deck that mana ramp really needs to be a big part of your deck since you don't ramp easily. I use Curious Homunculus  Flip since he can tap for mana and flips into a prowess creature that reduces mana cost.

Tutors are always good to add and Long-Term Plans is a tutor in blue that will let you search for any card and not need to reveal it.

Expansion / Explosion is a good card since it will let you copy a spell or act as a big blow out spell if you have nothing else to do.

One card that I love that synergies with Thousand year storm is Baral's Expertise since if you get copies of it then you are bouncing tons of stuff back to people's hands and getting free casts into the storm.

Load more